| Hi Jacques,
Thanks for that, that actually helps a lot. I wasn't looking at the
framework's identifier at all; if that's the problem, that should be
an easy fix. I'll take a look at that in a bit.
Thanks!
steven
On Wed, Sep 23, 2015 at 11:24 AM, Jacques Leplat wrote:
> Hello Steven,
>
> I’m not too hot with iOS yet (started looking into Swift a few months back), so the problems I encountered might be my own doing.
>
> Unzipped the project and opened it in XCode.
>
> Had to fix the CSound iOS Examples bundle identifier, and the team (previously unknown team) to target my team and a bundle identifier that was not already taken.
>
> Build succeeded.
>
> Tried to launch the app, and keep getting an error (on the simulator), the console has this information:
>
> 23/09/2015 16:12:51.523 com.apple.CoreSimulator.CoreSimulatorService[3967]: Error Domain=LaunchServicesError Code=0 "The operation couldn’t be completed. (LaunchServicesError error 0.)" UserInfo=0x7fcd22d16330 {Error=MissingBundleIdentifier, ErrorDescription=Bundle at path /Users/jacquesleplat/Library/Developer/CoreSimulator/Devices/A34CAC66-A2DF-44DD-9270-DD288B21A910/data/Library/Caches/com.apple.mobile.installd.staging/temp.udIXsG/extracted/Csound iOS Examples.app/Frameworks/CsoundLib.framework did not have a CFBundleIdentifier in its Info.plist}
>
> Not sure if this helps.
>
> Best regards,
>
> Jacques
>
>> On 23 Sep 2015, at 14:51, Steven Yi wrote:
>>
>> I don't think it's related to the other provisioning issue as I
>> modified the app identifier to make it unique. I'll give it another
>> go later this afternoon, but it'd be great if someone else tried the
>> zip I posted and could at least verify that the problem is occurring
>> for them too.
>>
>> On Wed, Sep 23, 2015 at 3:22 AM, Victor Lazzarini
>> wrote:
>>> Is this the same problem you had before when you first tried to build to the device on xcode 7?
>>> I remember seeing this, but I think it got fixed when I set my provisioning profile correctly.
>>>
>>> ========================
>>> Dr Victor Lazzarini
>>> Dean of Arts, Celtic Studies and Philosophy,
>>> Maynooth University,
>>> Maynooth, Co Kildare, Ireland
>>> Tel: 00 353 7086936
>>> Fax: 00 353 1 7086952
>>>
>>>> On 22 Sep 2015, at 23:49, Steven Yi wrote:
>>>>
>>>> No, unfortunately it doesn't.
>>>>
>>>> On Tue, Sep 22, 2015 at 4:14 PM, Michael Gogins
>>>> wrote:
>>>>> Does this help:
>>>>> http://stackoverflow.com/questions/6072755/error-the-application-bundle-does-not-contain-a-valid-identifier
>>>>>
>>>>> Best,
>>>>> Mike
>>>>>
>>>>> -----------------------------------------------------
>>>>> Michael Gogins
>>>>> Irreducible Productions
>>>>> http://michaelgogins.tumblr.com
>>>>> Michael dot Gogins at gmail dot com
>>>>>
>>>>>
>>>>> On Tue, Sep 22, 2015 at 4:03 PM, Steven Yi wrote:
>>>>>> Hi all,
>>>>>>
>>>>>> I've gotten a bit stumped on figuring out converting Csound for iOS to
>>>>>> use a dynamic framework. I did consult what I found in AudioKit but
>>>>>> I've either misunderstood or missed something.
>>>>>>
>>>>>> https://drive.google.com/file/d/0B9MbxBSB3eNjdkRpS3NobjJ4eHc/view?usp=sharing
>>>>>>
>>>>>> The above link has a CsoundLib.framework. The framework has a
>>>>>> universal, dynamic library with libsndfile statically linked into it.
>>>>>> The framework is added to the Examples project, and is set both in
>>>>>> both build phases for linking and embedding the framework.
>>>>>>
>>>>>> The application builds and runs in the simulator. Building and
>>>>>> running on device however fails, saying "The application bundle does
>>>>>> not contain a valid identifier.". This is where I've been stuck for
>>>>>> the past day and I've exhausted what I could find on this.
>>>>>>
>>>>>> I've been a bit out of the loop on iOS development and particularly
>>>>>> shared frameworks, so any assistance with this one would be
>>>>>> appreciated.
>>>>>>
>>>>>> Thanks!
>>>>>> steven
>>>>>>
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