[Csnd] Humanising Compositions
Date | 2009-12-14 09:52 |
From | Lilith Bryant |
Subject | [Csnd] Humanising Compositions |
I have a question, not specifically about csound, though potentially useful for it. How have you guys learned to translate your intuitive musicality into your sequencing? I play gypsy violin some, boogie-woogie piano a bit, and can strum my way through pop/folk song chords on guitar, so I have a fair notion of what it takes to _play_ something that doesn't sound like cheap internet-step-recorded-MIDI, but I have little idea about how to codify that into numbers. How did you guys learn bridge that gap? Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2009-12-14 13:15 |
From | Super Pija |
Subject | [Csnd] Re: Humanising Compositions |
put "[OT]" (out of topic) in the header!! ----- Original Message ---- From: Lilith Bryant |
Date | 2009-12-14 15:04 |
From | edexter5 |
Subject | [Csnd] Re: Humanising Compositions |
I have been messing around with csound instruments where the notes are started in time and not by midi. It could be a little like using a mixer and placing all your sounds in a particular spot. I think spotting the midi codes as quickly as possible is usefull for converting the instruments over but I haven't done much more than spot the midi codes yet (check the link below for a midi locater you may need to retype the instrument in some cases because of weird charecters). I would think there would be calculators available to convert sheet music over if that is the way you want to do it. utem (university of texas) also has alot of instruments that could give you a nice start on that. http://dexrowem.blogspot.com/search?q=ifn+parser superpija2 wrote: > > put "[OT]" (out of topic) in the header!! > > > ----- Original Message ---- > From: Lilith Bryant |
Date | 2009-12-14 16:36 |
From | Michael Gogins |
Subject | [Csnd] Re: Re: Humanising Compositions |
The Csound API currently has a facility for importing MusicXML scores and converting them to Csound scores. This is the CsoundFile or CppSound importScore(filename) function. Filenames ending with .xml are considered to be MusicXML files. Regards, Mike On 12/14/09, edexter5 |
Date | 2009-12-14 22:38 |
From | moko@city-net.com |
Subject | [Csnd] Re: Humanising Compositions |
If you have the Csound Book, look at Richard Dobson's chapter, "Designing Legato Instruments." He goes into issues of musical expression. It's not MIDI related, but might give you some ideas. Also, check emusician.com, the web site of Electronic Musician magazine. They have run quite a few articles over the years on how to make sequenced music more musical. --David > I have a question, not specifically about csound, though potentially > useful for it. > > How have you guys learned to translate your intuitive musicality into > your sequencing? > > I play gypsy violin some, boogie-woogie piano a bit, and can strum my > way through pop/folk song chords on guitar, so I have a fair notion of > what it takes to _play_ something that doesn't sound like cheap > internet-step-recorded-MIDI, but I have little idea about how to codify > that into numbers. > > How did you guys learn bridge that gap? > > > Send bugs reports to this list. > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe > csound" > > -- > This message has been scanned for viruses and > dangerous content by MailScanner, and is > believed to be clean. > Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2009-12-15 08:46 |
From | Graham Breed |
Subject | [Csnd] Re: Re: Humanising Compositions |
moko@city-net.com wrote: > If you have the Csound Book, look at Richard Dobson's > chapter, "Designing Legato Instruments." He goes into > issues of musical expression. It's not MIDI related, but > might give you some ideas. Also, check emusician.com, the > web site of Electronic Musician magazine. They have run > quite a few articles over the years on how to make > sequenced music more musical. Any articles in particular? I tried some searches, and they weren't very fruitful. There's this: http://emusician.com/tutorials/tracks-make-mine-rubato-1109/index.html which is about variable tempo with one particular piece of proprietary software. Then there's a piece about getting analog-style sequencers to sound like humans using analog sequencers, rather than humans playing older instruments: http://emusician.com/tutorials/making-tracks-next-step/index.html To the original message: > > I have a question, not specifically about csound, > > though potentially useful for it. Let's hope it's useful for Csound. Somebody came and told us it was off-topic, which is worrying. > > How have you guys