Csound Csound-dev Csound-tekno Search About

[Csnd] Csound xcode

Date2013-11-04 21:58
Fromdaredevilpantera
Subject[Csnd] Csound xcode
Any one know if it's a version of Csound IOS for IOS SDK 7.0, I csound API
working on my Ipad but for the version 6.1 but I need to set up the
deployment target to 7.0



--
View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141.html
Sent from the Csound - General mailing list archive at Nabble.com.

Date2013-11-05 00:53
FromSteven Yi
SubjectRe: [Csnd] Csound xcode
Hi David,

I was looking into this a while back but ran into a problem, then the
CS Conference took over.  I think I had to solve the problem anyways
for 6.01, so that initial problem may not be there now.  I think for
an iOS7 release, I'll have to rebuild libsndfile as well as
csound-iOS.  I'll spend a little time to look into it now and see if
it'll be quick to build.

For the general iOS community: Does anyone need iOS 6 compatibility,
or are you all targeting iOS 7 now?  If 7, I can move forward with a
7-only build, otherwise building is going to be a pain and I'll have
to maintain multiple builds.

Thanks,
steven

On Mon, Nov 4, 2013 at 4:58 PM, daredevilpantera
 wrote:
> Any one know if it's a version of Csound IOS for IOS SDK 7.0, I csound API
> working on my Ipad but for the version 6.1 but I need to set up the
> deployment target to 7.0
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>

Date2013-11-05 02:15
FromSteven Yi
SubjectRe: [Csnd] Csound xcode
Hi David,

Try this build:

http://www.kunstmusik.com/csound-iOS-6.01.0-iOS7.zip

I built this for armv7, armv7s, arm64, i386, and x86_64.  That should
cover all supported simulators and devices for iOS7.  Note, the
libraries for libsndfile and libcsound have grown due to the
additional architectures being compiled for.  XCode complained that to
include 64-bit architectures, a minimum of iOS 5.1.1 for target was
required, so I guess you can still use these for iOS 5.1.1 and up.
I'm going to commit the changes and plan to only release this build
moving forward.

I tested this and ran in iPad simulator 64-bit Retina, as well as on
iPad 3.  I do not have arm64 hardware (i.e. iPhone 5, iPad air, or new
iPad mini which is not out yet) to test on.

Let me know if this works for you.  If so, I will push this release to
Sourceforge.

Thanks!
steven

On Mon, Nov 4, 2013 at 7:53 PM, Steven Yi  wrote:
> Hi David,
>
> I was looking into this a while back but ran into a problem, then the
> CS Conference took over.  I think I had to solve the problem anyways
> for 6.01, so that initial problem may not be there now.  I think for
> an iOS7 release, I'll have to rebuild libsndfile as well as
> csound-iOS.  I'll spend a little time to look into it now and see if
> it'll be quick to build.
>
> For the general iOS community: Does anyone need iOS 6 compatibility,
> or are you all targeting iOS 7 now?  If 7, I can move forward with a
> 7-only build, otherwise building is going to be a pain and I'll have
> to maintain multiple builds.
>
> Thanks,
> steven
>
> On Mon, Nov 4, 2013 at 4:58 PM, daredevilpantera
>  wrote:
>> Any one know if it's a version of Csound IOS for IOS SDK 7.0, I csound API
>> working on my Ipad but for the version 6.1 but I need to set up the
>> deployment target to 7.0
>>
>>
>>
>> --
>> View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141.html
>> Sent from the Csound - General mailing list archive at Nabble.com.
>>
>>
>> Send bugs reports to the Sourceforge bug trackers
>> csound6:
>>             https://sourceforge.net/p/csound/tickets/
>> csound5:
>>             https://sourceforge.net/p/csound/bugs/
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>>

Date2013-11-05 02:34
From"Dr. Richard Boulanger"
SubjectRe: [Csnd] Csound xcode
Steven,

I think that we are "required" by Apple to submit iOS 7 compatible apps now for review.
So... we do need it to work with iOS 7.  Hopefully you can get the SDK updated for this.

And thanks.

