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Csound Success Story

Date2015-10-22 17:10
Fromandy fillebrown
SubjectCsound Success Story
I just finished porting my music production system from Reaper on OSX
to Ardour on Ubuntu, and I couldn't have done it without the
incredible portability of Csound and Cabbage!

For the past year I've been spending my spare time setting up a
workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
got to the point where I could start using it a few weeks ago only to
discover that Reaper has lots of issues on OSX (apparently it's
primarily a Windows-based application and the Mac port does not
perform well). I couldn't get it to run smoothly with audio buffer
sizes less than 2048 samples, which caused too much latency to be
usable.

In my first attempt at solving the problem I installed Ardour on my
OSX machine, but the OSX build of Ardour doesn't support VST plugins
so that didn't work. I tried to build Cabbage from source so I could
investigate adding AU support to it, but after a long night of
googling Xcode error messages I couldn't get Cabbage's source code to
compile.

In my next attempt at solving the problem I dusted off an Ubuntu box,
built Csound with no problems (thanks devs!), and was able to get
Cabbage's linux makefiles working with a little hacking. Next, I
installed Ardour 4 (which is a big improvement over the last version
of Ardour I tried a few years ago) and loaded some Cabbage VSTi
plugins into it. After that it was just a matter of downloading the
linux version of Pianoteq's synth, and voila! My workflow was ported
to an entirely new system ...and I can use buffer sizes of 64 samples
in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
happy!

The whole point of this project I'm working on is to be able to export
tons of synth data into text files so I can generate Blender models
with them and render awesome videos like the similar to the ones on my
YouTube channel (https://www.youtube.com/user/audiosculptures), but
with my own original compositions and with lots more data in them
instead of just note on/off. Down the road I'll be developing Oculus
Rift and VR apps based on the models, too, so I went down the Cabbage
and Csound road because it's so easy to make VST plugins that can
write their data to text files. When I ran into problems with Reaper
on OSX, though, I thought the whole project might need to be
rethought. Thankfully, the portability of Csound and Cabbage saved the
day!

Cheers,
~ Andy F.

Csound mailing list
Csound@listserv.heanet.ie
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Date2015-10-22 17:58
FromRichard
SubjectRe: Csound Success Story
This is great!
BTW, what sampler do you use for the piano?
Is Blender triggered by Python scripts?

Richard

On 22/10/15 18:10, andy fillebrown wrote:
> I just finished porting my music production system from Reaper on OSX
> to Ardour on Ubuntu, and I couldn't have done it without the
> incredible portability of Csound and Cabbage!
>
> For the past year I've been spending my spare time setting up a
> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
> got to the point where I could start using it a few weeks ago only to
> discover that Reaper has lots of issues on OSX (apparently it's
> primarily a Windows-based application and the Mac port does not
> perform well). I couldn't get it to run smoothly with audio buffer
> sizes less than 2048 samples, which caused too much latency to be
> usable.
>
> In my first attempt at solving the problem I installed Ardour on my
> OSX machine, but the OSX build of Ardour doesn't support VST plugins
> so that didn't work. I tried to build Cabbage from source so I could
> investigate adding AU support to it, but after a long night of
> googling Xcode error messages I couldn't get Cabbage's source code to
> compile.
>
> In my next attempt at solving the problem I dusted off an Ubuntu box,
> built Csound with no problems (thanks devs!), and was able to get
> Cabbage's linux makefiles working with a little hacking. Next, I
> installed Ardour 4 (which is a big improvement over the last version
> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
> plugins into it. After that it was just a matter of downloading the
> linux version of Pianoteq's synth, and voila! My workflow was ported
> to an entirely new system ...and I can use buffer sizes of 64 samples
> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
> happy!
>
> The whole point of this project I'm working on is to be able to export
> tons of synth data into text files so I can generate Blender models
> with them and render awesome videos like the similar to the ones on my
> YouTube channel (https://www.youtube.com/user/audiosculptures), but
> with my own original compositions and with lots more data in them
> instead of just note on/off. Down the road I'll be developing Oculus
> Rift and VR apps based on the models, too, so I went down the Cabbage
> and Csound road because it's so easy to make VST plugins that can
> write their data to text files. When I ran into problems with Reaper
> on OSX, though, I thought the whole project might need to be
> rethought. Thankfully, the portability of Csound and Cabbage saved the
> day!
>
> Cheers,
> ~ Andy F.
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>          https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
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https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-22 18:32
FromMichael Gogins
SubjectRe: Csound Success Story
Very nice!

I don't know what Andy does now, but he plans to use Pianoteq, which
is not a sampler, it is a physically modeled software piano. I use it
myself and I love it. I have used it on both Linux and Windows.

Blender's scripting language is Python, but Python is actually build
into Blender. So if you want to use Python you will probably have to
use exactly the same version of Python for Csound also. Csound uses
2.7, I know Blender used to use 2.6 but I do not know if it has now
moved to 2.7. So you might have to rebuild Blender or Csound to get
the Python versions to match.

Regards
Mike

-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Thu, Oct 22, 2015 at 12:58 PM, Richard  wrote:
> This is great!
> BTW, what sampler do you use for the piano?
> Is Blender triggered by Python scripts?
>
> Richard
>
>
> On 22/10/15 18:10, andy fillebrown wrote:
>>
>> I just finished porting my music production system from Reaper on OSX
>> to Ardour on Ubuntu, and I couldn't have done it without the
>> incredible portability of Csound and Cabbage!
>>
>> For the past year I've been spending my spare time setting up a
>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>> got to the point where I could start using it a few weeks ago only to
>> discover that Reaper has lots of issues on OSX (apparently it's
>> primarily a Windows-based application and the Mac port does not
>> perform well). I couldn't get it to run smoothly with audio buffer
>> sizes less than 2048 samples, which caused too much latency to be
>> usable.
>>
>> In my first attempt at solving the problem I installed Ardour on my
>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>> so that didn't work. I tried to build Cabbage from source so I could
>> investigate adding AU support to it, but after a long night of
>> googling Xcode error messages I couldn't get Cabbage's source code to
>> compile.
>>
>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>> built Csound with no problems (thanks devs!), and was able to get
>> Cabbage's linux makefiles working with a little hacking. Next, I
>> installed Ardour 4 (which is a big improvement over the last version
>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>> plugins into it. After that it was just a matter of downloading the
>> linux version of Pianoteq's synth, and voila! My workflow was ported
>> to an entirely new system ...and I can use buffer sizes of 64 samples
>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>> happy!
>>
>> The whole point of this project I'm working on is to be able to export
>> tons of synth data into text files so I can generate Blender models
>> with them and render awesome videos like the similar to the ones on my
>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>> with my own original compositions and with lots more data in them
>> instead of just note on/off. Down the road I'll be developing Oculus
>> Rift and VR apps based on the models, too, so I went down the Cabbage
>> and Csound road because it's so easy to make VST plugins that can
>> write their data to text files. When I ran into problems with Reaper
>> on OSX, though, I thought the whole project might need to be
>> rethought. Thankfully, the portability of Csound and Cabbage saved the
>> day!
>>
>> Cheers,
>> ~ Andy F.
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>          https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-22 18:56
FromRory Walsh
SubjectRe: Csound Success Story
I'm surprised to hear that you had such a hard time of it on OSX with Reaper, but obviously very happy that you have been able to port your entire system to Linux. Looks like a really interesting project. Keep us posted!

On 22 October 2015 at 17:10, andy fillebrown <andy.fillebrown@gmail.com> wrote:
I just finished porting my music production system from Reaper on OSX
to Ardour on Ubuntu, and I couldn't have done it without the
incredible portability of Csound and Cabbage!

For the past year I've been spending my spare time setting up a
workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
got to the point where I could start using it a few weeks ago only to
discover that Reaper has lots of issues on OSX (apparently it's
primarily a Windows-based application and the Mac port does not
perform well). I couldn't get it to run smoothly with audio buffer
sizes less than 2048 samples, which caused too much latency to be
usable.

In my first attempt at solving the problem I installed Ardour on my
OSX machine, but the OSX build of Ardour doesn't support VST plugins
so that didn't work. I tried to build Cabbage from source so I could
investigate adding AU support to it, but after a long night of
googling Xcode error messages I couldn't get Cabbage's source code to
compile.

In my next attempt at solving the problem I dusted off an Ubuntu box,
built Csound with no problems (thanks devs!), and was able to get
Cabbage's linux makefiles working with a little hacking. Next, I
installed Ardour 4 (which is a big improvement over the last version
of Ardour I tried a few years ago) and loaded some Cabbage VSTi
plugins into it. After that it was just a matter of downloading the
linux version of Pianoteq's synth, and voila! My workflow was ported
to an entirely new system ...and I can use buffer sizes of 64 samples
in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
happy!

The whole point of this project I'm working on is to be able to export
tons of synth data into text files so I can generate Blender models
with them and render awesome videos like the similar to the ones on my
YouTube channel (https://www.youtube.com/user/audiosculptures), but
with my own original compositions and with lots more data in them
instead of just note on/off. Down the road I'll be developing Oculus
Rift and VR apps based on the models, too, so I went down the Cabbage
and Csound road because it's so easy to make VST plugins that can
write their data to text files. When I ran into problems with Reaper
on OSX, though, I thought the whole project might need to be
rethought. Thankfully, the portability of Csound and Cabbage saved the
day!

Cheers,
~ Andy F.

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2015-10-22 21:50
Fromandy fillebrown
SubjectRe: Csound Success Story
@Richard: I'm using Pianoteq, now. The older videos on my YouTube
channel used a free plugin that came with ProTools, and the Goldberg
Variation videos used studio recordings from the
OpenGoldbergVariations kickstarter project.
https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
I use Python to generate the Blender models, but it's not connected to
Csound directly. I just read MIDI files or other data files that I
generate from the synth output.

