[Csnd] cool stuff -- 8bit music -- Csound would rock at this kind of thing
Date | 2010-07-29 02:56 |
From | Aaron Krister Johnson |
Subject | [Csnd] cool stuff -- 8bit music -- Csound would rock at this kind of thing |
Hey all, Is anyone familiar with the music of Bit Shifter? http://www.facebook.com/pages/Bit-Shifter/5986252865 listen to some tracks on the playlist....they are all impressive use of 8-bit gameboy type sounds. I particularly like the glurpy-squelchy 'wah-wah-ey' sounds. Are those really fast filter sweeps? I would think Csound would be a natural environment for such work. Anyone, check it out.....I want to experiment with doing this style with a focus on intense exploration of tuning systems, which is my particular predilection of course! |
Date | 2010-07-29 13:51 |
From | Aidan Collins |
Subject | [Csnd] Re: cool stuff -- 8bit music -- Csound would rock at this kind of thing |
There was a post not too long ago on the Csound blog, by Jacob Joaquin, where he reproduced a little bit of Pac Man sound. http://csoundblog.com/2010/05/blue-ghosts-are-fine-fixins/ I love that old video game tone too and I'd been meaning to explore it and ask him some more about it. I think the samphold opcode might have a lot to do with getting that sound, but I haven't figured it out yet. A On Wed, Jul 28, 2010 at 9:56 PM, Aaron Krister Johnson <aaron@akjmusic.com> wrote: Hey all, |
Date | 2010-07-29 14:38 |
From | Jacob Joaquin |
Subject | [Csnd] Re: Re: cool stuff -- 8bit music -- Csound would rock at this kind of thing |
I'll do a proper blog about it, but here's the quick-quick run down for old school video game sounds. 1) Use a triangle wave, a pusle wave with duty cycle of 25% or 50%, or noise stored in a table. 2) Limited number of voices. 1, 2 or 3. In composition, you often have to imply a melody, very Gestalt like. 3) Control signals, for LFOs and envelopes, are updated very slowly and/or have a very low bit rate. I'm using the samphold in the Ms. Pacman example to emulate this. There is obviously much more than this, and chips vary greatly. The atari 2600 used a bit shift register that produced sounds by turning a signal on and off (1-bit) with the frequency tables determined by dividing the clock by an integer. In some game machines, like Marble Madness or Paperboy, they basically had full blown Yamaha DX7s in them. More on this later. Best, Jake -- The Csound Blog - http://csound.noisepages.com/ Slipmat - http://slipmat.noisepages.com/ On Thu, Jul 29, 2010 at 5:51 AM, Aidan Collins |
Date | 2010-07-29 15:48 |
From | Aidan Collins |
Subject | [Csnd] Re: Re: Re: cool stuff -- 8bit music -- Csound would rock at this kind of thing |
Awesome! I'm really excited to learn more about this. thanks, A On Thu, Jul 29, 2010 at 9:38 AM, Jacob Joaquin <jacobjoaquin@gmail.com> wrote: I'll do a proper blog about it, but here's the quick-quick run down |
Date | 2010-07-29 21:10 |
From | Aaron Krister Johnson |
Subject | [Csnd] Re: Re: Re: cool stuff -- 8bit music -- Csound would rock at this kind of thing |
Jacob, Thanks for the sage advice and description. This blew my mind wide-open to the possibilities! I also have to subscribe to your blog because I always find a thing or 2 to steal from your orchestras. (I made heavy use of the splice and stutter stuff from a while back in one of my pieces) Although I knew about the basic waveform types of 8-bit, and how drums were just filtered noise of various frequency and modulation/envelope characteristics, it was great to hear your knowledge of chip architecture plus how the LFO modulation worked to produce various textured effects. I'm really loving those glitchy bleeps and glurps that can come out of video game orchestras.....there's a certain playful humor while at the same time one can try to stretch the genre to do things that might even have a certain emotional depth. Life is too short! AKJ On Thu, Jul 29, 2010 at 8:38 AM, Jacob Joaquin |
Date | 2010-07-30 14:02 |
From | Greg Schroeder |
Subject | [Csnd] Re: Re: Re: Re: cool stuff -- 8bit music -- Csound would rock at this kind of thing |
http://www.archive.org/details/8bitpeoples This has all the chip music you could want. I personally recommend a one-off project under the name 'i, cactus'. Nullsleep is the guy who wrote the more-popular software for gameboy (LSDJ). iirc, Bit Shifter uses another, slightly-more-experimental piece of software that I can't remember the name of. There's at least two forum/communities for this. There's micro-music (net?/com?) and another one whose name fails me. There are two yahoo mailing lists, one for getting the hardware to put lsdj on a cartridge to play on an old gameboy, and another for bugs/sharing/what-have-you. I haven't subscribed in awhile, so this might have changed by now. Hope that helps. greg On Thu, Jul 29, 2010 at 8:10 PM, Aaron Krister Johnson |