-dB

_____________________________________________

Dr. Richard Boulanger

Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
1140 Boylston Street, FB-75
Boston, MA 02215-3693

Office @ 161 Mass Ave - 4th Floor
617-747-2485(office)  774-488-9166 (cell)
______________________________________________

______________________________________________

______________________________________________

http://boulangerlabs.com  http://csoundforlive.com 
______________________________________________



On Mon, Nov 4, 2013 at 7:53 PM, Steven Yi <stevenyi@gmail.com> wrote:
Hi David,

I was looking into this a while back but ran into a problem, then the
CS Conference took over.  I think I had to solve the problem anyways
for 6.01, so that initial problem may not be there now.  I think for
an iOS7 release, I'll have to rebuild libsndfile as well as
csound-iOS.  I'll spend a little time to look into it now and see if
it'll be quick to build.

For the general iOS community: Does anyone need iOS 6 compatibility,
or are you all targeting iOS 7 now?  If 7, I can move forward with a
7-only build, otherwise building is going to be a pain and I'll have
to maintain multiple builds.

Thanks,
steven

On Mon, Nov 4, 2013 at 4:58 PM, daredevilpantera
<davidmgarcia6@gmail.com> wrote:
> Any one know if it's a version of Csound IOS for IOS SDK 7.0, I csound API
> working on my Ipad but for the version 6.1 but I need to set up the
> deployment target to 7.0
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Send bugs reports to the Sourceforge bug trackers
csound6:
            https://sourceforge.net/p/csound/tickets/
csound5:
            https://sourceforge.net/p/csound/bugs/
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"




Date2013-11-05 02:40
FromSteven Yi
SubjectRe: [Csnd] Csound xcode

Hi Dr. B,

I think you're an email behind.  :)  the build I posted should work for targeting ios7 as it has all of the architectures,  both 32-bit and 64-bit. I'd be interested to hear how the performance is on the arm8 (arm64) as I've read it's very fast!

Steven

On Nov 4, 2013 9:35 PM, "Dr. Richard Boulanger" <rboulanger@berklee.edu> wrote:
Steven,

I think that we are "required" by Apple to submit iOS 7 compatible apps now for review.
So... we do need it to work with iOS 7.  Hopefully you can get the SDK updated for this.

And thanks.

-dB

_____________________________________________

Dr. Richard Boulanger

Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
1140 Boylston Street, FB-75
Boston, MA 02215-3693

Office @ 161 Mass Ave - 4th Floor
617-747-2485(office)  774-488-9166 (cell)
______________________________________________

______________________________________________

______________________________________________

http://boulangerlabs.com  http://csoundforlive.com 
______________________________________________



On Mon, Nov 4, 2013 at 7:53 PM, Steven Yi <stevenyi@gmail.com> wrote:
Hi David,

I was looking into this a while back but ran into a problem, then the
CS Conference took over.  I think I had to solve the problem anyways
for 6.01, so that initial problem may not be there now.  I think for
an iOS7 release, I'll have to rebuild libsndfile as well as
csound-iOS.  I'll spend a little time to look into it now and see if
it'll be quick to build.

For the general iOS community: Does anyone need iOS 6 compatibility,
or are you all targeting iOS 7 now?  If 7, I can move forward with a
7-only build, otherwise building is going to be a pain and I'll have
to maintain multiple builds.

Thanks,
steven

On Mon, Nov 4, 2013 at 4:58 PM, daredevilpantera
<davidmgarcia6@gmail.com> wrote:
> Any one know if it's a version of Csound IOS for IOS SDK 7.0, I csound API
> working on my Ipad but for the version 6.1 but I need to set up the
> deployment target to 7.0
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Send bugs reports to the Sourceforge bug trackers
csound6:
            https://sourceforge.net/p/csound/tickets/
csound5:
            https://sourceforge.net/p/csound/bugs/
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"




Date2013-11-05 02:52
From"Dr. Richard Boulanger"
SubjectRe: [Csnd] Csound xcode
thanks.  sorry.   just catching up with emails.

