Csound Csound-dev Csound-tekno Search About

[Csnd] can anybody help with a sensekey trigger instrument?

Date2011-06-24 23:06
FromAaron Krister Johnson
Subject[Csnd] can anybody help with a sensekey trigger instrument?
Hi all,

I'm try to have an audio file fade in or fade out based on hitting
ASCII keys on the keyboard (so I'm trying to use "sensekey". I'm doing
"i" and "o" for fade-in and fade-out actions.

Can someone tell me what's wrong with the below .csd setup that it's
not working? I've verified that instrument 2 and 1 work well together
alone, but the trick is to trigger instr 2 via instr 3, which is
waiting for key-press events.

I suppose one could do all this within one instrument, but I confess,
my brain can never quite wrap itself around how to use reinit/rireturn
within label blocks, and all the various goto/kgoto stuff. If someone
can re-write this example under one instrument using them, and show
that it works, maybe I could make sense of it. :)

Any help would be appreciated!




-+rtaudio=jack -odac:system:playback_   -iadc:system:capture_


sr      =  44100
ksmps   =  128
nchnls  =  2
0dbfs   =  1

gkenv init 0

        instr 1
a1, a2 diskin2 "prologue.wav", 1, 0 ;;;insert your own working wav file here
   	outs a1*gkenv, a2*gkenv
        endin

	instr 2
prints "hey" ;;;for testing
istart = i(gkenv)
if p4==1 goto ramp_up
  goto ramp_down
ramp_up:
  gkenv linsegr istart, 3, 1, 0, 1
  goto ending
ramp_down:
  gkenv linsegr istart, .5, 0, 0, 0
  goto ending

ending:
  gkenv = gkenv ;;;dummy stuff
	endin

	instr 3
kkey sensekey
if (kkey==105) then
   event_i "i", 2, 0, -1, 1
elseif (kkey==111) then
   event_i "i", 2, 0, -1, 0
endif
	endin



i1 0 3600
i3 0 3600
e


Date2011-06-24 23:47
FromLouis Cohen
SubjectRe: [Csnd] can anybody help with a sensekey trigger instrument?
Aaron,

In my routine for sensing the keyboard I use this form:

kKey, kkeydown			sensekey

I test for kkeydown == 1 before I decide that  kKey has a useful value.
If kkeydown != 1, I ignore any value that kKey might have.

This works on MacOSX, could be different on other systems.

-Lou Cohen
	
On Jun 24, 2011, at 6:06 PM, Aaron Krister Johnson wrote:

> Hi all,
>
> I'm try to have an audio file fade in or fade out based on hitting
> ASCII keys on the keyboard (so I'm trying to use "sensekey". I'm doing
> "i" and "o" for fade-in and fade-out actions.
>
> Can someone tell me what's wrong with the below .csd setup that it's
> not working? I've verified that instrument 2 and 1 work well together
> alone, but the trick is to trigger instr 2 via instr 3, which is
> waiting for key-press events.
>
> I suppose one could do all this within one instrument, but I confess,
> my brain can never quite wrap itself around how to use reinit/rireturn
> within label blocks, and all the various goto/kgoto stuff. If someone
> can re-write this example under one instrument using them, and show
> that it works, maybe I could make sense of it. :)
>
> Any help would be appreciated!
>
>
> 
> 
> -+rtaudio=jack -odac:system:playback_   -iadc:system:capture_
> 
> 
> sr      =  44100
> ksmps   =  128
> nchnls  =  2
> 0dbfs   =  1
>
> gkenv init 0
>
>        instr 1
> a1, a2 diskin2 "prologue.wav", 1, 0 ;;;insert your own working wav  
> file here
>   	outs a1*gkenv, a2*gkenv
>        endin
>
> 	instr 2
> prints "hey" ;;;for testing
> istart = i(gkenv)
> if p4==1 goto ramp_up
>  goto ramp_down
> ramp_up:
>  gkenv linsegr istart, 3, 1, 0, 1
>  goto ending
> ramp_down:
>  gkenv linsegr istart, .5, 0, 0, 0
>  goto ending
>
> ending:
>  gkenv = gkenv ;;;dummy stuff
> 	endin
>
> 	instr 3
> kkey sensekey
> if (kkey==105) then
>   event_i "i", 2, 0, -1, 1
> elseif (kkey==111) then
>   event_i "i", 2, 0, -1, 0
> endif
> 	endin
>
> 
> 
> i1 0 3600
> i3 0 3600
> e
> 
> 
>
> -- 
> Aaron Krister Johnson
> http://www.akjmusic.com
> http://www.untwelve.org
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> "unsubscribe csound"
>



Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2011-06-25 06:40
FromTarmo Johannes
SubjectRe: [Csnd] can anybody help with a sensekey trigger instrument?
Hello,

Aaron, like Louis, I have used also similar routin to read from the keybaoard:



kkey, kpressed sensekey
if (kpressed==1 && kkey>=48 && kkey<=53 ) then ; 0= ASCII 48, 5=ASCII53 jne
		kvolume=(kkey-48)/5 
	; .. etc
endif


so try if it work sfor you:

kkey, kpressed sensekey
if (kpressed==1 && kkey==105) then
   event_i "i", 2, 0, -1, 1
elseif (kpressed==1 && kkey==111) then
   event_i "i", 2, 0, -1, 0
endif


On Saturday 25 June 2011 01:47:02 Louis Cohen wrote:
> Aaron,
> 
> In my routine for sensing the keyboard I use this form:
> 
> kKey, kkeydown			sensekey
> 
> I test for kkeydown == 1 before I decide that  kKey has a useful value.
> If kkeydown != 1, I ignore any value that kKey might have.
> 
> This works on MacOSX, could be different on other systems.
> 
> -Lou Cohen
> 	
> On Jun 24, 2011, at 6:06 PM, Aaron Krister Johnson wrote:
> 
> > Hi all,
> >
> > I'm try to have an audio file fade in or fade out based on hitting
> > ASCII keys on the keyboard (so I'm trying to use "sensekey". I'm doing
> > "i" and "o" for fade-in and fade-out actions.
> >
> > Can someone tell me what's wrong with the below .csd setup that it's
> > not working? I've verified that instrument 2 and 1 work well together
> > alone, but the trick is to trigger instr 2 via instr 3, which is
> > waiting for key-press events.
> >
> > I suppose one could do all this within one instrument, but I confess,
> > my brain can never quite wrap itself around how to use reinit/rireturn
> > within label blocks, and all the various goto/kgoto stuff. If someone
> > can re-write this example under one instrument using them, and show
> > that it works, maybe I could make sense of it. :)
> >
> > Any help would be appreciated!
> >
> >
> > 
> > 
> > -+rtaudio=jack -odac:system:playback_   -iadc:system:capture_
> > 
> > 
> > sr      =  44100
> > ksmps   =  128
> > nchnls  =  2
> > 0dbfs   =  1
> >
> > gkenv init 0
> >
> >        instr 1
> > a1, a2 diskin2 "prologue.wav", 1, 0 ;;;insert your own working wav  
> > file here
> >   	outs a1*gkenv, a2*gkenv
> >        endin
> >
> > 	instr 2
> > prints "hey" ;;;for testing
> > istart = i(gkenv)
> > if p4==1 goto ramp_up
> >  goto ramp_down
> > ramp_up:
> >  gkenv linsegr istart, 3, 1, 0, 1
> >  goto ending
> > ramp_down:
> >  gkenv linsegr istart, .5, 0, 0, 0
> >  goto ending
> >
> > ending:
> >  gkenv = gkenv ;;;dummy stuff
> > 	endin
> >
> > 	instr 3
> > kkey sensekey
> > if (kkey==105) then
> >   event_i "i", 2, 0, -1, 1
> > elseif (kkey==111) then
> >   event_i "i", 2, 0, -1, 0
> > endif
> > 	endin
> >
> > 
> > 
> > i1 0 3600
> > i3 0 3600
> > e
> > 
> > 
> >
> >
> >
> > Send bugs reports to the Sourceforge bug tracker
> >            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> > Discussions of bugs and features can be posted here
> > To unsubscribe, send email sympa@lists.bath.ac.uk with body  
> > "unsubscribe csound"
> >
> 
> 
> 
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> 
> 


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2011-06-25 08:23
FromIain McCurdy
SubjectRE: [Csnd] can anybody help with a sensekey trigger instrument?
Hi Aaron,

I've made a couple of changes and appended the changed code for instr 2 &3.
Looking at your example the first thing I noticed in instr 3 is that you have an i-time only opcode (event_i) within a k-rate 'if' interrogation. I changed this to the k-rate compatible 'event'. Also the linsegrs in instr 2 didn't seem necessary as this instrument never gets turned off. I changed them to linsegs and instr 2 only stays active for as long a it needs for the ramp up or ramp down. It derives its ramp up or ramp down time from the p3 given to it by instr 3.
The turnoff2s in instr 3 are there to cancel any ramp ups or downs in progress.

