On 6/16/11, Partev Barr Sarkissian <
encino_man@netscape.com> wrote:
> Yes. It is part of the noise floor of the amp.
>
> ===========================================
>
> ---
adotsdothmusic@gmail.com wrote:
>
> From: Adam Puckett <
adotsdothmusic@gmail.com>
> To:
csound@lists.bath.ac.uk
> Subject: Re: [Csnd] distortion ftable
> Date: Thu, 16 Jun 2011 18:47:40 -0400
>
> Partev,
>
> How exactly am I supposed to use that CSD? All it does is make a sine
> wave and noise. Should I add an input signal on top of that mix?
>
> On 6/16/11, Partev Barr Sarkissian <
encino_man@netscape.com> wrote:
>> Cool! Being that I work at Line 6, I deal with
>> amps made to sound like old style amps. And I've
>> even owned a few of the real things in the past.
>> Learned what makes them tick. A number of Line 6
>> amp model patches are designed to model,... yes,
>> even the noise that goes with those old classic
>> amp sounds. Enjoy.
>>
>> Now it's just a matter of noise adhust, EQ and just
>> generally dialing it in to where you want it.
>>
>>
>> Cheers,
>> -Partev
>>
>>
>> ===========================================
>>
>>
>>
>> ---
adotsdothmusic@gmail.com wrote:
>>
>> From: Adam Puckett <
adotsdothmusic@gmail.com>
>> To:
csound@lists.bath.ac.uk
>> Subject: Re: [Csnd] distortion ftable
>> Date: Thu, 16 Jun 2011 18:29:48 -0400
>>
>> OK:
>>
>> <CsoundSynthesizer>
>> <CsInstruments>
>> sr = 44100
>> ksmps = 1
>> nchnls = 1
>> 0dbfs = 1
>> instr 1
>> asig oscil .91, 60, 1
>> anoise rand .03
>> amix = asig+anoise
>> out amix
>> endin
>> </CsInstruments>
>> <CsScore>
>> f1 0 8192 10 1
>> i1 0 20
>> e
>> </CsScore>
>> </CsoundSynthesizer>
>>
>> This sounds a little like my amp actually.
>>
>> On 6/16/11, Partev Barr Sarkissian <
encino_man@netscape.com> wrote:
>>> Take a 60-hz sine wave, get some low amplitude noise (random)
>>> to ride on it, add it to the signal at a very low amplitude.
>>> Then adjust that noise amplitude to suit your taste.
>>>
>>> -Partev
>>>
>>> ==============================================================
>>>
>>> ---
oyvind.brandtsegg@ntnu.no wrote:
>>>
>>> From: Oeyvind Brandtsegg <
oyvind.brandtsegg@ntnu.no>
>>> To:
csound@lists.bath.ac.uk
>>> Subject: Re: [Csnd] distortion ftable
>>> Date: Thu, 16 Jun 2011 17:27:30 +0200
>>>
>>> Please try the other distortion techniques too.
>>> I haven't used distort (or probably did a long time ago, but can't
>>> remember how it sounds),
>>> but distort1 sound quite ok,
>>> lpf18 also has nice dist,
>>> and the waveshaping techniques (experiment with different shapes)
>>> and the slope based delay.
>>> Run any combination of these in parallell and/or series, combine with
>>> low pass filtering.
>>> Tube amp distortion is no simple task, and you might have to model it
>>> differently depending on your source signal and obviously also
>>> depending on your taste and your idea of tube distortion.
>>> best
>>> Oeyvind
>>>
>>> 2011/6/16 Adam Puckett <
adotsdothmusic@gmail.com>:
>>>> Here's my CSD:
>>>>
>>>> <CsoundSynthesizer>
>>>> <CsOptions>
>>>> -iadc2 -odac1
>>>> </CsOptions>
>>>> <CsInstruments>
>>>> sr = 44100
>>>> ksmps = 1
>>>> nchnls = 2
>>>> 0dbfs = 1
>>>> instr 1
>>>> asig inch 1
>>>> awsh distort asig, 1, 5
>>>> outs awsh, awsh
>>>> endin
>>>> </CsInstruments>
>>>> <CsScore>
>>>> f5 0 8192 7 -.8 934 -.79 934 -.77 934 -.64 1034 -.48 520 .47 2300 .48
>>>> 1536
>>>> .48
>>>> i1 0 120
>>>> e
>>>> </CsScore>
>>>> </CsoundSynthesizer>
>>>>
>>>> It doesn't sound like tube distortion. What changes do I need to make?