I am about to purchase a iPad Air tomorrow - and so I will let you know how csSpectral and the SDK runs on that.

best

-dB


_____________________________________________

Dr. Richard Boulanger

Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
1140 Boylston Street, FB-75
Boston, MA 02215-3693

Office @ 161 Mass Ave - 4th Floor
617-747-2485(office)  774-488-9166 (cell)
______________________________________________

______________________________________________

______________________________________________

http://boulangerlabs.com  http://csoundforlive.com 
______________________________________________



On Mon, Nov 4, 2013 at 9:40 PM, Steven Yi <stevenyi@gmail.com> wrote:

Hi Dr. B,

I think you're an email behind.  :)  the build I posted should work for targeting ios7 as it has all of the architectures,  both 32-bit and 64-bit. I'd be interested to hear how the performance is on the arm8 (arm64) as I've read it's very fast!

Steven

On Nov 4, 2013 9:35 PM, "Dr. Richard Boulanger" <rboulanger@berklee.edu> wrote:
Steven,

I think that we are "required" by Apple to submit iOS 7 compatible apps now for review.
So... we do need it to work with iOS 7.  Hopefully you can get the SDK updated for this.

And thanks.

-dB

_____________________________________________

Dr. Richard Boulanger

Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
1140 Boylston Street, FB-75
Boston, MA 02215-3693

Office @ 161 Mass Ave - 4th Floor
617-747-2485(office)  774-488-9166 (cell)
______________________________________________

______________________________________________

______________________________________________

http://boulangerlabs.com  http://csoundforlive.com 
______________________________________________



On Mon, Nov 4, 2013 at 7:53 PM, Steven Yi <stevenyi@gmail.com> wrote:
Hi David,

I was looking into this a while back but ran into a problem, then the
CS Conference took over.  I think I had to solve the problem anyways
for 6.01, so that initial problem may not be there now.  I think for
an iOS7 release, I'll have to rebuild libsndfile as well as
csound-iOS.  I'll spend a little time to look into it now and see if
it'll be quick to build.

For the general iOS community: Does anyone need iOS 6 compatibility,
or are you all targeting iOS 7 now?  If 7, I can move forward with a
7-only build, otherwise building is going to be a pain and I'll have
to maintain multiple builds.

Thanks,
steven

On Mon, Nov 4, 2013 at 4:58 PM, daredevilpantera
<davidmgarcia6@gmail.com> wrote:
> Any one know if it's a version of Csound IOS for IOS SDK 7.0, I csound API
> working on my Ipad but for the version 6.1 but I need to set up the
> deployment target to 7.0
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Send bugs reports to the Sourceforge bug trackers
csound6:
            https://sourceforge.net/p/csound/tickets/
csound5:
            https://sourceforge.net/p/csound/bugs/
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"





Date2013-11-05 03:11
FromSteven Yi
SubjectRe: [Csnd] Csound xcode
All good!  Look forward to hearing reports on the new Air!

