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[Csnd] Vocoder example for IOS

Date2013-12-31 11:21
Fromfantasia
Subject[Csnd] Vocoder example for IOS
Hi fellow Csound-ers,

I'm quite new to Csound and trying to get my feet wet in this wonderful
project.  I'm learning Csound and would like to know if there are examples
of a simple Vocoder for IOS.  I found vocoder examples on various websites
but they are quite old and do not seem to be working.  What I would like to
do is a real-time vocoder that can alter the incoming sound with various
effects.  

Thanks in advance for any ideas/examples/suggestions.

Cheers.



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Date2013-12-31 11:28
FromRory Walsh
SubjectRe: [Csnd] Vocoder example for IOS
Are you talking about a channel vocoder or a phase vocoder? Either way
you'd do well to visit Iain McCurdy's site and check out his
instruments.

On 31 December 2013 11:21, fantasia  wrote:
> Hi fellow Csound-ers,
>
> I'm quite new to Csound and trying to get my feet wet in this wonderful
> project.  I'm learning Csound and would like to know if there are examples
> of a simple Vocoder for IOS.  I found vocoder examples on various websites
> but they are quite old and do not seem to be working.  What I would like to
> do is a real-time vocoder that can alter the incoming sound with various
> effects.
>
> Thanks in advance for any ideas/examples/suggestions.
>
> Cheers.
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Vocoder-example-for-IOS-tp5731061.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>

Date2014-01-01 17:00
Fromfantasia
Subject[Csnd] Re: Vocoder example for IOS
Rory, Thank you for the tip.  

I went to Ian's site, downloaded his example files but then I found that
current Csound 6.01 for Mac actually has the examples included with CsoundQt
6.  

I'm on mac 10.7.5 and when running the first basic example "Getting Started
Hello World", I'm getting this: 

WARNING: could not open library
'/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libfaustcsound.dylib'
(-1)
WARNING: could not open library
'/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libjacko.dylib'
(-1)
WARNING: could not open library
'/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libjackTransport.dylib'
(-1)
WARNING: could not open library
'/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/librtjack.dylib'
(-1)
WARNING: could not open library
'/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libvirtual.dylib'
(-1)
WARNING: could not open library
'/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libwidgets.dylib'
(-1)
WARNING: could not open library
'/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libwiimote.dylib'
(-1)
STARTING FILE
Creating options
Creating orchestra
Creating score
Error: define environment variable RAWWAVE_PATH
(points to rawwaves directory) to use STK opcodes.
rtaudio: PortAudio module enabled ... 
using blocking interface
rtmidi: PortMIDI module enabled
Elapsed time at end of orchestra compile: real: 0.002s, CPU: 0.002s
sorting score ...
	... done
Elapsed time at end of score sort: real: 0.002s, CPU: 0.002s
Csound version 6.01.0 (double samples) Oct 20 2013
graphics suppressed, ascii substituted
0dBFS level = 32768.0
orch now loadedB  0.000 ..  1.000 T  1.000 TT  1.000 M:   8192.0

audio buffered in 1024 sample-frame blocks
PortAudio V19-devel (built Jun  4 2013 18:37:15)
   0: adc0 (Built-in Microphone)
   1: adc1 (Built-in Input)
   2: adc2 (BoomDevice)
PortAudio: selected input device 'Built-in Microphone'
reading 2048-byte blks of shorts from adc (RAW)
   0: dac0 (Built-in Output)
   1: dac1 (BoomDevice)
PortAudio: selected output device 'BoomDevice'
writing 1024 sample blks of 64-bit floats to dac 
SECTION 1:
new alloc for instr 123:
Hello World!
Score finished in csoundPerformKsmps().
inactive allocs returned to freespace
end of score.		   overall amps:   8192.0
	   overall samples out of range:        0
0 errors in performance
Elapsed time at end of performance: real: 1.084s, CPU: 0.070s
closing device
44 1024 sample blks of 64-bit floats written to dac

------------------------------

To try to solve the Opcodes64 warnings, I found this page:
http://www.csounds.com/manualOLPC/CommandEnvironment.html, but the info is a
bit old and I'm very clear what needs to be done.

Does cSoundQt6 support 10.7.5 or only 10.8 + ?

Cheers.



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Date2014-01-01 17:12
Fromjpff@cs.bath.ac.uk
Subject[Csnd] Re:
AttachmentsNone  

Date2014-01-01 17:17
FromVictor Lazzarini
SubjectRe: [Csnd] Re: Vocoder example for IOS
They are just warnings because of misssing dependencies. Otherwise, Csound is working correctly.
On 1 Jan 2014, at 17:00, fantasia  wrote:

> WARNING: could not open library
> '/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libfaustcsound.dylib'
> (-1)
> WARNING: could not open library
> '/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libjacko.dylib'
> (-1)
> WARNING: could not open library
> '/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libjackTransport.dylib'
> (-1)
> WARNING: could not open library
> '/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/librtjack.dylib'
> (-1)
> WARNING: could not open library
> '/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libvirtual.dylib'
> (-1)
> WARNING: could not open library
> '/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libwidgets.dylib'
> (-1)
> WARNING: could not open library
> '/Library/Frameworks/CsoundLib64.framework/Versions/6.0/Resources/Opcodes64/libwiimote.dylib'
> (-1)