Hope this helps,
Iain

    instr 2
prints "hey" ;;;for testing
istart = i(gkenv)
if p4==1 goto ramp_up
  goto ramp_down
ramp_up:
  gkenv linseg istart, p3, 1
  goto ending
ramp_down:
  gkenv linseg istart, p3, 0
  goto ending
 
ending:
  gkenv = gkenv ;;;dummy stuff
    endin
 
    instr 3
kkey sensekey
if (kkey==105) then
   turnoff2 2,0,0
   event "i", 2, 0, 3, 1 ;ramp up
elseif (kkey==111) then
   turnoff2 2,0,0
   event "i", 2, 0, 0.5, 0 ;ramp down
endif
    endin


> Date: Fri, 24 Jun 2011 17:06:53 -0500
> From: aaron@akjmusic.com
> To: csound@lists.bath.ac.uk
> Subject: [Csnd] can anybody help with a sensekey trigger instrument?
>
> Hi all,
>
> I'm try to have an audio file fade in or fade out based on hitting
> ASCII keys on the keyboard (so I'm trying to use "sensekey". I'm doing
> "i" and "o" for fade-in and fade-out actions.
>
> Can someone tell me what's wrong with the below .csd setup that it's
> not working? I've verified that instrument 2 and 1 work well together
> alone, but the trick is to trigger instr 2 via instr 3, which is
> waiting for key-press events.
>
> I suppose one could do all this within one instrument, but I confess,
> my brain can never quite wrap itself around how to use reinit/rireturn
> within label blocks, and all the various goto/kgoto stuff. If someone
> can re-write this example under one instrument using them, and show
> that it works, maybe I could make sense of it. :)
>
> Any help would be appreciated!
>
>
> <CsoundSynthesizer>
> <CsOptions>
> -+rtaudio=jack -odac:system:playback_ -iadc:system:capture_
> </CsOptions>
> <CsInstruments>
> sr = 44100
> ksmps = 128
> nchnls = 2
> 0dbfs = 1
>
> gkenv init 0
>
> instr 1
> a1, a2 diskin2 "prologue.wav", 1, 0 ;;;insert your own working wav file here
> outs a1*gkenv, a2*gkenv
> endin
>
> instr 2
> prints "hey" ;;;for testing
> istart = i(gkenv)
> if p4==1 goto ramp_up
> goto ramp_down
> ramp_up:
> gkenv linsegr istart, 3, 1, 0, 1
> goto ending
> ramp_down:
> gkenv linsegr istart, .5, 0, 0, 0
> goto ending
>
> ending:
> gkenv = gkenv ;;;dummy stuff
> endin
>
> instr 3
> kkey sensekey
> if (kkey==105) then
> event_i "i", 2, 0, -1, 1
> elseif (kkey==111) then
> event_i "i", 2, 0, -1, 0
> endif
> endin
>
> </CsInstruments>
> <CsScore>
> i1 0 3600
> i3 0 3600
> e
> </CsScore>
> </CsoundSynthesizer>
>
> --
> Aaron Krister Johnson
> http://www.akjmusic.com
> http://www.untwelve.org
>
>
> Send bugs reports to the Sourceforge bug tracker
> https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>

Date2011-06-25 09:38
Fromjoachim heintz
SubjectRe: [Csnd] can anybody help with a sensekey trigger instrument?
hi aaron -

just a hint that there are two udo's which might be useful for your
situation:

KeyOnce returns '1' if a certain ascii key has been pressed:
http://www.csounds.com/udo/displayOpcode.php?opcode_id=133

KeyHold returns '1' as long as a certain key is pressed:
http://www.csounds.com/udo/displayOpcode.php?opcode_id=134

hope this helps, too -

	joachim


Am 25.06.2011 00:06, schrieb Aaron Krister Johnson:
> Hi all,
> 
> I'm try to have an audio file fade in or fade out based on hitting
> ASCII keys on the keyboard (so I'm trying to use "sensekey". I'm doing
> "i" and "o" for fade-in and fade-out actions.
> 
> Can someone tell me what's wrong with the below .csd setup that it's
> not working? I've verified that instrument 2 and 1 work well together
> alone, but the trick is to trigger instr 2 via instr 3, which is
> waiting for key-press events.
> 
> I suppose one could do all this within one instrument, but I confess,
> my brain can never quite wrap itself around how to use reinit/rireturn
> within label blocks, and all the various goto/kgoto stuff. If someone
> can re-write this example under one instrument using them, and show
> that it works, maybe I could make sense of it. :)
> 
> Any help would be appreciated!
> 
> 
> 
> 
> -+rtaudio=jack -odac:system:playback_   -iadc:system:capture_
> 
> 
> sr      =  44100
> ksmps   =  128
> nchnls  =  2
> 0dbfs   =  1
> 
> gkenv init 0
> 
>         instr 1
> a1, a2 diskin2 "prologue.wav", 1, 0 ;;;insert your own working wav file here
>    	outs a1*gkenv, a2*gkenv
>         endin
> 
> 	instr 2
> prints "hey" ;;;for testing
> istart = i(gkenv)
> if p4==1 goto ramp_up
>   goto ramp_down
> ramp_up:
>   gkenv linsegr istart, 3, 1, 0, 1
>   goto ending
> ramp_down:
>   gkenv linsegr istart, .5, 0, 0, 0
>   goto ending
> 
> ending:
>   gkenv = gkenv ;;;dummy stuff
> 	endin
> 
> 	instr 3
> kkey sensekey
> if (kkey==105) then
>    event_i "i", 2, 0, -1, 1
> elseif (kkey==111) then
>    event_i "i", 2, 0, -1, 0
> endif
> 	endin
> 
> 
> 
> i1 0 3600
> i3 0 3600
> e
> 
> 
> 


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2011-06-28 02:13
FromAaron Krister Johnson
SubjectRe: [Csnd] can anybody help with a sensekey trigger instrument?
Hi Iain, all,

I actually came up with a similar solution to yours on my own, Iain!

What follows is the code. Uses 'turnoff2' and I figured out, after
much frustration, that I needed 'event' instead of 'event_i'.... :)

Thanks again.

AKJ



-+rtaudio=jack -odac:system:playback_   -iadc:system:capture_


sr      =  44100
ksmps   =  128
nchnls  =  2
0dbfs   =  1

gkenv init 0

	instr 1
kkey, kpress sensekey
if (kkey==33 && kpress==1) then
   event "i", 2, 0, -1
elseif (kkey==64 && kpress==1) then
   turnoff2 2, 0, 1
   event "i", 3, 1.7, -1
elseif (kkey==35 && kpress==1) then
   turnoff2 3, 0, 1
elseif (kkey==36 && kpress==1) then
   turnoff2 3, 0, 1
   event "i", 4, 5, 260
elseif (kkey==37 && kpress==1) then
   event "i", 5, 0, -1
elseif (kkey==94 && kpress==1) then
   turnoff2 5, 0, 1
elseif (kkey==41 && kpress==1) then
   turnoff2 2, 0, 0
   turnoff2 3, 0, 0
   turnoff2 4, 0, 0
   turnoff2 5, 0, 0
endif
	endin

        instr 2
a1, a2 diskin2 "prologue.wav", 1, 0
kenv linsegr 0, 20, 1, 0, 1, .25, 0
   	outs a1*kenv*.7, a2*kenv*.7
        endin

	instr 3
a1, a2 diskin2 "interscene_noise.wav", 1, 0
kenv linsegr 0, 3, 1, 0, 1, 5, 0
	outs a1*kenv, a2*kenv
	endin

        instr 4
a1, a2 diskin2 "spades.wav", 1, 0
kenv linsegr (0), 0.01, (1), 0, (1), .25, (0)
   	outs a1*kenv*2, a2*kenv*2
        endin

	instr 5
a1, a2 diskin2 "hearts.wav", 1, 0
kenv linsegr (0), 0.01, (1), 0, (1), 10, (0)
	outs a1*kenv*2, a2*kenv*2
	endin



i1 0 3600
e




On Sat, Jun 25, 2011 at 2:23 AM, Iain McCurdy  wrote:
> Hi Aaron,
>
> I've made a couple of changes and appended the changed code for instr 2 &3.
> Looking at your example the first thing I noticed in instr 3 is that you
> have an i-time only opcode (event_i) within a k-rate 'if' interrogation. I
> changed this to the k-rate compatible 'event'. Also the linsegrs in instr 2
> didn't seem necessary as this instrument never gets turned off. I changed
> them to linsegs and instr 2 only stays active for as long a it needs for the
> ramp up or ramp down. It derives its ramp up or ramp down time from the p3
> given to it by instr 3.
> The turnoff2s in instr 3 are there to cancel any ramp ups or downs in
> progress.
>
> Hope this helps,
> Iain
>
>     instr 2
> prints "hey" ;;;for testing
> istart = i(gkenv)
> if p4==1 goto ramp_up
>   goto ramp_down
> ramp_up:
>   gkenv linseg istart, p3, 1
>   goto ending
> ramp_down:
>   gkenv linseg istart, p3, 0
>   goto ending
>
> ending:
>   gkenv = gkenv ;;;dummy stuff
>     endin
>
>     instr 3
> kkey sensekey
> if (kkey==105) then
>    turnoff2 2,0,0
>    event "i", 2, 0, 3, 1 ;ramp up
> elseif (kkey==111) then
>    turnoff2 2,0,0
>    event "i", 2, 0, 0.5, 0 ;ramp down
> endif
>     endin
>
>
>> Date: Fri, 24 Jun 2011 17:06:53 -0500
>> From: aaron@akjmusic.com
>> To: csound@lists.bath.ac.uk
>> Subject: [Csnd] can anybody help with a sensekey trigger instrument?
>>
>> Hi all,
>>
>> I'm try to have an audio file fade in or fade out based on hitting
>> ASCII keys on the keyboard (so I'm trying to use "sensekey". I'm doing
>> "i" and "o" for fade-in and fade-out actions.
>>
>> Can someone tell me what's wrong with the below .csd setup that it's
>> not working? I've verified that instrument 2 and 1 work well together
>> alone, but the trick is to trigger instr 2 via instr 3, which is
>> waiting for key-press events.
>>
>> I suppose one could do all this within one instrument, but I confess,
>> my brain can never quite wrap itself around how to use reinit/rireturn
>> within label blocks, and all the various goto/kgoto stuff. If someone
>> can re-write this example under one instrument using them, and show
>> that it works, maybe I could make sense of it. :)
>>
>> Any help would be appreciated!
>>
>>
>> 
>> 
>> -+rtaudio=jack -odac:system:playback_ -iadc:system:capture_
>> 
>> 
>> sr = 44100
>> ksmps = 128
>> nchnls = 2
>> 0dbfs = 1
>>
>> gkenv init 0
>>
>> instr 1
>> a1, a2 diskin2 "prologue.wav", 1, 0 ;;;insert your own working wav file
>> here
>> outs a1*gkenv, a2*gkenv
>> endin
>>
>> instr 2
>> prints "hey" ;;;for testing
>> istart = i(gkenv)
>> if p4==1 goto ramp_up
>> goto ramp_down
>> ramp_up:
>> gkenv linsegr istart, 3, 1, 0, 1
>> goto ending
>> ramp_down:
>> gkenv linsegr istart, .5, 0, 0, 0
>> goto ending
>>
>> ending:
>> gkenv = gkenv ;;;dummy stuff
>> endin
>>
>> instr 3
>> kkey sensekey
>> if (kkey==105) then
>> event_i "i", 2, 0, -1, 1
>> elseif (kkey==111) then
>> event_i "i", 2, 0, -1, 0
>> endif
>> endin
>>
>> 
>> 
>> i1 0 3600
>> i3 0 3600
>> e
>> 
>> 
>>
>> --
>> Aaron Krister Johnson
>> http://www.akjmusic.com
>> http://www.untwelve.org
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>> https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>