@Rory: Ya, Reaper was great for testing, but as soon as I started
putting a load on it things didn't work so well. I was surprised
because my iMac isn't that old (2011), but when I researched it I
found that lots of OSX users were reporting the same problems and
there were no solutions. Do you have students using Reaper on OSX?




On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
> I'm surprised to hear that you had such a hard time of it on OSX with
> Reaper, but obviously very happy that you have been able to port your entire
> system to Linux. Looks like a really interesting project. Keep us posted!
>
> On 22 October 2015 at 17:10, andy fillebrown 
> wrote:
>>
>> I just finished porting my music production system from Reaper on OSX
>> to Ardour on Ubuntu, and I couldn't have done it without the
>> incredible portability of Csound and Cabbage!
>>
>> For the past year I've been spending my spare time setting up a
>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>> got to the point where I could start using it a few weeks ago only to
>> discover that Reaper has lots of issues on OSX (apparently it's
>> primarily a Windows-based application and the Mac port does not
>> perform well). I couldn't get it to run smoothly with audio buffer
>> sizes less than 2048 samples, which caused too much latency to be
>> usable.
>>
>> In my first attempt at solving the problem I installed Ardour on my
>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>> so that didn't work. I tried to build Cabbage from source so I could
>> investigate adding AU support to it, but after a long night of
>> googling Xcode error messages I couldn't get Cabbage's source code to
>> compile.
>>
>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>> built Csound with no problems (thanks devs!), and was able to get
>> Cabbage's linux makefiles working with a little hacking. Next, I
>> installed Ardour 4 (which is a big improvement over the last version
>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>> plugins into it. After that it was just a matter of downloading the
>> linux version of Pianoteq's synth, and voila! My workflow was ported
>> to an entirely new system ...and I can use buffer sizes of 64 samples
>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>> happy!
>>
>> The whole point of this project I'm working on is to be able to export
>> tons of synth data into text files so I can generate Blender models
>> with them and render awesome videos like the similar to the ones on my
>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>> with my own original compositions and with lots more data in them
>> instead of just note on/off. Down the road I'll be developing Oculus
>> Rift and VR apps based on the models, too, so I went down the Cabbage
>> and Csound road because it's so easy to make VST plugins that can
>> write their data to text files. When I ran into problems with Reaper
>> on OSX, though, I thought the whole project might need to be
>> rethought. Thankfully, the portability of Csound and Cabbage saved the
>> day!
>>
>> Cheers,
>> ~ Andy F.
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-22 21:57
Fromandy fillebrown
SubjectRe: Csound Success Story
@Michael: Ya, the Pianoteq synth is amazing! I auditioned it after
hearing you talk it up on this list and I was blown away by how good
it sounded for the price they're selling it at ...and it works
flawlessly on Linux, too. It's one of the few plugins I've ever bought
and it was money well spent, imo.

Blender has been using Python 3 for a while, now, so Python 3 for
Csound has been at the top of my wish-list for a while =)




On Thu, Oct 22, 2015 at 4:50 PM, andy fillebrown
 wrote:
> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
> channel used a free plugin that came with ProTools, and the Goldberg
> Variation videos used studio recordings from the
> OpenGoldbergVariations kickstarter project.
> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
> I use Python to generate the Blender models, but it's not connected to
> Csound directly. I just read MIDI files or other data files that I
> generate from the synth output.
>
> @Rory: Ya, Reaper was great for testing, but as soon as I started
> putting a load on it things didn't work so well. I was surprised
> because my iMac isn't that old (2011), but when I researched it I
> found that lots of OSX users were reporting the same problems and
> there were no solutions. Do you have students using Reaper on OSX?
>
>
>
>
> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>> I'm surprised to hear that you had such a hard time of it on OSX with
>> Reaper, but obviously very happy that you have been able to port your entire
>> system to Linux. Looks like a really interesting project. Keep us posted!
>>
>> On 22 October 2015 at 17:10, andy fillebrown 
>> wrote:
>>>
>>> I just finished porting my music production system from Reaper on OSX
>>> to Ardour on Ubuntu, and I couldn't have done it without the
>>> incredible portability of Csound and Cabbage!
>>>
>>> For the past year I've been spending my spare time setting up a
>>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>> got to the point where I could start using it a few weeks ago only to
>>> discover that Reaper has lots of issues on OSX (apparently it's
>>> primarily a Windows-based application and the Mac port does not
>>> perform well). I couldn't get it to run smoothly with audio buffer
>>> sizes less than 2048 samples, which caused too much latency to be
>>> usable.
>>>
>>> In my first attempt at solving the problem I installed Ardour on my
>>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>> so that didn't work. I tried to build Cabbage from source so I could
>>> investigate adding AU support to it, but after a long night of
>>> googling Xcode error messages I couldn't get Cabbage's source code to
>>> compile.
>>>
>>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>> built Csound with no problems (thanks devs!), and was able to get
>>> Cabbage's linux makefiles working with a little hacking. Next, I
>>> installed Ardour 4 (which is a big improvement over the last version
>>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>> plugins into it. After that it was just a matter of downloading the
>>> linux version of Pianoteq's synth, and voila! My workflow was ported
>>> to an entirely new system ...and I can use buffer sizes of 64 samples
>>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>> happy!
>>>
>>> The whole point of this project I'm working on is to be able to export
>>> tons of synth data into text files so I can generate Blender models
>>> with them and render awesome videos like the similar to the ones on my
>>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>> with my own original compositions and with lots more data in them
>>> instead of just note on/off. Down the road I'll be developing Oculus
>>> Rift and VR apps based on the models, too, so I went down the Cabbage
>>> and Csound road because it's so easy to make VST plugins that can
>>> write their data to text files. When I ran into problems with Reaper
>>> on OSX, though, I thought the whole project might need to be
>>> rethought. Thankfully, the portability of Csound and Cabbage saved the
>>> day!
>>>
>>> Cheers,
>>> ~ Andy F.
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>> Csound mailing list Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features can
>> be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-22 22:28
FromGuillermo Senna
SubjectRe: Csound Success Story
For piano there's also Maestro Concert Grand_v2, which is a free sampled 
piano. Someone is hosting it here -> 
http://sonimusicae.free.fr/matshelgesson-maestro-en.html
You'll need to build Linuxsampler first. Then I usually just cat a lscp 
script to the server using netcat so as to save some resources. It 
sounds pretty decent in my opinion.

On 22/10/15 17:57, andy fillebrown wrote:
> @Michael: Ya, the Pianoteq synth is amazing! I auditioned it after
> hearing you talk it up on this list and I was blown away by how good
> it sounded for the price they're selling it at ...and it works
> flawlessly on Linux, too. It's one of the few plugins I've ever bought
> and it was money well spent, imo.
>
> Blender has been using Python 3 for a while, now, so Python 3 for
> Csound has been at the top of my wish-list for a while =)
>
>
>
>
> On Thu, Oct 22, 2015 at 4:50 PM, andy fillebrown
>  wrote:
>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>> channel used a free plugin that came with ProTools, and the Goldberg
>> Variation videos used studio recordings from the
>> OpenGoldbergVariations kickstarter project.
>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>> I use Python to generate the Blender models, but it's not connected to
>> Csound directly. I just read MIDI files or other data files that I
>> generate from the synth output.
>>
>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>> putting a load on it things didn't work so well. I was surprised
>> because my iMac isn't that old (2011), but when I researched it I
>> found that lots of OSX users were reporting the same problems and
>> there were no solutions. Do you have students using Reaper on OSX?
>>
>>
>>
>>
>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>> I'm surprised to hear that you had such a hard time of it on OSX with
>>> Reaper, but obviously very happy that you have been able to port your entire
>>> system to Linux. Looks like a really interesting project. Keep us posted!
>>>
>>> On 22 October 2015 at 17:10, andy fillebrown 
>>> wrote:
>>>> I just finished porting my music production system from Reaper on OSX
>>>> to Ardour on Ubuntu, and I couldn't have done it without the
>>>> incredible portability of Csound and Cabbage!
>>>>
>>>> For the past year I've been spending my spare time setting up a
>>>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>>> got to the point where I could start using it a few weeks ago only to
>>>> discover that Reaper has lots of issues on OSX (apparently it's
>>>> primarily a Windows-based application and the Mac port does not
>>>> perform well). I couldn't get it to run smoothly with audio buffer
>>>> sizes less than 2048 samples, which caused too much latency to be
>>>> usable.
>>>>
>>>> In my first attempt at solving the problem I installed Ardour on my
>>>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>>> so that didn't work. I tried to build Cabbage from source so I could
>>>> investigate adding AU support to it, but after a long night of
>>>> googling Xcode error messages I couldn't get Cabbage's source code to
>>>> compile.
>>>>
>>>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>>> built Csound with no problems (thanks devs!), and was able to get
>>>> Cabbage's linux makefiles working with a little hacking. Next, I
>>>> installed Ardour 4 (which is a big improvement over the last version
>>>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>>> plugins into it. After that it was just a matter of downloading the
>>>> linux version of Pianoteq's synth, and voila! My workflow was ported
>>>> to an entirely new system ...and I can use buffer sizes of 64 samples
>>>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>>> happy!
>>>>
>>>> The whole point of this project I'm working on is to be able to export
>>>> tons of synth data into text files so I can generate Blender models
>>>> with them and render awesome videos like the similar to the ones on my
>>>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>>> with my own original compositions and with lots more data in them
>>>> instead of just note on/off. Down the road I'll be developing Oculus
>>>> Rift and VR apps based on the models, too, so I went down the Cabbage
>>>> and Csound road because it's so easy to make VST plugins that can
>>>> write their data to text files. When I ran into problems with Reaper
>>>> on OSX, though, I thought the whole project might need to be
>>>> rethought. Thankfully, the portability of Csound and Cabbage saved the
>>>> day!
>>>>
>>>> Cheers,
>>>> ~ Andy F.
>>>>
>>>> Csound mailing list
>>>> Csound@listserv.heanet.ie
>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>> Send bugs reports to
>>>>          https://github.com/csound/csound/issues
>>>> Discussions of bugs and features can be posted here
>>>
>>> Csound mailing list Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>> https://github.com/csound/csound/issues Discussions of bugs and features can
>>> be posted here
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>          https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-22 23:07
FromRory Walsh
SubjectRe: Csound Success Story
I do. What's more is I know a a recording engineer that uses it is now in place of Protools. He is using a fairly impressive piece of Apple technology to run it, but he has always had great success with it on OSX even with his older 10.6 and 10.8 laptops. I must talk to him. Where abouts did you hit the bottleneck? Was it buffer sizes? I like Reaper a lot and have become fond of it for running an testing Cabbage plugins. I know Oeyvind uses it a lot too, but he is on Windows.

