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AudioKit 3

Date2016-01-20 18:15
FromAurelius Prochazka
SubjectAudioKit 3
Dear Csound Community,

I am writing to you to announce the release of AudioKit 3.  

This is a brand new version of AudioKit, written from the ground up using CoreAudio directly instead of using Csound.  Instead, we use Apple's core audio engine, with its effects, players, and utilities.  Custom generators and effects are achieved through Paul Batchelor's kick-ass Soundpipe and Sporth audio libraries, which do in fact implement Csound's algorithms under the hood.  So, while AudioKit is a bit more detached from Csound than it used to be, we still feel like part of the family.  

More important than the core technology is that AudioKit 3 really shines in learning about audio and experimenting with signal processing.  AudioKit comes with over 100 audio playgrounds which are small example scripts that render audio immediately in Apple's Xcode IDE.  We use playgrounds to teach about the myriad things you can do with AudioKit and show off the sounds while allowing the user to change parameters, write custom code, and really engage with the tools to get a feel for how to program audio.


We are launching with a brand new set of example apps too, the main one being a full-fledged analog style synthesizer.  We'll be adding features to it and blogging with new tutorials as they get written.  


Moving forward, with Soundpipe, not only are we able to have opcodes ported from Csound, but also Faust, STK, Chuck, basicallly anything compelling in the open-source world.  I hope that as Csound7 comes into focus, Steven Yi will make it easy for us to plug even more Csound capabilities in, but on a deeper level than ever before.  We're happy to be your beta-testers when that time comes, Steven!

Finally, I have to thank my wonderful core team mates for making this possible and supporting me through this major effort.  Paul Batchelor in particular because without his work none of this would be possible.  Soundpipe and Sporth are platform agnostic C libraries, so even if you can't do AudioKit because it uses Apple tech, I really encourage you to try these out.


Thanks!

Aure
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-20 18:36
FromRory Walsh
SubjectRe: AudioKit 3
Congratulations Aure! Being able to bring in support from a whole range of open source tool kits is a really neat feature! Best of luck and don't forget to keep up informed on any updates here on the Csound list!

On 20 January 2016 at 18:15, Aurelius Prochazka <aure@aure.com> wrote:
Dear Csound Community,

I am writing to you to announce the release of AudioKit 3.  

This is a brand new version of AudioKit, written from the ground up using CoreAudio directly instead of using Csound.  Instead, we use Apple's core audio engine, with its effects, players, and utilities.  Custom generators and effects are achieved through Paul Batchelor's kick-ass Soundpipe and Sporth audio libraries, which do in fact implement Csound's algorithms under the hood.  So, while AudioKit is a bit more detached from Csound than it used to be, we still feel like part of the family.  

More important than the core technology is that AudioKit 3 really shines in learning about audio and experimenting with signal processing.  AudioKit comes with over 100 audio playgrounds which are small example scripts that render audio immediately in Apple's Xcode IDE.  We use playgrounds to teach about the myriad things you can do with AudioKit and show off the sounds while allowing the user to change parameters, write custom code, and really engage with the tools to get a feel for how to program audio.


We are launching with a brand new set of example apps too, the main one being a full-fledged analog style synthesizer.  We'll be adding features to it and blogging with new tutorials as they get written.  


Moving forward, with Soundpipe, not only are we able to have opcodes ported from Csound, but also Faust, STK, Chuck, basicallly anything compelling in the open-source world.  I hope that as Csound7 comes into focus, Steven Yi will make it easy for us to plug even more Csound capabilities in, but on a deeper level than ever before.  We're happy to be your beta-testers when that time comes, Steven!

Finally, I have to thank my wonderful core team mates for making this possible and supporting me through this major effort.  Paul Batchelor in particular because without his work none of this would be possible.  Soundpipe and Sporth are platform agnostic C libraries, so even if you can't do AudioKit because it uses Apple tech, I really encourage you to try these out.


Thanks!

Aure
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-20 23:24
FromSteven Yi
SubjectRe: AudioKit 3
Congratulations on v3!

I'll be glad to get feedback once the UGen API and processing graph
changes are in for CS7; should be interesting to see how it
facilitates (and hopefully simplifies) building things on top of
Csound.

On Wed, Jan 20, 2016 at 1:36 PM, Rory Walsh  wrote:
> Congratulations Aure! Being able to bring in support from a whole range of
> open source tool kits is a really neat feature! Best of luck and don't
> forget to keep up informed on any updates here on the Csound list!
>
> On 20 January 2016 at 18:15, Aurelius Prochazka  wrote:
>>
>> Dear Csound Community,
>>
>> I am writing to you to announce the release of AudioKit 3.
>>
>> This is a brand new version of AudioKit, written from the ground up using
>> CoreAudio directly instead of using Csound.  Instead, we use Apple's core
>> audio engine, with its effects, players, and utilities.  Custom generators
>> and effects are achieved through Paul Batchelor's kick-ass Soundpipe and
>> Sporth audio libraries, which do in fact implement Csound's algorithms under
>> the hood.  So, while AudioKit is a bit more detached from Csound than it
>> used to be, we still feel like part of the family.
>>
>> More important than the core technology is that AudioKit 3 really shines
>> in learning about audio and experimenting with signal processing.  AudioKit
>> comes with over 100 audio playgrounds which are small example scripts that
>> render audio immediately in Apple's Xcode IDE.  We use playgrounds to teach
>> about the myriad things you can do with AudioKit and show off the sounds
>> while allowing the user to change parameters, write custom code, and really
>> engage with the tools to get a feel for how to program audio.
>>
>> http://audiokit.io/playgrounds/
>>
>> We are launching with a brand new set of example apps too, the main one
>> being a full-fledged analog style synthesizer.  We'll be adding features to
>> it and blogging with new tutorials as they get written.
>>
>> http://audiokit.io/gallery/
>>
>> Moving forward, with Soundpipe, not only are we able to have opcodes
>> ported from Csound, but also Faust, STK, Chuck, basicallly anything
>> compelling in the open-source world.  I hope that as Csound7 comes into
>> focus, Steven Yi will make it easy for us to plug even more Csound
>> capabilities in, but on a deeper level than ever before.  We're happy to be
>> your beta-testers when that time comes, Steven!
>>
>> Finally, I have to thank my wonderful core team mates for making this
>> possible and supporting me through this major effort.  Paul Batchelor in
>> particular because without his work none of this would be possible.
>> Soundpipe and Sporth are platform agnostic C libraries, so even if you can't
>> do AudioKit because it uses Apple tech, I really encourage you to try these
>> out.
>>
>> http://audiokit.io/about/
>>
>> Thanks!
>>
>> Aure
>> Csound mailing list Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features can
>> be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here

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