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Re: Reading USB game controllers from CSound

Date2005-11-30 01:14
From"Art Hunkins"
SubjectRe: Reading USB game controllers from CSound
I've used Hubi's Joystick to MIDI Converter (MDJSTK11.ZIP) also available
where Hubi's loopback driver is found (his site). It too requires some kind
of loopback (I use MIDIYoke). Works fine as a controller (CC).

(It also programs the two joystick buttons - which I've used as note on and
off.)

Art Hunkins

----- Original Message -----
From: "Bill Beck" 
To: 
Sent: Tuesday, November 29, 2005 5:50 PM
Subject: Re: [Csnd] Reading USB game controllers from CSound


> There is a joystick to midi converter called midijoy by vellocet:
> http://www.vellocet.com/
>
> I've used it and it's great. But you need to use a loopback system,
> which I know are out there but I haven't used; I just pluged a midi out
> cable right back into my midiman 2x2 and was good to go.
>
> -Bill
>
> Charles Barry Groves wrote:
>
> > Thanks to everyone who replied.  I think if I study PureData for the
> > next six months I'll understand David's answer...:)  By the way, I'm
> > confined to PC operating systems (XP Pro, 98, 95, 3.11(!)).  So the
> > STEIM software, being Mac, can't help me right now.
> >
> > I received the Pedal Controller, which is programmed by System
> > Exclusive messages.  I had assumed I'd be able to send SysEx right out
> > of CSound via MIDIOUT - now I don't think so, but it's hard to imagine
> > such a common requirement is missing.
> >
> > What have I overlooked?
> >
> >
> > David Akbari wrote:
> >
> >> Yikes! Sounds expensive.
> >> IMHO, at most you shouldn't spend more than $10 on something like a
> >> USB hub ...
> >> My advice is to use Hans Christoph-Steiner's [hid] object for Pure
> >> Data and either
> >>
>
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