[Csnd] Csound 6.01 now available
Date | 2013-10-19 13:55 |
From | john ffitch |
Subject | [Csnd] Csound 6.01 now available |
on Git. Packages for iOS, Android and Windows plus sources and release notes. Other packages to follow soon. This release has many many bug fixes, code improvements and new ways to use arrays. We also have extended the testing scheme so maybe this will be the least buggy release ever...??? ==John ffitch ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60135031&iu=/4140/ostg.clktrk _______________________________________________ Csound-devel mailing list Csound-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/csound-devel |
Date | 2013-10-19 15:25 |
From | Dave Seidel |
Subject | Re: [Csnd] Csound 6.01 now available |
Thanks, jpff and team! I've pulled it down an built it (on Ubuntu 12.10) with no issues, and it is now happily compiling a project. - Dave
On Sat, Oct 19, 2013 at 8:55 AM, john ffitch <jpff@codemist.co.uk> wrote: on Git. Packages for iOS, Android and Windows plus sources and |
Date | 2013-10-19 15:29 |
From | Dave Seidel |
Subject | Re: [Csnd] Csound 6.01 now available |
When is the updated manual expected? On Sat, Oct 19, 2013 at 10:25 AM, Dave Seidel <dave.seidel@gmail.com> wrote:
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Date | 2013-10-19 15:33 |
From | Victor Lazzarini |
Subject | Re: [Csnd] Csound 6.01 now available |
OSX 10.6 package is now up there. Victor On 19 Oct 2013, at 13:55, john ffitch wrote: > on Git. Packages for iOS, Android and Windows plus sources and > release notes. Other packages to follow soon. > > This release has many many bug fixes, code improvements and new ways > to use arrays. > > We also have extended the testing scheme so maybe this > will be the least buggy release ever...??? > ==John ffitch > > > Send bugs reports to the Sourceforge bug trackers > csound6: > https://sourceforge.net/p/csound/tickets/ > csound5: > https://sourceforge.net/p/csound/bugs/ > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" > > Dr Victor Lazzarini Senior Lecturer Dept. of Music NUI Maynooth Ireland tel.: +353 1 708 3545 Victor dot Lazzarini AT nuim dot ie |
Date | 2013-10-19 18:04 |
From | peiman khosravi |
Subject | Re: [Csnd] Csound 6.01 now available |
I've just installed this package but it doesn't seem to contain csound~. Does it? Thanks Peiman On 19 October 2013 15:33, Victor Lazzarini <Victor.Lazzarini@nuim.ie> wrote: OSX 10.6 package is now up there. |
Date | 2013-10-19 18:11 |
From | Steven Yi |
Subject | Re: [Csnd] Csound 6.01 now available |
Just FYI: I've just pushed an OSX 10.8 release. I included the csound~ installer with the DMG. On Sat, Oct 19, 2013 at 1:04 PM, peiman khosravi |
Date | 2013-10-19 22:44 |
From | Felipe Sateler |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
On Sat, Oct 19, 2013 at 9:55 AM, john ffitch |
Date | 2013-10-19 23:20 |
From | Steven Yi |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Hi Felipe, Thanks for commit that fix; it looks like the OSX installer I uploaded does *not* have the fluidsynth opcode due to that. I'm going to rebuild that now. The iOS and Android builds are not affected though as the former does not do builds for Fluidsynth and the latter has it's own build file. As for the lua stuff, the LUA_H_PATH is getting defined with: find_path(LUA_H_PATH luajit-2.0/lua.h) So I think the path would then get set to something like "/usr/local/include" if "/usr/local/include/luajit-2.0/lua.h" was found, then the luajit-2.0 would need to get appended to that. I'm pretty sure I wrote it that way, but if it's not working, then it needs to be fixed. Thanks! steven On Sat, Oct 19, 2013 at 5:44 PM, Felipe Sateler |
Date | 2013-10-19 23:56 |
From | Felipe Sateler |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
On Sat, Oct 19, 2013 at 7:20 PM, Steven Yi |
Date | 2013-10-20 00:20 |
From | Steven Yi |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Well, we haven't closed off the release branch yet. I guess we're not quite going by the books here. It's alright I think as it's our first time doing a git-flow release. Two things: 1. The fluid opcodes don't compile here now since OPEN_MP was made mandatory. There is no OpenMP here on OSX but the fluid opcodes worked alright without them in the past. To that effect, I've removed the USE_OPEN_MP requirement and committed that. 2. From what I remember asking in an earlier email email thread, LuaJIT is required for both the opcodes and SWIG wrapper, and plain Lua is not acceptable. If that means not having them on certain platforms, I think that's alright. I know on OSX, we don't distribute the Lua opcodes but do distribute the Lua wrapper due to an x86_64 issue with Luajit. On Sat, Oct 19, 2013 at 6:56 PM, Felipe Sateler |
