Muteable globals with (re)evaluated code
Date | 2016-01-08 01:42 |
From | Hlöðver Sigurðsson |
Subject | Muteable globals with (re)evaluated code |
As I am exploring again live evaluation in CsoundQt for an article, I've stumbled upon some bugs (or I believe it to be) with the "EvalSection" function. Local non-global variables mutate fine still.See code here: https://www.refheap.com/113443 |
Date | 2016-01-08 03:56 |
From | "Pagano, Patrick" |
Subject | Csound~ object for max 64 bits |
Hello
I have been using Csound in many forms on linux, Window and Macintosh since right around 1995. I started using the csound~ object in Max a few years ago and was overjoyed that someone had created a CS4Live set of devices to run/play orcs/scos inside Ableton
live. Now i get an error which i am fairly certain is due to the 64 bit/32 bit problem as it pertains to the csound~ object.
Can someone share who, if anyone is maintaining this object? Is there a way or a link to compile it for 64bit with XCODE i assume? I would be willing to help get it working because i spent a few $$$ on the devices which are all dormant now because they will not work in ableton any longer
Thank you
and Happy Csounding .....sooner or later~
Patrick Pagano B.S, M.F.A
Audio and Projection Design Faculty
Digital Worlds Institute
University of Florida, USA
(352)294-2020
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Date | 2016-01-08 04:20 |
From | Steven Yi |
Subject | Re: Csound~ object for max 64 bits |
The last version of csound~ I built worked on 32-bit and 64-bit OSX. At that time, it worked but did have issues with certain Csound4Live items. Mark Jordankamholz took over csound~ from me this fall; I have not heard anything about its status nor seen any code updates, but you might reach out to him to ask what is going on. On Thu, Jan 7, 2016 at 10:56 PM, Pagano, Patrick |
Date | 2016-01-08 05:20 |
From | thorin kerr |
Subject | Re: Muteable globals with (re)evaluated code |
I don't know score loops very well... so I could be completely wrong... but aren't you creating 1000 score events of i1 0 1 ? All with start times of 0, and all expiring in 1 second? In which case re-evaluating instr 1 after 1 second won't do anything, since there's no event to instantiate your new instr 1? Thorin On Fri, Jan 8, 2016 at 11:42 AM, Hlöðver Sigurðsson <hlolli@gmail.com> wrote:
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Date | 2016-01-08 08:59 |
From | Rory Walsh |
Subject | Re: Csound~ object for max 64 bits |
In the mean time you can always use Cabbage to run Csound in Live? It ships with over 100 ready to go plugins. On 8 Jan 2016 04:06, "Pagano, Patrick" <pat@digitalworlds.ufl.edu> wrote:
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|
Date | 2016-01-08 09:21 |
From | Victor Lazzarini |
Subject | Re: Muteable globals with (re)evaluated code |
Thorin is almost right. You would be creating 1000 copies of instr 1 at time 0, if the closing braces } were in a separate line (that’s the score loop syntax). The score you meant to use is i 2 0 1000 { 1000 X i 1 $X 0.5 } With regards to sensevents, I think CsoundQT does not support it. It is meant to work on the terminal, though. ======================== Dr Victor Lazzarini Dean of Arts, Celtic Studies and Philosophy, Maynooth University, Maynooth, Co Kildare, Ireland Tel: 00 353 7086936 Fax: 00 353 1 7086952 > On 8 Jan 2016, at 05:20, thorin kerr |
Date | 2016-01-09 04:07 |
From | Hlöðver Sigurðsson |
Subject | Re: Muteable globals with (re)evaluated code |
That's right. This solved it, functions fine. 2016-01-08 10:21 GMT+01:00 Victor Lazzarini <Victor.Lazzarini@nuim.ie>: Thorin is almost right. You would be creating 1000 copies of instr 1 at time 0, if the closing braces } were in a separate line (that’s the score loop syntax). |
Date | 2016-01-10 10:18 |
From | Tarmo Johannes |
Subject | Re: Muteable globals with (re)evaluated code |
Hi, And thanks a lot, Hlöðver, for the CsoundQt building instructions! I will write some suggestions about it later. Best! 08.01.2016 11:23 kirjutas kuupäeval "Victor Lazzarini" <Victor.Lazzarini@nuim.ie>:
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Discussions of bugs and features can be posted here
Thorin is almost right. You would be creating 1000 copies of instr 1 at time 0, if the closing braces } were in a separate line (that’s the score loop syntax). |