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New Csound piece

Date2006-03-21 20:38
FromAnthony Kozar
SubjectNew Csound piece
Hi all,

I have a new ambient piece of music in progress right now that uses Csound.
I am hoping to get some feedback from other computer musicians before I
finish it.  I am looking for constructive criticism on the effectiveness of
the piece.

In particular, I am hoping that people might comment on the following
questions that I have been asking myself:

1.  Are the sounds too harsh to listen to for a long time?  If so, how can
they be made more pleasant (filtering?, chorusing?, etc.) ?

2.  Are the sounds and the musical materials interesting enough for a piece
that is almost 15 minutes long, or should it be shortened?

3.  Do you think that it needs anything else?

The piece is called "FMscape no.1" and is entirely composed of sounds
created by a complex frequency modulation instrument in Csound.  There are
nine independent "notes" that repeat periodically and function as modulators
to a single FM carrier note.  The FM carrier only makes sound when at least
one modulator is active.  (This is accomplished via a new opcode that I
wrote: maxaccum).

An MP3 and the Csound orc/sco are available from my Yahoo Briefcase:

http://briefcase.yahoo.com/bc/akozar@sbcglobal.net/

Click on the "Music" folder to find the files FMscape1.mp3, fmscape.orc, and
fmscape1.sco.  If you are just interested in playing with the instrument or
hearing what FM this complex sounds like, there is also a demo score called
"drone.sco" and an MP3 "drone.mp3" to listen to.

The Csound files require version 5.01 to render because of the new opcode
that is used.  5.01 is now available on the Sourceforge site, but has just
not been officially announced yet.

Thanks very much!

Anthony Kozar
anthonykozar AT sbcglobal DOT net

Date2006-03-21 22:13
FromDrweski nicolas
SubjectRe: New Csound piece
Hi Anthony,

Your piece sounded very good to my ears. But I do
yhink that it is toolong to last 15 minutes.
Ib fact it is not to long to last 15 minutes, those
type of materials musit' i think last long, but with
things happening in it. I am thinkong of volume
especially : working on panoramic and playing with
relief of your fantaastic sound will give it life. But
I think that modify this will cause change in the
materials and new one should be added ( I have in mind
the same sound ( piece of this sound filtered like a
wah pedal )
Good job, and hope My words been useful.
Nicolas
--- Anthony Kozar  a
écrit :

> Hi all,
> 
> I have a new ambient piece of music in progress
> right now that uses Csound.
> I am hoping to get some feedback from other computer
> musicians before I
> finish it.  I am looking for constructive criticism
> on the effectiveness of
> the piece.
> 
> In particular, I am hoping that people might comment
> on the following
> questions that I have been asking myself:
> 
> 1.  Are the sounds too harsh to listen to for a long
> time?  If so, how can
> they be made more pleasant (filtering?, chorusing?,
> etc.) ?
> 
> 2.  Are the sounds and the musical materials
> interesting enough for a piece
> that is almost 15 minutes long, or should it be
> shortened?
> 
> 3.  Do you think that it needs anything else?
> 
> The piece is called "FMscape no.1" and is entirely
> composed of sounds
> created by a complex frequency modulation instrument
> in Csound.  There are
> nine independent "notes" that repeat periodically
> and function as modulators
> to a single FM carrier note.  The FM carrier only
> makes sound when at least
> one modulator is active.  (This is accomplished via
> a new opcode that I
> wrote: maxaccum).
> 
> An MP3 and the Csound orc/sco are available from my
> Yahoo Briefcase:
> 
> http://briefcase.yahoo.com/bc/akozar@sbcglobal.net/
> 
> Click on the "Music" folder to find the files
> FMscape1.mp3, fmscape.orc, and
> fmscape1.sco.  If you are just interested in playing
> with the instrument or
> hearing what FM this complex sounds like, there is
> also a demo score called
> "drone.sco" and an MP3 "drone.mp3" to listen to.
> 
> The Csound files require version 5.01 to render
> because of the new opcode
> that is used.  5.01 is now available on the
> Sourceforge site, but has just
> not been officially announced yet.
> 
> Thanks very much!
> 
> Anthony Kozar
> anthonykozar AT sbcglobal DOT net
> 
> -- 
> Send bugs reports to this list.
> To unsubscribe, send email to
> csound-unsubscribe@lists.bath.ac.uk
> 



	

	
		
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Date2006-03-25 02:02
FromDave Seidel
SubjectRe: New Csound piece
Hi Anthony,

I like it very much!  Right up my alley, so to speak.  I don't find the 
timbre too harsh, but I did think it was a little long (at least for a 
listening piece, but I think it would also work very well in an 
environment like a art gallery, in which case the length could be 
indefinite).  In my opinion, it might benefit from the addition of some 
movement, or varied placement, in space (in stereo space, at least, or 
even better with Ambisonics or something like that).  It might also 
sound cool if you used "reverbsc" (with which I am currently a little 
infatuated) instead of "reverb".