-- 
Aaron Krister Johnson
http://www.akjmusic.com
http://www.untwelve.org


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-06-28 04:03
Fromandreas russo
Subject[Csnd] beat based envelope
hi guys,
I'm new to Csound and it's the first time I write here. I this is clear enough:

I was wondering if there's a way to give beat values to an envelope rathare than time values.

i.e.
kenv linseg 8, .5, 4, .2, 6

where .5 and .2  (idur1 and idur2 that is) refer to the tempo statement in the score section rather than actual seconds.

I hope this is clear enough, I'd really appreciate your help.

andreas

Date2011-06-28 12:18
FromIain McCurdy
SubjectRE: [Csnd] beat based envelope
Hi Andreas,

I was going to suggest something involving the 'tempoval' or 'miditempo' but giving them a quick test I'm not sure they're working properly (MAC / v5.13) - unless I'm misunderstanding what they are supposed to do. I haven't used them before. Below is a test example and the pasted output. The tempo is changing but tempoval and miditempo don't reflect this. Results are the same in real-time and deferred time.

I.

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>
instr    1
    ktempo     tempoval
    printk    1,ktempo
endin
                                         
instr    2
    ktempo  miditempo
    printk    1,ktempo
endin

</CsInstruments>

<CsScore>
t 0 60 8 120 16 60
i 1 0 8
i 2 8 8
</CsScore>
</CsoundSynthesizer>


new alloc for instr 1:
 i   1 time     0.00023:    60.00000
 i   1 time     1.00000:    60.00000
 i   1 time     2.00000:    60.00000
 i   1 time     3.00000:    60.00000
 i   1 time     4.00000:    60.00000
 i   1 time     5.00000:    60.00000
 i   1 time     6.00000:    60.00000
B  0.000 ..  8.000 T  6.000 TT  6.000 M:      0.0
new alloc for instr 2:
 i   2 time     6.00023:    60.00000
 i   2 time     7.00000:    60.00000
 i   2 time     8.00000:    60.00000
 i   2 time     9.00000:    60.00000
 i   2 time    10.00000:    60.00000
 i   2 time    11.00000:    60.00000
 i   2 time    12.00000:    60.00000
B  8.000 .. 16.000 T 12.000 TT 12.000 M:      0.0
Score finished in csoundPerform().



From: andreasrusso@gmail.com
Date: Mon, 27 Jun 2011 23:03:31 -0400
To: csound@lists.bath.ac.uk
Subject: [Csnd] beat based envelope

hi guys,
I'm new to Csound and it's the first time I write here. I this is clear enough:

I was wondering if there's a way to give beat values to an envelope rathare than time values.

i.e.
kenv linseg 8, .5, 4, .2, 6

where .5 and .2  (idur1 and idur2 that is) refer to the tempo statement in the score section rather than actual seconds.

I hope this is clear enough, I'd really appreciate your help.

andreas

Date2011-06-28 15:48
FromAidan Collins
SubjectRe: [Csnd] beat based envelope
It might require a bit of focus when writing the durations of your
note events, but if you make things relative to your p3 value they
should change appropriately when you change the tempo.
so if you have a note event:
i1 0 4
which would be 4 beats at t 0 60
kenv linseg 0, p3*.25, 1, p3*.5, 1, p3*.25
should be 1 beat fading in, 2 beats open, 1 beat fading out

which should stay the same when you change the tempo with a t
statement, like t 0 120

The drawback being those relative beat values would change when you
change note duration (p3).

Aidan



On Tue, Jun 28, 2011 at 7:18 AM, Iain McCurdy  wrote:
> Hi Andreas,
>
> I was going to suggest something involving the 'tempoval' or 'miditempo' but
> giving them a quick test I'm not sure they're working properly (MAC / v5.13)
> - unless I'm misunderstanding what they are supposed to do. I haven't used
> them before. Below is a test example and the pasted output. The tempo is
> changing but tempoval and miditempo don't reflect this. Results are the same
> in real-time and deferred time.
>
> I.
>
> 
>
> 
> -odac
> 
>
> 
> instr    1
>     ktempo     tempoval
>     printk    1,ktempo
> endin
>
> instr    2
>     ktempo  miditempo
>     printk    1,ktempo
> endin
>
> 
>
> 
> t 0 60 8 120 16 60
> i 1 0 8
> i 2 8 8
> 
> 
>
>
> new alloc for instr 1:
>  i   1 time     0.00023:    60.00000
>  i   1 time     1.00000:    60.00000
>  i   1 time     2.00000:    60.00000
>  i   1 time     3.00000:    60.00000
>  i   1 time     4.00000:    60.00000
>  i   1 time     5.00000:    60.00000
>  i   1 time     6.00000:    60.00000
> B  0.000 ..  8.000 T  6.000 TT  6.000 M:      0.0
> new alloc for instr 2:
>  i   2 time     6.00023:    60.00000
>  i   2 time     7.00000:    60.00000
>  i   2 time     8.00000:    60.00000
>  i   2 time     9.00000:    60.00000
>  i   2 time    10.00000:    60.00000
>  i   2 time    11.00000:    60.00000
>  i   2 time    12.00000:    60.00000
> B  8.000 .. 16.000 T 12.000 TT 12.000 M:      0.0
> Score finished in csoundPerform().
>
>
> ________________________________
> From: andreasrusso@gmail.com
> Date: Mon, 27 Jun 2011 23:03:31 -0400
> To: csound@lists.bath.ac.uk
> Subject: [Csnd] beat based envelope
>
> hi guys,
> I'm new to Csound and it's the first time I write here. I this is clear
> enough:
> I was wondering if there's a way to give beat values to an envelope rathare
> than time values.
> i.e.
> kenv linseg 8, .5, 4, .2, 6
> where .5 and .2  (idur1 and idur2 that is) refer to the tempo statement in
> the score section rather than actual seconds.
> I hope this is clear enough, I'd really appreciate your help.
> andreas


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-06-28 16:08
FromJacob Joaquin
SubjectRe: [Csnd] beat based envelope
There's a trick in which you can pass the tempo using p3. If you set
p3 to 1, that one value will be converted into seconds-per-beat (SPB)
before it reaches the instrument.

Take the following score line for example:

i 1 0 1 4

At 60 BPMs, p3 equals 1.  At 120 BPMs, the value of p3 would be 0.5.
What I do is use p4 as the duration; First I grab the SPB, then reset
the value of p3:

ispb = p3       ; Get the seconds-per-beat value
p3 = ispb * p4  ; Reset the duration

>From here, you can create envelope segment lengths. Here's an example
script in which changing the tempo retains the envelope beats.



sr = 44100
kr = 44100
ksmps = 1
nchnls = 1
0dbfs = 1.0

instr 1
    ispb = p3     ; Get the seconds-per-beat value
    p3 = p3 * p4  ; Reset the duration

    a1 oscils 0.707, 100, -1

    ; Beat based enveloped assumes the duration is 4 beats long
    aenv linseg 1, 1 * ispb, 0, 0,    \
                1, 0.5 * ispb, 0, 0,  \
                1, 0.5 * ispb, 0, 0,  \
                1, 1 * ispb, 0, 0,    \
                1, 0.75 * ispb, 0, 0, \
                1, 0.25 * ispb, 0

    out a1 * aenv
endin



t 0 133

i 1 0 1 4
i 1 4 1 4
i 1 8 1 4
i 1 12 1 4




Best,
Jake
-- 
The Csound Blog - http://csoundblog.com/
Slipmat - http://slipmat.noisepages.com/