On Mon, Nov 4, 2013 at 9:52 PM, Dr. Richard Boulanger
 wrote:
> thanks.  sorry.   just catching up with emails.
>
> I am about to purchase a iPad Air tomorrow - and so I will let you know how
> csSpectral and the SDK runs on that.
>
> best
>
> -dB
>
>
> _____________________________________________
>
> Dr. Richard Boulanger
>
> Professor of Electronic Production and Design
>
> Professional Writing and Music Technology Division
>
> Berklee College of Music
>
> 1140 Boylston Street, FB-75
>
> Boston, MA 02215-3693
>
> Office @ 161 Mass Ave - 4th Floor
>
> 617-747-2485(office)  774-488-9166 (cell)
> ______________________________________________
>
> rboulanger@berklee.edu (email)
> ______________________________________________
>
>
> http://csounds.com  http://csound.org
> ______________________________________________
>
>
> http://boulangerlabs.com  http://csoundforlive.com
> http://csounds.com/boulanger  http://csounds.com/mathews
> ______________________________________________
>
>
>
>
> On Mon, Nov 4, 2013 at 9:40 PM, Steven Yi  wrote:
>>
>> Hi Dr. B,
>>
>> I think you're an email behind.  :)  the build I posted should work for
>> targeting ios7 as it has all of the architectures,  both 32-bit and 64-bit.
>> I'd be interested to hear how the performance is on the arm8 (arm64) as I've
>> read it's very fast!
>>
>> Steven
>>
>> On Nov 4, 2013 9:35 PM, "Dr. Richard Boulanger" 
>> wrote:
>>>
>>> Steven,
>>>
>>> I think that we are "required" by Apple to submit iOS 7 compatible apps
>>> now for review.
>>> So... we do need it to work with iOS 7.  Hopefully you can get the SDK
>>> updated for this.
>>>
>>> And thanks.
>>>
>>> -dB
>>>
>>> _____________________________________________
>>>
>>> Dr. Richard Boulanger
>>>
>>> Professor of Electronic Production and Design
>>>
>>> Professional Writing and Music Technology Division
>>>
>>> Berklee College of Music
>>>
>>> 1140 Boylston Street, FB-75
>>>
>>> Boston, MA 02215-3693
>>>
>>> Office @ 161 Mass Ave - 4th Floor
>>>
>>> 617-747-2485(office)  774-488-9166 (cell)
>>> ______________________________________________
>>>
>>> rboulanger@berklee.edu (email)
>>> ______________________________________________
>>>
>>>
>>> http://csounds.com  http://csound.org
>>> ______________________________________________
>>>
>>>
>>> http://boulangerlabs.com  http://csoundforlive.com
>>> http://csounds.com/boulanger  http://csounds.com/mathews
>>> ______________________________________________
>>>
>>>
>>>
>>>
>>> On Mon, Nov 4, 2013 at 7:53 PM, Steven Yi  wrote:
>>>>
>>>> Hi David,
>>>>
>>>> I was looking into this a while back but ran into a problem, then the
>>>> CS Conference took over.  I think I had to solve the problem anyways
>>>> for 6.01, so that initial problem may not be there now.  I think for
>>>> an iOS7 release, I'll have to rebuild libsndfile as well as
>>>> csound-iOS.  I'll spend a little time to look into it now and see if
>>>> it'll be quick to build.
>>>>
>>>> For the general iOS community: Does anyone need iOS 6 compatibility,
>>>> or are you all targeting iOS 7 now?  If 7, I can move forward with a
>>>> 7-only build, otherwise building is going to be a pain and I'll have
>>>> to maintain multiple builds.
>>>>
>>>> Thanks,
>>>> steven
>>>>
>>>> On Mon, Nov 4, 2013 at 4:58 PM, daredevilpantera
>>>>  wrote:
>>>> > Any one know if it's a version of Csound IOS for IOS SDK 7.0, I csound
>>>> > API
>>>> > working on my Ipad but for the version 6.1 but I need to set up the
>>>> > deployment target to 7.0
>>>> >
>>>> >
>>>> >
>>>> > --
>>>> > View this message in context:
>>>> > http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141.html
>>>> > Sent from the Csound - General mailing list archive at Nabble.com.
>>>> >
>>>> >
>>>> > Send bugs reports to the Sourceforge bug trackers
>>>> > csound6:
>>>> >             https://sourceforge.net/p/csound/tickets/
>>>> > csound5:
>>>> >             https://sourceforge.net/p/csound/bugs/
>>>> > Discussions of bugs and features can be posted here
>>>> > To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>>> > "unsubscribe csound"
>>>> >
>>>> >
>>>>
>>>>
>>>> Send bugs reports to the Sourceforge bug trackers
>>>> csound6:
>>>>             https://sourceforge.net/p/csound/tickets/
>>>> csound5:
>>>>             https://sourceforge.net/p/csound/bugs/
>>>> Discussions of bugs and features can be posted here
>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>>>> csound"
>>>>
>>>>
>>>
>

Date2013-11-05 10:54
Fromdaredevilpantera
Subject[Csnd] Re: Csound xcode
Hi Steve

I am getting 2 error compilation and 7 warnings.