learned to translate your intuitive > > musicality into your sequencing? I have got some practice with moving notes around in a sequencer, and typing the exact values in Csound scores. I'm actually fairly happy with the results. The problem is that it's incredibly boring, and I don't relish sitting down, tweaking numbers, listening back, and so on over and over again. Hence I don't have even a short score file to demonstrate this. So it'd be nice to be told about some cool piece of software that integrates with Csound and does the hard work. Unfortunately that hasn't happened. Instead, it's apparently an off-topic discussion, so get back to your sequencer. You can get Csound to follow a tapped tempo. I forget if it's in The Book. But I find I don't care much at all about varying tempos. It's what happens inside the bar that matters. > > I play gypsy violin some, boogie-woogie piano a bit, > > and can strum my way through pop/folk song chords on > > guitar, so I have a fair notion of what it takes to > > _play_ something that doesn't sound like cheap > > internet-step-recorded-MIDI, but I have little idea > > about how to codify that into numbers. If you can play a keyboard, it's a good idea to do that. Then you can have real-time-recorded MIDI that sounds pretty much like the original performance. (Some people complain about the latency. I've heard pipe organs are much worse.) If you don't want it to sound like a keyboard, that can be tough. You could get some knobs to play with. Also, step-recorded MIDI needn't be so cheap. You can preserve the input key velocities. (I'm a bit disappointed to find that Rosegarden doesn't do this.) You can also record a tune with the right rhythm, but the wrong pitches, and sort them out later. Csound can, of course, work fine with MIDI. You may prefer to convert to a Csound score to use legato. The MIDI convention is to set mono mode and have notes overlap. I don't know if Csound can work with that. Yet another option is to work in a style of music where mechanical performances work fine and are expected -- hence that article about tweaking step sequencers. (Is there a step sequencer interface for Csound? It can surely be done.) > > How did you guys learn bridge that gap? Lots of practice is the thing. Play something in, see how it deviates from the pulse, tweak the notes that sound wrong. Graham Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2009-12-16 15:08 |
From | moko@city-net.com |
Subject | [Csnd] Re: Re: Re: Humanising Compositions |
The rubato article was the one I was thinking about. Can't think of others specifically and I don't keep the magazines. I recall primarily articles on how to make sequenced rhythm less rigid. --David > moko@city-net.com wrote: >> If you have the Csound Book, look at Richard Dobson's >> chapter, "Designing Legato Instruments." He goes into >> issues of musical expression. It's not MIDI related, but >> might give you some ideas. Also, check emusician.com, the >> web site of Electronic Musician magazine. They have run >> quite a few articles over the years on how to make >> sequenced music more musical. > > Any articles in particular? I tried some searches, and > they weren't very fruitful. There's this: > > http://emusician.com/tutorials/tracks-make-mine-rubato-1109/index.html > > which is about variable tempo with one particular piece of > proprietary software. Then there's a piece about > getting analog-style sequencers to sound like humans > using analog sequencers, rather than humans playing > older instruments: > > http://emusician.com/tutorials/making-tracks-next-step/index.html > > To the original message: > >> > I have a question, not specifically about csound, >> > though potentially useful for it. > > Let's hope it's useful for Csound. Somebody came and told > us it was off-topic, which is worrying. > >> > How have you guys learned to translate your intuitive >> > musicality into your sequencing? > > I have got some practice with moving notes around in a > sequencer, and typing the exact values in Csound scores. > I'm actually fairly happy with the results. The problem is > that it's incredibly boring, and I don't relish sitting > down, tweaking numbers, listening back, and so on over and > over again. Hence I don't have even a short score file to > demonstrate this. > > So it'd be nice to be told about some cool piece of > software that integrates with Csound and does the hard > work. Unfortunately that hasn't happened. Instead, it's > apparently an off-topic discussion, so get back to your > sequencer. > > You can get Csound to follow a tapped tempo. I forget if > it's in The Book. But I find I don't