| Being written in C, will it depend on what C would do?
On Sat, Jan 9, 2016 at 2:45 PM, Peter Burgess
wrote:
> Ah right yeah. so will it maybe just decrease the exponent by 1, 2, or
> 3 and still make for a fairly swift calculation?
>
> On Sat, Jan 9, 2016 at 2:37 PM, jpff wrote:
>> No as csound is all floating point; multiply is neter than divide but tat
>> might be optimised - not sure
>>
>>
>> On Sat, 9 Jan 2016, Peter Burgess wrote:
>>
>>> will csound optimise x / 2, x / 4, x / 8, etc.. into bitshifts? I'm
>>> wondering if I should be careful to write these as x * 0.5, x * 0.25
>>> etc.
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>> https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>>
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>> https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here |