[Csnd] rand, etc.
Date | 2010-07-27 22:49 |
From | Matt Barber |
Subject | [Csnd] rand, etc. |
Hello, Does anyone know if csound's rand* opcodes produce random values within in the range inclusive or exclusive of the +/- amplitude value? For instance, if I were to write: anoise rand 0.5 to generate float samples, would 0.5 and -0.5 be included among possible output samples, or would I get values up to but not including 0.5 (and down to but not including -0.5)? Thanks, Matt Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-07-28 11:58 |
From | k_o_m_p |
Subject | [Csnd] Re: rand, etc. |
welcome to the csound list! I tried a simple file to test the rand opcode and it seams like the range is inclusive the amplitude value. You can take a look at the csd-file and play with the ithre variable. Best, Luis <CsoundSynthesizer> <CsOptions> </CsOptions> <CsInstruments> ;++++++++++++++++++++++++++++++++++++++++ ; Initialize the global variables. sr = 44100 ksmps = 1 nchnls = 1 gknoise init 0 instr 1 ithre = 0.4999 anoise rand 0.5 knoise downsamp anoise ithre2 = -ithre ktrig1 trigger knoise, ithre, 2 ktrig2 trigger knoise, ithre2, 2 gknoise = knoise schedkwhen ktrig1, 0, 0, 2, 0, 0.001 schedkwhen ktrig2, 0, 0, 2, 0, 0.001 endin instr 2 inoise = i(gknoise) print inoise turnoff endin </CsInstruments> <CsScore> i1 0 100 e </CsScore> </CsoundSynthesizer> Am 27.07.10 23:49, schrieb Matt Barber: Hello, Does anyone know if csound's rand* opcodes produce random values within in the range inclusive or exclusive of the +/- amplitude value? For instance, if I were to write: anoise rand 0.5 to generate float samples, would 0.5 and -0.5 be included among possible output samples, or would I get values up to but not including 0.5 (and down to but not including -0.5)? Thanks, Matt Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" --
[new adress] luis antunes pena c/o Internationales Kuenstlerhaus Villa Concordia Concordiastr. 28 D-96049 Bamberg (Germany) http://sumtone.com http://ixherculean.com +49 (0)176 968 09 867 skype: antunespena |
Date | 2010-07-28 12:35 |
From | joachim heintz |
Subject | [Csnd] Re: Re: rand, etc. |
thanks for the example! (each time i learn a bit more about csound - didn't really know about the trigger opcode ...) i think it's in one point misleading, because print rounds to 3 digits. so instr 2 should perhaps be written: instr 2 inoise = i(gknoise) prints "inoise = %f%n", inoise turnoff endin doing this, i get -0.5, but not +0.5. so the lower limit can be touched, but not the upper? i get the same result by this formulation: |
Date | 2010-07-28 15:41 |
From | ben hackbarth |
Subject | [Csnd] Re: Re: Re: rand, etc. |
hiya matt, hope you're well. joachim's right -- as far as i've ever been able to tell, rand outputs a semi-open range corresponding to [-xamp, xamp). if xamp < 0, you effectively get the opposite, (-xamp, xamp] cheers, — ben On Wed, Jul 28, 2010 at 1:35 PM, joachim heintz |
Date | 2010-07-28 15:50 |
From | k_o_m_p |
Subject | [Csnd] Re: Re: Re: rand, etc. |
hi joachim, indeed. now it seams to be clear to me too. thanks, luís Am 28.07.10 13:35, schrieb joachim heintz: thanks for the example! (each time i learn a bit more about csound - didn't really know about the trigger opcode ...) --
[new adress] luis antunes pena c/o Internationales Kuenstlerhaus Villa Concordia Concordiastr. 28 D-96049 Bamberg (Germany) http://sumtone.com http://ixherculean.com +49 (0)176 968 09 867 skype: antunespena |
Date | 2010-07-28 16:18 |
From | Aaron Krister Johnson |
Subject | [Csnd] Re: rand, etc. |
Hi all, This brings up an interesting question --- is it possible to incorporate an opcode that would read from /dev/urandom on Linux, so that we could get closer to true randomness instead of a pseudo-random generator? AKJ On Tue, Jul 27, 2010 at 4:49 PM, Matt Barber <brbrofsvl@gmail.com> wrote: Hello, -- Best, Aaron Krister Johnson http://www.akjmusic.com http://www.untwelve.org |
Date | 2010-07-28 17:06 |
From | jpff@cs.bath.ac.uk |
Subject | [Csnd] Re: Re: rand, etc. |
> Hi all, > > This brings up an interesting question --- is it possible to incorporate > an > opcode that would read from /dev/urandom on Linux, so that we could get > closer to true randomness instead of a pseudo-random generator? > > AKJ Yes; been considering it fopr a while. Tomorrow OK? Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-07-28 18:37 |
From | jpff@cs.bath.ac.uk |
Subject | [Csnd] Re: Re: Re: rand, etc. |
>> Hi all, >> >> This brings up an interesting question --- is it possible to incorporate >> an >> opcode that would read from /dev/urandom on Linux, so that we could get >> closer to true randomness instead of a pseudo-random generator? >> >> AKJ > > Yes; been considering it fopr a while. > > Tomorrow OK? > I k0rate versionis running in CVS. I assume an i-rate and a-rate version will be required, and at presnt in in range (-1,+1) and that could be scaled. Suggestions? > > > Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2010-07-30 17:04 |
From | brbrofsvl |
Subject | [Csnd] Re: Re: Re: rand, etc. |
It's great to see old friends on the list! It would make a great deal of sense for it to be inclusive at the bottom end and exclusive at the top, as this is the standard for signed integers (e.g. the -32768 to +32767 range of two's complement 16-bit ints). It would appear looking at the manual page that by default you get 16-bit random numbers -- I haven't looked through the source, but it would make sense to take a 16-bit int rand generator and simply scale the values to xamp. Thanks a ton! Matt |