How did you build the score?  Did you use a tool like CMask?

- Dave
http://mysterybear.net

Anthony Kozar wrote:
> Hi all,
> 
> I have a new ambient piece of music in progress right now that uses Csound.
> I am hoping to get some feedback from other computer musicians before I
> finish it.  I am looking for constructive criticism on the effectiveness of
> the piece.
> 
> In particular, I am hoping that people might comment on the following
> questions that I have been asking myself:
> 
> 1.  Are the sounds too harsh to listen to for a long time?  If so, how can
> they be made more pleasant (filtering?, chorusing?, etc.) ?
> 
> 2.  Are the sounds and the musical materials interesting enough for a piece
> that is almost 15 minutes long, or should it be shortened?
> 
> 3.  Do you think that it needs anything else?
> 
> The piece is called "FMscape no.1" and is entirely composed of sounds
> created by a complex frequency modulation instrument in Csound.  There are
> nine independent "notes" that repeat periodically and function as modulators
> to a single FM carrier note.  The FM carrier only makes sound when at least
> one modulator is active.  (This is accomplished via a new opcode that I
> wrote: maxaccum).
> 
> An MP3 and the Csound orc/sco are available from my Yahoo Briefcase:
> 
> http://briefcase.yahoo.com/bc/akozar@sbcglobal.net/
> 
> Click on the "Music" folder to find the files FMscape1.mp3, fmscape.orc, and
> fmscape1.sco.  If you are just interested in playing with the instrument or
> hearing what FM this complex sounds like, there is also a demo score called
> "drone.sco" and an MP3 "drone.mp3" to listen to.
> 
> The Csound files require version 5.01 to render because of the new opcode
> that is used.  5.01 is now available on the Sourceforge site, but has just
> not been officially announced yet.
> 
> Thanks very much!
> 
> Anthony Kozar
> anthonykozar AT sbcglobal DOT net
> 

Date2006-03-25 02:08
FromDave Seidel
SubjectRe: New Csound piece
Whoops, I meant to say *more* movement in space, didn't mean to imply 
there was none at all.

- Dave

Dave Seidel wrote:
> Hi Anthony,
> 
> I like it very much!  Right up my alley, so to speak.  I don't find the 
> timbre too harsh, but I did think it was a little long (at least for a 
> listening piece, but I think it would also work very well in an 
> environment like a art gallery, in which case the length could be 
> indefinite).  In my opinion, it might benefit from the addition of some 
> movement, or varied placement, in space (in stereo space, at least, or 
> even better with Ambisonics or something like that).  It might also 
> sound cool if you used "reverbsc" (with which I am currently a little 
> infatuated) instead of "reverb".
> 
> How did you build the score?  Did you use a tool like CMask?
> 
> - Dave
> http://mysterybear.net
> 
> Anthony Kozar wrote:
>> Hi all,
>>
>> I have a new ambient piece of music in progress right now that uses 
>> Csound.
>> I am hoping to get some feedback from other computer musicians before I
>> finish it.  I am looking for constructive criticism on the 
>> effectiveness of
>> the piece.
>>
>> In particular, I am hoping that people might comment on the following
>> questions that I have been asking myself:
>>
>> 1.  Are the sounds too harsh to listen to for a long time?  If so, how 
>> can
>> they be made more pleasant (filtering?, chorusing?, etc.) ?
>>
>> 2.  Are the sounds and the musical materials interesting enough for a 
>> piece
>> that is almost 15 minutes long, or should it be shortened?
>>
>> 3.  Do you think that it needs anything else?
>>
>> The piece is called "FMscape no.1" and is entirely composed of sounds
>> created by a complex frequency modulation instrument in Csound.  There 
>> are
>> nine independent "notes" that repeat periodically and function as 
>> modulators
>> to a single FM carrier note.  The FM carrier only makes sound when at 
>> least
>> one modulator is active.  (This is accomplished via a new opcode that I
>> wrote: maxaccum).
>>
>> An MP3 and the Csound orc/sco are available from my Yahoo Briefcase:
>>
>> http://briefcase.yahoo.com/bc/akozar@sbcglobal.net/
>>
>> Click on the "Music" folder to find the files FMscape1.mp3, 
>> fmscape.orc, and
>> fmscape1.sco.  If you are just interested in playing with the 
>> instrument or
>> hearing what FM this complex sounds like, there is also a demo score 
>> called
>> "drone.sco" and an MP3 "drone.mp3" to listen to.
>>
>> The Csound files require version 5.01 to render because of the new opcode
>> that is used.  5.01 is now available on the Sourceforge site, but has 
>> just
>> not been officially announced yet.
>>
>> Thanks very much!
>>
>> Anthony Kozar
>> anthonykozar AT sbcglobal DOT net
>>
> 

Date2006-03-25 04:05
FromAnthony Kozar
SubjectRe: New Csound piece
Thanks very much for listening and offering feedback, Dave!