On 22 October 2015 at 21:50, andy fillebrown <andy.fillebrown@gmail.com> wrote:
@Richard: I'm using Pianoteq, now. The older videos on my YouTube
channel used a free plugin that came with ProTools, and the Goldberg
Variation videos used studio recordings from the
OpenGoldbergVariations kickstarter project.
https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
I use Python to generate the Blender models, but it's not connected to
Csound directly. I just read MIDI files or other data files that I
generate from the synth output.

@Rory: Ya, Reaper was great for testing, but as soon as I started
putting a load on it things didn't work so well. I was surprised
because my iMac isn't that old (2011), but when I researched it I
found that lots of OSX users were reporting the same problems and
there were no solutions. Do you have students using Reaper on OSX?




On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
> I'm surprised to hear that you had such a hard time of it on OSX with
> Reaper, but obviously very happy that you have been able to port your entire
> system to Linux. Looks like a really interesting project. Keep us posted!
>
> On 22 October 2015 at 17:10, andy fillebrown <andy.fillebrown@gmail.com>
> wrote:
>>
>> I just finished porting my music production system from Reaper on OSX
>> to Ardour on Ubuntu, and I couldn't have done it without the
>> incredible portability of Csound and Cabbage!
>>
>> For the past year I've been spending my spare time setting up a
>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>> got to the point where I could start using it a few weeks ago only to
>> discover that Reaper has lots of issues on OSX (apparently it's
>> primarily a Windows-based application and the Mac port does not
>> perform well). I couldn't get it to run smoothly with audio buffer
>> sizes less than 2048 samples, which caused too much latency to be
>> usable.
>>
>> In my first attempt at solving the problem I installed Ardour on my
>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>> so that didn't work. I tried to build Cabbage from source so I could
>> investigate adding AU support to it, but after a long night of
>> googling Xcode error messages I couldn't get Cabbage's source code to
>> compile.
>>
>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>> built Csound with no problems (thanks devs!), and was able to get
>> Cabbage's linux makefiles working with a little hacking. Next, I
>> installed Ardour 4 (which is a big improvement over the last version
>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>> plugins into it. After that it was just a matter of downloading the
>> linux version of Pianoteq's synth, and voila! My workflow was ported
>> to an entirely new system ...and I can use buffer sizes of 64 samples
>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>> happy!
>>
>> The whole point of this project I'm working on is to be able to export
>> tons of synth data into text files so I can generate Blender models
>> with them and render awesome videos like the similar to the ones on my
>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>> with my own original compositions and with lots more data in them
>> instead of just note on/off. Down the road I'll be developing Oculus
>> Rift and VR apps based on the models, too, so I went down the Cabbage
>> and Csound road because it's so easy to make VST plugins that can
>> write their data to text files. When I ran into problems with Reaper
>> on OSX, though, I thought the whole project might need to be
>> rethought. Thankfully, the portability of Csound and Cabbage saved the
>> day!
>>
>> Cheers,
>> ~ Andy F.
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2015-10-23 00:31
Fromandy fillebrown
SubjectRe: Csound Success Story
Interesting. Ya, I couldn't get lower than 2048 samples for a buffer
size without Reaper popping and clicking.

On Thu, Oct 22, 2015 at 6:07 PM, Rory Walsh  wrote:
> I do. What's more is I know a a recording engineer that uses it is now in
> place of Protools. He is using a fairly impressive piece of Apple technology
> to run it, but he has always had great success with it on OSX even with his
> older 10.6 and 10.8 laptops. I must talk to him. Where abouts did you hit
> the bottleneck? Was it buffer sizes? I like Reaper a lot and have become
> fond of it for running an testing Cabbage plugins. I know Oeyvind uses it a
> lot too, but he is on Windows.
>
> On 22 October 2015 at 21:50, andy fillebrown 
> wrote:
>>
>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>> channel used a free plugin that came with ProTools, and the Goldberg
>> Variation videos used studio recordings from the
>> OpenGoldbergVariations kickstarter project.
>>
>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>> I use Python to generate the Blender models, but it's not connected to
>> Csound directly. I just read MIDI files or other data files that I
>> generate from the synth output.
>>
>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>> putting a load on it things didn't work so well. I was surprised
>> because my iMac isn't that old (2011), but when I researched it I
>> found that lots of OSX users were reporting the same problems and
>> there were no solutions. Do you have students using Reaper on OSX?
>>
>>
>>
>>
>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>> > I'm surprised to hear that you had such a hard time of it on OSX with
>> > Reaper, but obviously very happy that you have been able to port your
>> > entire
>> > system to Linux. Looks like a really interesting project. Keep us
>> > posted!
>> >
>> > On 22 October 2015 at 17:10, andy fillebrown 
>> > wrote:
>> >>
>> >> I just finished porting my music production system from Reaper on OSX
>> >> to Ardour on Ubuntu, and I couldn't have done it without the
>> >> incredible portability of Csound and Cabbage!
>> >>
>> >> For the past year I've been spending my spare time setting up a
>> >> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>> >> got to the point where I could start using it a few weeks ago only to
>> >> discover that Reaper has lots of issues on OSX (apparently it's
>> >> primarily a Windows-based application and the Mac port does not
>> >> perform well). I couldn't get it to run smoothly with audio buffer
>> >> sizes less than 2048 samples, which caused too much latency to be
>> >> usable.
>> >>
>> >> In my first attempt at solving the problem I installed Ardour on my
>> >> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>> >> so that didn't work. I tried to build Cabbage from source so I could
>> >> investigate adding AU support to it, but after a long night of
>> >> googling Xcode error messages I couldn't get Cabbage's source code to
>> >> compile.
>> >>
>> >> In my next attempt at solving the problem I dusted off an Ubuntu box,
>> >> built Csound with no problems (thanks devs!), and was able to get
>> >> Cabbage's linux makefiles working with a little hacking. Next, I
>> >> installed Ardour 4 (which is a big improvement over the last version
>> >> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>> >> plugins into it. After that it was just a matter of downloading the
>> >> linux version of Pianoteq's synth, and voila! My workflow was ported
>> >> to an entirely new system ...and I can use buffer sizes of 64 samples
>> >> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>> >> happy!
>> >>
>> >> The whole point of this project I'm working on is to be able to export
>> >> tons of synth data into text files so I can generate Blender models
>> >> with them and render awesome videos like the similar to the ones on my
>> >> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>> >> with my own original compositions and with lots more data in them
>> >> instead of just note on/off. Down the road I'll be developing Oculus
>> >> Rift and VR apps based on the models, too, so I went down the Cabbage
>> >> and Csound road because it's so easy to make VST plugins that can
>> >> write their data to text files. When I ran into problems with Reaper
>> >> on OSX, though, I thought the whole project might need to be
>> >> rethought. Thankfully, the portability of Csound and Cabbage saved the
>> >> day!
>> >>
>> >> Cheers,
>> >> ~ Andy F.
>> >>
>> >> Csound mailing list
>> >> Csound@listserv.heanet.ie
>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> >> Send bugs reports to
>> >>         https://github.com/csound/csound/issues
>> >> Discussions of bugs and features can be posted here
>> >
>> >
>> > Csound mailing list Csound@listserv.heanet.ie
>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> > https://github.com/csound/csound/issues Discussions of bugs and features
>> > can
>> > be posted here
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
> https://github.com/csound/csound/issues Discussions of bugs and features can
> be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-23 00:32
Fromandy fillebrown
SubjectRe: Csound Success Story
Good to know, Guillermo. Thanks!

