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[Csnd] CsoundLib.framework in Xcode

Date2012-10-22 01:15
FromChristopher Saunders
Subject[Csnd] CsoundLib.framework in Xcode
I'm having basic  trouble building an Xcode Cocoa template project when I add the Csound framework to the project.

Step 1. - Make Xcode Project from Cocoa Template

Step 2. - Build Project - Build Succeeded

Step 3. Add CsoundLib.framework to Xcode Project  

in Targets -> Linked Frameworks and Libraries 

Step 4. - Build Project -Build Failed - ld: framework not found CsoundLib


The framework is located 

Library/Frameworks/CsoundLib.framework


What am I missing about either including frameworks in Xcode or the CsoundLib.framework?

I've been going through Rory Walsh's Chapter on the Csound API in the Audio Programming book, and I can build the examples in C and C++ from the command line just fine, so my Csound libraries are installed properly (but maybe not the .frameworks?)





Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011



Date2012-10-22 08:27
FromVictor Lazzarini
SubjectRe: [Csnd] CsoundLib.framework in Xcode
Not sure. I've followed your steps and got a 'build succeeded' at step 4.

The only difference might be that I right clicked on the Frameworks folder in the 'explorer' panel (on the left) and selected
'add files to ...' then browsed to /Library/Frameworks and selected the installed CsoundLib.framework.

Victor

On 22 Oct 2012, at 01:15, Christopher Saunders wrote:

I'm having basic  trouble building an Xcode Cocoa template project when I add the Csound framework to the project.

Step 1. - Make Xcode Project from Cocoa Template

Step 2. - Build Project - Build Succeeded

Step 3. Add CsoundLib.framework to Xcode Project  

in Targets -> Linked Frameworks and Libraries 

Step 4. - Build Project -Build Failed - ld: framework not found CsoundLib


The framework is located 

Library/Frameworks/CsoundLib.framework


What am I missing about either including frameworks in Xcode or the CsoundLib.framework?

I've been going through Rory Walsh's Chapter on the Csound API in the Audio Programming book, and I can build the examples in C and C++ from the command line just fine, so my Csound libraries are installed properly (but maybe not the .frameworks?)





Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011



Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2012-10-22 15:14
FromChristopher Saunders
SubjectRe: [Csnd] CsoundLib.framework in Xcode
After a little experimentation, the project succeeds in building if I include both CsoundLib.framework and CsoundLib64.framework, even if I am building for 32-bit architecture.

is this normal practice?


On Oct 22, 2012, at 3:27 AM, Victor Lazzarini wrote:

Not sure. I've followed your steps and got a 'build succeeded' at step 4.

The only difference might be that I right clicked on the Frameworks folder in the 'explorer' panel (on the left) and selected
'add files to ...' then browsed to /Library/Frameworks and selected the installed CsoundLib.framework.

Victor

On 22 Oct 2012, at 01:15, Christopher Saunders wrote:

I'm having basic  trouble building an Xcode Cocoa template project when I add the Csound framework to the project.

Step 1. - Make Xcode Project from Cocoa Template

Step 2. - Build Project - Build Succeeded

Step 3. Add CsoundLib.framework to Xcode Project  

in Targets -> Linked Frameworks and Libraries 

Step 4. - Build Project -Build Failed - ld: framework not found CsoundLib


The framework is located 

Library/Frameworks/CsoundLib.framework


What am I missing about either including frameworks in Xcode or the CsoundLib.framework?

I've been going through Rory Walsh's Chapter on the Csound API in the Audio Programming book, and I can build the examples in C and C++ from the command line just fine, so my Csound libraries are installed properly (but maybe not the .frameworks?)





Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011



Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011


Date2012-10-22 15:24
FromVictor Lazzarini
SubjectRe: [Csnd] CsoundLib.framework in Xcode
No, including the two is possibly problematic because you might have duplicate symbols. I don't understand what is the problem, because I can't reproduce it here.