care much at all > about varying tempos. It's what happens inside the bar that > matters. > >> > I play gypsy violin some, boogie-woogie piano a bit, >> > and can strum my way through pop/folk song chords on >> > guitar, so I have a fair notion of what it takes to >> > _play_ something that doesn't sound like cheap >> > internet-step-recorded-MIDI, but I have little idea >> > about how to codify that into numbers. > > If you can play a keyboard, it's a good idea to do that. > Then you can have real-time-recorded MIDI that sounds > pretty much like the original performance. (Some people > complain about the latency. I've heard pipe organs > are much worse.) If you don't want it to sound like a > keyboard, that can be tough. You could get some knobs to > play with. > > Also, step-recorded MIDI needn't be so cheap. You can > preserve the input key velocities. (I'm a bit disappointed > to find that Rosegarden doesn't do this.) You can also > record a tune with the right rhythm, but the wrong > pitches, and sort them out later. > > Csound can, of course, work fine with MIDI. You may prefer > to convert to a Csound score to use legato. The MIDI > convention is to set mono mode and have notes overlap. I > don't know if Csound can work with that. > > Yet another option is to work in a style of music where > mechanical performances work fine and are expected -- hence > that article about tweaking step sequencers. (Is there a > step sequencer interface for Csound? It can surely be > done.) > >> > How did you guys learn bridge that gap? > > Lots of practice is the thing. Play something in, see how > it deviates from the pulse, tweak the notes that > sound wrong. > > > Graham > > > Send bugs reports to this list. > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe > csound" > Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2009-12-16 18:48 |
From | Tobiah |
Subject | [Csnd] Re: Humanising Compositions |
> How have you guys learned to translate your intuitive musicality into your > sequencing? > > I play gypsy violin some, boogie-woogie piano a bit, and can strum my way > through pop/folk song chords on guitar, so I have a fair notion of what it > takes to _play_ something that doesn't sound like cheap > internet-step-recorded-MIDI, but I have little idea about how to codify that > into numbers. First, you can free the score of it's usual absolutely strict adherence to precise rhythm. We seldom hear of a great performance that each beat was in exactly the right place. Some drum machines simply stir in a small random component to each event time. I once had a drum box that had a knob for temp. I found that a rock pattern would sound farm more 'human' when I moved the knob back and forth a small amount in a sine motion, the peak of the tempo curve being reached at the snare drum, or beats two and four, the lower part moving through the bass drum, or first and third beats. I saw a study of pop music somewhere on the net, where someone had graphed analyzed tempos of various songs. The tempos all either fluctuated greatly through the course of the song, or were represented by a completely flat line. The difference comes from whether or not the drummer is listening to a click track, or the band is forced to play along with a sequencer. Another important area to concentrate on is the tedious inclusion of as many parameters controlling each even as possible, which should normally journey through some change in state through a phrase in order to support the intent of the melody. The most important of these is likely simple volume, as a human performance (other than on certain keyboard instruments) will normally vary quite a bit from note to note, and certainly across a phrase. Note the the inclusion of a human recorded melody over otherwise rigid computerized events can relieve the ear of the tedium and fatigue found in mechanized performances. This is what got pop music through the 80's. Tobiah Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-01-04 21:00 |
From | moleculeColony |
Subject | [Csnd] Re: Humanising Compositions |
