[Csnd] Is FluidLoad blocking?
Date | 2020-05-15 15:57 |
From | Syl Morrison |
Subject | [Csnd] Is FluidLoad blocking? |
Hi all, context for this is that I have say 4 huge sf2 files, so they take a nontrivial amount of time to load to RAM. I have their loading handled by an Initialise instrument, but because they take so long to load the first run, the score scheduling from c++ seems to get ignored when those messages come in while its loading the soundfonts, not a problem on consecutive runs (so I guess the soundfonts stay in RAM after cleanup??), So anyway I wrote a flag that chnsets 1 when the soundfonts are loaded, but doesn't seem to be working, which kind of indicates the fluidLoad stuff is non blocking, any ideas?
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Date | 2020-05-15 16:11 |
From | Syl Morrison |
Subject | Re: [Csnd] Is FluidLoad blocking? |
Attachments | Screen Shot 2020-05-15 at 16.09.04.png Screen Shot 2020-05-15 at 16.09.18.png Screen Shot 2020-05-15 at 16.09.27.png |
Above is the triggering in c++, below is the definition of waitForLoadedSoundfonts() And below is what is happening in the Initialise instrument (instr 6) in csound On Fri, May 15, 2020 at 3:57 PM Syl Morrison <honoonu@gmail.com> wrote:
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