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Designing an instrument for a "3D" midi controller (Linnstrument)

Date2016-01-04 10:07
FromRampoina
SubjectDesigning an instrument for a "3D" midi controller (Linnstrument)
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-04 10:48
FromRichard
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
Looks interesting.
A pity that this instrument does not seem to support OSC.
Midi is a bit limited if you want to change many parameters.
OSC was therefore invented as a better protocol than midi.

Richard

On 04/01/16 11:07, Rampoina wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here


Date2016-01-04 11:10
FromRampoina
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
It doesn't, although the firmware is open source, so it's possible to
implement it if you have the necessary expertise.
(I dabbled a bit with the firmware code and I don't think it would be too
hard, only time consuming)




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Date2016-01-04 11:15
FromRory Walsh
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
The same could be said of almost every controller in production. OSC may have been invented to provide better control, but hardware companies seem to have no interest in supporting it. I guess they have their reasons. Anyhow, if I had  linnstrument I would start off by building a very simple instrument and making sure I can easily access all the incoming MIDI data to Csound. I'd probably then write a simple UDO that outputs the X,Y and Z data. I'd then take this UDO and drop it into any number of pre-existing synths, especially some from Iain McCurdy's collection.
http://iainmccurdy.org/csound.html
On a related note, I've been tempted to purchase the QuNexus keyboard. I guess it works in a similar way.



On 4 January 2016 at 10:48, Richard <zappfinger@gmail.com> wrote:
Looks interesting.
A pity that this instrument does not seem to support OSC.
Midi is a bit limited if you want to change many parameters.
OSC was therefore invented as a better protocol than midi.

Richard


On 04/01/16 11:07, Rampoina wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-04 11:33
FromMichael Gogins
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <binbiniqegabenik@gmail.com> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-04 17:46
FromRampoina
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
Reading the midi data in Csound is pretty straightforward as it sends standard messages.
My problem with existing synthesizers is that they are not designed for such a controller. Specifically for continuous amplitude change (I guess a breath controller would be the closest thing), and continuous timbre change.

2016-01-04 12:35 GMT+01:00 Michael Gogins-2 [via Csound] <[hidden email]>:

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <[hidden email]> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-04 17:58
FromRory Walsh
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
It still sends note no/off data? Existing instruments may not have been designed for such controls, but most real-time Csound instruments I've ever seen provide users with the means to control their timbre. Why not just map some of these parameters?

On 4 January 2016 at 17:46, Rampoina <binbiniqegabenik@gmail.com> wrote:
Reading the midi data in Csound is pretty straightforward as it sends standard messages.
My problem with existing synthesizers is that they are not designed for such a controller. Specifically for continuous amplitude change (I guess a breath controller would be the closest thing), and continuous timbre change.

2016-01-04 12:35 GMT+01:00 Michael Gogins-2 [via Csound] <[hidden email]>:

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <[hidden email]> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here


If you reply to this email, your message will be added to the discussion below:
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To unsubscribe from Csound - General, click here.
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)

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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

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Date2016-01-04 18:23
FromRampoina
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
Yes of course, it has note on/off, but I would still like to control the amplitude with pressure, and with the instruments that already have envelopes etc I'm not sure what is a good way to go.
(ignoring the envelope makes it sound not very good).
Regarding timbre, sure they do but at least the ones that are tried do not sound that good when you change it continuously per note.

If you have any specific instruments in mind that you think could work like that please tell me so.

Right now I'm trying to go the other way by designing the sound from the ground up, from a theremin wave ( http://theremin.tf/wp-content/uploads/2015/03/wavegen.pdf ) and mapping brightness to amplitude and frequency (higher notes are brighter), and waveform and a bit of brightness to Y.
It sounds way better than what I had, but it still lacks something. Maybe it also needs a brightness envelope even while you controle it with pressure.

but as I said any ideas are welcome, thank you!

2016-01-04 19:00 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
It still sends note no/off data? Existing instruments may not have been designed for such controls, but most real-time Csound instruments I've ever seen provide users with the means to control their timbre. Why not just map some of these parameters?

On 4 January 2016 at 17:46, Rampoina <[hidden email]> wrote:
Reading the midi data in Csound is pretty straightforward as it sends standard messages.
My problem with existing synthesizers is that they are not designed for such a controller. Specifically for continuous amplitude change (I guess a breath controller would be the closest thing), and continuous timbre change.