Note that CsoundLib and CsoundLib64 are not meant as different types of arch. The difference between them is the use of doubles (64) or floats, internally.
Both frameworks are FATbinaries, including i386 and x86_64 architectures:

coltrane:libfluidsynth victor$ otool -f /Library/Frameworks/CsoundLib.framework/CsoundLib
Fat headers
fat_magic 0xcafebabe
nfat_arch 2
architecture 0
    cputype 7
    cpusubtype 3
    capabilities 0x0
    offset 4096
    size 2127116
    align 2^12 (4096)
architecture 1
    cputype 16777223
    cpusubtype 3
    capabilities 0x0
    offset 2134016
    size 2201664
    align 2^12 (4096)


coltrane:libfluidsynth victor$ otool -f /Library/Frameworks/CsoundLib64.framework/CsoundLib64
Fat headers
fat_magic 0xcafebabe
nfat_arch 2
architecture 0
    cputype 7
    cpusubtype 3
    capabilities 0x0
    offset 4096
    size 2402284
    align 2^12 (4096)
architecture 1
    cputype 16777223
    cpusubtype 3
    capabilities 0x0
    offset 2408448
    size 2525372
    align 2^12 (4096)

============

Victor
On 22 Oct 2012, at 15:14, Christopher Saunders wrote:

After a little experimentation, the project succeeds in building if I include both CsoundLib.framework and CsoundLib64.framework, even if I am building for 32-bit architecture.

is this normal practice?


On Oct 22, 2012, at 3:27 AM, Victor Lazzarini wrote:

Not sure. I've followed your steps and got a 'build succeeded' at step 4.

The only difference might be that I right clicked on the Frameworks folder in the 'explorer' panel (on the left) and selected
'add files to ...' then browsed to /Library/Frameworks and selected the installed CsoundLib.framework.

Victor

On 22 Oct 2012, at 01:15, Christopher Saunders wrote:

I'm having basic  trouble building an Xcode Cocoa template project when I add the Csound framework to the project.

Step 1. - Make Xcode Project from Cocoa Template

Step 2. - Build Project - Build Succeeded

Step 3. Add CsoundLib.framework to Xcode Project  

in Targets -> Linked Frameworks and Libraries 

Step 4. - Build Project -Build Failed - ld: framework not found CsoundLib


The framework is located 

Library/Frameworks/CsoundLib.framework


What am I missing about either including frameworks in Xcode or the CsoundLib.framework?

I've been going through Rory Walsh's Chapter on the Csound API in the Audio Programming book, and I can build the examples in C and C++ from the command line just fine, so my Csound libraries are installed properly (but maybe not the .frameworks?)





Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011



Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011


Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Date2012-10-22 16:27
FromChristopher Saunders
SubjectRe: [Csnd] CsoundLib.framework in Xcode
Aha!

I have to activate the checkbox  "Copy item into destination group's older(if needed)"

when adding the framework to the project.

Builds fine.

I wasn't doing this before.

Thanks for your help, Victor


On Oct 22, 2012, at 10:24 AM, Victor Lazzarini wrote:

No, including the two is possibly problematic because you might have duplicate symbols. I don't understand what is the problem, because I can't reproduce it here.

Note that CsoundLib and CsoundLib64 are not meant as different types of arch. The difference between them is the use of doubles (64) or floats, internally.
Both frameworks are FATbinaries, including i386 and x86_64 architectures:

coltrane:libfluidsynth victor$ otool -f /Library/Frameworks/CsoundLib.framework/CsoundLib
Fat headers
fat_magic 0xcafebabe
nfat_arch 2
architecture 0
    cputype 7
    cpusubtype 3
    capabilities 0x0
    offset 4096
    size 2127116
    align 2^12 (4096)
architecture 1
    cputype 16777223
    cpusubtype 3
    capabilities 0x0
    offset 2134016
    size 2201664
    align 2^12 (4096)


coltrane:libfluidsynth victor$ otool -f /Library/Frameworks/CsoundLib64.framework/CsoundLib64
Fat headers
fat_magic 0xcafebabe
nfat_arch 2
architecture 0
    cputype 7
    cpusubtype 3
    capabilities 0x0
    offset 4096
    size 2402284
    align 2^12 (4096)
architecture 1
    cputype 16777223
    cpusubtype 3
    capabilities 0x0
    offset 2408448
    size 2525372
    align 2^12 (4096)