On Thu, Oct 22, 2015 at 5:28 PM, Guillermo Senna  wrote:
> For piano there's also Maestro Concert Grand_v2, which is a free sampled
> piano. Someone is hosting it here ->
> http://sonimusicae.free.fr/matshelgesson-maestro-en.html
> You'll need to build Linuxsampler first. Then I usually just cat a lscp
> script to the server using netcat so as to save some resources. It sounds
> pretty decent in my opinion.
>
>
> On 22/10/15 17:57, andy fillebrown wrote:
>>
>> @Michael: Ya, the Pianoteq synth is amazing! I auditioned it after
>> hearing you talk it up on this list and I was blown away by how good
>> it sounded for the price they're selling it at ...and it works
>> flawlessly on Linux, too. It's one of the few plugins I've ever bought
>> and it was money well spent, imo.
>>
>> Blender has been using Python 3 for a while, now, so Python 3 for
>> Csound has been at the top of my wish-list for a while =)
>>
>>
>>
>>
>> On Thu, Oct 22, 2015 at 4:50 PM, andy fillebrown
>>  wrote:
>>>
>>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>>> channel used a free plugin that came with ProTools, and the Goldberg
>>> Variation videos used studio recordings from the
>>> OpenGoldbergVariations kickstarter project.
>>>
>>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>>> I use Python to generate the Blender models, but it's not connected to
>>> Csound directly. I just read MIDI files or other data files that I
>>> generate from the synth output.
>>>
>>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>>> putting a load on it things didn't work so well. I was surprised
>>> because my iMac isn't that old (2011), but when I researched it I
>>> found that lots of OSX users were reporting the same problems and
>>> there were no solutions. Do you have students using Reaper on OSX?
>>>
>>>
>>>
>>>
>>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>>>
>>>> I'm surprised to hear that you had such a hard time of it on OSX with
>>>> Reaper, but obviously very happy that you have been able to port your
>>>> entire
>>>> system to Linux. Looks like a really interesting project. Keep us
>>>> posted!
>>>>
>>>> On 22 October 2015 at 17:10, andy fillebrown 
>>>> wrote:
>>>>>
>>>>> I just finished porting my music production system from Reaper on OSX
>>>>> to Ardour on Ubuntu, and I couldn't have done it without the
>>>>> incredible portability of Csound and Cabbage!
>>>>>
>>>>> For the past year I've been spending my spare time setting up a
>>>>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>>>> got to the point where I could start using it a few weeks ago only to
>>>>> discover that Reaper has lots of issues on OSX (apparently it's
>>>>> primarily a Windows-based application and the Mac port does not
>>>>> perform well). I couldn't get it to run smoothly with audio buffer
>>>>> sizes less than 2048 samples, which caused too much latency to be
>>>>> usable.
>>>>>
>>>>> In my first attempt at solving the problem I installed Ardour on my
>>>>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>>>> so that didn't work. I tried to build Cabbage from source so I could
>>>>> investigate adding AU support to it, but after a long night of
>>>>> googling Xcode error messages I couldn't get Cabbage's source code to
>>>>> compile.
>>>>>
>>>>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>>>> built Csound with no problems (thanks devs!), and was able to get
>>>>> Cabbage's linux makefiles working with a little hacking. Next, I
>>>>> installed Ardour 4 (which is a big improvement over the last version
>>>>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>>>> plugins into it. After that it was just a matter of downloading the
>>>>> linux version of Pianoteq's synth, and voila! My workflow was ported
>>>>> to an entirely new system ...and I can use buffer sizes of 64 samples
>>>>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>>>> happy!
>>>>>
>>>>> The whole point of this project I'm working on is to be able to export
>>>>> tons of synth data into text files so I can generate Blender models
>>>>> with them and render awesome videos like the similar to the ones on my
>>>>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>>>> with my own original compositions and with lots more data in them
>>>>> instead of just note on/off. Down the road I'll be developing Oculus
>>>>> Rift and VR apps based on the models, too, so I went down the Cabbage
>>>>> and Csound road because it's so easy to make VST plugins that can
>>>>> write their data to text files. When I ran into problems with Reaper
>>>>> on OSX, though, I thought the whole project might need to be
>>>>> rethought. Thankfully, the portability of Csound and Cabbage saved the
>>>>> day!
>>>>>
>>>>> Cheers,
>>>>> ~ Andy F.
>>>>>
>>>>> Csound mailing list
>>>>> Csound@listserv.heanet.ie
>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>> Send bugs reports to
>>>>>          https://github.com/csound/csound/issues
>>>>> Discussions of bugs and features can be posted here
>>>>
>>>>
>>>> Csound mailing list Csound@listserv.heanet.ie
>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>> https://github.com/csound/csound/issues Discussions of bugs and features
>>>> can
>>>> be posted here
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>          https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-23 07:39
FromOeyvind Brandtsegg
SubjectRe: Csound Success Story
Hi Andy,
It is inspiring to read your successful conversion into a new
production environment. Agreed, the nice tools we have (thank you
guys!) makes it possible to invent and adapt as one might need.
The situation you had with Reaper sounds very odd though. AS Rory
mention, I've mostly used it on Windows, but we run it on OSC ins our
multichannel lab and I've helped several fellow musicians with their
Reaper setup. Generally, Reaper gives more control over how each
plugins is run than any other enironment I've tried. I have tried
quite a variety of host to ensure Hadron compatibility with them.
Did you manage to use the exact same plugins in the new environment
with Ardour, and you had less dropouts? Or was it an *equivalent*
setup (not identical)? Ah, come to think of it, you midi quite a lot,
did you use any of the midi processing plugins of Reaper? I've seen
them use an inordinate amount of CPU actually.
Wouldn't want to turn this into a Reaper discussion here, just felt it
was appropriate to throw in my 2 c.

2015-10-23 1:31 GMT+02:00 andy fillebrown :
> Interesting. Ya, I couldn't get lower than 2048 samples for a buffer
> size without Reaper popping and clicking.
>
> On Thu, Oct 22, 2015 at 6:07 PM, Rory Walsh  wrote:
>> I do. What's more is I know a a recording engineer that uses it is now in
>> place of Protools. He is using a fairly impressive piece of Apple technology
>> to run it, but he has always had great success with it on OSX even with his
>> older 10.6 and 10.8 laptops. I must talk to him. Where abouts did you hit
>> the bottleneck? Was it buffer sizes? I like Reaper a lot and have become
>> fond of it for running an testing Cabbage plugins. I know Oeyvind uses it a
>> lot too, but he is on Windows.
>>
>> On 22 October 2015 at 21:50, andy fillebrown 
>> wrote:
>>>
>>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>>> channel used a free plugin that came with ProTools, and the Goldberg
>>> Variation videos used studio recordings from the
>>> OpenGoldbergVariations kickstarter project.
>>>
>>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>>> I use Python to generate the Blender models, but it's not connected to
>>> Csound directly. I just read MIDI files or other data files that I
>>> generate from the synth output.
>>>
>>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>>> putting a load on it things didn't work so well. I was surprised
>>> because my iMac isn't that old (2011), but when I researched it I
>>> found that lots of OSX users were reporting the same problems and
>>> there were no solutions. Do you have students using Reaper on OSX?
>>>
>>>
>>>
>>>
>>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>> > I'm surprised to hear that you had such a hard time of it on OSX with
>>> > Reaper, but obviously very happy that you have been able to port your
>>> > entire
>>> > system to Linux. Looks like a really interesting project. Keep us
>>> > posted!
>>> >
>>> > On 22 October 2015 at 17:10, andy fillebrown 
>>> > wrote:
>>> >>
>>> >> I just finished porting my music production system from Reaper on OSX
>>> >> to Ardour on Ubuntu, and I couldn't have done it without the
>>> >> incredible portability of Csound and Cabbage!
>>> >>
>>> >> For the past year I've been spending my spare time setting up a
>>> >> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>> >> got to the point where I could start using it a few weeks ago only to
>>> >> discover that Reaper has lots of issues on OSX (apparently it's
>>> >> primarily a Windows-based application and the Mac port does not
>>> >> perform well). I couldn't get it to run smoothly with audio buffer
>>> >> sizes less than 2048 samples, which caused too much latency to be
>>> >> usable.
>>> >>
>>> >> In my first attempt at solving the problem I installed Ardour on my
>>> >> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>> >> so that didn't work. I tried to build Cabbage from source so I could
>>> >> investigate adding AU support to it, but after a long night of
>>> >> googling Xcode error messages I couldn't get Cabbage's source code to
>>> >> compile.
>>> >>
>>> >> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>> >> built Csound with no problems (thanks devs!), and was able to get
>>> >> Cabbage's linux makefiles working with a little hacking. Next, I
>>> >> installed Ardour 4 (which is a big improvement over the last version
>>> >> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>> >> plugins into it. After that it was just a matter of downloading the
>>> >> linux version of Pianoteq's synth, and voila! My workflow was ported
>>> >> to an entirely new system ...and I can use buffer sizes of 64 samples
>>> >> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>> >> happy!
>>> >>
>>> >> The whole point of this project I'm working on is to be able to export
>>> >> tons of synth data into text files so I can generate Blender models
>>> >> with them and render awesome videos like the similar to the ones on my
>>> >> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>> >> with my own original compositions and with lots more data in them
>>> >> instead of just note on/off. Down the road I'll be developing Oculus
>>> >> Rift and VR apps based on the models, too, so I went down the Cabbage
>>> >> and Csound road because it's so easy to make VST plugins that can
>>> >> write their data to text files. When I ran into problems with Reaper
>>> >> on OSX, though, I thought the whole project might need to be
>>> >> rethought. Thankfully, the portability of Csound and Cabbage saved the
>>> >> day!
>>> >>
>>> >> Cheers,
>>> >> ~ Andy F.
>>> >>
>>> >> Csound mailing list
>>> >> Csound@listserv.heanet.ie
>>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> >> Send bugs reports to
>>> >>         https://github.com/csound/csound/issues
>>> >> Discussions of bugs and features can be posted here
>>> >
>>> >
>>> > Csound mailing list Csound@listserv.heanet.ie
>>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>> > https://github.com/csound/csound/issues Discussions of bugs and features
>>> > can
>>> > be posted here
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>> Csound mailing list Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>> https://github.com/csound/csound/issues Discussions of bugs and features can
>> be posted here
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>         https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here


Date2015-10-23 08:17
FromRichard
SubjectRe: Csound Success Story
The C7 Grand is also a very good sampled piano, that is very affordable...