*Errors:*

/CsoundObj.h:/

-(float*)getInputChannelPtr:(NSString*)channelName
channelType:(controlChannelType)channelType;
Error message: parse issue expected type

-(float*)getOutputChannelPtr:(NSString*)channelName
channelType:(controlChannelType)channelType;
Error message: parse issue expected type



*Warnings:*

/CachedAttitude.m:/

channelPtrRoll = [csoundObj getInputChannelPtr:CS_ATTITUDE_ROLL
channelType:CSOUND_CONTROL_CHANNEL];
Warning message: incompatible integer to pointer conversion sending 'int' to
parameter type "id" 

channelPtrPitch = [csoundObj getInputChannelPtr:CS_ATTITUDE_PITCH
                                        channelType:CSOUND_CONTROL_CHANNEL];
Warning message: incompatible integer to pointer conversion sending 'int' to
parameter type "id" 

channelPtrYaw = [csoundObj getInputChannelPtr:CS_ATTITUDE_YAW
                                      channelType:CSOUND_CONTROL_CHANNEL];
Warning message: incompatible integer to pointer conversion sending 'int' to
parameter type "id" 


/CachedSlider.h:/

-(void)setup:(CsoundObj*)csoundObj {
    channelPtr = [csoundObj getInputChannelPtr:self.channelName
                                   channelType:CSOUND_CONTROL_CHANNEL];
Warning message: incompatible integer to pointer conversion sending 'int' to
parameter type "id" 

/CachedAttitude.m:/

  channelPtrRoll = [csoundObj getInputChannelPtr:CS_ATTITUDE_ROLL
                                       channelType:CSOUND_CONTROL_CHANNEL];
Warning message: incompatible integer to pointer conversion sending 'int' to
parameter type "id" 

 channelPtrPitch = [csoundObj getInputChannelPtr:CS_ATTITUDE_PITCH
                                        channelType:CSOUND_CONTROL_CHANNEL];
Warning message: incompatible integer to pointer conversion sending 'int' to
parameter type "id" 

channelPtrYaw = [csoundObj getInputChannelPtr:CS_ATTITUDE_YAW
                                      channelType:CSOUND_CONTROL_CHANNEL];
Warning message: incompatible integer to pointer conversion sending 'int' to
parameter type "id" 


Also I am turning off ARC on the Csound library on build phases

I am compiling it on my own project 

Like Richard said apple are looking only for apps developed under IOS 7, it
is one of their requirements.

Thanks






          



--
View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141p5729166.html
Sent from the Csound - General mailing list archive at Nabble.com.

Date2013-11-05 20:02
FromSteven Yi
SubjectRe: [Csnd] Re: Csound xcode
Hi Dave,

I took a look, did a clean and a rebuild, and I'm not getting any
errors here, but I am getting some warnings.  I get some regarding
MIDI code (looks like they may have changed to the type of some of
these things). I don't get the same warnings you have there.

Some questions/notes:

1) Were the issues reported when using the Csound iOS Examples
project, or in your own project? (If in your own project, could you
try building the Examples project and see if you get the same errors?)

2) Did you delete the csound-iOS folder from your project and re-add
using this new one?

3) The error with CsoundObj.m seems to hint that you've got a non-cs6
header in your path that doesn't have controlChannelType, which was
introduced in CS6.  I'm not sure if that's it, but that's my guess.

4) Regarding ARC, I'm not sure if turning that off is introducing
issues.  I moved to ARC support for CS6 as people had requested it. I
haven't tried using the newer libs with a non-ARC project.

5) What OSX version and XCode version are you using? I'm on 10.8.5 and
using XCode 5.01.

