[Csnd] Re: Re: Re: Making of an instrument sample with Csound
Date | 2008-04-20 09:19 |
From | victor |
Subject | [Csnd] Re: Re: Re: Making of an instrument sample with Csound |
Not all: if you consider that diskgrain can be used
as a 'sample' opcode, and that diskin can
do the same, you can stream from disk
similarly.
Another thing you can do is to convert your
recordings to PVX format and do spectral resynthesis
from them, which would allow you to morph and
cross-synthesise data. You can stream directly
from disk with pvsdiskin.
Victor
|
Date | 2008-04-20 15:43 |
From | Arda Eden |
Subject | [Csnd] Re: Re: Re: Re: Making of an instrument sample with Csound |
Thanks for your great advices. I guess I'll start with soundfonts first and try to see how far can it go. And I need to look at the manual for more opcodes. Thanks again. On Sun, 2008-04-20 at 09:19 +0100, victor wrote: > > Not all: if you consider that diskgrain can be used as a 'sample' > opcode, and that diskin can > do the same, you can stream from disk similarly. > > Another thing you can do is to convert your recordings to PVX format > and do spectral resynthesis > from them, which would allow you to morph and cross-synthesise data. > You can stream directly > from disk with pvsdiskin. > > Victor > ----- Original Message ----- > From: Michael Gogins > To: csound@lists.bath.ac.uk > Sent: Sunday, April 20, 2008 1:15 AM > Subject: [Csnd] Re: Re: Making of an instrument sample with > Csound > > > All Csound sample opcodes, including the SoundFont opcodes, > store samples in RAM and do not stream off disk. > > It would be a useful addition to Csound to create a > GigaSampler opcode that would stream samples off disk, or even > modify the existing sample opcodes to do so. > > Regards, > Mike > ----- Original Message ----- > From: csound username > To: csound@lists.bath.ac.uk > Sent: Saturday, April 19, 2008 5:32 PM > Subject: [Csnd] Re: Making of an instrument sample > with Csound > > > The good thing of Kontakt (and GigaSampler, I think) > is its ability to play vast collections of long and > high quality samples with a relatively small usage of > memory if you have a decent hard disk. Using lots of > long and hiigh quality samples is a key factor if you > want your work to be really useful and you don't want > to creare a very accurate model.. > > I don't know if Csound sample playback opcodes can do > the same. Other people should comment on this issue. > > ----- Messaggio originale ----- > Da: Arda Eden |