On Tue, Jun 28, 2011 at 7:48 AM, Aidan Collins
 wrote:
> It might require a bit of focus when writing the durations of your
> note events, but if you make things relative to your p3 value they
> should change appropriately when you change the tempo.
> so if you have a note event:
> i1 0 4
> which would be 4 beats at t 0 60
> kenv linseg 0, p3*.25, 1, p3*.5, 1, p3*.25
> should be 1 beat fading in, 2 beats open, 1 beat fading out
>
> which should stay the same when you change the tempo with a t
> statement, like t 0 120
>
> The drawback being those relative beat values would change when you
> change note duration (p3).
>
> Aidan
>
>
>
> On Tue, Jun 28, 2011 at 7:18 AM, Iain McCurdy  wrote:
>> Hi Andreas,
>>
>> I was going to suggest something involving the 'tempoval' or 'miditempo' but
>> giving them a quick test I'm not sure they're working properly (MAC / v5.13)
>> - unless I'm misunderstanding what they are supposed to do. I haven't used
>> them before. Below is a test example and the pasted output. The tempo is
>> changing but tempoval and miditempo don't reflect this. Results are the same
>> in real-time and deferred time.
>>
>> I.
>>
>> 
>>
>> 
>> -odac
>> 
>>
>> 
>> instr    1
>>     ktempo     tempoval
>>     printk    1,ktempo
>> endin
>>
>> instr    2
>>     ktempo  miditempo
>>     printk    1,ktempo
>> endin
>>
>> 
>>
>> 
>> t 0 60 8 120 16 60
>> i 1 0 8
>> i 2 8 8
>> 
>> 
>>
>>
>> new alloc for instr 1:
>>  i   1 time     0.00023:    60.00000
>>  i   1 time     1.00000:    60.00000
>>  i   1 time     2.00000:    60.00000
>>  i   1 time     3.00000:    60.00000
>>  i   1 time     4.00000:    60.00000
>>  i   1 time     5.00000:    60.00000
>>  i   1 time     6.00000:    60.00000
>> B  0.000 ..  8.000 T  6.000 TT  6.000 M:      0.0
>> new alloc for instr 2:
>>  i   2 time     6.00023:    60.00000
>>  i   2 time     7.00000:    60.00000
>>  i   2 time     8.00000:    60.00000
>>  i   2 time     9.00000:    60.00000
>>  i   2 time    10.00000:    60.00000
>>  i   2 time    11.00000:    60.00000
>>  i   2 time    12.00000:    60.00000
>> B  8.000 .. 16.000 T 12.000 TT 12.000 M:      0.0
>> Score finished in csoundPerform().
>>
>>
>> ________________________________
>> From: andreasrusso@gmail.com
>> Date: Mon, 27 Jun 2011 23:03:31 -0400
>> To: csound@lists.bath.ac.uk
>> Subject: [Csnd] beat based envelope
>>
>> hi guys,
>> I'm new to Csound and it's the first time I write here. I this is clear
>> enough:
>> I was wondering if there's a way to give beat values to an envelope rathare
>> than time values.
>> i.e.
>> kenv linseg 8, .5, 4, .2, 6
>> where .5 and .2  (idur1 and idur2 that is) refer to the tempo statement in
>> the score section rather than actual seconds.
>> I hope this is clear enough, I'd really appreciate your help.
>> andreas
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-06-28 21:02
Fromjoachim heintz
SubjectRe: [Csnd] beat based envelope
looks like there is a bug in tempoval. i tried this:


-t60


instr 1
ktempo linseg 60, 8, 120, 16, 60
tempo ktempo, 60
endin
instr 2
ktempo tempoval
printk 1,ktempo
endin


i 1 0 24
i 2 0 24



also the manual example for "tempo" always returns 60. i remember it
worked, but this may be some years ago.

	joachim


Am 28.06.2011 13:18, schrieb Iain McCurdy:
> Hi Andreas,
> 
> I was going to suggest something involving the 'tempoval' or 'miditempo'
> but giving them a quick test I'm not sure they're working properly (MAC
> / v5.13) - unless I'm misunderstanding what they are supposed to do. I
> haven't used them before. Below is a test example and the pasted output.
> The tempo is changing but tempoval and miditempo don't reflect this.
> Results are the same in real-time and deferred time.
> 
> I.
> 
> 
> 
> 
> -odac
> 
> 
> 
> instr    1
>     ktempo     tempoval
>     printk    1,ktempo
> endin
>                                          
> instr    2
>     ktempo  miditempo
>     printk    1,ktempo
> endin
> 
> 
> 
> 
> t 0 60 8 120 16 60
> i 1 0 8
> i 2 8 8
> 
> 
> 
> 
> new alloc for instr 1:
>  i   1 time     0.00023:    60.00000
>  i   1 time     1.00000:    60.00000
>  i   1 time     2.00000:    60.00000
>  i   1 time     3.00000:    60.00000
>  i   1 time     4.00000:    60.00000
>  i   1 time     5.00000:    60.00000
>  i   1 time     6.00000:    60.00000
> B  0.000 ..  8.000 T  6.000 TT  6.000 M:      0.0
> new alloc for instr 2:
>  i   2 time     6.00023:    60.00000
>  i   2 time     7.00000:    60.00000
>  i   2 time     8.00000:    60.00000
>  i   2 time     9.00000:    60.00000
>  i   2 time    10.00000:    60.00000
>  i   2 time    11.00000:    60.00000
>  i   2 time    12.00000:    60.00000
> B  8.000 .. 16.000 T 12.000 TT 12.000 M:      0.0
> Score finished in csoundPerform().
> 
> 
> ------------------------------------------------------------------------
> From: andreasrusso@gmail.com
> Date: Mon, 27 Jun 2011 23:03:31 -0400
> To: csound@lists.bath.ac.uk
> Subject: [Csnd] beat based envelope
> 
> hi guys,
> I'm new to Csound and it's the first time I write here. I this is clear
> enough:
> 
> I was wondering if there's a way to give beat values to an envelope
> rathare than time values.
> 
> i.e.
> kenv*linseg 8*, .5, 4, .2, 6
> 
> where *.5* and *.2*  (/idur1/ and /idur2/ that is) refer to the tempo
> statement in the score section rather than actual seconds.
> 
> I hope this is clear enough, I'd really appreciate your help.
> 
> andreas


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2011-06-29 01:12
FromAidan Collins
SubjectRe: [Csnd] beat based envelope
Jacob,

That trick is pretty amazing. I had always assumed that p3 was sacred from the score and had no idea you could redefine it like that without having unexpected results.
Thanks for the tip!

A

Sent from my iPhone

On Jun 28, 2011, at 11:08 AM, Jacob Joaquin  wrote:

> There's a trick in which you can pass the tempo using p3. If you set
> p3 to 1, that one value will be converted into seconds-per-beat (SPB)
> before it reaches the instrument.
> 
> Take the following score line for example:
> 
> i 1 0 1 4
> 
> At 60 BPMs, p3 equals 1.  At 120 BPMs, the value of p3 would be 0.5.
> What I do is use p4 as the duration; First I grab the SPB, then reset
> the value of p3:
> 
> ispb = p3       ; Get the seconds-per-beat value
> p3 = ispb * p4  ; Reset the duration
> 
> From here, you can create envelope segment lengths. Here's an example
> script in which changing the tempo retains the envelope beats.
> 
> 
> 
> sr = 44100
> kr = 44100
> ksmps = 1
> nchnls = 1
> 0dbfs = 1.0
> 
> instr 1
>    ispb = p3     ; Get the seconds-per-beat value
>    p3 = p3 * p4  ; Reset the duration
> 
>    a1 oscils 0.707, 100, -1
> 
>    ; Beat based enveloped assumes the duration is 4 beats long
>    aenv linseg 1, 1 * ispb, 0, 0,    \
>                1, 0.5 * ispb, 0, 0,  \
>                1, 0.5 * ispb, 0, 0,  \
>                1, 1 * ispb, 0, 0,    \
>                1, 0.75 * ispb, 0, 0, \
>                1, 0.25 * ispb, 0
> 
>    out a1 * aenv
> endin
> 
> 
> 
> t 0 133
> 
> i 1 0 1 4
> i 1 4 1 4
> i 1 8 1 4
> i 1 12 1 4
> 
> 
> 
> 
> Best,
> Jake
> -- 
> The Csound Blog - http://csoundblog.com/
> Slipmat - http://slipmat.noisepages.com/
> 
> 
> On Tue, Jun 28, 2011 at 7:48 AM, Aidan Collins
>  wrote:
>> It might require a bit of focus when writing the durations of your
>> note events, but if you make things relative to your p3 value they
>> should change appropriately when you change the tempo.
>> so if you have a note event:
>> i1 0 4
>> which would be 4 beats at t 0 60
>> kenv linseg 0, p3*.25, 1, p3*.5, 1, p3*.25
>> should be 1 beat fading in, 2 beats open, 1 beat fading out
>> 
>> which should stay the same when you change the tempo with a t
>> statement, like t 0 120
>> 
>> The drawback being those relative beat values would change when you
>> change note duration (p3).
>> 
>> Aidan
>> 
>> 
>> 
>> On Tue, Jun 28, 2011 at 7:18 AM, Iain McCurdy  wrote:
>>> Hi Andreas,
>>> 
>>> I was going to suggest something involving the 'tempoval' or 'miditempo' but
>>> giving them a quick test I'm not sure they're working properly (MAC / v5.13)
>>> - unless I'm misunderstanding what they are supposed to do. I haven't used
>>> them before. Below is a test example and the pasted output. The tempo is
>>> changing but tempoval and miditempo don't reflect this. Results are the same
>>> in real-time and deferred time.
>>> 
>>> I.
>>> 
>>> 
>>> 
>>> 
>>> -odac
>>> 
>>> 
>>> 
>>> instr    1
>>>     ktempo     tempoval
>>>     printk    1,ktempo
>>> endin
>>> 
>>> instr    2
>>>     ktempo  miditempo
>>>     printk    1,ktempo
>>> endin
>>> 
>>> 
>>> 
>>> 
>>> t 0 60 8 120 16 60
>>> i 1 0 8
>>> i 2 8 8
>>> 
>>> 
>>> 
>>> 
>>> new alloc for instr 1:
>>>  i   1 time     0.00023:    60.00000
>>>  i   1 time     1.00000:    60.00000
>>>  i   1 time     2.00000:    60.00000
>>>  i   1 time     3.00000:    60.00000
>>>  i   1 time     4.00000:    60.00000
>>>  i   1 time     5.00000:    60.00000
>>>  i   1 time     6.00000:    60.00000
>>> B  0.000 ..  8.000 T  6.000 TT  6.000 M:      0.0
>>> new alloc for instr 2:
>>>  i   2 time     6.00023:    60.00000
>>>  i   2 time     7.00000:    60.00000
>>>  i   2 time     8.00000:    60.00000
>>>  i   2 time     9.00000:    60.00000
>>>  i   2 time    10.00000:    60.00000
>>>  i   2 time    11.00000:    60.00000
>>>  i   2 time    12.00000:    60.00000
>>> B  8.000 .. 16.000 T 12.000 TT 12.000 M:      0.0
>>> Score finished in csoundPerform().
>>> 
>>> 
>>> ________________________________
>>> From: andreasrusso@gmail.com
>>> Date: Mon, 27 Jun 2011 23:03:31 -0400
>>> To: csound@lists.bath.ac.uk
>>> Subject: [Csnd] beat based envelope
>>> 
>>> hi guys,
>>> I'm new to Csound and it's the first time I write here. I this is clear
>>> enough:
>>> I was wondering if there's a way to give beat values to an envelope rathare
>>> than time values.
>>> i.e.
>>> kenv linseg 8, .5, 4, .2, 6
>>> where .5 and .2  (idur1 and idur2 that is) refer to the tempo statement in
>>> the score section rather than actual seconds.
>>> I hope this is clear enough, I'd really appreciate your help.
>>> andreas
>> 
>> 
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>> 
>> 
> 
> 
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> 