Thanks!
steven

On Tue, Nov 5, 2013 at 5:54 AM, daredevilpantera
 wrote:
> Hi Steve
>
> I am getting 2 error compilation and 7 warnings.
>
> *Errors:*
>
> /CsoundObj.h:/
>
> -(float*)getInputChannelPtr:(NSString*)channelName
> channelType:(controlChannelType)channelType;
> Error message: parse issue expected type
>
> -(float*)getOutputChannelPtr:(NSString*)channelName
> channelType:(controlChannelType)channelType;
> Error message: parse issue expected type
>
>
>
> *Warnings:*
>
> /CachedAttitude.m:/
>
> channelPtrRoll = [csoundObj getInputChannelPtr:CS_ATTITUDE_ROLL
> channelType:CSOUND_CONTROL_CHANNEL];
> Warning message: incompatible integer to pointer conversion sending 'int' to
> parameter type "id"
>
> channelPtrPitch = [csoundObj getInputChannelPtr:CS_ATTITUDE_PITCH
>                                         channelType:CSOUND_CONTROL_CHANNEL];
> Warning message: incompatible integer to pointer conversion sending 'int' to
> parameter type "id"
>
> channelPtrYaw = [csoundObj getInputChannelPtr:CS_ATTITUDE_YAW
>                                       channelType:CSOUND_CONTROL_CHANNEL];
> Warning message: incompatible integer to pointer conversion sending 'int' to
> parameter type "id"
>
>
> /CachedSlider.h:/
>
> -(void)setup:(CsoundObj*)csoundObj {
>     channelPtr = [csoundObj getInputChannelPtr:self.channelName
>                                    channelType:CSOUND_CONTROL_CHANNEL];
> Warning message: incompatible integer to pointer conversion sending 'int' to
> parameter type "id"
>
> /CachedAttitude.m:/
>
>   channelPtrRoll = [csoundObj getInputChannelPtr:CS_ATTITUDE_ROLL
>                                        channelType:CSOUND_CONTROL_CHANNEL];
> Warning message: incompatible integer to pointer conversion sending 'int' to
> parameter type "id"
>
>  channelPtrPitch = [csoundObj getInputChannelPtr:CS_ATTITUDE_PITCH
>                                         channelType:CSOUND_CONTROL_CHANNEL];
> Warning message: incompatible integer to pointer conversion sending 'int' to
> parameter type "id"
>
> channelPtrYaw = [csoundObj getInputChannelPtr:CS_ATTITUDE_YAW
>                                       channelType:CSOUND_CONTROL_CHANNEL];
> Warning message: incompatible integer to pointer conversion sending 'int' to
> parameter type "id"
>
>
> Also I am turning off ARC on the Csound library on build phases
>
> I am compiling it on my own project
>
> Like Richard said apple are looking only for apps developed under IOS 7, it
> is one of their requirements.
>
> Thanks
>
>
>
>
>
>
>
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141p5729166.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>

Date2013-11-06 15:04
Fromdaredevilpantera
Subject[Csnd] Re: Csound xcode
Hi Steven

1)I tried to build the file you send me and I am getting 20 warnings and 1
error. All the warnings are AudioSessionSet is deprecated an the error it is
a clang error: linker command failed with exit code (use -v to see
invocation)

I don't know if have to do any process before I have to build the app

2) yes, it is what I did.

I have an old version of Csound IOS on my project which it is working with
thecompiler base SDK latest IOS(build setting), but in general settings of
the project the deployment target are 6.1(should be 7.0), if I run it under
the deployment target 7.0 I got 15 warnings related to methods deprecated.

4)to run the project, I have to stop ARC on the files related to Csound, for
the oters it work perfect

5) I am on 10.8.5 and using Xcode 5.01.

Regards
David



--
View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141p5729212.html
Sent from the Csound - General mailing list archive at Nabble.com.

Date2013-11-14 03:46
FromSteven Yi
SubjectRe: [Csnd] Re: Csound xcode
Hi David,

It took me a while to get back to this. I went through and took out
the warnings that I could find, and in the process found that our MIDI
implementation was causing a crash when Csound was loading up.  I've
fixed that (in Git), and also created a new zip here:

http://www.kunstmusik.com/csound-iOS-6.01.0-iOS7.zip

I built with iOS7 target.  I'm also getting some deprecated warning
regarding our use of the C version of AudioSession related functions.
The warnings are largely harmless for this release so you can ignore
them, but we'll have to update our code soon for that.

Could you try this one and let me know if you still get any linker
errors?  If you do get a linker error, could you paste what the error
is?

