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[Cs-dev] Fw: is SAOL (MPEG-4SA) dead?

Date2006-07-24 23:43
From"Michael Gogins"
Subject[Cs-dev] Fw: is SAOL (MPEG-4SA) dead?
First of two messages from Sfront developer John Lazzaro that I'm forwarding 
re: SAOL status.

Regards,
Mike

----- Original Message ----- 
From: "lazzaro" 
To: "Michael Gogins" 
Cc: "lazzaro" 
Sent: Friday, July 21, 2006 11:17 PM
Subject: Re: [Cs-dev] is SAOL (MPEG-4SA) dead?


> Hi Michael,
>
> Didn't CC the Csound list because I'm
> assuming it would bounce because I'm not
> subscribed ... feel free to forward my reply
> to the list or not as you wish ...
>
>> As near as I can tell, the project is dead as far as computer music  is 
>> concerned. It is still alive as far as MPEG itself and John  Lazzaro is 
>> concerned. It looks to me like he is continuing to  refine Sfront as a 
>> reference implementation for the RTP MIDI  protocol that he is working 
>> on.
>
>
> I put out an sfront 0.90 a few weeks
> ago, see change log here:
>
> http://www.cs.berkeley.edu/~lazzaro/sa/sfman/user/ref/index.html#change
>
> I went through and fixed a lot of the
> bug reports I received the past few years,
> and also fixed issues I ran into when using
> SAOL to do examples for a class I taught
> with David Wessel last semester down at
> CNMAT.  Also, a license change to BSD.
>
> There might be a small 0.91 update
> in the next few weeks -- one of the features
> of 0.90 was adding 24-bit WAV and AIFF
> file support, but at the moment when you
> request a 16-bit WAV or AIFF file you get
> a 24-bit file.  Apart from that 0.90 works OK
> from what I hear from the field.
>
> Thankfully, the RTP MIDI reference
> implementation work inside of sfront is
> essentially complete -- the IESG approved
> the protocol in February so its now frozen,
> we'll hopefully have RFC numbers and
> copy-edited RFCs in autumn sometime.
>
> So, this does free up cycles on my
> part to do something with sfront other than
> RTP MIDI stuff ... but at this point I'm basically
> deciding what to do next with sfront.  To
> the degree I get email about sfront, the
> suggestions I hear most often are:
>
> * Use sfront to create game audio engines.
>
> * Use sfront as a write-once run-anywhere
> development platform for the plug-ins for all
> of the DAW formats.  Just for the audio
> engine -- basically create C files that one
> can wrap GUIs around using the native
> development tools on the major platforms.
>
> * A language platform for driving 10,000
> speakers or listening to 10,000 microphones:
> wavefield synthesis, audio beam steering, etc.
>
> If I went down this route, and it caught
> on, I think it would qualify as SAOL being "alive"
> in some sense.
>
> Hope this helps, and hope the lights are
> back on in all 5 boroughs!
>
> ---
> John Lazzaro
> http://www.cs.berkeley.edu/~lazzaro
> lazzaro [at] cs [dot] berkeley [dot] edu
> ---
>
> 


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