============

Victor
On 22 Oct 2012, at 15:14, Christopher Saunders wrote:

After a little experimentation, the project succeeds in building if I include both CsoundLib.framework and CsoundLib64.framework, even if I am building for 32-bit architecture.

is this normal practice?


On Oct 22, 2012, at 3:27 AM, Victor Lazzarini wrote:

Not sure. I've followed your steps and got a 'build succeeded' at step 4.

The only difference might be that I right clicked on the Frameworks folder in the 'explorer' panel (on the left) and selected
'add files to ...' then browsed to /Library/Frameworks and selected the installed CsoundLib.framework.

Victor

On 22 Oct 2012, at 01:15, Christopher Saunders wrote:

I'm having basic  trouble building an Xcode Cocoa template project when I add the Csound framework to the project.

Step 1. - Make Xcode Project from Cocoa Template

Step 2. - Build Project - Build Succeeded

Step 3. Add CsoundLib.framework to Xcode Project  

in Targets -> Linked Frameworks and Libraries 

Step 4. - Build Project -Build Failed - ld: framework not found CsoundLib


The framework is located 

Library/Frameworks/CsoundLib.framework


What am I missing about either including frameworks in Xcode or the CsoundLib.framework?

I've been going through Rory Walsh's Chapter on the Csound API in the Audio Programming book, and I can build the examples in C and C++ from the command line just fine, so my Csound libraries are installed properly (but maybe not the .frameworks?)





Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011



Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011


Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011


Date2012-10-23 17:36
FromAlex Hofmann
SubjectRe: [Csnd] CsoundLib.framework in Xcode
I had some Linker Problems a few days before. Rory fixed it in the sources of the installer of Csound, but you might have had your trouble because of that?

http://csound.1045644.n5.nabble.com/Linking-against-CsoundAPI-td5716725.html

But looks like it's working for you now, anyway.

Best,
Alex

Am 22.10.12 17:27, schrieb Christopher Saunders:
Aha!

I have to activate the checkbox  "Copy item into destination group's older(if needed)"

when adding the framework to the project.

Builds fine.

I wasn't doing this before.

Thanks for your help, Victor


On Oct 22, 2012, at 10:24 AM, Victor Lazzarini wrote:

No, including the two is possibly problematic because you might have duplicate symbols. I don't understand what is the problem, because I can't reproduce it here.

Note that CsoundLib and CsoundLib64 are not meant as different types of arch. The difference between them is the use of doubles (64) or floats, internally.
Both frameworks are FATbinaries, including i386 and x86_64 architectures:

coltrane:libfluidsynth victor$ otool -f /Library/Frameworks/CsoundLib.framework/CsoundLib
Fat headers
fat_magic 0xcafebabe
nfat_arch 2
architecture 0
    cputype 7
    cpusubtype 3
    capabilities 0x0
    offset 4096
    size 2127116
    align 2^12 (4096)
architecture 1
    cputype 16777223
    cpusubtype 3
    capabilities 0x0
    offset 2134016
    size 2201664
    align 2^12 (4096)


coltrane:libfluidsynth victor$ otool -f /Library/Frameworks/CsoundLib64.framework/CsoundLib64
Fat headers
fat_magic 0xcafebabe
nfat_arch 2
architecture 0
    cputype 7
    cpusubtype 3
    capabilities 0x0
    offset 4096
    size 2402284
    align 2^12 (4096)
architecture 1
    cputype 16777223
    cpusubtype 3
    capabilities 0x0
    offset 2408448
    size 2525372
    align 2^12 (4096)

============

Victor
On 22 Oct 2012, at 15:14, Christopher Saunders wrote:

After a little experimentation, the project succeeds in building if I include both CsoundLib.framework and CsoundLib64.framework, even if I am building for 32-bit architecture.

is this normal practice?


