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On Sep 10, 2005, at 11:18 PM, Steven Yi wrote:
> I see that chapter 29 is "Efficient Implementation of Analog
> Waveshaping in Csound", and chapter 14.4 in Virtual Sound is all on
> Waveshaping Synthesis and includes Chebyshev Polynomials.
Indeed.
In what ways could we implement variations of these ideas in the form
of plugin opcodes and GEN routines that do not already exist?
-David
> On 9/10/05, David Akbari wrote:
>>
>> On Sep 10, 2005, at 8:39 PM, Steven Yi wrote:
>>
>>> Either that or any pointers on where to look for articles that is in
>>> that direction would be very much appreciated!
>>>
>>> Thanks,
>>> steven
>>>
>>
>> Hi Steven,
>>
>> I seem to recall that not long ago on the music-dsp list there was
>> quite a detailed discussion on the matter.
>>
>> http://aulos.calarts.edu/pipermail/music-dsp/2005-July/
>> thread.html#30783
>>
>> Topics even went so far as to delve into C/C++ implementations as well
>> as most theoretical underpinnings that you may or may not imagine go
>> into the sound of tube saturation ( I sure didn't !! ).
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