I think the use of space was also suggested by Nicolas, and I agree that it
would be an important enhancement.  The problem is that the audio from all
of the "independent notes" is fed into the carrier wave exclusively.  So
there is only one output signal that could be panned.  I would like a more
"distributed" sound but just moving a single point source around for 10+
minutes does not sound interesting to me.  So I am open to suggestions on
how to achieve this without outputting the modulators separately :)

I think that I will like reverbsc more than reverb as well.  I just haven't
tried it yet since I started this piece on Csound 4 -- but I will try it
(and freeverb as well).

The score was made with code in Common Music and directly outputs to Csound
(I outputted to Midi and converted for a previous piece of mine).  The CM
code is quite simple but available upon request.  A really nice feature of
CM as opposed to programs like CMask is being able to give symbolic names to
the p-fields of each instrument, so that code can be more easily reused with
different instruments.

Anthony Kozar
anthonykozar AT sbcglobal DOT net


Dave Seidel wrote on 3/24/06 9:02 PM:

> I like it very much!  Right up my alley, so to speak.  I don't find the
> timbre too harsh, but I did think it was a little long (at least for a
> listening piece, but I think it would also work very well in an
> environment like a art gallery, in which case the length could be
> indefinite).  In my opinion, it might benefit from the addition of some
> movement, or varied placement, in space (in stereo space, at least, or
> even better with Ambisonics or something like that).  It might also
> sound cool if you used "reverbsc" (with which I am currently a little
> infatuated) instead of "reverb".
> 
> How did you build the score?  Did you use a tool like CMask?

Date2006-03-25 12:16
FromDave Seidel
SubjectRe: New Csound piece
I don't have too many specific recommendations on the spatial stuff, 
since I am just now trying to learn about it all, but you could try the 
simple approach I've been using, which is to specify a stereo pan value 
as a p-field to your multiple-instance instrument, and have that 
instrument output to two global accumulators (one for for each stereo 
channel).  Then the singleton mixing/output instrument could work with 
both accumulators.  You can see this in several of my pieces, including 
the two most recent ones ("Sublimation" and "Threnody"; see 
http://mysterybear.net).  I'm still using plain old g-variables with + 
and =, but otherwise my approach is very similar to yours.

If you are willing to share your CM code, I would love to study it.  I'm 
actually in the process of learning Lisp so I can play with CM, so it 
would be great to look at more examples of what can be done.

- Dave

Anthony Kozar wrote:
> Thanks very much for listening and offering feedback, Dave!
> 
> I think the use of space was also suggested by Nicolas, and I agree that it
> would be an important enhancement.  The problem is that the audio from all
> of the "independent notes" is fed into the carrier wave exclusively.  So
> there is only one output signal that could be panned.  I would like a more
> "distributed" sound but just moving a single point source around for 10+
> minutes does not sound interesting to me.  So I am open to suggestions on
> how to achieve this without outputting the modulators separately :)
> 
> I think that I will like reverbsc more than reverb as well.  I just haven't
> tried it yet since I started this piece on Csound 4 -- but I will try it
> (and freeverb as well).
> 
> The score was made with code in Common Music and directly outputs to Csound
> (I outputted to Midi and converted for a previous piece of mine).  The CM
> code is quite simple but available upon request.  A really nice feature of
> CM as opposed to programs like CMask is being able to give symbolic names to
> the p-fields of each instrument, so that code can be more easily reused with
> different instruments.
> 
> Anthony Kozar
> anthonykozar AT sbcglobal DOT net
> 
> 
> Dave Seidel wrote on 3/24/06 9:02 PM:
> 
>> I like it very much!  Right up my alley, so to speak.  I don't find the
>> timbre too harsh, but I did think it was a little long (at least for a
>> listening piece, but I think it would also work very well in an
>> environment like a art gallery, in which case the length could be
>> indefinite).  In my opinion, it might benefit from the addition of some
>> movement, or varied placement, in space (in stereo space, at least, or
>> even better with Ambisonics or something like that).  It might also
>> sound cool if you used "reverbsc" (with which I am currently a little
>> infatuated) instead of "reverb".
>>
>> How did you build the score?  Did you use a tool like CMask?
>