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RE: [Csnd] OT: DSP question

Date2012-10-12 12:15
From"ndrweski@yahoo.fr"
SubjectRE: [Csnd] OT: DSP question
Difficult to answer without audio, but i would say no unless those frequencies that the ears won't perceive but that the body will, are creating too much indesirable tension (phisicall).
-----Message d'origine-----
De:peiman khosravi
Envoyé: 12/10/2012, 13:09 
A: csound@lists.bath.ac.uk
Sujet: [Csnd] OT: DSP question


Dear all,

I'm in the process of bouncing down stems. Since I'm working at 96k and
mostly with spectral processes that may potentially produce high-energy
components above 20k I was wondering if I'd gain a little bit more headroom
by putting a mastering equaliser on my master track and gradually rolling
off everything above 22k or so? I've never done this but this piece is
really high-frequency orientated and I think this would make a big
difference.

Many Thanks
Peiman

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Date2012-10-12 12:27
FromJustin Smith
SubjectRe: [Csnd] OT: DSP question
Removing inaudible frequencies will absolutely increase headroom.

On Fri, Oct 12, 2012 at 4:15 AM, ndrweski@yahoo.fr  wrote:
> Difficult to answer without audio, but i would say no unless those frequencies that the ears won't perceive but that the body will, are creating too much indesirable tension (phisicall).
> -----Message d'origine-----
> De:peiman khosravi
> Envoyé: 12/10/2012, 13:09
> A: csound@lists.bath.ac.uk
> Sujet: [Csnd] OT: DSP question
>
>
> Dear all,
>
> I'm in the process of bouncing down stems. Since I'm working at 96k and
> mostly with spectral processes that may potentially produce high-energy
> components above 20k I was wondering if I'd gain a little bit more headroom
> by putting a mastering equaliser on my master track and gradually rolling
> off everything above 22k or so? I've never done this but this piece is
> really high-frequency orientated and I think this would make a big
> difference.
>
> Many Thanks
> Peiman
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>


Date2012-10-12 12:35
Frompeiman khosravi
SubjectRe: [Csnd] OT: DSP question
Thanks Justin.

Nicolas, I meant headroom in terms of dBFS rather than the perceived loudness.

Cheers,
Peiman


On 12 October 2012 12:27, Justin Smith <noisesmith@gmail.com> wrote:
Removing inaudible frequencies will absolutely increase headroom.

On Fri, Oct 12, 2012 at 4:15 AM, ndrweski@yahoo.fr <ndrweski@yahoo.fr> wrote:
> Difficult to answer without audio, but i would say no unless those frequencies that the ears won't perceive but that the body will, are creating too much indesirable tension (phisicall).
> -----Message d'origine-----
> De:peiman khosravi
> Envoyé: 12/10/2012, 13:09
> A: csound@lists.bath.ac.uk
> Sujet: [Csnd] OT: DSP question
>
>
> Dear all,
>
> I'm in the process of bouncing down stems. Since I'm working at 96k and
> mostly with spectral processes that may potentially produce high-energy
> components above 20k I was wondering if I'd gain a little bit more headroom
> by putting a mastering equaliser on my master track and gradually rolling
> off everything above 22k or so? I've never done this but this piece is
> really high-frequency orientated and I think this would make a big
> difference.
>
> Many Thanks
> Peiman
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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Date2012-10-12 15:02
FromMichael Gogins
SubjectRe: [Csnd] OT: DSP question
If you have float samples you could just increase your headroom --
there is more than enough to handle this. Then apply EQ at the end.
I'd compare this with doing the EQ first using (a) ABX tests and (b)
high-resolution, high-bandwidth spectrograph.

Regards,
Mike Gogins

On Fri, Oct 12, 2012 at 7:27 AM, Justin Smith  wrote:
> Removing inaudible frequencies will absolutely increase headroom.
>
> On Fri, Oct 12, 2012 at 4:15 AM, ndrweski@yahoo.fr  wrote:
>> Difficult to answer without audio, but i would say no unless those frequencies that the ears won't perceive but that the body will, are creating too much indesirable tension (phisicall).
>> -----Message d'origine-----
>> De:peiman khosravi
>> Envoyé: 12/10/2012, 13:09
>> A: csound@lists.bath.ac.uk
>> Sujet: [Csnd] OT: DSP question
>>
>>
>> Dear all,
>>
>> I'm in the process of bouncing down stems. Since I'm working at 96k and
>> mostly with spectral processes that may potentially produce high-energy
>> components above 20k I was wondering if I'd gain a little bit more headroom
>> by putting a mastering equaliser on my master track and gradually rolling
>> off everything above 22k or so? I've never done this but this piece is
>> really high-frequency orientated and I think this would make a big
>> difference.
>>
>> Many Thanks
>> Peiman
>>
>> Send bugs reports to the Sourceforge bug tracker
>>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Date2012-10-12 15:04
Frompeiman khosravi
SubjectRe: [Csnd] OT: DSP question
Thanks Mike, 

That's really good advice. Unfortunately protools 9 doesn't import/export float samples :-(  

Cheers,
Peiman

On 12 October 2012 15:02, Michael Gogins <michael.gogins@gmail.com> wrote:
If you have float samples you could just increase your headroom --
there is more than enough to handle this. Then apply EQ at the end.
I'd compare this with doing the EQ first using (a) ABX tests and (b)
high-resolution, high-bandwidth spectrograph.

Regards,
Mike Gogins

On Fri, Oct 12, 2012 at 7:27 AM, Justin Smith <noisesmith@gmail.com> wrote:
> Removing inaudible frequencies will absolutely increase headroom.
>
> On Fri, Oct 12, 2012 at 4:15 AM, ndrweski@yahoo.fr <ndrweski@yahoo.fr> wrote:
>> Difficult to answer without audio, but i would say no unless those frequencies that the ears won't perceive but that the body will, are creating too much indesirable tension (phisicall).
>> -----Message d'origine-----
>> De:peiman khosravi
>> Envoyé: 12/10/2012, 13:09
>> A: csound@lists.bath.ac.uk
>> Sujet: [Csnd] OT: DSP question
>>
>>
>> Dear all,
>>
>> I'm in the process of bouncing down stems. Since I'm working at 96k and
>> mostly with spectral processes that may potentially produce high-energy
>> components above 20k I was wondering if I'd gain a little bit more headroom
>> by putting a mastering equaliser on my master track and gradually rolling
>> off everything above 22k or so? I've never done this but this piece is
>> really high-frequency orientated and I think this would make a big
>> difference.
>>
>> Many Thanks
>> Peiman
>>
>> Send bugs reports to the Sourceforge bug tracker
>>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>
>
> Send bugs reports to the Sourceforge bug tracker
>             https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"