| Sorry,
I must have been feeding some of the output back into the input
from my hardware or software mixer. I fooled around with those,
and the orchestra works properly.
Tobiah wrote:
> Hi,
>
> I made a minimal example using the 'delay' opcode:
>
> sr = 44100
> ksmps = 1
> nchnls = 1
>
> instr 1
>
> a_input in
> a_del delay a_input, .5
> out a_input + a_del
> endin
>
>
> I snap my fingers in front of the mic, and I get two strong
> pulses, a half second apart as I expected, but then, in the
> style of a guitar effects box, the two are repeated at time 1.0
> at about half volume, then again at 2.0 at about half volumme again:
>
> | |
> | |
> | |
> | |
> | | | |
> | | | |
> | | | | | |
> | | | | | |
> -----------
> 0 1 2
>
> At first I thought that this was normal, because I was monitoring
> in the same room as the mic through speakers. Then I turned off
> the speakers and put on head phones. I can turn the headphone
> volume way down, and still hear this, so I don't think I'm bleeding
> through the phones (The decay is always similar no matter the volume)
> and what's more, I can monitor the mic input on the computer, and
> can see that only the first snap registers on the VU meters.
>
> I was expecting to hear only two snaps, and was planning next
> to feed the output to a global variable in order to achieve the
> movie/guitar effect that the opcode seems to be delivering on its own.
>
> Thanks,
>
> Tobiah
> |