Lilith Bryant wrote: > > I have a question, not specifically about csound, though potentially > useful for it. > > How have you guys learned to translate your intuitive musicality into > your sequencing? > > I play gypsy violin some, boogie-woogie piano a bit, and can strum my > way through pop/folk song chords on guitar, so I have a fair notion of > what it takes to _play_ something that doesn't sound like cheap > internet-step-recorded-MIDI, but I have little idea about how to codify > that into numbers. > > How did you guys learn bridge that gap? > > I guess that's a very deep philosophical question, about reality and our description of it. Usually descriptions are always very pale in comparison to the original, just take words, "tree" is nothing compared to the one I see when I look out of the window. (Leaving aside for a moment that descriptions can also carry/produce structures not present in reality before, like "there is a data format called Patricia tree".) This also applies to music, which basically is sound that changes in the now. Normally you say, it changes in time, but our idea of time as a one-dimensional line is very artificial, so I said "changes in the now", even though this is not absolutely exact since this "now" extends into two directions, into our memory of what has been played just before, and our expectations of what might come, both as far as our brain permits, whose automatic way of making memory and memory-based expectation is responsible for all this mess. So the problem is that the Westerner's civilization is possessed by writing, and the possibility of encoding dynamic structures (speech or music) into static ones (letters or notes), and this also has affected our way to deal with these two fields of human activity, to the better when it comes to complexity, to the worse when it comes to dealing with the involved overhead, and also by bringing a decrease in spontaneity, social behavior, ... To cut the story short, compare musics from places where they don't write things down, they also have very complicated "compositions" (which were not composed but evolved over the millennia). Consider this one: http://www.youtube.com/watch?v=r8A1xXHxVms African Balafon Would be quite a funny idea that this guy might want to write his song down, lol. Well, the question then is, do you want to play music, or do you want to write it down, or do you want a modern software solution where the computer automatically handles all the numbers, and you tell it via the microphone what you want, to later be able to manipulate all this from the highest possible level. (Either intuitively graphical, or by code.) In this case I would recommend to use one of the Csound pitchtrackers and record the exact amplitude/frequency timeline of your music, bypassing the either too simple or too cumbersome Midi notation. (Either too simple with just 12 notes per octave, or too cumbersome with all the pitch bends.) Btw the guy with the balafon uses a scale that most likely doesn't even have a single octave in it. (Much less a fifth or so.) And I would stay away from numbers as much as possible, especially when it comes to the temporal placement of the notes, as this really is what makes Midi music sound cheap, and the solution to add some randomness is, well, random, as compared to the human brain's ability to very precisely encode and decode time patterns. (Just think about how neurons work, there each pulse is exactly situated, depending on the surrounding ones, and I would be surprised if someone told me that this wouldn't be so in larger patterns, like music or speech.) And listen to the balafon guy again. Can he play? And what numbers would you need to write it down? (1,2,3,4 or 266144,302188,504133,708256?) |
Date | 2010-01-06 05:40 |
From | Jim Aikin |
Subject | [Csnd] Re: Humanising Compositions |
Lilith Bryant wrote: > > I have a question, not specifically about csound, though potentially > useful for it. > > How have you guys learned to translate your intuitive musicality into > your sequencing? > > I play gypsy violin some, boogie-woogie piano a bit, and can strum my > way through pop/folk song chords on guitar, so I have a fair notion of > what it takes to _play_ something that doesn't sound like cheap > internet-step-recorded-MIDI, but I have little idea about how to codify > that into numbers. > I don't know if this will help, but I find it useful to have an idea. A musical idea, I mean. Which is closely allied to a feeling. Sometimes it may start as a programming idea -- "I wonder how this DSP concept would sound." But at a certain point, the intuition comes into play. The second part of it is having some notion of how to develop ideas. I hear a lot of electronic music in which the composer has a decent idea, but has no clue how to develop it into a piece that has a beginning, a middle, and an end. That's different from an inception, a continuation, and a cessation. Music should tell a story. It should surprise, and also satisfy. --Jim Aikin |
Date | 2010-01-06 11:07 |
From | Stéphane Rollandin |
Subject | [Csnd] Re: Re: Humanising Compositions |
