| That's all good! The lack of foldover was causing me grief on the
higher sample rates like you suggested. So I've added foldover back in
with a higher sample rate and it sounds lush again :D good shout!
On Mon, Feb 29, 2016 at 7:44 PM, Justin Smith wrote:
> sorry, the most it can do is remove artifacts based on frequency cutoff, it
> is powerless to prevent the foldover which already happened
>
> On Mon, Feb 29, 2016 at 11:43 AM Justin Smith wrote:
>>
>> a filter can't help with frequency foldover caused by your method of
>> synthesis - the foldover is already there in the audio data before filtering
>> is applied, and the most it can do is remove it based on a frequency cutoff
>>
>> On Sun, Feb 28, 2016 at 7:32 PM Partev Barr Sarkissian
>> wrote:
>>>
>>> Try opening up the filter at the higher frequency end of the filter,
>>> when in the higher sampling rate. Keep the upper frequency cut-off well
>>> within the Nyquist criteria, so that there won't be any frequency fold
>>> back at that sample rate.
>>>
>>>
>>> -PBS
>>>
>>>
>>> --- pete.soundtechnician@GMAIL.COM wrote:
>>>
>>> From: Peter Burgess
>>> To: CSOUND@LISTSERV.HEANET.IE
>>> Subject: Re: [Csnd] Higher sample rates sound dull...
>>> Date: Sun, 28 Feb 2016 17:03:31 +0000
>>>
>>> I've got audio rate and low frequnecy AMs between square waves. That
>>> could be causing the effect then I guess! Good shout. I shall add some
>>> frequency foldover to see if it replicates the lower sample rate
>>> examples
>>>
>>> On Sun, Feb 28, 2016 at 4:47 PM, Justin Smith
>>> wrote:
>>> > my guess is that frequency foldover distortion in the instrument adds
>>> > some
>>> > of the edge to the lower SR items, and the higher sr changes or
>>> > eliminates
>>> > the foldover
>>> >
>>> > I use intentional frequency foldover in fm synthesis for generating
>>> > noise -
>>> > I've thought about looking at other algorithms so that I wouldn't be
>>> > generating a timbre that depends entirely on the rendering sample rate,
>>> > but
>>> > the sr foldover does give me the rough / harsh textures I'm looking for
>>> > (and
>>> > it's very easy to end up with foldover in fm synthesis - you could be
>>> > using
>>> > it without realizing it if you use fm).
>>> >
>>> > On Sun, Feb 28, 2016 at 8:04 AM Peter Burgess
>>> > wrote:
>>> >>
>>> >> Hi there, I've been messing around with some man made Csound music for
>>> >> a change, and exorted a short measure in several sample rates. I've
>>> >> noticed that the higher sample ratess (88.2kHz and 96kHz) sound much
>>> >> less vibrant than the lower ones. Anyone know why this is?
>>> >>
>>> >> My best guesses are that either my hardware/software doesn't support
>>> >> these higher sample rates properly, or that the higher sample rate is
>>> >> indeed increasing the clarity and quality, and infact reducing some
>>> >> kind of noise otherwise present in the lower sample rates, which to my
>>> >> ears makes the audio sound richer, or brighter.
>>> >>
>>> >> --
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>>>
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>>> http://algorythmradio.com
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|