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[Csnd] Live Code Session

Date2019-03-15 19:18
FromSteven Yi
Subject[Csnd] Live Code Session
Hi All,

I've posted a video of a live code session:


The description has a link to start time of sound and a link to the captured end code. I wanted to post one more of these in this series as it has the coding session from start to finish.  Perhaps the recent practice of sequencing sound textures using the oscil UDO from livecode.orc might be of interest (the S4 instrument, coding start around 9:00 in and evolves).  

Cheers!
Steven
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2019-03-15 20:10
From"Dr. Richard Boulanger"
SubjectRe: [Csnd] Live Code Session

Great to watch you work.


Learning a lot!


Nice especially when you add the long note at 14:56.  The texture:counterpoint is very appealing at this point.  Perhaps what I like is the crescendo and  dynamic change on this part.


Dr. Richard Boulanger
Professor
Electronic Production and Design
Berklee College of Music

On Mar 15, 2019, at 3:18 PM, Steven Yi <stevenyi@gmail.com> wrote:

Hi All,

I've posted a video of a live code session:


The description has a link to start time of sound and a link to the captured end code. I wanted to post one more of these in this series as it has the coding session from start to finish.  Perhaps the recent practice of sequencing sound textures using the oscil UDO from livecode.orc might be of interest (the S4 instrument, coding start around 9:00 in and evolves).  

Cheers!
Steven
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2019-03-15 21:40
FromSteven Yi
SubjectRe: [Csnd] Live Code Session
Thanks Dr. B!  I enjoyed when that crescendo part comes in too for the same reasons, gets to be a nice richness of rhythm and time. Lots of interesting things came up in the session that I'm going to have to study and practice further (and some things I'll need to avoid! ;) )

On Fri, Mar 15, 2019 at 4:10 PM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:

Great to watch you work.


Learning a lot!


Nice especially when you add the long note at 14:56.  The texture:counterpoint is very appealing at this point.  Perhaps what I like is the crescendo and  dynamic change on this part.


Dr. Richard Boulanger
Professor
Electronic Production and Design
Berklee College of Music

On Mar 15, 2019, at 3:18 PM, Steven Yi <stevenyi@gmail.com> wrote:

Hi All,

I've posted a video of a live code session:


The description has a link to start time of sound and a link to the captured end code. I wanted to post one more of these in this series as it has the coding session from start to finish.  Perhaps the recent practice of sequencing sound textures using the oscil UDO from livecode.orc might be of interest (the S4 instrument, coding start around 9:00 in and evolves).  

Cheers!
Steven
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2019-03-16 01:53
From"Dr. Richard Boulanger"
SubjectRe: [Csnd] Live Code Session
I am learning a lot with everything you do and share.
- from a "musical" standpoint, the pad with the crescendo is a nice "counter" agains the poly-rhythmnic things you are building with LFOs.
- my advice would be to lay down some solids like this, earlier in your set and also - have them also slowly go through a short array of pitches

-dB
_____________________________________________
Dr. Richard Boulanger
Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
______________________________________________
OFFICE: 1126 Boylston St., Suite 201 (EPD), Suite 208 (Boulanger)
______________________________________________


On Fri, Mar 15, 2019 at 5:41 PM Steven Yi <stevenyi@gmail.com> wrote:
Thanks Dr. B!  I enjoyed when that crescendo part comes in too for the same reasons, gets to be a nice richness of rhythm and time. Lots of interesting things came up in the session that I'm going to have to study and practice further (and some things I'll need to avoid! ;) )

On Fri, Mar 15, 2019 at 4:10 PM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:

Great to watch you work.


Learning a lot!


Nice especially when you add the long note at 14:56.  The texture:counterpoint is very appealing at this point.  Perhaps what I like is the crescendo and  dynamic change on this part.


Dr. Richard Boulanger
Professor
Electronic Production and Design
Berklee College of Music

On Mar 15, 2019, at 3:18 PM, Steven Yi <stevenyi@gmail.com> wrote:

Hi All,

I've posted a video of a live code session:


The description has a link to start time of sound and a link to the captured end code. I wanted to post one more of these in this series as it has the coding session from start to finish.  Perhaps the recent practice of sequencing sound textures using the oscil UDO from livecode.orc might be of interest (the S4 instrument, coding start around 9:00 in and evolves).  

Cheers!
Steven
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2019-03-16 13:28
Fromthorin kerr
SubjectRe: [Csnd] Live Code Session
Nice stuttering rhythms. And all through gated signals. 

