| I'm a bit confused.
I can build a string with my xml csd, pass it to csnd.setOrchestra and
then use exportForPerformance() and perform().
Or I can use Compile(filename), use CsoundPerformanceThread() and Play()
it. With this solution I can also pass events in realtime with
InputMessage (called on the performanceThread pointer).
But what if I want to do both?
Also, is it normal that when I pass events with InputMessage the event
is always generated at the time specified in the i statement - ignoring
the bpm setting specified with a t statement in my score file?
Thanks in advance,
-c.
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www.cesaremarilungo.com
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