| I'll use a tableng opcode to work out the correct frequencies.
2009/5/28 victor :
> just watch out that freq=1 will not playback
> your file at the original speed (unless table is 1 secs long).
>
> Victor
> ----- Original Message ----- From: "Rory Walsh"
> To:
> Sent: Thursday, May 28, 2009 3:46 PM
> Subject: [Csnd] Re: Re: looping samples...
>
>
>> Yup, that did it. Cheers.
>>
>> 2009/5/28 victor :
>>>
>>> I think tab is truncating. Try poscil instead
>>>
>>> Victor
>>>
>>>
>>> ----- Original Message ----- From: "Rory Walsh"
>>> To:
>>> Sent: Thursday, May 28, 2009 3:35 PM
>>> Subject: [Csnd] looping samples...
>>>
>>>
>>>> I normally use table opcodes to read sample that I record live during
>>>> performances but when I use it to play from disk using gen01 I get
>>>> strange artefacts in the sound. When using loscil the sound appears to
>>>> be fine although it won't loop because there aren't any loop points
>>>> set. My question is what's the best way to loop sounds from disk using
>>>> non-size of two tables, not using diskin/soundin, and not having to
>>>> set loop points. I don't know why instrument one doesn't play the
>>>> sample correctly, it should shouldn't it?
>>>>
>>>>
>>>>
>>>> -odevaudio -b10 -g
>>>>
>>>>
>>>> sr = 44100
>>>> ksmps = 16
>>>> nchnls = 2
>>>>
>>>> instr 1
>>>> andx phasor 1
>>>> a1 tab andx, 1, 1
>>>> outs (a1*32000), (a1*32000)
>>>> endin
>>>>
>>>> instr 2
>>>> a1 loscil 32000, 1, 1
>>>> outs a1, a1
>>>> endin
>>>>
>>>>
>>>>
>>>> f1 0 0 1
>>>>
>>>> "C:/MyDocuments/Documents/Ableton/Library/Samples/Waveforms/Drums/Kick/E-Kick
>>>> 1.aif" 0 4 0
>>>> i1 0 3
>>>> i2 3 3
>>>>
>>>>
>>>>
>>>>
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>>>> csound"
>>>
>>>
>>>
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>>>
>>
>>
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>> csound"
>
>
>
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|