Date | 2013-10-20 00:42 |
From | Steven Yi |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Just a sidenote, I'm realizing something is really off with my build. It's essentially not finding any headers from /usr/local/include even though I've got it in the Custom.cmake used with the build. I'm looking at redoing this build now... On Sat, Oct 19, 2013 at 7:20 PM, Steven Yi |
Date | 2013-10-20 00:43 |
From | Oeyvind Brandtsegg |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Tested the new release with a big orchestra using python opcodes and partikkel and it works like a charm. Thanks and congratulations! Oeyvind 2013/10/20 Steven Yi |
Date | 2013-10-20 00:54 |
From | Oeyvind Brandtsegg |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
... but if I rename my csound5 directory, I get warnings about missing MSVCR110.dll, and a segfault. Simplified csd that segfaults: |
Date | 2013-10-20 01:27 |
From | Michael Gogins |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Attachments | None None |
I'll look into that dll tomorrow. I'll probably have to add it to the Windows installer. The same thing happened to me here just now. In the meantime you should be able to google for and add that DLL to your csound bin dir. Regards, Mike =========================== Michael GoginsIrreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Sat, Oct 19, 2013 at 7:54 PM, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote: ... but if I rename my csound5 directory, I get warnings about missing |
Date | 2013-10-20 01:30 |
From | Michael Gogins |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Attachments | None None |
Something wouldn't compile without OpenMP on Windows, but this was a requirement by CmakeLists.txt, not an actual runtime requirement, I think. What is the OS X issue with LuaJIT? I think it should be OK, I will take another look at this in the LuaJIT list and installation guide.
Regards, Mike =========================== Michael GoginsIrreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Sat, Oct 19, 2013 at 7:20 PM, Steven Yi <stevenyi@gmail.com> wrote: Well, we haven't closed off the release branch yet. I guess we're not |
Date | 2013-10-20 01:53 |
From | Steven Yi |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Re: Lua: http://csound.1045644.n5.nabble.com/OSX-Lion-OpenMP-and-crashes-td4900923.html The reply of mine further down has the answer (Oct 24,2011, 7:53pm). On Sat, Oct 19, 2013 at 8:30 PM, Michael Gogins |
Date | 2013-10-20 02:31 |
From | Steven Yi |
Subject | Re: [Csnd] Csound 6.01 now available |
Hi All, Just FYI: I have re-released the 6.01.0 build for OSX 10.8. I had not realized there was a build script problem causing many opcode libraries not to be included with the release. This should now be fixed. Thanks! steven On Sat, Oct 19, 2013 at 1:11 PM, Steven Yi |
Date | 2013-10-20 20:23 |
From | Oeyvind Brandtsegg |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
I copied MSVCR110.dll from the csound5/bin to csound6/bin and the warning is gone, but csound6 segfaults on the "get time" example I posted yesterday. That is, it does compile fine if the old csound (5.19) is present on my system (windows 7), but csound6 segfaults on the csd if I rename the 5.19 install (so it is not in my path). Could there be other files, or other versions of files, missing/changed between 5 and 6 that is the cause of this behaviour? best Oeyvind 2013/10/20 Michael Gogins |
Date | 2013-10-20 20:35 |
From | Michael Gogins |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Attachments | None None |
No problem here, I have no 5.19 install here. What does the windows event log say? On Oct 20, 2013 3:24 PM, "Oeyvind Brandtsegg" <oyvind.brandtsegg@ntnu.no> wrote:
I copied MSVCR110.dll from the csound5/bin to csound6/bin and the |
Date | 2013-10-20 21:16 |
From | Oeyvind Brandtsegg |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Hmm can't seem to find any new entries when getting the segfault, where would I expect to find it? Looked in Event Log / Windows logs / Program, also looked in System under the same path. best Oeyvind 2013/10/20 Michael Gogins |
Date | 2013-10-21 00:42 |
From | Michael Gogins |
Subject | Re: [Cs-dev] [Csnd] Csound 6.01 now available |
Attachments | None None |
That's where it would be. You could try running in depends.exe and see if you can get a stack trace that way. Or in gdb if you have it. Regards, Mike =========================== Michael GoginsIrreducible Productions http://michaelgogins.tumblr.com Michael dot Gogins at gmail dot com On Sun, Oct 20, 2013 at 4:16 PM, Oeyvind Brandtsegg <oyvind.brandtsegg@ntnu.no> wrote: Hmm can't seem to find any new entries when getting the segfault, |