> Music should tell a story. Not always. To me music is not about narration: I expect music to effect my emotions and body in a non-intellectual way, and I definitely do not want it to talk to my imagination; only to my senses. just my 2 cents :) Stef Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-01-06 22:41 |
From | moleculeColony |
Subject | [Csnd] Re: Humanising Compositions |
That's a good remark. And sometimes you have such an flow of ideas that the only possible way to transmit them is to realize them in realtime. Also consicer that the concept of prologue, beginning, culmination, etc. is a very classical one. It is really good, or it wouldn't have evolved and been in use for such a long time, but you also can have an alternate artistic view, that is usually labelled as modern. Like art consisting of fragments, and the whole piece being some kind of iridescent picture of all the artist's work. Even more so in this internet society where you can't predict whether the user wants to listen for 5 seconds or 5 minutes, but you want to transmit your message to all of them as much as possible. Anyway, nice to be in a postmodern epoch where everything coexists side by side. -- Jim Aikin wrote: > > > I don't know if this will help, but I find it useful to have an idea. A > musical idea, I mean. Which is closely allied to a feeling. Sometimes it > may start as a programming idea -- "I wonder how this DSP concept would > sound." But at a certain point, the intuition comes into play. > > The second part of it is having some notion of how to develop ideas. I > hear a lot of electronic music in which the composer has a decent idea, > but has no clue how to develop it into a piece that has a beginning, a > middle, and an end. That's different from an inception, a continuation, > and a cessation. > > Music should tell a story. It should surprise, and also satisfy. > > --Jim Aikin > |
Date | 2010-01-07 06:16 |
From | Jim Aikin |
Subject | [Csnd] Re: Re: Humanising Compositions |
Stéphane Rollandin wrote: > >> Music should tell a story. > > Not always. To me music is not about narration: I expect music to effect > my emotions and body in a non-intellectual way, and I definitely do not > want it to talk to my imagination; only to my senses. > > I think possibly you're understanding the "tell a story" idea too narrowly. I don't mean narration. What I mean is precisely what you're talking about. A good story affects our emotions. If it doesn't, it fails as a story! By "tell a story," what I mean is that good music leads us somewhere -- somewhere unexpected, and yet familiar. It has an emotional arc of some sort, from opening statement to resolution. On the other hand, it's also the case that the pendulum swings slowly between abstract music (think Bach) and programmatic music (the Romantics), and then back again to pure music (Cage, to take an extreme example). Maybe the pendulum will swing again. And yet, even in the Baroque period, a great deal of music was specifically composed with narrative elements. Think of the Bach Cantatas, for example, or Handel oratorios. Think of requiems, from Mozart to Britten. I happen to like "pure," abstract music (such as Bach's keyboard music or a Jon Hassell CD) a great deal. But I don't think we can ignore Wagner. The arts enrich one another, and storytelling is one of the oldest and most powerful of the arts. But I could as easily have said, "Music paints a picture." Here's an idea: Write some music that's directly inspired by the cave paintings at Lascaux ... and don't tell anyone the source of the inspiration. --JA -- View this message in context: http://old.nabble.com/Humanising-Compositions-tp26775341p27055506.html Sent from the Csound - General mailing list archive at Nabble.com. Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-01-07 09:27 |
From | Stéphane Rollandin |
Subject | [Csnd] Re: Re: Re: Humanising Compositions |
>> Not always. To me music is not about narration: I expect music to effect >> my emotions and body in a non-intellectual way, and I definitely do not >> want it to talk to my imagination; only to my senses. > > I think possibly you're understanding the "tell a story" idea too narrowly. No, I don't mean to limit what you call a story. I really think about something else. Examples below. > I don't mean narration. What I mean is precisely what you're talking about. > A good story affects our emotions. If it doesn't, it fails as a story! By > "tell a story," what I mean is that good music leads us somewhere -- > somewhere unexpected, and yet familiar. It has an emotional arc of some > sort, from opening statement to resolution. That's narration, to me. Being lead somewhere emotionally, having opening statements and resolution; all