http://www.acousticsamples.net/keys/C7Grand

Richard

On 22/10/15 23:28, Guillermo Senna wrote:
> For piano there's also Maestro Concert Grand_v2, which is a free 
> sampled piano. Someone is hosting it here -> 
> http://sonimusicae.free.fr/matshelgesson-maestro-en.html
> You'll need to build Linuxsampler first. Then I usually just cat a 
> lscp script to the server using netcat so as to save some resources. 
> It sounds pretty decent in my opinion.
>
> On 22/10/15 17:57, andy fillebrown wrote:
>> @Michael: Ya, the Pianoteq synth is amazing! I auditioned it after
>> hearing you talk it up on this list and I was blown away by how good
>> it sounded for the price they're selling it at ...and it works
>> flawlessly on Linux, too. It's one of the few plugins I've ever bought
>> and it was money well spent, imo.
>>
>> Blender has been using Python 3 for a while, now, so Python 3 for
>> Csound has been at the top of my wish-list for a while =)
>>
>>
>>
>>
>> On Thu, Oct 22, 2015 at 4:50 PM, andy fillebrown
>>  wrote:
>>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>>> channel used a free plugin that came with ProTools, and the Goldberg
>>> Variation videos used studio recordings from the
>>> OpenGoldbergVariations kickstarter project.
>>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free. 
>>>
>>> I use Python to generate the Blender models, but it's not connected to
>>> Csound directly. I just read MIDI files or other data files that I
>>> generate from the synth output.
>>>
>>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>>> putting a load on it things didn't work so well. I was surprised
>>> because my iMac isn't that old (2011), but when I researched it I
>>> found that lots of OSX users were reporting the same problems and
>>> there were no solutions. Do you have students using Reaper on OSX?
>>>
>>>
>>>
>>>
>>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>>> I'm surprised to hear that you had such a hard time of it on OSX with
>>>> Reaper, but obviously very happy that you have been able to port 
>>>> your entire
>>>> system to Linux. Looks like a really interesting project. Keep us 
>>>> posted!
>>>>
>>>> On 22 October 2015 at 17:10, andy fillebrown 
>>>> 
>>>> wrote:
>>>>> I just finished porting my music production system from Reaper on OSX
>>>>> to Ardour on Ubuntu, and I couldn't have done it without the
>>>>> incredible portability of Csound and Cabbage!
>>>>>
>>>>> For the past year I've been spending my spare time setting up a
>>>>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>>>> got to the point where I could start using it a few weeks ago only to
>>>>> discover that Reaper has lots of issues on OSX (apparently it's
>>>>> primarily a Windows-based application and the Mac port does not
>>>>> perform well). I couldn't get it to run smoothly with audio buffer
>>>>> sizes less than 2048 samples, which caused too much latency to be
>>>>> usable.
>>>>>
>>>>> In my first attempt at solving the problem I installed Ardour on my
>>>>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>>>> so that didn't work. I tried to build Cabbage from source so I could
>>>>> investigate adding AU support to it, but after a long night of
>>>>> googling Xcode error messages I couldn't get Cabbage's source code to
>>>>> compile.
>>>>>
>>>>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>>>> built Csound with no problems (thanks devs!), and was able to get
>>>>> Cabbage's linux makefiles working with a little hacking. Next, I
>>>>> installed Ardour 4 (which is a big improvement over the last version
>>>>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>>>> plugins into it. After that it was just a matter of downloading the
>>>>> linux version of Pianoteq's synth, and voila! My workflow was ported
>>>>> to an entirely new system ...and I can use buffer sizes of 64 samples
>>>>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>>>> happy!
>>>>>
>>>>> The whole point of this project I'm working on is to be able to 
>>>>> export
>>>>> tons of synth data into text files so I can generate Blender models
>>>>> with them and render awesome videos like the similar to the ones 
>>>>> on my
>>>>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>>>> with my own original compositions and with lots more data in them
>>>>> instead of just note on/off. Down the road I'll be developing Oculus
>>>>> Rift and VR apps based on the models, too, so I went down the Cabbage
>>>>> and Csound road because it's so easy to make VST plugins that can
>>>>> write their data to text files. When I ran into problems with Reaper
>>>>> on OSX, though, I thought the whole project might need to be
>>>>> rethought. Thankfully, the portability of Csound and Cabbage saved 
>>>>> the
>>>>> day!
>>>>>
>>>>> Cheers,
>>>>> ~ Andy F.
>>>>>
>>>>> Csound mailing list
>>>>> Csound@listserv.heanet.ie
>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>> Send bugs reports to
>>>>>          https://github.com/csound/csound/issues
>>>>> Discussions of bugs and features can be posted here
>>>>
>>>> Csound mailing list Csound@listserv.heanet.ie
>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>> https://github.com/csound/csound/issues Discussions of bugs and 
>>>> features can
>>>> be posted here
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>          https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-23 15:04
Fromandy fillebrown
SubjectRe: Csound Success Story
My new setup is not identical so you may be correct in thinking there
was nothing wrong with Reaper. I'm curious to know what the problem is
if it's not Reaper that's causing the problem. I may investigate
further, but I've got a good system setup on Ubuntu now so it's not a
priority.

On Fri, Oct 23, 2015 at 2:39 AM, Oeyvind Brandtsegg
 wrote:
> Hi Andy,
> It is inspiring to read your successful conversion into a new
> production environment. Agreed, the nice tools we have (thank you
> guys!) makes it possible to invent and adapt as one might need.
> The situation you had with Reaper sounds very odd though. AS Rory
> mention, I've mostly used it on Windows, but we run it on OSC ins our
> multichannel lab and I've helped several fellow musicians with their
> Reaper setup. Generally, Reaper gives more control over how each
> plugins is run than any other enironment I've tried. I have tried
> quite a variety of host to ensure Hadron compatibility with them.
> Did you manage to use the exact same plugins in the new environment
> with Ardour, and you had less dropouts? Or was it an *equivalent*
> setup (not identical)? Ah, come to think of it, you midi quite a lot,
> did you use any of the midi processing plugins of Reaper? I've seen
> them use an inordinate amount of CPU actually.
> Wouldn't want to turn this into a Reaper discussion here, just felt it
> was appropriate to throw in my 2 c.
>
> 2015-10-23 1:31 GMT+02:00 andy fillebrown :
>> Interesting. Ya, I couldn't get lower than 2048 samples for a buffer
>> size without Reaper popping and clicking.
>>
>> On Thu, Oct 22, 2015 at 6:07 PM, Rory Walsh  wrote:
>>> I do. What's more is I know a a recording engineer that uses it is now in
>>> place of Protools. He is using a fairly impressive piece of Apple technology
>>> to run it, but he has always had great success with it on OSX even with his
>>> older 10.6 and 10.8 laptops. I must talk to him. Where abouts did you hit
>>> the bottleneck? Was it buffer sizes? I like Reaper a lot and have become
>>> fond of it for running an testing Cabbage plugins. I know Oeyvind uses it a
>>> lot too, but he is on Windows.
>>>
>>> On 22 October 2015 at 21:50, andy fillebrown 
>>> wrote:
>>>>
>>>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>>>> channel used a free plugin that came with ProTools, and the Goldberg
>>>> Variation videos used studio recordings from the
>>>> OpenGoldbergVariations kickstarter project.
>>>>
>>>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>>>> I use Python to generate the Blender models, but it's not connected to
>>>> Csound directly. I just read MIDI files or other data files that I
>>>> generate from the synth output.
>>>>
>>>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>>>> putting a load on it things didn't work so well. I was surprised
>>>> because my iMac isn't that old (2011), but when I researched it I
>>>> found that lots of OSX users were reporting the same problems and
>>>> there were no solutions. Do you have students using Reaper on OSX?
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>>> > I'm surprised to hear that you had such a hard time of it on OSX with
>>>> > Reaper, but obviously very happy that you have been able to port your
>>>> > entire
>>>> > system to Linux. Looks like a really interesting project. Keep us
>>>> > posted!
>>>> >
>>>> > On 22 October 2015 at 17:10, andy fillebrown 
>>>> > wrote:
>>>> >>
>>>> >> I just finished porting my music production system from Reaper on OSX
>>>> >> to Ardour on Ubuntu, and I couldn't have done it without the
>>>> >> incredible portability of Csound and Cabbage!
>>>> >>
>>>> >> For the past year I've been spending my spare time setting up a
>>>> >> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>>> >> got to the point where I could start using it a few weeks ago only to
>>>> >> discover that Reaper has lots of issues on OSX (apparently it's
>>>> >> primarily a Windows-based application and the Mac port does not
>>>> >> perform well). I couldn't get it to run smoothly with audio buffer
>>>> >> sizes less than 2048 samples, which caused too much latency to be
>>>> >> usable.
>>>> >>
>>>> >> In my first attempt at solving the problem I installed Ardour on my
>>>> >> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>>> >> so that didn't work. I tried to build Cabbage from source so I could
>>>> >> investigate adding AU support to it, but after a long night of
>>>> >> googling Xcode error messages I couldn't get Cabbage's source code to
>>>> >> compile.
>>>> >>
>>>> >> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>>> >> built Csound with no problems (thanks devs!), and was able to get
>>>> >> Cabbage's linux makefiles working with a little hacking. Next, I
>>>> >> installed Ardour 4 (which is a big improvement over the last version
>>>> >> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>>> >> plugins into it. After that it was just a matter of downloading the
>>>> >> linux version of Pianoteq's synth, and voila! My workflow was ported
>>>> >> to an entirely new system ...and I can use buffer sizes of 64 samples
>>>> >> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>>> >> happy!
>>>> >>
>>>> >> The whole point of this project I'm working on is to be able to export
>>>> >> tons of synth data into text files so I can generate Blender models
>>>> >> with them and render awesome videos like the similar to the ones on my
>>>> >> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>>> >> with my own original compositions and with lots more data in them
>>>> >> instead of just note on/off. Down the road I'll be developing Oculus
>>>> >> Rift and VR apps based on the models, too, so I went down the Cabbage
>>>> >> and Csound road because it's so easy to make VST plugins that can
>>>> >> write their data to text files. When I ran into problems with Reaper
>>>> >> on OSX, though, I thought the whole project might need to be
>>>> >> rethought. Thankfully, the portability of Csound and Cabbage saved the
>>>> >> day!
>>>> >>
>>>> >> Cheers,
>>>> >> ~ Andy F.
>>>> >>
>>>> >> Csound mailing list
>>>> >> Csound@listserv.heanet.ie
>>>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>> >> Send bugs reports to
>>>> >>         https://github.com/csound/csound/issues
>>>> >> Discussions of bugs and features can be posted here
>>>> >
>>>> >
>>>> > Csound mailing list Csound@listserv.heanet.ie
>>>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>> > https://github.com/csound/csound/issues Discussions of bugs and features
>>>> > can
>>>> > be posted here
>>>>
>>>> Csound mailing list
>>>> Csound@listserv.heanet.ie
>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>> Send bugs reports to
>>>>         https://github.com/csound/csound/issues
>>>> Discussions of bugs and features can be posted here
>>>
>>>
>>> Csound mailing list Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>> https://github.com/csound/csound/issues Discussions of bugs and features can
>>> be posted here
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
>
> --
>
> Oeyvind Brandtsegg
> Professor of Music Technology
> NTNU
> 7491 Trondheim
> Norway
> Cell: +47 92 203 205
>
> http://flyndresang.no/
> http://www.partikkelaudio.com/
> http://soundcloud.com/brandtsegg
> http://soundcloud.com/t-emp
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>         https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
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Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-23 15:10
Fromandy fillebrown
SubjectRe: Csound Success Story
Thanks for the link, Richard. The Pianoteq plugin feels more alive to
me than any sampled piano, though. I've been composing on pianos for a
long time and the Pianoteq plugin is the only one I've found that
gives me the same feeling as sitting at a real piano when I'm writing.
It's an amazing plugin.