2016-01-04 12:35 GMT+01:00 Michael Gogins-2 [via Csound] <[hidden email]>:

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <[hidden email]> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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If you reply to this email, your message will be added to the discussion below:
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)

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Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

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If you reply to this email, your message will be added to the discussion below:
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-05 08:36
FromRory Walsh
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
A simple gain control could work for mapping continuously volume. Iain has many great instruments. What platform are you on? 

On 4 January 2016 at 18:23, Rampoina <binbiniqegabenik@gmail.com> wrote:
Yes of course, it has note on/off, but I would still like to control the amplitude with pressure, and with the instruments that already have envelopes etc I'm not sure what is a good way to go.
(ignoring the envelope makes it sound not very good).
Regarding timbre, sure they do but at least the ones that are tried do not sound that good when you change it continuously per note.

If you have any specific instruments in mind that you think could work like that please tell me so.

Right now I'm trying to go the other way by designing the sound from the ground up, from a theremin wave ( http://theremin.tf/wp-content/uploads/2015/03/wavegen.pdf ) and mapping brightness to amplitude and frequency (higher notes are brighter), and waveform and a bit of brightness to Y.
It sounds way better than what I had, but it still lacks something. Maybe it also needs a brightness envelope even while you controle it with pressure.

but as I said any ideas are welcome, thank you!

2016-01-04 19:00 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
It still sends note no/off data? Existing instruments may not have been designed for such controls, but most real-time Csound instruments I've ever seen provide users with the means to control their timbre. Why not just map some of these parameters?

On 4 January 2016 at 17:46, Rampoina <[hidden email]> wrote:
Reading the midi data in Csound is pretty straightforward as it sends standard messages.
My problem with existing synthesizers is that they are not designed for such a controller. Specifically for continuous amplitude change (I guess a breath controller would be the closest thing), and continuous timbre change.

2016-01-04 12:35 GMT+01:00 Michael Gogins-2 [via Csound] <[hidden email]>:

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <[hidden email]> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)

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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
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Date2016-01-05 09:02
FromIain McCurdy
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
If you want to preserve part of characteristic given by the amplitude envelope you could use the attack-decay part of the defined envelope, then crossfade to the controller value for the sustain portion, and also have a release envelope (e.g. linsegr) ramping from 1 to 0 multiplied to the amplitude. You could use the same technique with the cutoff of a lowpass filter to control timbre.


Date: Tue, 5 Jan 2016 08:36:51 +0000
From: rorywalsh@EAR.IE
Subject: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
To: CSOUND@LISTSERV.HEANET.IE

A simple gain control could work for mapping continuously volume. Iain has many great instruments. What platform are you on? 

On 4 January 2016 at 18:23, Rampoina <binbiniqegabenik@gmail.com> wrote:
Yes of course, it has note on/off, but I would still like to control the amplitude with pressure, and with the instruments that already have envelopes etc I'm not sure what is a good way to go.
(ignoring the envelope makes it sound not very good).
Regarding timbre, sure they do but at least the ones that are tried do not sound that good when you change it continuously per note.

If you have any specific instruments in mind that you think could work like that please tell me so.

Right now I'm trying to go the other way by designing the sound from the ground up, from a theremin wave ( http://theremin.tf/wp-content/uploads/2015/03/wavegen.pdf ) and mapping brightness to amplitude and frequency (higher notes are brighter), and waveform and a bit of brightness to Y.
It sounds way better than what I had, but it still lacks something. Maybe it also needs a brightness envelope even while you controle it with pressure.

but as I said any ideas are welcome, thank you!

2016-01-04 19:00 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
It still sends note no/off data? Existing instruments may not have been designed for such controls, but most real-time Csound instruments I've ever seen provide users with the means to control their timbre. Why not just map some of these parameters?

On 4 January 2016 at 17:46, Rampoina <[hidden email]> wrote:
Reading the midi data in Csound is pretty straightforward as it sends standard messages.
My problem with existing synthesizers is that they are not designed for such a controller. Specifically for continuous amplitude change (I guess a breath controller would be the closest thing), and continuous timbre change.

2016-01-04 12:35 GMT+01:00 Michael Gogins-2 [via Csound] <[hidden email]>:

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <[hidden email]> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)

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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

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Date2016-01-05 19:10
FromRampoina
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
I'm on Linux using CsoundQt (although I have no problems using any other frontend).
@Iain thanks, I was thinking of doing something similar but I haven't tried it yet. I'll give another look at your instruments

2016-01-05 9:38 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
A simple gain control could work for mapping continuously volume. Iain has many great instruments. What platform are you on? 