Thanks!
steven

On Wed, Nov 6, 2013 at 10:04 AM, daredevilpantera
 wrote:
> Hi Steven
>
> 1)I tried to build the file you send me and I am getting 20 warnings and 1
> error. All the warnings are AudioSessionSet is deprecated an the error it is
> a clang error: linker command failed with exit code (use -v to see
> invocation)
>
> I don't know if have to do any process before I have to build the app
>
> 2) yes, it is what I did.
>
> I have an old version of Csound IOS on my project which it is working with
> thecompiler base SDK latest IOS(build setting), but in general settings of
> the project the deployment target are 6.1(should be 7.0), if I run it under
> the deployment target 7.0 I got 15 warnings related to methods deprecated.
>
> 4)to run the project, I have to stop ARC on the files related to Csound, for
> the oters it work perfect
>
> 5) I am on 10.8.5 and using Xcode 5.01.
>
> Regards
> David
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141p5729212.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>

Date2013-11-14 14:55
Fromdaredevilpantera
Subject[Csnd] Re: Csound xcode
Hi steven

It works perfectly for me, I am just getting the warnings you mentioned, 8
in total related to audio session.

I am in my last year of college in the University of limerick and I am
developing for my FYP a basic app for Ipad based on Wave Terrain Synthesis,
I will include this posts on my final report if you give me the permission.

When do you think you will have this warning Fix Steven.

Thank you very much for your attention and help.

Regards
David



--
View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141p5729625.html
Sent from the Csound - General mailing list archive at Nabble.com.

Date2013-11-14 15:29
FromVictor Lazzarini
Subject[Csnd] pnacl example running on Chrome
Success!

I’ve got Csound running on Chrome using pnacl. It was generally straightforward
I’ve posted the package at https://www.dropbox.com/s/f2v757hstdyvejs/csound_pnacl_example.zip.

To run it you will need to set up a http server. The nacl sdk comes with a python script for that
(httpd.py). Just run the httpd server at the top level package directory and point your browser to it.

I will be committing the example sources to GIT in a short while (in the nacl directory). To build it
you will need to have built libsndfile and csound as libraries.

Regards

Victor



Date2013-11-14 15:49
FromVictor Lazzarini
SubjectRe: [Csnd] pnacl example running on Chrome
By the way, to facilitate things I am posting a link to the libsndfile nacl srcs, which can then
be built before building the Csound example. Note that by building it, the library gets added
to your sdk, so it is just a matter to reference it in your app Makefile.

https://www.dropbox.com/s/ezfo9rmo5wtzptz/libsndfile-nacl.tar.gz

Victor

On 14 Nov 2013, at 15:29, Victor Lazzarini  wrote:

> Success!
> 
> I’ve got Csound running on Chrome using pnacl. It was generally straightforward
> I’ve posted the package at https://www.dropbox.com/s/f2v757hstdyvejs/csound_pnacl_example.zip.
> 
> To run it you will need to set up a http server. The nacl sdk comes with a python script for that
> (httpd.py). Just run the httpd server at the top level package directory and point your browser to it.
> 
> I will be committing the example sources to GIT in a short while (in the nacl directory). To build it
> you will need to have built libsndfile and csound as libraries.
> 
> Regards
> 
> Victor
> 
> 
> 
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>            https://sourceforge.net/p/csound/tickets/
> csound5:
>            https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> 
> 



Date2013-11-14 15:58
FromRory Walsh
SubjectRe: [Csnd] pnacl example running on Chrome
I'm doing something wrong here, have I following the right steps:

download and unzip both your package and the nacl sdk
copy httpd.py to the top directory your examples folder and start it
then launch Chrome and open index.html?

On 14 November 2013 15:49, Victor Lazzarini  wrote:
> By the way, to facilitate things I am posting a link to the libsndfile nacl srcs, which can then
> be built before building the Csound example. Note that by building it, the library gets added
> to your sdk, so it is just a matter to reference it in your app Makefile.
>
> https://www.dropbox.com/s/ezfo9rmo5wtzptz/libsndfile-nacl.tar.gz
>
> Victor
>
> On 14 Nov 2013, at 15:29, Victor Lazzarini  wrote:
>
>> Success!
>>
>> I’ve got Csound running on Chrome using pnacl. It was generally straightforward
>> I’ve posted the package at https://www.dropbox.com/s/f2v757hstdyvejs/csound_pnacl_example.zip.
>>
>> To run it you will need to set up a http server. The nacl sdk comes with a python script for that
>> (httpd.py). Just run the httpd server at the top level package directory and point your browser to it.
>>
>> I will be committing the example sources to GIT in a short while (in the nacl directory). To build it
>> you will need to have built libsndfile and csound as libraries.
>>
>> Regards
>>
>> Victor
>>
>>
>>
>> Send bugs reports to the Sourceforge bug trackers
>> csound6:
>>            https://sourceforge.net/p/csound/tickets/
>> csound5:
>>            https://sourceforge.net/p/csound/bugs/
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>>
>
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>