On Fri, Oct 23, 2015 at 3:17 AM, Richard  wrote:
> The C7 Grand is also a very good sampled piano, that is very affordable...
>
> http://www.acousticsamples.net/keys/C7Grand
>
> Richard
>
>
> On 22/10/15 23:28, Guillermo Senna wrote:
>>
>> For piano there's also Maestro Concert Grand_v2, which is a free sampled
>> piano. Someone is hosting it here ->
>> http://sonimusicae.free.fr/matshelgesson-maestro-en.html
>> You'll need to build Linuxsampler first. Then I usually just cat a lscp
>> script to the server using netcat so as to save some resources. It sounds
>> pretty decent in my opinion.
>>
>> On 22/10/15 17:57, andy fillebrown wrote:
>>>
>>> @Michael: Ya, the Pianoteq synth is amazing! I auditioned it after
>>> hearing you talk it up on this list and I was blown away by how good
>>> it sounded for the price they're selling it at ...and it works
>>> flawlessly on Linux, too. It's one of the few plugins I've ever bought
>>> and it was money well spent, imo.
>>>
>>> Blender has been using Python 3 for a while, now, so Python 3 for
>>> Csound has been at the top of my wish-list for a while =)
>>>
>>>
>>>
>>>
>>> On Thu, Oct 22, 2015 at 4:50 PM, andy fillebrown
>>>  wrote:
>>>>
>>>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>>>> channel used a free plugin that came with ProTools, and the Goldberg
>>>> Variation videos used studio recordings from the
>>>> OpenGoldbergVariations kickstarter project.
>>>>
>>>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>>>> I use Python to generate the Blender models, but it's not connected to
>>>> Csound directly. I just read MIDI files or other data files that I
>>>> generate from the synth output.
>>>>
>>>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>>>> putting a load on it things didn't work so well. I was surprised
>>>> because my iMac isn't that old (2011), but when I researched it I
>>>> found that lots of OSX users were reporting the same problems and
>>>> there were no solutions. Do you have students using Reaper on OSX?
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>>>>
>>>>> I'm surprised to hear that you had such a hard time of it on OSX with
>>>>> Reaper, but obviously very happy that you have been able to port your
>>>>> entire
>>>>> system to Linux. Looks like a really interesting project. Keep us
>>>>> posted!
>>>>>
>>>>> On 22 October 2015 at 17:10, andy fillebrown
>>>>> 
>>>>> wrote:
>>>>>>
>>>>>> I just finished porting my music production system from Reaper on OSX
>>>>>> to Ardour on Ubuntu, and I couldn't have done it without the
>>>>>> incredible portability of Csound and Cabbage!
>>>>>>
>>>>>> For the past year I've been spending my spare time setting up a
>>>>>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>>>>> got to the point where I could start using it a few weeks ago only to
>>>>>> discover that Reaper has lots of issues on OSX (apparently it's
>>>>>> primarily a Windows-based application and the Mac port does not
>>>>>> perform well). I couldn't get it to run smoothly with audio buffer
>>>>>> sizes less than 2048 samples, which caused too much latency to be
>>>>>> usable.
>>>>>>
>>>>>> In my first attempt at solving the problem I installed Ardour on my
>>>>>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>>>>> so that didn't work. I tried to build Cabbage from source so I could
>>>>>> investigate adding AU support to it, but after a long night of
>>>>>> googling Xcode error messages I couldn't get Cabbage's source code to
>>>>>> compile.
>>>>>>
>>>>>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>>>>> built Csound with no problems (thanks devs!), and was able to get
>>>>>> Cabbage's linux makefiles working with a little hacking. Next, I
>>>>>> installed Ardour 4 (which is a big improvement over the last version
>>>>>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>>>>> plugins into it. After that it was just a matter of downloading the
>>>>>> linux version of Pianoteq's synth, and voila! My workflow was ported
>>>>>> to an entirely new system ...and I can use buffer sizes of 64 samples
>>>>>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>>>>> happy!
>>>>>>
>>>>>> The whole point of this project I'm working on is to be able to export
>>>>>> tons of synth data into text files so I can generate Blender models
>>>>>> with them and render awesome videos like the similar to the ones on my
>>>>>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>>>>> with my own original compositions and with lots more data in them
>>>>>> instead of just note on/off. Down the road I'll be developing Oculus
>>>>>> Rift and VR apps based on the models, too, so I went down the Cabbage
>>>>>> and Csound road because it's so easy to make VST plugins that can
>>>>>> write their data to text files. When I ran into problems with Reaper
>>>>>> on OSX, though, I thought the whole project might need to be
>>>>>> rethought. Thankfully, the portability of Csound and Cabbage saved the
>>>>>> day!
>>>>>>
>>>>>> Cheers,
>>>>>> ~ Andy F.
>>>>>>
>>>>>> Csound mailing list
>>>>>> Csound@listserv.heanet.ie
>>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>>> Send bugs reports to
>>>>>>          https://github.com/csound/csound/issues
>>>>>> Discussions of bugs and features can be posted here
>>>>>
>>>>>
>>>>> Csound mailing list Csound@listserv.heanet.ie
>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>>> https://github.com/csound/csound/issues Discussions of bugs and
>>>>> features can
>>>>> be posted here
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>          https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>        https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>        https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here

Csound mailing list
Csound@listserv.heanet.ie
https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
Send bugs reports to
        https://github.com/csound/csound/issues
Discussions of bugs and features can be posted here

Date2015-10-23 15:12
FromRichard
SubjectRe: Csound Success Story
I will give it a try then!