On 4 January 2016 at 18:23, Rampoina <[hidden email]> wrote:
Yes of course, it has note on/off, but I would still like to control the amplitude with pressure, and with the instruments that already have envelopes etc I'm not sure what is a good way to go.
(ignoring the envelope makes it sound not very good).
Regarding timbre, sure they do but at least the ones that are tried do not sound that good when you change it continuously per note.

If you have any specific instruments in mind that you think could work like that please tell me so.

Right now I'm trying to go the other way by designing the sound from the ground up, from a theremin wave ( http://theremin.tf/wp-content/uploads/2015/03/wavegen.pdf ) and mapping brightness to amplitude and frequency (higher notes are brighter), and waveform and a bit of brightness to Y.
It sounds way better than what I had, but it still lacks something. Maybe it also needs a brightness envelope even while you controle it with pressure.

but as I said any ideas are welcome, thank you!

2016-01-04 19:00 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
It still sends note no/off data? Existing instruments may not have been designed for such controls, but most real-time Csound instruments I've ever seen provide users with the means to control their timbre. Why not just map some of these parameters?

On 4 January 2016 at 17:46, Rampoina <[hidden email]> wrote:
Reading the midi data in Csound is pretty straightforward as it sends standard messages.
My problem with existing synthesizers is that they are not designed for such a controller. Specifically for continuous amplitude change (I guess a breath controller would be the closest thing), and continuous timbre change.

2016-01-04 12:35 GMT+01:00 Michael Gogins-2 [via Csound] <[hidden email]>:

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <[hidden email]> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
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If you reply to this email, your message will be added to the discussion below:
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)

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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-05 19:20
FromRory Walsh
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
I only ask because it's nice to play with a GUI when trying to figure out what parameters might best map to your MIDI controllers. Have you tried using Cabbage at all? Iain has written a lot of great instruments for it, and they each feature a comprehensive GUI that allow you to tweak parameters in real-time. You can also map your MIDI controller really quickly to any of these parameters if you you launch tehh instruments in a host such as Ardour. In this way you don't even need to write any Csound code. If you're interested, you'll need to download the repo:


Then browse to the Builds/Linux folder and follow the REAMDE there for instructions on building it. 


On 5 January 2016 at 19:10, Rampoina <binbiniqegabenik@gmail.com> wrote:
I'm on Linux using CsoundQt (although I have no problems using any other frontend).
@Iain thanks, I was thinking of doing something similar but I haven't tried it yet. I'll give another look at your instruments

2016-01-05 9:38 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
A simple gain control could work for mapping continuously volume. Iain has many great instruments. What platform are you on? 

On 4 January 2016 at 18:23, Rampoina <[hidden email]> wrote:
Yes of course, it has note on/off, but I would still like to control the amplitude with pressure, and with the instruments that already have envelopes etc I'm not sure what is a good way to go.
(ignoring the envelope makes it sound not very good).
Regarding timbre, sure they do but at least the ones that are tried do not sound that good when you change it continuously per note.

If you have any specific instruments in mind that you think could work like that please tell me so.

Right now I'm trying to go the other way by designing the sound from the ground up, from a theremin wave ( http://theremin.tf/wp-content/uploads/2015/03/wavegen.pdf ) and mapping brightness to amplitude and frequency (higher notes are brighter), and waveform and a bit of brightness to Y.
It sounds way better than what I had, but it still lacks something. Maybe it also needs a brightness envelope even while you controle it with pressure.

but as I said any ideas are welcome, thank you!

2016-01-04 19:00 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
It still sends note no/off data? Existing instruments may not have been designed for such controls, but most real-time Csound instruments I've ever seen provide users with the means to control their timbre. Why not just map some of these parameters?

On 4 January 2016 at 17:46, Rampoina <[hidden email]> wrote:
Reading the midi data in Csound is pretty straightforward as it sends standard messages.
My problem with existing synthesizers is that they are not designed for such a controller. Specifically for continuous amplitude change (I guess a breath controller would be the closest thing), and continuous timbre change.

2016-01-04 12:35 GMT+01:00 Michael Gogins-2 [via Csound] <[hidden email]>:

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <[hidden email]> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
Sent from the Csound - General mailing list archive at Nabble.com.
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here


If you reply to this email, your message will be added to the discussion below:
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)

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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
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Csound mailing list [hidden email] https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
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Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2016-01-05 19:34
FromRampoina
SubjectRe: Designing an instrument for a "3D" midi controller (Linnstrument)
Thanks, I'll give it a try.

