Noise generators
Date | 2005-12-06 19:14 |
From | Nicolas =?iso-8859-1?Q?Castagn=E9?= |
Subject | Noise generators |
Hi all,
A very, very simple newbee questions today
!
I was wondering why CSound 5 features so many
noise generator with linear distributions :
What are the core differences ?
Are some of them deprecated ?
I did not find explanation in the
doc...
Thx in advance !
Nicolas
PS : btw, thx very much for your kind replies to
my previous messages. Mmmhhh, CSound community seems to be really kind
& helpful, indeed !
-- -------------------------------------------------------------------
Dr Nicolas CASTAGNE ACROE-ICA, 46 av. Félix Viallet 38 000 Grenoble http://acroe.imag.fr Tel : (33) 4 76 57 46 60 ------------------------------------------------------------------- |
Date | 2005-12-06 21:32 |
From | luis jure |
Subject | Re: Noise generators |
el 2005-12-06 Nicolas Castagné escribió: > I was wondering why CSound 5 features so many > noise generator with linear distributions : > noise, rand, randh, randi, rnd31, > random, randomh, randomi, > trirand, unirand, (and noise, after all) > > What are the core differences ? > Are some of them deprecated ? i think the manual pages describe them quite well. in some cases differences are minor, but each one is in some way unique, i think. differences should be clear reading the manual carefully. look for the type of output each one generates (unipolar, bipolar, within a user-defined range), and the type of arguments each one receives, etc. for example, those ending with "h" (randh, randomh) generate random values at a certain rate you specify, and then hold that value until the next random value is generated. in a similar way, those ending with "i" (randi, randomi) also generate random values at a certain rate, but interpolate to the next random value, rather that hold it. and so on and so forth... look again at the manual pages, and all this should be clear: http://www.csounds.com/manual/html/rand.html http://www.csounds.com/manual/html/randh.html http://www.csounds.com/manual/html/randi.html http://www.csounds.com/manual/html/random.html http://www.csounds.com/manual/html/randomh.html http://www.csounds.com/manual/html/randomi.html etc... |
Date | 2005-12-07 05:42 |
From | Richard M. Otero |
Subject | Re: Noise generators |
Also, I believe it is the practice of the developers to never make changes to the language that could break previously-written orchestras. Or at least that's been the understanding I've gained from reading the dev stuff that leaks on to this list from time to time. So if someone creates the opcode superdupernoisegen, which includes all the features and options from every previous noise generator opcode, the historical opcodes will not be removed from the language. I hope to be corrected if I've made any false assumptions. -Rich On Dec 6, 2005, at 4:32 PM, luis jure wrote: > el 2005-12-06 Nicolas Castagné escribió: > >> I was wondering why CSound 5 features so many >> noise generator with linear distributions : >> noise, rand, randh, randi, rnd31, >> random, randomh, randomi, >> trirand, unirand, (and noise, after all) >> >> What are the core differences ? >> Are some of them deprecated ? > > i think the manual pages describe them quite well. in some cases > differences are minor, but each one is in some way unique, i think. > differences should be clear reading the manual carefully. > > look for the type of output each one generates (unipolar, bipolar, > within a > user-defined range), and the type of arguments each one receives, etc. > > for example, those ending with "h" (randh, randomh) generate random > values > at a certain rate you specify, and then hold that value until the next > random value is generated. > > in a similar way, those ending with "i" (randi, randomi) also generate > random values at a certain rate, but interpolate to the next random > value, > rather that hold it. > > and so on and so forth... > > look again at the manual pages, and all this should be clear: > > http://www.csounds.com/manual/html/rand.html > http://www.csounds.com/manual/html/randh.html > http://www.csounds.com/manual/html/randi.html > http://www.csounds.com/manual/html/random.html > http://www.csounds.com/manual/html/randomh.html > http://www.csounds.com/manual/html/randomi.html > etc... > > > -- > Send bugs reports to this list. > To unsubscribe, send email to csound-unsubscribe@lists.bath.ac.uk > |
Date | 2005-12-07 08:18 |
From | Istvan Varga |
Subject | Re: Noise generators |
Attachments | None |
Date | 2005-12-07 10:19 |
From | Nicolas =?iso-8859-1?Q?Castagn=E9?= |
Subject | Re: Noise generators |
Thx all for your replies. Let me be a bit more precise. I do understand the differences between the various white noise random generators. Though, I still cannot figure out which of the 'linear distribution' random noise generator is the most "recent" or "generic". I am really convinced that backward compatibility is a true need, but I suppose that new patches should preferably use the 'newest generic' Opcode. For example, - http://www.csounds.com/manual/html/linrand.html - http://www.csounds.com/manual/html/trirand.html (which, indeed, is said in the doc to be a random generator with a linear distribution, not a triangular distribution) - http://www.csounds.com/manual/html/random.html - http://www.csounds.com/manual/html/unirand.html - http://www.csounds.com/manual/html/rand.html are quite similar. But which one, if any, is the most "generic, recent, should be used firstly in new patches, and presented firstly in a lesson on CSound" ? I would say it is random, provided the random routines runs with a precision of 32 bits... But I am not sure ! In case I am right (which is not an evidence !), as a remark, it would useful to coin the old Opcodes as deprecated in the documentation one day. Thx, All the best, NC >el 2005-12-06 Nicolas Castagné escribió: > >> I was wondering why CSound 5 features so many >> noise generator with linear distributions : >> noise, rand, randh, randi, rnd31, >> random, randomh, randomi, >> trirand, unirand, (and noise, after all) >> >> What are the core differences ? >> Are some of them deprecated ? > >i think the manual pages describe them quite well. in some cases >differences are minor, but each one is in some way unique, i think. >differences should be clear reading the manual carefully. > >look for the type of output each one generates (unipolar, bipolar, within a >user-defined range), and the type of arguments each one receives, etc. > >for example, those ending with "h" (randh, randomh) generate random values >at a certain rate you specify, and then hold that value until the next >random value is generated. > >in a similar way, those ending with "i" (randi, randomi) also generate >random values at a certain rate, but interpolate to the next random value, >rather that hold it. > >and so on and so forth... > >look again at the manual pages, and all this should be clear: > >http://www.csounds.com/manual/html/rand.html >http://www.csounds.com/manual/html/randh.html >http://www.csounds.com/manual/html/randi.html >http://www.csounds.com/manual/html/random.html >http://www.csounds.com/manual/html/randomh.html >http://www.csounds.com/manual/html/randomi.html >etc... > > >-- >Send bugs reports to this list. >To unsubscribe, send email to csound-unsubscribe@lists.bath.ac.uk -- ------------------------------------------------------------------- Dr Nicolas CASTAGNE ACROE-ICA, 46 av. Félix Viallet 38 000 Grenoble http://acroe.imag.fr Tel : (33) 4 76 57 46 60 ------------------------------------------------------------------- |
Date | 2005-12-07 12:58 |
From | Istvan Varga |
Subject | Re: Noise generators |
Attachments | None |