these are narrative elements, albeit abstract ones. An example of music devoid of narrative components yet very emotional and deep is indian classical music. This is the kind of music I refer to. Other examples: jazz like Coltrane's latest works, Miles Davis' Bitches Brew. Also, the techno music you get in hard-core raves has no narrative component. It's a mere sensorial experience. > And yet, even in the Baroque period, a great deal of music was specifically > composed with narrative elements. Think of the Bach Cantatas, for example, > or Handel oratorios. Think of requiems, from Mozart to Britten. I wouldn't consider Mozart's requiem narrative. It has progression in the sense that standard liturgic elements are in place, but precisely because of this external imposed structure, it is not a story per se, more an experience of shared grief and awe. I would contrast this with Beethoven, a definite storyteller to me. Or Rachmaninov. > I happen to like "pure," abstract music (such as Bach's keyboard music or a > Jon Hassell CD) a great deal. But I don't think we can ignore Wagner. The > arts enrich one another, and storytelling is one of the oldest and most > powerful of the arts. But I could as easily have said, "Music paints a > picture." Sure, all arts enrich each other. Now the point I wanted to make is that the very specific realm of music that has no equivalent anywhere else is the way it can address in a pure and direct way our body and emotions. By pure I mean: not contaminated by any representation. Very much like walking in a forest in a winter morning or lying on a beach a warm summer night are experiences that somehow awake specifically and differently body sensations and spirit, music can awake emotions and body reactions with no aim nor reason, just as a natural impulse toward some otherwise ignored inner harmony. Stef Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-01-07 19:38 |
From | Aidan Collins |
Subject | [Csnd] Re: Humanising Compositions |
Just to bring the discussion back to specific implementation... The t statement in the score could be used to make subtle changes in note duration, as mentioned in this thread as turning the tempo knob on a drum machine. Are there ways to make exponential tempo changes, or to send a krate variable like an lfo to the tempo value? I think I've only used it to make linear changes. Also, I think using something like an envelope follower is a good way to take a human sounding performance and map it to a different more electronic sound. A On 1/7/10, Stéphane Rollandin |
Date | 2010-01-08 19:00 |
From | Michael Mossey |
Subject | [Csnd] Re: Humanising Compositions |
Stéphane Rollandin wrote: >>> Not always. To me music is not about narration: I expect music to effect >>> my emotions and body in a non-intellectual way, and I definitely do not >>> want it to talk to my imagination; only to my senses. >> >> I think possibly you're understanding the "tell a story" idea too >> narrowly. > > No, I don't mean to limit what you call a story. I really think about > something else. Examples below. > One way of broadening the meaning of "to tell a story," which may capture the original meaning as well as allow for some alternates, is this: that music resembles a living organism with a nervous system that is capable of learning. Few living organisms, as they go about the business of living, do exactly the same thing all day, or all week, or over a lifetime. Their behavior evolves, particularly in response to experiences. They *learn* about their experiences. My favorite music is that which conveys a similar thing.. an evolution over time and in particular a sense that the music is undergoing some kind of transformation, possibly in reaction to its own events. In some sense, storytelling may be a classical idea. But a composition by Pierre Boulez definitely "goes somewhere"! It has a beginning, middle, and end. I dislike, although I can't ultimately judge, music which does not sound like a living organism---that is, which is repetitive, or unvaried, or non-fluid. Mike Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-01-08 21:30 |
From | Paulo Mouat |
Subject | [Csnd] Re: Re: Humanising Compositions |
That would require defining "repetitive", "unvaried" and "non-fluid" and the scale at which those concepts should apply. What if the piece of music under consideration evolves so quickly and is so varied and so fluid that you lose any sense of macro-scale, or form? Think, for example, of moment-form, or a piece of music constructed as a series of individual and concatenated 'short' episodes, in such a way that there's no encompassing arc.