2016-01-05 20:22 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
I only ask because it's nice to play with a GUI when trying to figure out what parameters might best map to your MIDI controllers. Have you tried using Cabbage at all? Iain has written a lot of great instruments for it, and they each feature a comprehensive GUI that allow you to tweak parameters in real-time. You can also map your MIDI controller really quickly to any of these parameters if you you launch tehh instruments in a host such as Ardour. In this way you don't even need to write any Csound code. If you're interested, you'll need to download the repo:


Then browse to the Builds/Linux folder and follow the REAMDE there for instructions on building it. 


On 5 January 2016 at 19:10, Rampoina <[hidden email]> wrote:
I'm on Linux using CsoundQt (although I have no problems using any other frontend).
@Iain thanks, I was thinking of doing something similar but I haven't tried it yet. I'll give another look at your instruments

2016-01-05 9:38 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
A simple gain control could work for mapping continuously volume. Iain has many great instruments. What platform are you on? 

On 4 January 2016 at 18:23, Rampoina <[hidden email]> wrote:
Yes of course, it has note on/off, but I would still like to control the amplitude with pressure, and with the instruments that already have envelopes etc I'm not sure what is a good way to go.
(ignoring the envelope makes it sound not very good).
Regarding timbre, sure they do but at least the ones that are tried do not sound that good when you change it continuously per note.

If you have any specific instruments in mind that you think could work like that please tell me so.

Right now I'm trying to go the other way by designing the sound from the ground up, from a theremin wave ( http://theremin.tf/wp-content/uploads/2015/03/wavegen.pdf ) and mapping brightness to amplitude and frequency (higher notes are brighter), and waveform and a bit of brightness to Y.
It sounds way better than what I had, but it still lacks something. Maybe it also needs a brightness envelope even while you controle it with pressure.

but as I said any ideas are welcome, thank you!

2016-01-04 19:00 GMT+01:00 rory walsh [via Csound] <[hidden email]>:
It still sends note no/off data? Existing instruments may not have been designed for such controls, but most real-time Csound instruments I've ever seen provide users with the means to control their timbre. Why not just map some of these parameters?

On 4 January 2016 at 17:46, Rampoina <[hidden email]> wrote:
Reading the midi data in Csound is pretty straightforward as it sends standard messages.
My problem with existing synthesizers is that they are not designed for such a controller. Specifically for continuous amplitude change (I guess a breath controller would be the closest thing), and continuous timbre change.

2016-01-04 12:35 GMT+01:00 Michael Gogins-2 [via Csound] <[hidden email]>:

Look at Iain mccurdy's example synthesizers, especially the ones that come with the Csound front end cabbage as examples.

Regards,
More

On Jan 4, 2016 5:17 AM, "Rampoina" <[hidden email]> wrote:
Hello everyone,

I own this midi controller ( Linnstrument )

It's a grid based controller, every square on the grid is a note that has 3 axis of expression:

x - Moving the finger horizontally sends Pitch Bend messages.
y - Moving the finger vertically along the pad sends CC 74 messages (possibly mapped to change timbre)
z - Pressure sends Polyphonic aftertouch messages.

This thread poses the question whether it's possible to achieve a good synthetic solo instrument that doesn't mimic pianos or organs. 
One answer suggests that it is given a controller that has enough expressive capabilities.
I think the Linnstrument is such a controller.

I would like to build that instrument using open source tools. (I don't mind if it sounds  piano-like though) 
Given that I'm a programmer I thought Csound was a good match. (I tried SuperCollider and liked it but Csound seems to have more instrument design examples and resources.)
I'm new to sound design and this is proving to be a daunting task.

My question is how would you approach designing such an instrument.

Reading csound book, chapter 6 (Designing Acoustically Viable Instruments in Csound) gave me a bit of insight on how to approach this.
(Any resources on how to build good instruments, like that chapter or maybe a code example would be welcome.)

My idea:

- pressure controls loudness continously
- Y changes timbre continously 
- FM-synthesis (it seems easier to change timbre continously), examples of good sounding FM instruments would be great
- sound placed in 3d environment according to frequency and timbre
  possibly the notes would be placed around the listener with lower notes
  being on the left and higher notes being on the right, and timbre changes would change altitude.
- implementing the other connections described in that chapter to make the instrument acoustically viable.

Please tell me your ideas or/and any resources that could be helpful.

Thank you.



View this message in context: Designing an instrument for a "3D" midi controller (Linnstrument)
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
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View this message in context: Re: [Csnd] Designing an instrument for a "3D" midi controller (Linnstrument)
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