Date2013-11-14 16:01
FromRory Walsh
SubjectRe: [Csnd] pnacl example running on Chrome
Btw, the output console says:

NativeClient: NaCl module load failed: access to manifest url was
denied. index.html:1
Uncaught TypeError: Cannot call method 'postMessage' of null

On 14 November 2013 15:58, Rory Walsh  wrote:
> I'm doing something wrong here, have I following the right steps:
>
> download and unzip both your package and the nacl sdk
> copy httpd.py to the top directory your examples folder and start it
> then launch Chrome and open index.html?
>
> On 14 November 2013 15:49, Victor Lazzarini  wrote:
>> By the way, to facilitate things I am posting a link to the libsndfile nacl srcs, which can then
>> be built before building the Csound example. Note that by building it, the library gets added
>> to your sdk, so it is just a matter to reference it in your app Makefile.
>>
>> https://www.dropbox.com/s/ezfo9rmo5wtzptz/libsndfile-nacl.tar.gz
>>
>> Victor
>>
>> On 14 Nov 2013, at 15:29, Victor Lazzarini  wrote:
>>
>>> Success!
>>>
>>> I’ve got Csound running on Chrome using pnacl. It was generally straightforward
>>> I’ve posted the package at https://www.dropbox.com/s/f2v757hstdyvejs/csound_pnacl_example.zip.
>>>
>>> To run it you will need to set up a http server. The nacl sdk comes with a python script for that
>>> (httpd.py). Just run the httpd server at the top level package directory and point your browser to it.
>>>
>>> I will be committing the example sources to GIT in a short while (in the nacl directory). To build it
>>> you will need to have built libsndfile and csound as libraries.
>>>
>>> Regards
>>>
>>> Victor
>>>
>>>
>>>
>>> Send bugs reports to the Sourceforge bug trackers
>>> csound6:
>>>            https://sourceforge.net/p/csound/tickets/
>>> csound5:
>>>            https://sourceforge.net/p/csound/bugs/
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>>
>>>
>>
>>
>>
>> Send bugs reports to the Sourceforge bug trackers
>> csound6:
>>             https://sourceforge.net/p/csound/tickets/
>> csound5:
>>             https://sourceforge.net/p/csound/bugs/
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>
>>


Date2013-11-14 19:35
FromSteven Yi
SubjectRe: [Csnd] Re: Csound xcode
Hi David,

Glad we're on the same page now.  I think that updating to use the
Obj-C AudioSession stuff will take me a little time and I have a few
things on my agenda that will take me through this weekend. I think I
will try to look at it Monday of next week.  Yes, feel free to quote
any of these emails.

Cheers!
steven

On Thu, Nov 14, 2013 at 9:55 AM, daredevilpantera
 wrote:
> Hi steven
>
> It works perfectly for me, I am just getting the warnings you mentioned, 8
> in total related to audio session.
>
> I am in my last year of college in the University of limerick and I am
> developing for my FYP a basic app for Ipad based on Wave Terrain Synthesis,
> I will include this posts on my final report if you give me the permission.
>
> When do you think you will have this warning Fix Steven.
>
> Thank you very much for your attention and help.
>
> Regards
> David
>
>
>
> --
> View this message in context: http://csound.1045644.n5.nabble.com/Csound-xcode-tp5729141p5729625.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
> Send bugs reports to the Sourceforge bug trackers
> csound6:
>             https://sourceforge.net/p/csound/tickets/
> csound5:
>             https://sourceforge.net/p/csound/bugs/
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
>