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-06-29 20:10
Fromandreas russo
SubjectRe: [Csnd] beat based envelope
thanks for all the amazing suggestions.
I'm gonna try em all tonight.

Andreas


On Jun 28, 2011, at 20:12, Aidan Collins  wrote:

> Jacob,
> 
> That trick is pretty amazing. I had always assumed that p3 was sacred from the score and had no idea you could redefine it like that without having unexpected results.
> Thanks for the tip!
> 
> A
> 
> Sent from my iPhone
> 
> On Jun 28, 2011, at 11:08 AM, Jacob Joaquin  wrote:
> 
>> There's a trick in which you can pass the tempo using p3. If you set
>> p3 to 1, that one value will be converted into seconds-per-beat (SPB)
>> before it reaches the instrument.
>> 
>> Take the following score line for example:
>> 
>> i 1 0 1 4
>> 
>> At 60 BPMs, p3 equals 1.  At 120 BPMs, the value of p3 would be 0.5.
>> What I do is use p4 as the duration; First I grab the SPB, then reset
>> the value of p3:
>> 
>> ispb = p3       ; Get the seconds-per-beat value
>> p3 = ispb * p4  ; Reset the duration
>> 
>> From here, you can create envelope segment lengths. Here's an example
>> script in which changing the tempo retains the envelope beats.
>> 
>> 
>> 
>> sr = 44100
>> kr = 44100
>> ksmps = 1
>> nchnls = 1
>> 0dbfs = 1.0
>> 
>> instr 1
>>   ispb = p3     ; Get the seconds-per-beat value
>>   p3 = p3 * p4  ; Reset the duration
>> 
>>   a1 oscils 0.707, 100, -1
>> 
>>   ; Beat based enveloped assumes the duration is 4 beats long
>>   aenv linseg 1, 1 * ispb, 0, 0,    \
>>               1, 0.5 * ispb, 0, 0,  \
>>               1, 0.5 * ispb, 0, 0,  \
>>               1, 1 * ispb, 0, 0,    \
>>               1, 0.75 * ispb, 0, 0, \
>>               1, 0.25 * ispb, 0
>> 
>>   out a1 * aenv
>> endin
>> 
>> 
>> 
>> t 0 133
>> 
>> i 1 0 1 4
>> i 1 4 1 4
>> i 1 8 1 4
>> i 1 12 1 4
>> 
>> 
>> 
>> 
>> Best,
>> Jake
>> -- 
>> The Csound Blog - http://csoundblog.com/
>> Slipmat - http://slipmat.noisepages.com/
>> 
>> 
>> On Tue, Jun 28, 2011 at 7:48 AM, Aidan Collins
>>  wrote:
>>> It might require a bit of focus when writing the durations of your
>>> note events, but if you make things relative to your p3 value they
>>> should change appropriately when you change the tempo.
>>> so if you have a note event:
>>> i1 0 4
>>> which would be 4 beats at t 0 60
>>> kenv linseg 0, p3*.25, 1, p3*.5, 1, p3*.25
>>> should be 1 beat fading in, 2 beats open, 1 beat fading out
>>> 
>>> which should stay the same when you change the tempo with a t
>>> statement, like t 0 120
>>> 
>>> The drawback being those relative beat values would change when you
>>> change note duration (p3).
>>> 
>>> Aidan
>>> 
>>> 
>>> 
>>> On Tue, Jun 28, 2011 at 7:18 AM, Iain McCurdy  wrote:
>>>> Hi Andreas,
>>>> 
>>>> I was going to suggest something involving the 'tempoval' or 'miditempo' but
>>>> giving them a quick test I'm not sure they're working properly (MAC / v5.13)
>>>> - unless I'm misunderstanding what they are supposed to do. I haven't used
>>>> them before. Below is a test example and the pasted output. The tempo is
>>>> changing but tempoval and miditempo don't reflect this. Results are the same
>>>> in real-time and deferred time.
>>>> 
>>>> I.
>>>> 
>>>> 
>>>> 
>>>> 
>>>> -odac
>>>> 
>>>> 
>>>> 
>>>> instr    1
>>>>    ktempo     tempoval
>>>>    printk    1,ktempo
>>>> endin
>>>> 
>>>> instr    2
>>>>    ktempo  miditempo
>>>>    printk    1,ktempo
>>>> endin
>>>> 
>>>> 
>>>> 
>>>> 
>>>> t 0 60 8 120 16 60
>>>> i 1 0 8
>>>> i 2 8 8
>>>> 
>>>> 
>>>> 
>>>> 
>>>> new alloc for instr 1:
>>>> i   1 time     0.00023:    60.00000
>>>> i   1 time     1.00000:    60.00000
>>>> i   1 time     2.00000:    60.00000
>>>> i   1 time     3.00000:    60.00000
>>>> i   1 time     4.00000:    60.00000
>>>> i   1 time     5.00000:    60.00000
>>>> i   1 time     6.00000:    60.00000
>>>> B  0.000 ..  8.000 T  6.000 TT  6.000 M:      0.0
>>>> new alloc for instr 2:
>>>> i   2 time     6.00023:    60.00000
>>>> i   2 time     7.00000:    60.00000
>>>> i   2 time     8.00000:    60.00000
>>>> i   2 time     9.00000:    60.00000
>>>> i   2 time    10.00000:    60.00000
>>>> i   2 time    11.00000:    60.00000
>>>> i   2 time    12.00000:    60.00000
>>>> B  8.000 .. 16.000 T 12.000 TT 12.000 M:      0.0
>>>> Score finished in csoundPerform().
>>>> 
>>>> 
>>>> ________________________________
>>>> From: andreasrusso@gmail.com
>>>> Date: Mon, 27 Jun 2011 23:03:31 -0400
>>>> To: csound@lists.bath.ac.uk
>>>> Subject: [Csnd] beat based envelope
>>>> 
>>>> hi guys,
>>>> I'm new to Csound and it's the first time I write here. I this is clear
>>>> enough:
>>>> I was wondering if there's a way to give beat values to an envelope rathare
>>>> than time values.
>>>> i.e.
>>>> kenv linseg 8, .5, 4, .2, 6
>>>> where .5 and .2  (idur1 and idur2 that is) refer to the tempo statement in
>>>> the score section rather than actual seconds.
>>>> I hope this is clear enough, I'd really appreciate your help.
>>>> andreas
>>> 
>>> 
>>> Send bugs reports to the Sourceforge bug tracker
>>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>> 
>>> 
>> 
>> 
>> Send bugs reports to the Sourceforge bug tracker
>>           https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>> 
> 
> 
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> 


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"


Date2011-07-01 08:45
Fromandreas russo
Subject[Csnd] stereo bug?
hey guys,

I have been using Csound for less than two months, so I'm not sure if the topic has been treated already.
I googled it and couldn't seem to find any mention.

basically I'm experiencing a panning problem: every time I bounce the Csound project to an actual audio file, the stereo channels are reversed.
what should come from the left channel comes out of the right one, and viceversa.