On Oct 22, 2012, at 3:27 AM, Victor Lazzarini wrote:

Not sure. I've followed your steps and got a 'build succeeded' at step 4.

The only difference might be that I right clicked on the Frameworks folder in the 'explorer' panel (on the left) and selected
'add files to ...' then browsed to /Library/Frameworks and selected the installed CsoundLib.framework.

Victor

On 22 Oct 2012, at 01:15, Christopher Saunders wrote:

I'm having basic  trouble building an Xcode Cocoa template project when I add the Csound framework to the project.

Step 1. - Make Xcode Project from Cocoa Template

Step 2. - Build Project - Build Succeeded

Step 3. Add CsoundLib.framework to Xcode Project  

in Targets -> Linked Frameworks and Libraries 

Step 4. - Build Project -Build Failed - ld: framework not found CsoundLib


The framework is located 

Library/Frameworks/CsoundLib.framework


What am I missing about either including frameworks in Xcode or the CsoundLib.framework?

I've been going through Rory Walsh's Chapter on the Csound API in the Audio Programming book, and I can build the examples in C and C++ from the command line just fine, so my Csound libraries are installed properly (but maybe not the .frameworks?)





Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011



Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011


Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




Christopher Saunders
B.A. North Carolina State University 2009
B.M. Berklee College of Music 2011



Date2012-10-23 17:40
FromRory Walsh
SubjectRe: [Csnd] CsoundLib.framework in Xcode
Actually it was Steven who updated the installer!

