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[Fwd: SoundFont opcodes in Csound]

Date2005-11-08 22:03
FromPrent Rodgers
Subject[Fwd: SoundFont opcodes in Csound]
Sorry for the example in the previous note. It inserted spurious "3D" 
everywhere.

-------- Original Message --------
Subject: SoundFont opcodes in Csound
Date: Tue, 08 Nov 2005 13:17:44 -0800
From: Prent Rodgers 
To: Csound List 

Does anyone have an example of the sfinstr or sfplay opcodes producing
sound? I can't get them to generate a sound.





-W -G -m2 -+y -o sflib\soundfont.wav



  sr = 44100
  ksmps = 10
  nchnls = 2
  gir sfload "WST25FStein_00Sep22.SF2"
  sfilist gir ;   Instrument list of "WST25FStein_00Sep22.SF2"
              ;   0) WST_F44S-Baseline
  sfplist gir ;   Preset list of "WST25FStein_00Sep22.SF2"
              ;   0) WST44FGrand                prog:0   bank:0

  instr 1
  inotnum = 0 ; assign frequency directly in Hz

  ar1, ar2 sfinstr   p4,  inotnum, 10000, p5   , 0 , gir, 1
  outs ar1, ar2
  endin




;Inst Start        Dur  Vel    freq
i1  0.0000000000    3   10000   440




This results in the following console output:

SECTION 1:
new alloc for instr 1:
end of score.              overall amps:      0.0      0.0
            overall samples out of range:        0        0
0 errors in performance
peak CH 1: 0.000000  (written: 0.000000) at 0
peak CH 2: 0.000000  (written: 0.000000) at 0
166 3200-byte soundblks of shorts written to sflib\soundfont.wav (WAV)
Total processing time: 0.140 seconds

I've also tried sfplay, but get similar results. Any ideas?

Prent Rodgers
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