[Csnd] Csound as a dll
Date | 2013-10-26 23:23 |
From | mark |
Subject | [Csnd] Csound as a dll |
I am not a C programmer but I need to build a C-compatible DLL of CSound for use in a SwiftForth application. I have MinGW. The instructions mention installing several external packages - how much of it all is necessary? Or if anyone wants to link me to a pre-built binary that would be stupendous. -- View this message in context: http://csound.1045644.n5.nabble.com/Csound-as-a-dll-tp5728778.html Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2013-10-27 01:54 |
From | Michael Gogins |
Subject | Re: [Csnd] Csound as a dll |
It depends on whether you need audio drivers for Csound, or whether your host application runs the drivers. Also, how many plugin opcodes you want. The only absolute requirement is libsndfile, I think. Csound itself is all in csound64.dll. Hope this helps, On Oct 26, 2013 6:23 PM, "mark" <roger.levy@gmail.com> wrote:
I am not a C programmer but I need to build a C-compatible DLL of CSound for |
Date | 2013-10-27 01:56 |
From | Michael Gogins |
Subject | Re: [Csnd] Csound as a dll |
Also, the windows installer comes with the Csound dll and all required header files. So no need to build it yourself on Windows. Regards, On Oct 26, 2013 6:23 PM, "mark" <roger.levy@gmail.com> wrote:
I am not a C programmer but I need to build a C-compatible DLL of CSound for |
Date | 2013-10-27 02:27 |
From | mark |
Subject | [Csnd] Re: Csound as a dll |
Thanks for the confirmation guys - I'm already calling functions in the dll and think I'm well on my way to integrating Csound in my game :) -- View this message in context: http://csound.1045644.n5.nabble.com/Csound-as-a-dll-tp5728778p5728783.html Sent from the Csound - General mailing list archive at Nabble.com. |