On 23 October 2012 17:36, Alex Hofmann  wrote:
> I had some Linker Problems a few days before. Rory fixed it in the sources
> of the installer of Csound, but you might have had your trouble because of
> that?
>
> http://csound.1045644.n5.nabble.com/Linking-against-CsoundAPI-td5716725.html
>
> But looks like it's working for you now, anyway.
>
> Best,
> Alex
>
> Am 22.10.12 17:27, schrieb Christopher Saunders:
>
> Aha!
>
> I have to activate the checkbox  "Copy item into destination group's
> older(if needed)"
>
> when adding the framework to the project.
>
> Builds fine.
>
> I wasn't doing this before.
>
> Thanks for your help, Victor
>
>
> On Oct 22, 2012, at 10:24 AM, Victor Lazzarini wrote:
>
> No, including the two is possibly problematic because you might have
> duplicate symbols. I don't understand what is the problem, because I can't
> reproduce it here.
>
> Note that CsoundLib and CsoundLib64 are not meant as different types of
> arch. The difference between them is the use of doubles (64) or floats,
> internally.
> Both frameworks are FATbinaries, including i386 and x86_64 architectures:
>
> coltrane:libfluidsynth victor$ otool -f
> /Library/Frameworks/CsoundLib.framework/CsoundLib
> Fat headers
> fat_magic 0xcafebabe
> nfat_arch 2
> architecture 0
>     cputype 7
>     cpusubtype 3
>     capabilities 0x0
>     offset 4096
>     size 2127116
>     align 2^12 (4096)
> architecture 1
>     cputype 16777223
>     cpusubtype 3
>     capabilities 0x0
>     offset 2134016
>     size 2201664
>     align 2^12 (4096)
>
>
> coltrane:libfluidsynth victor$ otool -f
> /Library/Frameworks/CsoundLib64.framework/CsoundLib64
> Fat headers
> fat_magic 0xcafebabe
> nfat_arch 2
> architecture 0
>     cputype 7
>     cpusubtype 3
>     capabilities 0x0
>     offset 4096
>     size 2402284
>     align 2^12 (4096)
> architecture 1
>     cputype 16777223
>     cpusubtype 3
>     capabilities 0x0
>     offset 2408448
>     size 2525372
>     align 2^12 (4096)
>
> ============
>
> Victor
> On 22 Oct 2012, at 15:14, Christopher Saunders wrote:
>
> After a little experimentation, the project succeeds in building if I
> include both CsoundLib.framework and CsoundLib64.framework, even if I am
> building for 32-bit architecture.
>
> is this normal practice?
>
>
> On Oct 22, 2012, at 3:27 AM, Victor Lazzarini wrote:
>
> Not sure. I've followed your steps and got a 'build succeeded' at step 4.
>
> The only difference might be that I right clicked on the Frameworks folder
> in the 'explorer' panel (on the left) and selected
> 'add files to ...' then browsed to /Library/Frameworks and selected the
> installed CsoundLib.framework.
>
> Victor
>
> On 22 Oct 2012, at 01:15, Christopher Saunders wrote:
>
> I'm having basic  trouble building an Xcode Cocoa template project when I
> add the Csound framework to the project.
>
> Step 1. - Make Xcode Project from Cocoa Template
>
> Step 2. - Build Project - Build Succeeded
>
> Step 3. Add CsoundLib.framework to Xcode Project
>
> in Targets -> Linked Frameworks and Libraries
>
> Step 4. - Build Project -Build Failed - ld: framework not found CsoundLib
>
>
> The framework is located
>
> Library/Frameworks/CsoundLib.framework
>
>
> What am I missing about either including frameworks in Xcode or the
> CsoundLib.framework?
>
> I've been going through Rory Walsh's Chapter on the Csound API in the Audio
> Programming book, and I can build the examples in C and C++ from the command
> line just fine, so my Csound libraries are installed properly (but maybe not
> the .frameworks?)
>
>
>
>
>
> Christopher Saunders
> B.A. North Carolina State University 2009
> B.M. Berklee College of Music 2011
> topher@tophersaunders.com
> www.tophersaunders.com
>
>
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
> Christopher Saunders
> B.A. North Carolina State University 2009
> B.M. Berklee College of Music 2011
> topher@tophersaunders.com
> www.tophersaunders.com
>
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
> Christopher Saunders
> B.A. North Carolina State University 2009
> B.M. Berklee College of Music 2011
> topher@tophersaunders.com
> www.tophersaunders.com
>
>

Date2012-10-23 17:46
FromAlex Hofmann
SubjectRe: [Csnd] CsoundLib.framework in Xcode
You're right. Sorry for that.

