[Csnd] fluidEngine not on Android?
Date | 2012-10-16 18:00 |
From | "Jacques Leplat" |
Subject | [Csnd] fluidEngine not on Android? |
Hello,
I just ran a csd on Android, with "-z1" in
the CsOptions to see what opcodes are there (by running an app in debug
mode, and looking at the log window).
It doesn't look like fluidEngine is in there.
So is there no chance of using soundfonts on Android? :-(
All the best,
Jacques
|
Date | 2012-10-16 18:20 |
From | Steven Yi |
Subject | Re: [Csnd] fluidEngine not on Android? |
Hi Jacques, Currently, opcodes outside of the main libcsound are not included with Android. That mostly addresses all opcodes that have 3rd party dependencies (like fluidsynth). That said, we have determined that opcode library loading is possible on Android. If fluidsynth could be compiled for Android and then fluid opcodes could likely be added. We have not yet looked at this. Also, we need to determine how opcode libs might be packaged with the CsoundAndroid Eclipse project. One possibility is to have something like res/raw/armeabi and res/raw/armeabi-v7a folders for the differently compiled libs, and setting OPCODEDIR to one of those at runtime. We'd also have to determine if the app is being run on armv7 or not. steven On Tue, Oct 16, 2012 at 6:00 PM, Jacques Leplat |
Date | 2012-10-16 18:42 |
From | Rory Walsh |
Subject | Re: [Csnd] fluidEngine not on Android? |
I only started looking into the Csound on Android last week but already I'm very impressed with how easy it is to develop Android apps. Looks to me like Csound is already one of the most versatile audio libraries on Android. If, of should I say when the facility to dynamically alter the signal graph comes along I think it will blow all other libs out of the water. Who knows, some day perhaps we'll see job posts for people with Csound programming experience. |