I thought it might have been my unexperienced coding skills and the mess I created in the whole Csound file, but I've just run this test which I don't think could be more simple than this:

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2


instr 1

awn noise 3000, .5
aL,aR pan2 awn, p4

outs aL,aR
endin


</CsInstruments>
<CsScore>


;i strt dur pan
;•••••••••••••••••••
i1 0 .5 1
i. 1 .5 0


</CsScore>

</CsoundSynthesizer>

when rendered in Csound, the first white noise comes from the right channel, and the second one comes from left.
when recorded, it's exactly the opposite.
if you want to listen to the result, I've uploaded the file here: http://www.sendspace.com/file/aaimaw


it's not that much of a big deal for me, I could just reverse the cannels with audacity, but in case it's a common bug, it might help fixing it.


just for the sake of debugging:
• I'm running Csound in Snow Leopard on a  MacBook Pro
• the problem comes up both when using my Avid Mbox 3 interface and when using my built-in device

hope this might help.

andreas

Date2011-07-01 09:00
FromVictor Lazzarini
SubjectRe: [Csnd] stereo bug?
I can't reproduce this. Channels are correctly placed here. I'd be surprised if this was the case, I am sure someone else would have noticed.

Victor


On 1 Jul 2011, at 08:45, andreas russo wrote:

hey guys,

I have been using Csound for less than two months, so I'm not sure if the topic has been treated already.
I googled it and couldn't seem to find any mention.

basically I'm experiencing a panning problem: every time I bounce the Csound project to an actual audio file, the stereo channels are reversed.
what should come from the left channel comes out of the right one, and viceversa.

I thought it might have been my unexperienced coding skills and the mess I created in the whole Csound file, but I've just run this test which I don't think could be more simple than this:

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2


instr 1

awn noise 3000, .5
aL,aR pan2 awn, p4

outs aL,aR
endin


</CsInstruments>
<CsScore>


;i strt dur pan
;•••••••••••••••••••
i1 0 .5 1
i. 1 .5 0


</CsScore>

</CsoundSynthesizer>

when rendered in Csound, the first white noise comes from the right channel, and the second one comes from left.
when recorded, it's exactly the opposite.
if you want to listen to the result, I've uploaded the file here: http://www.sendspace.com/file/aaimaw


it's not that much of a big deal for me, I could just reverse the cannels with audacity, but in case it's a common bug, it might help fixing it.


just for the sake of debugging:
• I'm running Csound in Snow Leopard on a  MacBook Pro
• the problem comes up both when using my Avid Mbox 3 interface and when using my built-in device

hope this might help.

andreas

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2011-07-01 09:14
Fromandreas russo
SubjectRe: [Csnd] stereo bug?
that's what I thought, It'd be really weird.
that's why I thought it might be some hardware/software combo causing this.
can't really find another explaination.

I'm running Csound 5.1.3.0 in Qutecsound 0.6.1.


andreas

On Jul 1, 2011, at 04:00, Victor Lazzarini wrote:

I can't reproduce this. Channels are correctly placed here. I'd be surprised if this was the case, I am sure someone else would have noticed.

Victor


On 1 Jul 2011, at 08:45, andreas russo wrote:

hey guys,

I have been using Csound for less than two months, so I'm not sure if the topic has been treated already.
I googled it and couldn't seem to find any mention.

basically I'm experiencing a panning problem: every time I bounce the Csound project to an actual audio file, the stereo channels are reversed.
what should come from the left channel comes out of the right one, and viceversa.

I thought it might have been my unexperienced coding skills and the mess I created in the whole Csound file, but I've just run this test which I don't think could be more simple than this:

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2


instr 1

awn noise 3000, .5
aL,aR pan2 awn, p4

outs aL,aR
endin


</CsInstruments>
<CsScore>


;i strt dur pan
;•••••••••••••••••••
i1 0 .5 1
i. 1 .5 0


</CsScore>

</CsoundSynthesizer>

when rendered in Csound, the first white noise comes from the right channel, and the second one comes from left.
when recorded, it's exactly the opposite.
if you want to listen to the result, I've uploaded the file here: http://www.sendspace.com/file/aaimaw


it's not that much of a big deal for me, I could just reverse the cannels with audacity, but in case it's a common bug, it might help fixing it.


just for the sake of debugging:
• I'm running Csound in Snow Leopard on a  MacBook Pro
• the problem comes up both when using my Avid Mbox 3 interface and when using my built-in device

hope this might help.

andreas

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Date2011-07-01 09:54
FromVictor Lazzarini
SubjectRe: [Csnd] stereo bug?
You probably mean 5.13? In any case, that is the current version. How are you playing your soundfiles? Did you try just playing with say with quicktime?

Victor

On 1 Jul 2011, at 09:14, andreas russo wrote:

that's what I thought, It'd be really weird.
that's why I thought it might be some hardware/software combo causing this.
can't really find another explaination.

I'm running Csound 5.1.3.0 in Qutecsound 0.6.1.


andreas

On Jul 1, 2011, at 04:00, Victor Lazzarini wrote:

I can't reproduce this. Channels are correctly placed here. I'd be surprised if this was the case, I am sure someone else would have noticed.

Victor


On 1 Jul 2011, at 08:45, andreas russo wrote:

hey guys,

I have been using Csound for less than two months, so I'm not sure if the topic has been treated already.
I googled it and couldn't seem to find any mention.

basically I'm experiencing a panning problem: every time I bounce the Csound project to an actual audio file, the stereo channels are reversed.
what should come from the left channel comes out of the right one, and viceversa.

I thought it might have been my unexperienced coding skills and the mess I created in the whole Csound file, but I've just run this test which I don't think could be more simple than this:

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2


instr 1

awn noise 3000, .5
aL,aR pan2 awn, p4

outs aL,aR
endin


</CsInstruments>
<CsScore>


;i strt dur pan
;•••••••••••••••••••
i1 0 .5 1
i. 1 .5 0


</CsScore>

</CsoundSynthesizer>

when rendered in Csound, the first white noise comes from the right channel, and the second one comes from left.
when recorded, it's exactly the opposite.
if you want to listen to the result, I've uploaded the file here: http://www.sendspace.com/file/aaimaw


it's not that much of a big deal for me, I could just reverse the cannels with audacity, but in case it's a common bug, it might help fixing it.


just for the sake of debugging:
• I'm running Csound in Snow Leopard on a  MacBook Pro
• the problem comes up both when using my Avid Mbox 3 interface and when using my built-in device

hope this might help.

andreas

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2011-07-02 08:44
Fromandreas russo
SubjectRe: [Csnd] stereo bug?
yes sorry, 5.13. current version anyway.
I played the file in quicktime, itunes, vlc... and the spectrum in audacity clearly shows the stereo image is reversed.

looks like it's some sort of problem with my csound playback setup.
I'll try to figure it out.

On Jul 1, 2011, at 04:54, Victor Lazzarini wrote:

You probably mean 5.13? In any case, that is the current version. How are you playing your soundfiles? Did you try just playing with say with quicktime?

Victor

On 1 Jul 2011, at 09:14, andreas russo wrote:

that's what I thought, It'd be really weird.
that's why I thought it might be some hardware/software combo causing this.
can't really find another explaination.

I'm running Csound 5.1.3.0 in Qutecsound 0.6.1.


andreas

On Jul 1, 2011, at 04:00, Victor Lazzarini wrote:

I can't reproduce this. Channels are correctly placed here. I'd be surprised if this was the case, I am sure someone else would have noticed.

Victor


On 1 Jul 2011, at 08:45, andreas russo wrote:

hey guys,

I have been using Csound for less than two months, so I'm not sure if the topic has been treated already.
I googled it and couldn't seem to find any mention.

basically I'm experiencing a panning problem: every time I bounce the Csound project to an actual audio file, the stereo channels are reversed.
what should come from the left channel comes out of the right one, and viceversa.

I thought it might have been my unexperienced coding skills and the mess I created in the whole Csound file, but I've just run this test which I don't think could be more simple than this:

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2


instr 1

awn noise 3000, .5
aL,aR pan2 awn, p4

outs aL,aR
endin


</CsInstruments>
<CsScore>


;i strt dur pan
;•••••••••••••••••••
i1 0 .5 1
i. 1 .5 0


</CsScore>

</CsoundSynthesizer>

when rendered in Csound, the first white noise comes from the right channel, and the second one comes from left.
when recorded, it's exactly the opposite.
if you want to listen to the result, I've uploaded the file here: http://www.sendspace.com/file/aaimaw


it's not that much of a big deal for me, I could just reverse the cannels with audacity, but in case it's a common bug, it might help fixing it.


just for the sake of debugging:
• I'm running Csound in Snow Leopard on a  MacBook Pro
• the problem comes up both when using my Avid Mbox 3 interface and when using my built-in device

hope this might help.

andreas

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Date2011-07-02 09:53
FromVictor Lazzarini
SubjectRe: [Csnd] stereo bug?
How are you 'bouncing'? Are you using -o soundfile_name ?


On 2 Jul 2011, at 08:44, andreas russo wrote:

yes sorry, 5.13. current version anyway.
I played the file in quicktime, itunes, vlc... and the spectrum in audacity clearly shows the stereo image is reversed.

looks like it's some sort of problem with my csound playback setup.
I'll try to figure it out.

On Jul 1, 2011, at 04:54, Victor Lazzarini wrote:

You probably mean 5.13? In any case, that is the current version. How are you playing your soundfiles? Did you try just playing with say with quicktime?

Victor

On 1 Jul 2011, at 09:14, andreas russo wrote:

that's what I thought, It'd be really weird.
that's why I thought it might be some hardware/software combo causing this.
can't really find another explaination.

I'm running Csound 5.1.3.0 in Qutecsound 0.6.1.


andreas

On Jul 1, 2011, at 04:00, Victor Lazzarini wrote:

I can't reproduce this. Channels are correctly placed here. I'd be surprised if this was the case, I am sure someone else would have noticed.

Victor


On 1 Jul 2011, at 08:45, andreas russo wrote:

hey guys,

I have been using Csound for less than two months, so I'm not sure if the topic has been treated already.
I googled it and couldn't seem to find any mention.

basically I'm experiencing a panning problem: every time I bounce the Csound project to an actual audio file, the stereo channels are reversed.
what should come from the left channel comes out of the right one, and viceversa.

