New Csound piece
Date | 2006-03-21 20:38 |
From | Anthony Kozar |
Subject | New Csound piece |
Hi all, I have a new ambient piece of music in progress right now that uses Csound. I am hoping to get some feedback from other computer musicians before I finish it. I am looking for constructive criticism on the effectiveness of the piece. In particular, I am hoping that people might comment on the following questions that I have been asking myself: 1. Are the sounds too harsh to listen to for a long time? If so, how can they be made more pleasant (filtering?, chorusing?, etc.) ? 2. Are the sounds and the musical materials interesting enough for a piece that is almost 15 minutes long, or should it be shortened? 3. Do you think that it needs anything else? The piece is called "FMscape no.1" and is entirely composed of sounds created by a complex frequency modulation instrument in Csound. There are nine independent "notes" that repeat periodically and function as modulators to a single FM carrier note. The FM carrier only makes sound when at least one modulator is active. (This is accomplished via a new opcode that I wrote: maxaccum). An MP3 and the Csound orc/sco are available from my Yahoo Briefcase: http://briefcase.yahoo.com/bc/akozar@sbcglobal.net/ Click on the "Music" folder to find the files FMscape1.mp3, fmscape.orc, and fmscape1.sco. If you are just interested in playing with the instrument or hearing what FM this complex sounds like, there is also a demo score called "drone.sco" and an MP3 "drone.mp3" to listen to. The Csound files require version 5.01 to render because of the new opcode that is used. 5.01 is now available on the Sourceforge site, but has just not been officially announced yet. Thanks very much! Anthony Kozar anthonykozar AT sbcglobal DOT net |
Date | 2006-03-21 22:13 |
From | Drweski nicolas |
Subject | Re: New Csound piece |
Hi Anthony, Your piece sounded very good to my ears. But I do yhink that it is toolong to last 15 minutes. Ib fact it is not to long to last 15 minutes, those type of materials musit' i think last long, but with things happening in it. I am thinkong of volume especially : working on panoramic and playing with relief of your fantaastic sound will give it life. But I think that modify this will cause change in the materials and new one should be added ( I have in mind the same sound ( piece of this sound filtered like a wah pedal ) Good job, and hope My words been useful. Nicolas --- Anthony Kozar |
Date | 2006-03-25 02:02 |
From | Dave Seidel |
Subject | Re: New Csound piece |
Hi Anthony, I like it very much! Right up my alley, so to speak. I don't find the timbre too harsh, but I did think it was a little long (at least for a listening piece, but I think it would also work very well in an environment like a art gallery, in which case the length could be indefinite). In my opinion, it might benefit from the addition of some movement, or varied placement, in space (in stereo space, at least, or even better with Ambisonics or something like that). It might also sound cool if you used "reverbsc" (with which I am currently a little infatuated) instead of "reverb". How did you build the score? Did you use a tool like CMask? - Dave http://mysterybear.net Anthony Kozar wrote: > Hi all, > > I have a new ambient piece of music in progress right now that uses Csound. > I am hoping to get some feedback from other computer musicians before I > finish it. I am looking for constructive criticism on the effectiveness of > the piece. > > In particular, I am hoping that people might comment on the following > questions that I have been asking myself: > > 1. Are the sounds too harsh to listen to for a long time? If so, how can > they be made more pleasant (filtering?, chorusing?, etc.) ? > > 2. Are the sounds and the musical materials interesting enough for a piece > that is almost 15 minutes long, or should it be shortened? > > 3. Do you think that it needs anything else? > > The piece is called "FMscape no.1" and is entirely composed of sounds > created by a complex frequency modulation instrument in Csound. There are > nine independent "notes" that repeat periodically and function as modulators > to a single FM carrier note. The FM carrier only makes sound when at least > one modulator is active. (This is accomplished via a new opcode that I > wrote: maxaccum). > > An MP3 and the Csound orc/sco are available from my Yahoo Briefcase: > > http://briefcase.yahoo.com/bc/akozar@sbcglobal.net/ > > Click on the "Music" folder to find the files FMscape1.mp3, fmscape.orc, and > fmscape1.sco. If you are just interested in playing with the instrument or > hearing what FM this complex sounds like, there is also a demo score called > "drone.sco" and an MP3 "drone.mp3" to listen to. > > The Csound files require version 5.01 to render because of the new opcode > that is used. 5.01 is now available on the Sourceforge site, but has just > not been officially announced yet. > > Thanks very much! > > Anthony Kozar > anthonykozar AT sbcglobal DOT net > |
Date | 2006-03-25 02:08 |
From | Dave Seidel |
Subject | Re: New Csound piece |
Whoops, I meant to say *more* movement in space, didn't mean to imply there was none at all. - Dave Dave Seidel wrote: > Hi Anthony, > > I like it very much! Right up my alley, so to speak. I don't find the > timbre too harsh, but I did think it was a little long (at least for a > listening piece, but I think it would also work very well in an > environment like a art gallery, in which case the length could be > indefinite). In my opinion, it might benefit from the addition of some > movement, or varied placement, in space (in stereo space, at least, or > even better with Ambisonics or something like that). It might also > sound cool if you used "reverbsc" (with which I am currently a little > infatuated) instead of "reverb". > > How did you build the score? Did you use a tool like CMask? > > - Dave > http://mysterybear.net > > Anthony Kozar wrote: >> Hi all, >> >> I have a new ambient piece of music in progress right now that uses >> Csound. >> I am hoping to get some feedback from other computer musicians before I >> finish it. I am looking for constructive criticism on the >> effectiveness of >> the piece. >> >> In particular, I am hoping that people might comment on the following >> questions that I have been asking myself: >> >> 1. Are