Richard

On 23/10/15 16:10, andy fillebrown wrote:
> Thanks for the link, Richard. The Pianoteq plugin feels more alive to
> me than any sampled piano, though. I've been composing on pianos for a
> long time and the Pianoteq plugin is the only one I've found that
> gives me the same feeling as sitting at a real piano when I'm writing.
> It's an amazing plugin.
>
> On Fri, Oct 23, 2015 at 3:17 AM, Richard  wrote:
>> The C7 Grand is also a very good sampled piano, that is very affordable...
>>
>> http://www.acousticsamples.net/keys/C7Grand
>>
>> Richard
>>
>>
>> On 22/10/15 23:28, Guillermo Senna wrote:
>>> For piano there's also Maestro Concert Grand_v2, which is a free sampled
>>> piano. Someone is hosting it here ->
>>> http://sonimusicae.free.fr/matshelgesson-maestro-en.html
>>> You'll need to build Linuxsampler first. Then I usually just cat a lscp
>>> script to the server using netcat so as to save some resources. It sounds
>>> pretty decent in my opinion.
>>>
>>> On 22/10/15 17:57, andy fillebrown wrote:
>>>> @Michael: Ya, the Pianoteq synth is amazing! I auditioned it after
>>>> hearing you talk it up on this list and I was blown away by how good
>>>> it sounded for the price they're selling it at ...and it works
>>>> flawlessly on Linux, too. It's one of the few plugins I've ever bought
>>>> and it was money well spent, imo.
>>>>
>>>> Blender has been using Python 3 for a while, now, so Python 3 for
>>>> Csound has been at the top of my wish-list for a while =)
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Oct 22, 2015 at 4:50 PM, andy fillebrown
>>>>  wrote:
>>>>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>>>>> channel used a free plugin that came with ProTools, and the Goldberg
>>>>> Variation videos used studio recordings from the
>>>>> OpenGoldbergVariations kickstarter project.
>>>>>
>>>>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>>>>> I use Python to generate the Blender models, but it's not connected to
>>>>> Csound directly. I just read MIDI files or other data files that I
>>>>> generate from the synth output.
>>>>>
>>>>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>>>>> putting a load on it things didn't work so well. I was surprised
>>>>> because my iMac isn't that old (2011), but when I researched it I
>>>>> found that lots of OSX users were reporting the same problems and
>>>>> there were no solutions. Do you have students using Reaper on OSX?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>>>>> I'm surprised to hear that you had such a hard time of it on OSX with
>>>>>> Reaper, but obviously very happy that you have been able to port your
>>>>>> entire
>>>>>> system to Linux. Looks like a really interesting project. Keep us
>>>>>> posted!
>>>>>>
>>>>>> On 22 October 2015 at 17:10, andy fillebrown
>>>>>> 
>>>>>> wrote:
>>>>>>> I just finished porting my music production system from Reaper on OSX
>>>>>>> to Ardour on Ubuntu, and I couldn't have done it without the
>>>>>>> incredible portability of Csound and Cabbage!
>>>>>>>
>>>>>>> For the past year I've been spending my spare time setting up a
>>>>>>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>>>>>> got to the point where I could start using it a few weeks ago only to
>>>>>>> discover that Reaper has lots of issues on OSX (apparently it's
>>>>>>> primarily a Windows-based application and the Mac port does not
>>>>>>> perform well). I couldn't get it to run smoothly with audio buffer
>>>>>>> sizes less than 2048 samples, which caused too much latency to be
>>>>>>> usable.
>>>>>>>
>>>>>>> In my first attempt at solving the problem I installed Ardour on my
>>>>>>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>>>>>> so that didn't work. I tried to build Cabbage from source so I could
>>>>>>> investigate adding AU support to it, but after a long night of
>>>>>>> googling Xcode error messages I couldn't get Cabbage's source code to
>>>>>>> compile.
>>>>>>>
>>>>>>> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>>>>>> built Csound with no problems (thanks devs!), and was able to get
>>>>>>> Cabbage's linux makefiles working with a little hacking. Next, I
>>>>>>> installed Ardour 4 (which is a big improvement over the last version
>>>>>>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>>>>>> plugins into it. After that it was just a matter of downloading the
>>>>>>> linux version of Pianoteq's synth, and voila! My workflow was ported
>>>>>>> to an entirely new system ...and I can use buffer sizes of 64 samples
>>>>>>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>>>>>> happy!
>>>>>>>
>>>>>>> The whole point of this project I'm working on is to be able to export
>>>>>>> tons of synth data into text files so I can generate Blender models
>>>>>>> with them and render awesome videos like the similar to the ones on my
>>>>>>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>>>>>> with my own original compositions and with lots more data in them
>>>>>>> instead of just note on/off. Down the road I'll be developing Oculus
>>>>>>> Rift and VR apps based on the models, too, so I went down the Cabbage
>>>>>>> and Csound road because it's so easy to make VST plugins that can
>>>>>>> write their data to text files. When I ran into problems with Reaper
>>>>>>> on OSX, though, I thought the whole project might need to be
>>>>>>> rethought. Thankfully, the portability of Csound and Cabbage saved the
>>>>>>> day!
>>>>>>>
>>>>>>> Cheers,
>>>>>>> ~ Andy F.
>>>>>>>
>>>>>>> Csound mailing list
>>>>>>> Csound@listserv.heanet.ie
>>>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>>>> Send bugs reports to
>>>>>>>           https://github.com/csound/csound/issues
>>>>>>> Discussions of bugs and features can be posted here
>>>>>>
>>>>>> Csound mailing list Csound@listserv.heanet.ie
>>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>>>> https://github.com/csound/csound/issues Discussions of bugs and
>>>>>> features can
>>>>>> be posted here
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>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>> Send bugs reports to
>>>>           https://github.com/csound/csound/issues
>>>> Discussions of bugs and features can be posted here
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
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>> Send bugs reports to
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>> Discussions of bugs and features can be posted here
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Date2015-10-23 15:28
FromMichael Gogins
SubjectRe: Csound Success Story
I'm not a pianist, but I love the piano. When I use the Pianoteq it
almost always is to render a piano texture that has been
algorithmically generated. That said I do noodle occasionally on my
wife's excellent rebuilt 1920's 6.5 foot Steinway grand, so I know
what a really good piano sounds like up close (fabulous! fabulous! We
had a real pianist play "The Engulfed Cathedral" on the beast LOUDLY
and it totally blew us away). The Pianoteq goes provide a piano sound
where the energy flows back and forth between the soundboard and the
strings and between the struck strings and the other strings. Dynamics
are very convincing also. So that's all good and something other
software pianos just don't have. On the other hand, when it comes to
thick textures the Pianoteq begins to sound a bit muddy in comparison
to the real thing. With lighter textures the Pianoteq is really quite
involving and almost convincing and I far prefer it to samples. For
thicker textures the samples might work better.

Regards,
Mike

-----------------------------------------------------
Michael Gogins
Irreducible Productions
http://michaelgogins.tumblr.com
Michael dot Gogins at gmail dot com


On Fri, Oct 23, 2015 at 10:12 AM, Richard  wrote:
> I will give it a try then!
>
> Richard
>
>
> On 23/10/15 16:10, andy fillebrown wrote:
>>
>> Thanks for the link, Richard. The Pianoteq plugin feels more alive to
>> me than any sampled piano, though. I've been composing on pianos for a
>> long time and the Pianoteq plugin is the only one I've found that
>> gives me the same feeling as sitting at a real piano when I'm writing.
>> It's an amazing plugin.
>>
>> On Fri, Oct 23, 2015 at 3:17 AM, Richard  wrote:
>>>
>>> The C7 Grand is also a very good sampled piano, that is very
>>> affordable...
>>>
>>> http://www.acousticsamples.net/keys/C7Grand
>>>
>>> Richard
>>>
>>>
>>> On 22/10/15 23:28, Guillermo Senna wrote:
>>>>
>>>> For piano there's also Maestro Concert Grand_v2, which is a free sampled
>>>> piano. Someone is hosting it here ->
>>>> http://sonimusicae.free.fr/matshelgesson-maestro-en.html
>>>> You'll need to build Linuxsampler first. Then I usually just cat a lscp
>>>> script to the server using netcat so as to save some resources. It
>>>> sounds
>>>> pretty decent in my opinion.
>>>>
>>>> On 22/10/15 17:57, andy fillebrown wrote:
>>>>>
>>>>> @Michael: Ya, the Pianoteq synth is amazing! I auditioned it after
>>>>> hearing you talk it up on this list and I was blown away by how good
>>>>> it sounded for the price they're selling it at ...and it works
>>>>> flawlessly on Linux, too. It's one of the few plugins I've ever bought
>>>>> and it was money well spent, imo.
>>>>>
>>>>> Blender has been using Python 3 for a while, now, so Python 3 for
>>>>> Csound has been at the top of my wish-list for a while =)
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Oct 22, 2015 at 4:50 PM, andy fillebrown
>>>>>  wrote:
>>>>>>
>>>>>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>>>>>> channel used a free plugin that came with ProTools, and the Goldberg
>>>>>> Variation videos used studio recordings from the
>>>>>> OpenGoldbergVariations kickstarter project.
>>>>>>
>>>>>>
>>>>>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>>>>>> I use Python to generate the Blender models, but it's not connected to
>>>>>> Csound directly. I just read MIDI files or other data files that I
>>>>>> generate from the synth output.
>>>>>>
>>>>>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>>>>>> putting a load on it things didn't work so well. I was surprised
>>>>>> because my iMac isn't that old (2011), but when I researched it I
>>>>>> found that lots of OSX users were reporting the same problems and
>>>>>> there were no solutions. Do you have students using Reaper on OSX?
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>>>>>>
>>>>>>> I'm surprised to hear that you had such a hard time of it on OSX with
>>>>>>> Reaper, but obviously very happy that you have been able to port your
>>>>>>> entire
>>>>>>> system to Linux. Looks like a really interesting project. Keep us
>>>>>>> posted!
>>>>>>>
>>>>>>> On 22 October 2015 at 17:10, andy fillebrown
>>>>>>> 
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> I just finished porting my music production system from Reaper on
>>>>>>>> OSX
>>>>>>>> to Ardour on Ubuntu, and I couldn't have done it without the
>>>>>>>> incredible portability of Csound and Cabbage!
>>>>>>>>
>>>>>>>> For the past year I've been spending my spare time setting up a
>>>>>>>> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>>>>>>> got to the point where I could start using it a few weeks ago only
>>>>>>>> to
>>>>>>>> discover that Reaper has lots of issues on OSX (apparently it's
>>>>>>>> primarily a Windows-based application and the Mac port does not
>>>>>>>> perform well). I couldn't get it to run smoothly with audio buffer
>>>>>>>> sizes less than 2048 samples, which caused too much latency to be
>>>>>>>> usable.
>>>>>>>>
>>>>>>>> In my first attempt at solving the problem I installed Ardour on my
>>>>>>>> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>>>>>>> so that didn't work. I tried to build Cabbage from source so I could
>>>>>>>> investigate adding AU support to it, but after a long night of
>>>>>>>> googling Xcode error messages I couldn't get Cabbage's source code
>>>>>>>> to
>>>>>>>> compile.
>>>>>>>>
>>>>>>>> In my next attempt at solving the problem I dusted off an Ubuntu
>>>>>>>> box,
>>>>>>>> built Csound with no problems (thanks devs!), and was able to get
>>>>>>>> Cabbage's linux makefiles working with a little hacking. Next, I
>>>>>>>> installed Ardour 4 (which is a big improvement over the last version
>>>>>>>> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>>>>>>> plugins into it. After that it was just a matter of downloading the
>>>>>>>> linux version of Pianoteq's synth, and voila! My workflow was ported
>>>>>>>> to an entirely new system ...and I can use buffer sizes of 64
>>>>>>>> samples
>>>>>>>> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>>>>>>> happy!
>>>>>>>>
>>>>>>>> The whole point of this project I'm working on is to be able to
>>>>>>>> export
>>>>>>>> tons of synth data into text files so I can generate Blender models
>>>>>>>> with them and render awesome videos like the similar to the ones on
>>>>>>>> my
>>>>>>>> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>>>>>>> with my own original compositions and with lots more data in them
>>>>>>>> instead of just note on/off. Down the road I'll be developing Oculus
>>>>>>>> Rift and VR apps based on the models, too, so I went down the
>>>>>>>> Cabbage
>>>>>>>> and Csound road because it's so easy to make VST plugins that can
>>>>>>>> write their data to text files. When I ran into problems with Reaper
>>>>>>>> on OSX, though, I thought the whole project might need to be
>>>>>>>> rethought. Thankfully, the portability of Csound and Cabbage saved
>>>>>>>> the
>>>>>>>> day!
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> ~ Andy F.
>>>>>>>>
>>>>>>>> Csound mailing list
>>>>>>>> Csound@listserv.heanet.ie
>>>>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>>>>> Send bugs reports to
>>>>>>>>           https://github.com/csound/csound/issues
>>>>>>>> Discussions of bugs and features can be posted here
>>>>>>>
>>>>>>>
>>>>>>> Csound mailing list Csound@listserv.heanet.ie
>>>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>>>>> https://github.com/csound/csound/issues Discussions of bugs and
>>>>>>> features can
>>>>>>> be posted here
>>>>>
>>>>> Csound mailing list
>>>>> Csound@listserv.heanet.ie
>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>> Send bugs reports to
>>>>>           https://github.com/csound/csound/issues
>>>>> Discussions of bugs and features can be posted here
>>>>
>>>>
>>>> Csound mailing list
>>>> Csound@listserv.heanet.ie
>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>> Send bugs reports to
>>>>         https://github.com/csound/csound/issues
>>>> Discussions of bugs and features can be posted here
>>>
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>          https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
>
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Date2015-10-23 15:29
FromOeyvind Brandtsegg
SubjectRe: Csound Success Story
Yes, I got curious too. Feel free to send me an example setup
privately if it is possible/practical to run it on another machine.
(not a priority here either, but will look at it when possible)
best