Am 23.10.12 18:40, schrieb Rory Walsh:
> Actually it was Steven who updated the installer!
>
> On 23 October 2012 17:36, Alex Hofmann  wrote:
>> I had some Linker Problems a few days before. Rory fixed it in the sources
>> of the installer of Csound, but you might have had your trouble because of
>> that?
>>
>> http://csound.1045644.n5.nabble.com/Linking-against-CsoundAPI-td5716725.html
>>
>> But looks like it's working for you now, anyway.
>>
>> Best,
>> Alex
>>
>> Am 22.10.12 17:27, schrieb Christopher Saunders:
>>
>> Aha!
>>
>> I have to activate the checkbox  "Copy item into destination group's
>> older(if needed)"
>>
>> when adding the framework to the project.
>>
>> Builds fine.
>>
>> I wasn't doing this before.
>>
>> Thanks for your help, Victor
>>
>>
>> On Oct 22, 2012, at 10:24 AM, Victor Lazzarini wrote:
>>
>> No, including the two is possibly problematic because you might have
>> duplicate symbols. I don't understand what is the problem, because I can't
>> reproduce it here.
>>
>> Note that CsoundLib and CsoundLib64 are not meant as different types of
>> arch. The difference between them is the use of doubles (64) or floats,
>> internally.
>> Both frameworks are FATbinaries, including i386 and x86_64 architectures:
>>
>> coltrane:libfluidsynth victor$ otool -f
>> /Library/Frameworks/CsoundLib.framework/CsoundLib
>> Fat headers
>> fat_magic 0xcafebabe
>> nfat_arch 2
>> architecture 0
>>      cputype 7
>>      cpusubtype 3
>>      capabilities 0x0
>>      offset 4096
>>      size 2127116
>>      align 2^12 (4096)
>> architecture 1
>>      cputype 16777223
>>      cpusubtype 3
>>      capabilities 0x0
>>      offset 2134016
>>      size 2201664
>>      align 2^12 (4096)
>>
>>
>> coltrane:libfluidsynth victor$ otool -f
>> /Library/Frameworks/CsoundLib64.framework/CsoundLib64
>> Fat headers
>> fat_magic 0xcafebabe
>> nfat_arch 2
>> architecture 0
>>      cputype 7
>>      cpusubtype 3
>>      capabilities 0x0
>>      offset 4096
>>      size 2402284
>>      align 2^12 (4096)
>> architecture 1
>>      cputype 16777223
>>      cpusubtype 3
>>      capabilities 0x0
>>      offset 2408448
>>      size 2525372
>>      align 2^12 (4096)
>>
>> ============
>>
>> Victor
>> On 22 Oct 2012, at 15:14, Christopher Saunders wrote:
>>
>> After a little experimentation, the project succeeds in building if I
>> include both CsoundLib.framework and CsoundLib64.framework, even if I am
>> building for 32-bit architecture.
>>
>> is this normal practice?
>>
>>
>> On Oct 22, 2012, at 3:27 AM, Victor Lazzarini wrote:
>>
>> Not sure. I've followed your steps and got a 'build succeeded' at step 4.
>>
>> The only difference might be that I right clicked on the Frameworks folder
>> in the 'explorer' panel (on the left) and selected
>> 'add files to ...' then browsed to /Library/Frameworks and selected the
>> installed CsoundLib.framework.
>>
>> Victor
>>
>> On 22 Oct 2012, at 01:15, Christopher Saunders wrote:
>>
>> I'm having basic  trouble building an Xcode Cocoa template project when I
>> add the Csound framework to the project.
>>
>> Step 1. - Make Xcode Project from Cocoa Template
>>
>> Step 2. - Build Project - Build Succeeded
>>
>> Step 3. Add CsoundLib.framework to Xcode Project
>>
>> in Targets -> Linked Frameworks and Libraries
>>
>> Step 4. - Build Project -Build Failed - ld: framework not found CsoundLib
>>
>>
>> The framework is located
>>
>> Library/Frameworks/CsoundLib.framework
>>
>>
>> What am I missing about either including frameworks in Xcode or the
>> CsoundLib.framework?
>>
>> I've been going through Rory Walsh's Chapter on the Csound API in the Audio
>> Programming book, and I can build the examples in C and C++ from the command
>> line just fine, so my Csound libraries are installed properly (but maybe not
>> the .frameworks?)
>>
>>
>>
>>
>>
>> Christopher Saunders
>> B.A. North Carolina State University 2009
>> B.M. Berklee College of Music 2011
>> topher@tophersaunders.com
>> www.tophersaunders.com
>>
>>
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> Christopher Saunders
>> B.A. North Carolina State University 2009
>> B.M. Berklee College of Music 2011
>> topher@tophersaunders.com
>> www.tophersaunders.com
>>
>>
>> Dr Victor Lazzarini
>> Senior Lecturer
>> Dept. of Music
>> NUI Maynooth Ireland
>> tel.: +353 1 708 3545
>> Victor dot Lazzarini AT nuim dot ie
>>
>>
>>
>>
>> Christopher Saunders
>> B.A. North Carolina State University 2009
>> B.M. Berklee College of Music 2011
>> topher@tophersaunders.com
>> www.tophersaunders.com
>>
>>
>
> Send bugs reports to the Sourceforge bug tracker
>              https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Date2012-10-23 17:49
FromRory Walsh
SubjectRe: [Csnd] CsoundLib.framework in Xcode
No problem! Glad everything was resolved.