the sounds too harsh to listen to for a long time? If so, how >> can >> they be made more pleasant (filtering?, chorusing?, etc.) ? >> >> 2. Are the sounds and the musical materials interesting enough for a >> piece >> that is almost 15 minutes long, or should it be shortened? >> >> 3. Do you think that it needs anything else? >> >> The piece is called "FMscape no.1" and is entirely composed of sounds >> created by a complex frequency modulation instrument in Csound. There >> are >> nine independent "notes" that repeat periodically and function as >> modulators >> to a single FM carrier note. The FM carrier only makes sound when at >> least >> one modulator is active. (This is accomplished via a new opcode that I >> wrote: maxaccum). >> >> An MP3 and the Csound orc/sco are available from my Yahoo Briefcase: >> >> http://briefcase.yahoo.com/bc/akozar@sbcglobal.net/ >> >> Click on the "Music" folder to find the files FMscape1.mp3, >> fmscape.orc, and >> fmscape1.sco. If you are just interested in playing with the >> instrument or >> hearing what FM this complex sounds like, there is also a demo score >> called >> "drone.sco" and an MP3 "drone.mp3" to listen to. >> >> The Csound files require version 5.01 to render because of the new opcode >> that is used. 5.01 is now available on the Sourceforge site, but has >> just >> not been officially announced yet. >> >> Thanks very much! >> >> Anthony Kozar >> anthonykozar AT sbcglobal DOT net >> > |
Date | 2006-03-25 04:05 |
From | Anthony Kozar |
Subject | Re: New Csound piece |
Thanks very much for listening and offering feedback, Dave! I think the use of space was also suggested by Nicolas, and I agree that it would be an important enhancement. The problem is that the audio from all of the "independent notes" is fed into the carrier wave exclusively. So there is only one output signal that could be panned. I would like a more "distributed" sound but just moving a single point source around for 10+ minutes does not sound interesting to me. So I am open to suggestions on how to achieve this without outputting the modulators separately :) I think that I will like reverbsc more than reverb as well. I just haven't tried it yet since I started this piece on Csound 4 -- but I will try it (and freeverb as well). The score was made with code in Common Music and directly outputs to Csound (I outputted to Midi and converted for a previous piece of mine). The CM code is quite simple but available upon request. A really nice feature of CM as opposed to programs like CMask is being able to give symbolic names to the p-fields of each instrument, so that code can be more easily reused with different instruments. Anthony Kozar anthonykozar AT sbcglobal DOT net Dave Seidel wrote on 3/24/06 9:02 PM: > I like it very much! Right up my alley, so to speak. I don't find the > timbre too harsh, but I did think it was a little long (at least for a > listening piece, but I think it would also work very well in an > environment like a art gallery, in which case the length could be > indefinite). In my opinion, it might benefit from the addition of some > movement, or varied placement, in space (in stereo space, at least, or > even better with Ambisonics or something like that). It might also > sound cool if you used "reverbsc" (with which I am currently a little > infatuated) instead of "reverb". > > How did you build the score? Did you use a tool like CMask? |
Date | 2006-03-25 12:16 |
From | Dave Seidel |
Subject | Re: New Csound piece |
I don't have too many specific recommendations on the spatial stuff, since I am just now trying to learn about it all, but you could try the simple approach I've been using, which is to specify a stereo pan value as a p-field to your multiple-instance instrument, and have that instrument output to two global accumulators (one for for each stereo channel). Then the singleton mixing/output instrument could work with both accumulators. You can see this in several of my pieces, including the two most recent ones ("Sublimation" and "Threnody"; see http://mysterybear.net). I'm still using plain old g-variables with + and =, but otherwise my approach is very similar to yours. If you are willing to share your CM code, I would love to study it. I'm actually in the process of learning Lisp so I can play with CM, so it would be great to look at more examples of what can be done. - Dave Anthony Kozar wrote: > Thanks very much for listening and offering feedback, Dave! > > I think the use of space was also suggested by Nicolas, and I agree that it > would be an important enhancement. The problem is that the audio from all > of the "independent notes" is fed into the carrier wave exclusively. So > there is only one output signal that could be panned. I would like a more > "distributed" sound but just moving a single point source around for 10+ > minutes does not sound interesting to me. So I am open to suggestions on > how to achieve this without outputting the modulators separately :) > > I think that I will like reverbsc more than reverb as well. I just haven't > tried it yet since I started this piece on Csound 4 -- but I will try it > (and freeverb as well). > > The score was made with code in Common Music and directly outputs to Csound > (I outputted to Midi and converted for a previous piece of mine). The CM > code is quite simple but available upon request. A really nice feature of > CM as opposed to programs like CMask is being able to give symbolic names to > the p-fields of each instrument, so that code can be more easily reused with > different instruments. > > Anthony Kozar > anthonykozar AT sbcglobal DOT net > > > Dave Seidel wrote on 3/24/06 9:02 PM: > >> I like it very much! Right up my alley, so to speak. I don't find the >> timbre too harsh, but I did think it was a little long (at least for a >> listening piece, but I think it would also work very well in an >> environment like a art gallery, in which case the length could be >> indefinite). In my opinion, it might benefit from the addition of some >> movement, or varied placement, in space (in stereo space, at least, or >> even better with Ambisonics or something like that). It might also >> sound cool if you used "reverbsc" (with which I am currently a little >> infatuated) instead of "reverb". >> >> How did you build the score? Did you use a tool like CMask? > |