| Thanks for the summary -- this seems to boil it all down.
Regards,
Mike
-----Original Message-----
>From: Istvan Varga
>Sent: May 2, 2006 6:56 AM
>To: csound@lists.bath.ac.uk
>Subject: Re: [Csnd] Standalone FLTK exe's from Lettuce
>
>On Tuesday 02 May 2006 03:55, Michael Gogins wrote:
>
>> I'm not completely sure how Qt's GPL would play with Csound's LGPL.
>
>It should not be a problem in a GPL licensed host application. A more
>interesting issue is how well two separate toolkits (each with its own
>event processing etc.) would coexist in the same process, assuming
>that the discussion is still about solving the use of widget opcodes
>in a GUI frontend. I think it is safest if the GUI frontend uses FLTK,
>and both it and the widgets plugin use the same dynamic FLTK library.
>If the host is able to perform both with and without using a separate
>audio thread (I did implement this in my Csound GUI), and uses the
>"FLTK_Flags" variable to control the threading behavior of the FLTK
>plugin, then the widget opcodes should work reliably. It is also
>possible to check "FLTK_Flags" after calling csoundCompile() to find
>out if using a separate thread is safe (i.e. depending on whether
>there are FLTK graphs or opcodes, or not), and then choose the threading
>or non-threading mode automatically. So, here is a short summary of what
>is needed:
> - use FLTK in the host application
> - use a dynamic FLTK library compiled with --enable-threads
> - do not use a separate audio thread when performing an orchestra
> that contains widget opcodes, or FLTK displays are enabled; it is
> still OK to offer a multi-threaded mode for non-FLTK orchestras
> - use "FLTK_Flags" to control the widgets plugin
>--
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|