I thought it might have been my unexperienced coding skills and the mess I created in the whole Csound file, but I've just run this test which I don't think could be more simple than this:

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2


instr 1

awn noise 3000, .5
aL,aR pan2 awn, p4

outs aL,aR
endin


</CsInstruments>
<CsScore>


;i strt dur pan
;•••••••••••••••••••
i1 0 .5 1
i. 1 .5 0


</CsScore>

</CsoundSynthesizer>

when rendered in Csound, the first white noise comes from the right channel, and the second one comes from left.
when recorded, it's exactly the opposite.
if you want to listen to the result, I've uploaded the file here: http://www.sendspace.com/file/aaimaw


it's not that much of a big deal for me, I could just reverse the cannels with audacity, but in case it's a common bug, it might help fixing it.


just for the sake of debugging:
• I'm running Csound in Snow Leopard on a  MacBook Pro
• the problem comes up both when using my Avid Mbox 3 interface and when using my built-in device

hope this might help.

andreas

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2011-07-04 06:00
Fromandreas russo
SubjectRe: [Csnd] stereo bug?
I'm sorry victor, but I'm not sure what you mean by "using -o soundfile_name".

On Jul 2, 2011, at 04:53, Victor Lazzarini wrote:

How are you 'bouncing'? Are you using -o soundfile_name ?


On 2 Jul 2011, at 08:44, andreas russo wrote:

yes sorry, 5.13. current version anyway.
I played the file in quicktime, itunes, vlc... and the spectrum in audacity clearly shows the stereo image is reversed.

looks like it's some sort of problem with my csound playback setup.
I'll try to figure it out.

On Jul 1, 2011, at 04:54, Victor Lazzarini wrote:

You probably mean 5.13? In any case, that is the current version. How are you playing your soundfiles? Did you try just playing with say with quicktime?

Victor

On 1 Jul 2011, at 09:14, andreas russo wrote:

that's what I thought, It'd be really weird.
that's why I thought it might be some hardware/software combo causing this.
can't really find another explaination.

I'm running Csound 5.1.3.0 in Qutecsound 0.6.1.


andreas

On Jul 1, 2011, at 04:00, Victor Lazzarini wrote:

I can't reproduce this. Channels are correctly placed here. I'd be surprised if this was the case, I am sure someone else would have noticed.

Victor


On 1 Jul 2011, at 08:45, andreas russo wrote:

hey guys,

I have been using Csound for less than two months, so I'm not sure if the topic has been treated already.
I googled it and couldn't seem to find any mention.

basically I'm experiencing a panning problem: every time I bounce the Csound project to an actual audio file, the stereo channels are reversed.
what should come from the left channel comes out of the right one, and viceversa.

I thought it might have been my unexperienced coding skills and the mess I created in the whole Csound file, but I've just run this test which I don't think could be more simple than this:

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2


instr 1

awn noise 3000, .5
aL,aR pan2 awn, p4

outs aL,aR
endin


</CsInstruments>
<CsScore>


;i strt dur pan
;•••••••••••••••••••
i1 0 .5 1
i. 1 .5 0


</CsScore>

</CsoundSynthesizer>

when rendered in Csound, the first white noise comes from the right channel, and the second one comes from left.
when recorded, it's exactly the opposite.
if you want to listen to the result, I've uploaded the file here: http://www.sendspace.com/file/aaimaw


it's not that much of a big deal for me, I could just reverse the cannels with audacity, but in case it's a common bug, it might help fixing it.


just for the sake of debugging:
• I'm running Csound in Snow Leopard on a  MacBook Pro
• the problem comes up both when using my Avid Mbox 3 interface and when using my built-in device

hope this might help.

andreas

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Date2011-07-04 08:44
Fromjoachim heintz
SubjectRe: [Csnd] stereo bug?
if you need some information, you can have a look at
http://en.flossmanuals.net/csound/ch014_e-rendering-to-file/
best -
	joachim


Am 04.07.2011 07:00, schrieb andreas russo:
> I'm sorry victor, but I'm not sure what you mean by "using -o
> soundfile_name".
> 
> On Jul 2, 2011, at 04:53, Victor Lazzarini wrote:
> 
>> How are you 'bouncing'? Are you using -o soundfile_name ?
>>
>>
>> On 2 Jul 2011, at 08:44, andreas russo wrote:
>>
>>> yes sorry, 5.13. current version anyway.
>>> I played the file in quicktime, itunes, vlc... and the spectrum in
>>> audacity clearly shows the stereo image is reversed.
>>>
>>> looks like it's some sort of problem with my csound playback setup.
>>> I'll try to figure it out.
>>>
>>> On Jul 1, 2011, at 04:54, Victor Lazzarini wrote:
>>>
>>>> You probably mean 5.13? In any case, that is the current version.
>>>> How are you playing your soundfiles? Did you try just playing with
>>>> say with quicktime?
>>>>
>>>> Victor
>>>>
>>>> On 1 Jul 2011, at 09:14, andreas russo wrote:
>>>>
>>>>> that's what I thought, It'd be really weird.
>>>>> that's why I thought it might be some hardware/software combo
>>>>> causing this.
>>>>> can't really find another explaination.
>>>>>
>>>>> I'm running Csound 5.1.3.0 in Qutecsound 0.6.1.
>>>>>
>>>>>
>>>>> andreas
>>>>>
>>>>> On Jul 1, 2011, at 04:00, Victor Lazzarini wrote:
>>>>>
>>>>>> I can't reproduce this. Channels are correctly placed here. I'd be
>>>>>> surprised if this was the case, I am sure someone else would have
>>>>>> noticed.
>>>>>>
>>>>>> Victor
>>>>>>
>>>>>>
>>>>>> On 1 Jul 2011, at 08:45, andreas russo wrote:
>>>>>>
>>>>>>> hey guys,
>>>>>>>
>>>>>>> I have been using Csound for less than two months, so I'm not
>>>>>>> sure if the topic has been treated already.
>>>>>>> I googled it and couldn't seem to find any mention.
>>>>>>>
>>>>>>> basically I'm experiencing a panning problem: every time I bounce
>>>>>>> the Csound project to an actual audio file, the stereo channels
>>>>>>> are reversed.
>>>>>>> what should come from the left channel comes out of the right
>>>>>>> one, and viceversa.
>>>>>>>
>>>>>>> I thought it might have been my unexperienced coding skills and
>>>>>>> the mess I created in the whole Csound file, but I've just run
>>>>>>> this test which I don't think could be more simple than this:
>>>>>>>
>>>>>>> /**/
>>>>>>>
>>>>>>> /**/
>>>>>>> /*-odac*/
>>>>>>> /**/
>>>>>>> /*
>>>>>>> */
>>>>>>> /**/
>>>>>>> /*
>>>>>>> */
>>>>>>> /*sr = 44100*/
>>>>>>> /*kr = 4410*/
>>>>>>> /*ksmps = 10*/
>>>>>>> /*nchnls = 2*/
>>>>>>>
>>>>>>> /*
>>>>>>> */
>>>>>>> /*instr 1*/
>>>>>>>
>>>>>>> /*awn noise 3000, .5*/
>>>>>>> /*aL,aR pan2 awn, p4*/
>>>>>>>
>>>>>>> /*outs aL,aR*/
>>>>>>> /*endin*/
>>>>>>>
>>>>>>> /*
>>>>>>> */
>>>>>>> /**/
>>>>>>> /**/
>>>>>>>
>>>>>>> /*
>>>>>>> */
>>>>>>> /*;i strt dur pan*/
>>>>>>> /*;•••••••••••••••••••*/
>>>>>>> /*i1 0 .5 1*/
>>>>>>> /*i. 1 .5 0*/
>>>>>>>
>>>>>>> /*
>>>>>>> */
>>>>>>> /**/
>>>>>>>
>>>>>>> /**/
>>>>>>> /*
>>>>>>> */
>>>>>>> when rendered in Csound, the first white noise comes from the
>>>>>>> right channel, and the second one comes from left.
>>>>>>> when recorded, it's exactly the opposite.
>>>>>>> if you want to listen to the result, I've uploaded the file
>>>>>>> here: http://www.sendspace.com/file/aaimaw
>>>>>>>
>>>>>>>
>>>>>>> it's not that much of a big deal for me, I could just reverse the
>>>>>>> cannels with audacity, but in case it's a common bug, it might
>>>>>>> help fixing it.
>>>>>>>
>>>>>>>
>>>>>>> just for the sake of debugging:
>>>>>>> • I'm running Csound in Snow Leopard on a  MacBook Pro
>>>>>>> • the problem comes up both when using my Avid Mbox 3 interface
>>>>>>> and when using my built-in device
>>>>>>>
>>>>>>> hope this might help.
>>>>>>>
>>>>>>> andreas
>>>>>>
>>>>>> Dr Victor Lazzarini
>>>>>> Senior Lecturer
>>>>>> Dept. of Music
>>>>>> NUI Maynooth Ireland
>>>>>> tel.: +353 1 708 3545
>>>>>> Victor dot Lazzarini AT nuim dot ie
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>> Dr Victor Lazzarini
>>>> Senior Lecturer
>>>> Dept. of Music
>>>> NUI Maynooth Ireland
>>>> tel.: +353 1 708 3545
>>>> Victor dot Lazzarini AT nuim dot ie
>>>>
>>>>
>>>>
>>>
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
> 


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"

Date2011-07-04 09:21
FromVictor Lazzarini
SubjectRe: [Csnd] stereo bug?
Ok, so you're probably using the 'recording button' in qutecsound, which will then make this bug a qutecsound one, there is no problem with Csound. Andres, Joachim, could you check it?