>>>>
>>>> On 6/16/11, Oeyvind Brandtsegg <
oyvind.brandtsegg@ntnu.no> wrote:
>>>>> You're right that you don't need to normalize when you're already at
>>>>> 0dbfs=1.
>>>>>
>>>>> Is that code from Mikelson?
>>>>> Hm, I didn' check, but remember it slightly different
>>>>>
>>>>> I thought it was more like:
>>>>>
>>>>> awsh tablei asig*0.5, itable, 1, 0.5, 0 ; awsh=output, asig=input
>>>>>
>>>>> so that
>>>>> - the input signal has a range of -0.5 to +0.5
>>>>> - 4th arg to table = 0.5: the table index is offset by 0.5 (so our
>>>>> asig lookup will be in the range 0.0 to 1.0)
>>>>> - 5th arg to table = 0: no wraparound, as that will cause
>>>>> discontinuities with the most usual transfer functions
>>>>>
>>>>> In case of doubt, you can alsways test your implementation by using a
>>>>> linear transfer function (line from -1 to +1),
>>>>> and your output signal should be exactly equal to the input signal.
>>>>>
>>>>> best
>>>>> Oeyvind
>>>>>
>>>>> 2011/6/16 Adam Puckett <
adotsdothmusic@gmail.com>:
>>>>>> From this code, I can assume that by "waveshaping you mean something
>>>>>> like:
>>>>>>
>>>>>> awsh tablei asig, itable, 1, 0, 1 ; awsh=output, asig=input
>>>>>>
>>>>>> Am I right? And what would I do for 0dbfs = 1? Seems like I wouldn't
>>>>>> need to do all this normalization because 0dbfs is already 0 to 1.
>>>>>>
>>>>>> Thanks for your help.
>>>>>>
>>>>>> Adam
>>>>>>
>>>>>> On 6/16/11, Oeyvind Brandtsegg <
oyvind.brandtsegg@ntnu.no> wrote:
>>>>>>> Hello Adam,
>>>>>>> Distort1 should work nicely.
>>>>>>>
>>>>>>> You could use distort1 to generate a waveshape table, but then you
>>>>>>> could just as well use distort1 I think, as you can tweak the
>>>>>>> parameters on distort1 (but on on a wavetable). You can probably
>>>>>>> find
>>>>>>> a lot of transfer functions for different tube amps on the net.
>>>>>>> Experimenting with waveshaping is a good way to search for 'your
>>>>>>> own'
>>>>>>> distortion.
>>>>>>>
>>>>>>> Also, check out the slope based delay distortion in orchestra (instr
>>>>>>> 13 in
http://www.csounds.com/mikelson/multifx.orc)
>>>>>>>
>>>>>>> best
>>>>>>> Oeyvind
>>>>>>>
>>>>>>> 2011/6/16 Adam Puckett <
adotsdothmusic@gmail.com>:
>>>>>>>> Hey guys,
>>>>>>>>
>>>>>>>> I'd like to find a way to distort my guitar with Csound as if I'm
>>>>>>>> playing it with an amplifier with distortion. How can I, using the
>>>>>>>> distort opcode, make an ftable that would do this? Or could I use
>>>>>>>> distort1?
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>>
>>>>>>>> Adam
>>>>>>>>
>>>>>>>>
>>>>>>>> Send bugs reports to the Sourceforge bug tracker
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>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Send bugs reports to the Sourceforge bug tracker
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>>>>>>
>>>>>>
>>>>>> Send bugs reports to the Sourceforge bug tracker
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>>>>>>
>>>>>
>>>>>
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