2015-10-23 16:04 GMT+02:00 andy fillebrown :
> My new setup is not identical so you may be correct in thinking there
> was nothing wrong with Reaper. I'm curious to know what the problem is
> if it's not Reaper that's causing the problem. I may investigate
> further, but I've got a good system setup on Ubuntu now so it's not a
> priority.
>
> On Fri, Oct 23, 2015 at 2:39 AM, Oeyvind Brandtsegg
>  wrote:
>> Hi Andy,
>> It is inspiring to read your successful conversion into a new
>> production environment. Agreed, the nice tools we have (thank you
>> guys!) makes it possible to invent and adapt as one might need.
>> The situation you had with Reaper sounds very odd though. AS Rory
>> mention, I've mostly used it on Windows, but we run it on OSC ins our
>> multichannel lab and I've helped several fellow musicians with their
>> Reaper setup. Generally, Reaper gives more control over how each
>> plugins is run than any other enironment I've tried. I have tried
>> quite a variety of host to ensure Hadron compatibility with them.
>> Did you manage to use the exact same plugins in the new environment
>> with Ardour, and you had less dropouts? Or was it an *equivalent*
>> setup (not identical)? Ah, come to think of it, you midi quite a lot,
>> did you use any of the midi processing plugins of Reaper? I've seen
>> them use an inordinate amount of CPU actually.
>> Wouldn't want to turn this into a Reaper discussion here, just felt it
>> was appropriate to throw in my 2 c.
>>
>> 2015-10-23 1:31 GMT+02:00 andy fillebrown :
>>> Interesting. Ya, I couldn't get lower than 2048 samples for a buffer
>>> size without Reaper popping and clicking.
>>>
>>> On Thu, Oct 22, 2015 at 6:07 PM, Rory Walsh  wrote:
>>>> I do. What's more is I know a a recording engineer that uses it is now in
>>>> place of Protools. He is using a fairly impressive piece of Apple technology
>>>> to run it, but he has always had great success with it on OSX even with his
>>>> older 10.6 and 10.8 laptops. I must talk to him. Where abouts did you hit
>>>> the bottleneck? Was it buffer sizes? I like Reaper a lot and have become
>>>> fond of it for running an testing Cabbage plugins. I know Oeyvind uses it a
>>>> lot too, but he is on Windows.
>>>>
>>>> On 22 October 2015 at 21:50, andy fillebrown 
>>>> wrote:
>>>>>
>>>>> @Richard: I'm using Pianoteq, now. The older videos on my YouTube
>>>>> channel used a free plugin that came with ProTools, and the Goldberg
>>>>> Variation videos used studio recordings from the
>>>>> OpenGoldbergVariations kickstarter project.
>>>>>
>>>>> https://www.kickstarter.com/projects/opengoldberg/open-goldberg-variations-setting-bach-free.
>>>>> I use Python to generate the Blender models, but it's not connected to
>>>>> Csound directly. I just read MIDI files or other data files that I
>>>>> generate from the synth output.
>>>>>
>>>>> @Rory: Ya, Reaper was great for testing, but as soon as I started
>>>>> putting a load on it things didn't work so well. I was surprised
>>>>> because my iMac isn't that old (2011), but when I researched it I
>>>>> found that lots of OSX users were reporting the same problems and
>>>>> there were no solutions. Do you have students using Reaper on OSX?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Thu, Oct 22, 2015 at 1:56 PM, Rory Walsh  wrote:
>>>>> > I'm surprised to hear that you had such a hard time of it on OSX with
>>>>> > Reaper, but obviously very happy that you have been able to port your
>>>>> > entire
>>>>> > system to Linux. Looks like a really interesting project. Keep us
>>>>> > posted!
>>>>> >
>>>>> > On 22 October 2015 at 17:10, andy fillebrown 
>>>>> > wrote:
>>>>> >>
>>>>> >> I just finished porting my music production system from Reaper on OSX
>>>>> >> to Ardour on Ubuntu, and I couldn't have done it without the
>>>>> >> incredible portability of Csound and Cabbage!
>>>>> >>
>>>>> >> For the past year I've been spending my spare time setting up a
>>>>> >> workflow using Cabbage VSTi plugins in Reaper on OSX, and I finally
>>>>> >> got to the point where I could start using it a few weeks ago only to
>>>>> >> discover that Reaper has lots of issues on OSX (apparently it's
>>>>> >> primarily a Windows-based application and the Mac port does not
>>>>> >> perform well). I couldn't get it to run smoothly with audio buffer
>>>>> >> sizes less than 2048 samples, which caused too much latency to be
>>>>> >> usable.
>>>>> >>
>>>>> >> In my first attempt at solving the problem I installed Ardour on my
>>>>> >> OSX machine, but the OSX build of Ardour doesn't support VST plugins
>>>>> >> so that didn't work. I tried to build Cabbage from source so I could
>>>>> >> investigate adding AU support to it, but after a long night of
>>>>> >> googling Xcode error messages I couldn't get Cabbage's source code to
>>>>> >> compile.
>>>>> >>
>>>>> >> In my next attempt at solving the problem I dusted off an Ubuntu box,
>>>>> >> built Csound with no problems (thanks devs!), and was able to get
>>>>> >> Cabbage's linux makefiles working with a little hacking. Next, I
>>>>> >> installed Ardour 4 (which is a big improvement over the last version
>>>>> >> of Ardour I tried a few years ago) and loaded some Cabbage VSTi
>>>>> >> plugins into it. After that it was just a matter of downloading the
>>>>> >> linux version of Pianoteq's synth, and voila! My workflow was ported
>>>>> >> to an entirely new system ...and I can use buffer sizes of 64 samples
>>>>> >> in Ardour/Ubuntu, now, instead of 2048 on OSX/Reaper. That makes me
>>>>> >> happy!
>>>>> >>
>>>>> >> The whole point of this project I'm working on is to be able to export
>>>>> >> tons of synth data into text files so I can generate Blender models
>>>>> >> with them and render awesome videos like the similar to the ones on my
>>>>> >> YouTube channel (https://www.youtube.com/user/audiosculptures), but
>>>>> >> with my own original compositions and with lots more data in them
>>>>> >> instead of just note on/off. Down the road I'll be developing Oculus
>>>>> >> Rift and VR apps based on the models, too, so I went down the Cabbage
>>>>> >> and Csound road because it's so easy to make VST plugins that can
>>>>> >> write their data to text files. When I ran into problems with Reaper
>>>>> >> on OSX, though, I thought the whole project might need to be
>>>>> >> rethought. Thankfully, the portability of Csound and Cabbage saved the
>>>>> >> day!
>>>>> >>
>>>>> >> Cheers,
>>>>> >> ~ Andy F.
>>>>> >>
>>>>> >> Csound mailing list
>>>>> >> Csound@listserv.heanet.ie
>>>>> >> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>> >> Send bugs reports to
>>>>> >>         https://github.com/csound/csound/issues
>>>>> >> Discussions of bugs and features can be posted here
>>>>> >
>>>>> >
>>>>> > Csound mailing list Csound@listserv.heanet.ie
>>>>> > https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>>> > https://github.com/csound/csound/issues Discussions of bugs and features
>>>>> > can
>>>>> > be posted here
>>>>>
>>>>> Csound mailing list
>>>>> Csound@listserv.heanet.ie
>>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>>>> Send bugs reports to
>>>>>         https://github.com/csound/csound/issues
>>>>> Discussions of bugs and features can be posted here
>>>>
>>>>
>>>> Csound mailing list Csound@listserv.heanet.ie
>>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to
>>>> https://github.com/csound/csound/issues Discussions of bugs and features can
>>>> be posted here
>>>
>>> Csound mailing list
>>> Csound@listserv.heanet.ie
>>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>>> Send bugs reports to
>>>         https://github.com/csound/csound/issues
>>> Discussions of bugs and features can be posted here
>>
>>
>>
>> --
>>
>> Oeyvind Brandtsegg
>> Professor of Music Technology
>> NTNU
>> 7491 Trondheim
>> Norway
>> Cell: +47 92 203 205
>>
>> http://flyndresang.no/
>> http://www.partikkelaudio.com/
>> http://soundcloud.com/brandtsegg
>> http://soundcloud.com/t-emp
>>
>> Csound mailing list
>> Csound@listserv.heanet.ie
>> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
>> Send bugs reports to
>>         https://github.com/csound/csound/issues
>> Discussions of bugs and features can be posted here
>
> Csound mailing list
> Csound@listserv.heanet.ie
> https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND
> Send bugs reports to
>         https://github.com/csound/csound/issues
> Discussions of bugs and features can be posted here