It's all between the ears.
//p
On Fri, Jan 8, 2010 at 2:00 PM, Michael Mossey <mpm@alumni.caltech.edu> wrote:
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Date | 2010-01-08 21:34 |
From | Michael Mossey |
Subject | [Csnd] Re: Re: Re: Humanising Compositions |
Paulo Mouat wrote: > That would require defining "repetitive", "unvaried" and "non-fluid" > and the scale at which those concepts should apply. That requires nothing of the sort. I stated there's a kind of music I don't like, and whether you are satisfied with the words I chose to describe that is entirely your business, not mine. Send bugs reports to this list. To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-01-08 23:21 |
From | Paulo Mouat |
Subject | [Csnd] Re: Re: Re: Re: Humanising Compositions |
Let me rephrase: Could you clarify what you mean by 'repetitive', 'unvaried' and 'non-fluid' and to what degree you mean? Sounded like it was at the form level, i.e. a whole work.
But then, it looks like you don't care about conveying what you mean with sufficient precision to engage in interesting and objective debate. //p http://www.interdisciplina.org/00.0
On Fri, Jan 8, 2010 at 4:34 PM, Michael Mossey <mpm@alumni.caltech.edu> wrote:
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Date | 2010-01-09 12:27 | |
From | cameron bobro | |
Subject | [Csnd] Re: Re: Humanising Compositions | |
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Date | 2010-01-11 01:12 |
From | moleculeColony |
Subject | [Csnd] Re: Re: Humanising Compositions |
I don't know much. For example I don't know any of the persons you mentioned, and I don't care to learn about them. I'm more interested in the broader picture. In a couple of decades none of them will be remembered any more, but there will be much more knowledge about underlying structures that nowadays we don't know much about. For example, the background of what I said has to do with music not only being a big picture, a long piece with beginning and end, but also being something that has a certain sound, a certain style, and usually when I hear something, after 5 seconds I know whether I like this style and sound or not. And I have to. We live in a universe that is so much larger than we that we can only perceive about 0.0001 % of what is there, so it is crucial that we develop ways to judge the things we don't want as fast as possible, to get rid of them, and have enough of our precious time left to dedicate it to the precious stuff. Probably this doesn't apply so much to people who live in a narrow "composer's world", with only a handful of musicians that applaude to each other, have a small audience, and don't care about balafons, gamelans, shakuhachi, or the modern mainstream of house and other electronic music that is at 99 % boring, but the rest still being an enrichment to what one day may be called the human heritage of global music. So, to make things more complicated, I really like repetitious things that put me in a kind of trance, in a state of meditation, and I spend long hours listening to that, which makes it even worse to think about the prospect of having to sit before the computer for long times to compose numbers that might make a better listening than those of one of my fellows. Not that I'm averse to spending long hours in front of the computer to compose numbers and logical structures to produce something, but only if later I will have something better that relieves me of this burden. (Like a software that composes automatically, for example, or a decent instrument with a nice interface that is fun playing around with.) Meaning, I'm not sure what you really do. I have read only a little bit of what is posted here, and I find the discussion about your music philosophies highly interesting, but I haven't really encountered much that tells me what you really are about. For example, me, I like to either listen or play, and have lots of instruments which have broad possibilities but don't demand thinking when you play them, as thinking and art are two different states of mind, for me the instruments have to be as intuitive as possible, that's why I hate composing, and also don't like to arrange samples and loops and stuff, as this is something where your body is not in a musical mood, but rather contorted and suppressed. Maybe the basic question is about what to you the main point in making music is. Is it the corporeal activity, is it the pleasure of listening to the piece thereafter, or is it the admiration of your contemporaries. (Besides from the intellectual excitement that programming the computer is to some of us, but that one motivation does not necessarily adhere us just to music.) cameron bobro wrote: > > And what do you know... LOL. > > > |