| Yes. The order is not important as far as I recall. There is a maximum of 4
controllers.
Regards,
Mike
----- Original Message -----
From: "David Akbari"
To:
Sent: Sunday, February 05, 2006 3:36 PM
Subject: [Csnd] STK Opcodes (Manual entry?)
> Hi List -
>
> I was wondering if someone could help me out in trying to understand how
> to implement more musical things using the STK opcodes. At present time I
> could not find any mention of these opcodes in the canonical reference
> manual, both in the Mac OS 10.3 release .pkg / .framework as well as the
> current CVS manual fresh checkout, or http://csounds.com/manual/html/
>
> Of course I understand they are supposed to be a "simple wrapper" but
> still, syntaxically I am confused.
>
> According to the sources the generic syntax is such that
>
> aout STKName ifrequency igain {kcontroller0, kvalue1,...,kcontroller3,
> kvalue3}
>
> followed by the text "See the STK class documentation to determine the
> controller numbers used by each instrument."
>
> So looking then at the STKBowed class it says
>
> Control Change Numbers:
> - Bow Pressure = 2
> - Bow Position = 4
> - Vibrato Frequency = 11
> - Vibrato Gain = 1
> - Volume = 128
>
> so does that mean the correct Csound syntax for the STKBowed could be
>
> aout STKBowed ifrequency, igain, 2, kbowpressure, 4, kbowposition, 11,
> kvibfreq, 1, kvibgain
>
> ?
>
> In other words, is the volume parameter is represented in Csound as igain
> and the corresponding STK CC numbers translate to the kcontrollerX
> parameters ?
>
> Does it matter what order you put the kcontroller numbers in ?
>
> Perhaps a simple manual entry should be added to clarify these ideas for
> those individuals who do not know or care about the sources and if they
> are downloading a release version they don't have access to the sources
> anyway ...
>
> Regardless, these opcodes seem like a great addition to the language and I
> thank those in advance who would help me to better understand this
> synthesis implementation and of course Perry Cook and the Csound
> developers for making this versatile toolkit accessible through Csound.
>
>
> -David
>
> --
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>
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