Victor
On 4 Jul 2011, at 06:00, andreas russo wrote:

I'm sorry victor, but I'm not sure what you mean by "using -o soundfile_name".

On Jul 2, 2011, at 04:53, Victor Lazzarini wrote:

How are you 'bouncing'? Are you using -o soundfile_name ?


On 2 Jul 2011, at 08:44, andreas russo wrote:

yes sorry, 5.13. current version anyway.
I played the file in quicktime, itunes, vlc... and the spectrum in audacity clearly shows the stereo image is reversed.

looks like it's some sort of problem with my csound playback setup.
I'll try to figure it out.

On Jul 1, 2011, at 04:54, Victor Lazzarini wrote:

You probably mean 5.13? In any case, that is the current version. How are you playing your soundfiles? Did you try just playing with say with quicktime?

Victor

On 1 Jul 2011, at 09:14, andreas russo wrote:

that's what I thought, It'd be really weird.
that's why I thought it might be some hardware/software combo causing this.
can't really find another explaination.

I'm running Csound 5.1.3.0 in Qutecsound 0.6.1.


andreas

On Jul 1, 2011, at 04:00, Victor Lazzarini wrote:

I can't reproduce this. Channels are correctly placed here. I'd be surprised if this was the case, I am sure someone else would have noticed.

Victor


On 1 Jul 2011, at 08:45, andreas russo wrote:

hey guys,

I have been using Csound for less than two months, so I'm not sure if the topic has been treated already.
I googled it and couldn't seem to find any mention.

basically I'm experiencing a panning problem: every time I bounce the Csound project to an actual audio file, the stereo channels are reversed.
what should come from the left channel comes out of the right one, and viceversa.

I thought it might have been my unexperienced coding skills and the mess I created in the whole Csound file, but I've just run this test which I don't think could be more simple than this:

<CsoundSynthesizer>

<CsOptions>
-odac
</CsOptions>

<CsInstruments>

sr = 44100
kr = 4410
ksmps = 10
nchnls = 2


instr 1

awn noise 3000, .5
aL,aR pan2 awn, p4

outs aL,aR
endin


</CsInstruments>
<CsScore>


;i strt dur pan
;•••••••••••••••••••
i1 0 .5 1
i. 1 .5 0


</CsScore>

</CsoundSynthesizer>

when rendered in Csound, the first white noise comes from the right channel, and the second one comes from left.
when recorded, it's exactly the opposite.
if you want to listen to the result, I've uploaded the file here: http://www.sendspace.com/file/aaimaw


it's not that much of a big deal for me, I could just reverse the cannels with audacity, but in case it's a common bug, it might help fixing it.


just for the sake of debugging:
• I'm running Csound in Snow Leopard on a  MacBook Pro
• the problem comes up both when using my Avid Mbox 3 interface and when using my built-in device

hope this might help.

andreas

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie





Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2011-07-04 19:15
Fromjoachim heintz
SubjectRe: [Csnd] stereo bug?
oh yes, that's indeed the problem. i will file it to the qcs bug
tracker. thanks for notifying.
	joachim


Am 04.07.2011 10:21, schrieb Victor Lazzarini:
> Ok, so you're probably using the 'recording button' in qutecsound, which
> will then make this bug a qutecsound one, there is no problem with
> Csound. Andres, Joachim, could you check it?
> 
> Victor
> On 4 Jul 2011, at 06:00, andreas russo wrote:
> 
>> I'm sorry victor, but I'm not sure what you mean by "using -o
>> soundfile_name".
>>
>> On Jul 2, 2011, at 04:53, Victor Lazzarini wrote:
>>
>>> How are you 'bouncing'? Are you using -o soundfile_name ?
>>>
>>>
>>> On 2 Jul 2011, at 08:44, andreas russo wrote:
>>>
>>>> yes sorry, 5.13. current version anyway.
>>>> I played the file in quicktime, itunes, vlc... and the spectrum in
>>>> audacity clearly shows the stereo image is reversed.
>>>>
>>>> looks like it's some sort of problem with my csound playback setup.
>>>> I'll try to figure it out.
>>>>
>>>> On Jul 1, 2011, at 04:54, Victor Lazzarini wrote:
>>>>
>>>>> You probably mean 5.13? In any case, that is the current version.
>>>>> How are you playing your soundfiles? Did you try just playing with
>>>>> say with quicktime?
>>>>>
>>>>> Victor
>>>>>
>>>>> On 1 Jul 2011, at 09:14, andreas russo wrote:
>>>>>
>>>>>> that's what I thought, It'd be really weird.
>>>>>> that's why I thought it might be some hardware/software combo
>>>>>> causing this.
>>>>>> can't really find another explaination.
>>>>>>
>>>>>> I'm running Csound 5.1.3.0 in Qutecsound 0.6.1.
>>>>>>
>>>>>>
>>>>>> andreas
>>>>>>
>>>>>> On Jul 1, 2011, at 04:00, Victor Lazzarini wrote:
>>>>>>
>>>>>>> I can't reproduce this. Channels are correctly placed here. I'd
>>>>>>> be surprised if this was the case, I am sure someone else would
>>>>>>> have noticed.
>>>>>>>
>>>>>>> Victor
>>>>>>>
>>>>>>>
>>>>>>> On 1 Jul 2011, at 08:45, andreas russo wrote:
>>>>>>>
>>>>>>>> hey guys,
>>>>>>>>
>>>>>>>> I have been using Csound for less than two months, so I'm not
>>>>>>>> sure if the topic has been treated already.
>>>>>>>> I googled it and couldn't seem to find any mention.
>>>>>>>>
>>>>>>>> basically I'm experiencing a panning problem: every time I
>>>>>>>> bounce the Csound project to an actual audio file, the stereo
>>>>>>>> channels are reversed.
>>>>>>>> what should come from the left channel comes out of the right
>>>>>>>> one, and viceversa.
>>>>>>>>
>>>>>>>> I thought it might have been my unexperienced coding skills and
>>>>>>>> the mess I created in the whole Csound file, but I've just run
>>>>>>>> this test which I don't think could be more simple than this:
>>>>>>>>
>>>>>>>> /**/
>>>>>>>>
>>>>>>>> /**/
>>>>>>>> /*-odac*/
>>>>>>>> /**/
>>>>>>>> /*
>>>>>>>> */
>>>>>>>> /**/
>>>>>>>> /*
>>>>>>>> */
>>>>>>>> /*sr = 44100*/
>>>>>>>> /*kr = 4410*/
>>>>>>>> /*ksmps = 10*/
>>>>>>>> /*nchnls = 2*/
>>>>>>>>
>>>>>>>> /*
>>>>>>>> */
>>>>>>>> /*instr 1*/
>>>>>>>>
>>>>>>>> /*awn noise 3000, .5*/
>>>>>>>> /*aL,aR pan2 awn, p4*/
>>>>>>>>
>>>>>>>> /*outs aL,aR*/
>>>>>>>> /*endin*/
>>>>>>>>
>>>>>>>> /*
>>>>>>>> */
>>>>>>>> /**/
>>>>>>>> /**/
>>>>>>>>
>>>>>>>> /*
>>>>>>>> */
>>>>>>>> /*;i strt dur pan*/
>>>>>>>> /*;•••••••••••••••••••*/
>>>>>>>> /*i1 0 .5 1*/
>>>>>>>> /*i. 1 .5 0*/
>>>>>>>>
>>>>>>>> /*
>>>>>>>> */
>>>>>>>> /**/
>>>>>>>>
>>>>>>>> /**/
>>>>>>>> /*
>>>>>>>> */
>>>>>>>> when rendered in Csound, the first white noise comes from the
>>>>>>>> right channel, and the second one comes from left.
>>>>>>>> when recorded, it's exactly the opposite.
>>>>>>>> if you want to listen to the result, I've uploaded the file
>>>>>>>> here: http://www.sendspace.com/file/aaimaw
>>>>>>>>
>>>>>>>>
>>>>>>>> it's not that much of a big deal for me, I could just reverse
>>>>>>>> the cannels with audacity, but in case it's a common bug, it
>>>>>>>> might help fixing it.
>>>>>>>>
>>>>>>>>
>>>>>>>> just for the sake of debugging:
>>>>>>>> • I'm running Csound in Snow Leopard on a  MacBook Pro
>>>>>>>> • the problem comes up both when using my Avid Mbox 3 interface
>>>>>>>> and when using my built-in device
>>>>>>>>
>>>>>>>> hope this might help.
>>>>>>>>
>>>>>>>> andreas
>>>>>>>
>>>>>>> Dr Victor Lazzarini
>>>>>>> Senior Lecturer
>>>>>>> Dept. of Music
>>>>>>> NUI Maynooth Ireland
>>>>>>> tel.: +353 1 708 3545
>>>>>>> Victor dot Lazzarini AT nuim dot ie
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>> Dr Victor Lazzarini
>>>>> Senior Lecturer
>>>>> Dept. of Music
>>>>> NUI Maynooth Ireland
>>>>> tel.: +353 1 708 3545
>>>>> Victor dot Lazzarini AT nuim dot ie
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>> Dr Victor Lazzarini
>>> Senior Lecturer
>>> Dept. of Music
>>> NUI Maynooth Ireland
>>> tel.: +353 1 708 3545
>>> Victor dot Lazzarini AT nuim dot ie
>>>
>>>
>>>
>>
> 
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
> 
> 
> 


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"