I'm curious if you have any thoughts on integrating this signal-based approach with event-based coding?

Thorin



On Sat, 16 Mar. 2019, 5:18 am Steven Yi, <stevenyi@gmail.com> wrote:
Hi All,

I've posted a video of a live code session:


The description has a link to start time of sound and a link to the captured end code. I wanted to post one more of these in this series as it has the coding session from start to finish.  Perhaps the recent practice of sequencing sound textures using the oscil UDO from livecode.orc might be of interest (the S4 instrument, coding start around 9:00 in and evolves).  

Cheers!
Steven
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2019-03-16 19:05
FromSteven Yi
SubjectRe: [Csnd] Live Code Session
Thanks for the feedback. It's always a bit interesting to see what happens in the practice sessions as they're all just "let's see what happens".  I'm sure some more patterns and styles will emerge as I spend more time with this way of live coding.  I'll definitely plan a session to explore long harmonic material at the start to see how that works out!

On Fri, Mar 15, 2019 at 9:54 PM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:
I am learning a lot with everything you do and share.
- from a "musical" standpoint, the pad with the crescendo is a nice "counter" agains the poly-rhythmnic things you are building with LFOs.
- my advice would be to lay down some solids like this, earlier in your set and also - have them also slowly go through a short array of pitches

-dB
_____________________________________________
Dr. Richard Boulanger
Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
______________________________________________
OFFICE: 1126 Boylston St., Suite 201 (EPD), Suite 208 (Boulanger)
______________________________________________


On Fri, Mar 15, 2019 at 5:41 PM Steven Yi <stevenyi@gmail.com> wrote:
Thanks Dr. B!  I enjoyed when that crescendo part comes in too for the same reasons, gets to be a nice richness of rhythm and time. Lots of interesting things came up in the session that I'm going to have to study and practice further (and some things I'll need to avoid! ;) )

On Fri, Mar 15, 2019 at 4:10 PM Dr. Richard Boulanger <rboulanger@berklee.edu> wrote:

Great to watch you work.


Learning a lot!


Nice especially when you add the long note at 14:56.  The texture:counterpoint is very appealing at this point.  Perhaps what I like is the crescendo and  dynamic change on this part.


Dr. Richard Boulanger
Professor
Electronic Production and Design
Berklee College of Music

On Mar 15, 2019, at 3:18 PM, Steven Yi <stevenyi@gmail.com> wrote:

Hi All,

I've posted a video of a live code session:


The description has a link to start time of sound and a link to the captured end code. I wanted to post one more of these in this series as it has the coding session from start to finish.  Perhaps the recent practice of sequencing sound textures using the oscil UDO from livecode.orc might be of interest (the S4 instrument, coding start around 9:00 in and evolves).  

Cheers!
Steven
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here

Date2019-03-16 19:15
FromSteven Yi
SubjectRe: [Csnd] Live Code Session
Hi Thorin,

Thanks!  I like the gated signals very much.  I like how the simple operations yield the complex results (sort of been on my mind at the moment).  

Regarding the signal- and event-based coding, it's something I'm thinking about but need to figure out and experiment with. In a previous practice session I had used the P1 event callback instrument to put in some angular percussion rhythms together with the signals which worked nicely. That is pretty straightforward to do, but syncing clocks is another matter. The event-based part of csound-live-code uses a clock that's using k-rate calculations at the moment. I might try generating an a-rate clock signal with the k-rate clock too, which would make it easy to integrate UDOs I had put together in the libsyi project (e.g., adsr140).  Hope to have time to work through it soon!

All best!
steven




On Sat, Mar 16, 2019 at 9:28 AM thorin kerr <thorin.kerr@gmail.com> wrote:
Nice stuttering rhythms. And all through gated signals. 

I'm curious if you have any thoughts on integrating this signal-based approach with event-based coding?

Thorin



On Sat, 16 Mar. 2019, 5:18 am Steven Yi, <stevenyi@gmail.com> wrote:
Hi All,

I've posted a video of a live code session:


The description has a link to start time of sound and a link to the captured end code. I wanted to post one more of these in this series as it has the coding session from start to finish.  Perhaps the recent practice of sequencing sound textures using the oscil UDO from livecode.orc might be of interest (the S4 instrument, coding start around 9:00 in and evolves).  

Cheers!
Steven
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here
Csound mailing list Csound@listserv.heanet.ie https://listserv.heanet.ie/cgi-bin/wa?A0=CSOUND Send bugs reports to https://github.com/csound/csound/issues Discussions of bugs and features can be posted here