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That is how I used to work for many years before
multitrackers were
more generally available (now I don't even use
that, just Csound, for
any mixing). In fact, with an editor that supports
mixing you can do
almost anything, just like in the old days
of tape.
----- Original Message -----
Sent: Saturday, January 12, 2008 6:01
AM
Subject: [Csnd] Re: [OT] Burial
Wow, This is the last topic of
conversation I thought to come across here. Yes, Burial's "Untrue" is
the album of the year for many an electronic music connoisseur. As far
as his production goes, Soundforge also has a "crossfade" function which
allows you to layer multiple sounds with a % of one file vs. another.
So, it would be possible to make all the tracks individually and combine
them like that, although I can't imagine it being a good workflow.
And to reiterate, everyone should check out Burial's album... it's a great
example of minimal music with lots of emotion. -Andrew Sorkin
sorkinsound.com
On Jan 11, 2008 10:23 PM, Michael Gogins < gogins@pipeline.com> wrote:
This
is off-topic, but if you want to see what a real musician can do
with some samples of other music, samples of video game sounds, drum
machines and string synths, some cell-phone recordings, and SoundForge
(Burial claims no other software was used), check out Burial's
_Untrue_.
A secretive, pseudonymous sort of a person, Mr. Burial. One
always wonders who such people really are - if their snippets of story
are true, or a story.
The reasons I mention this music here are
(a) it is I think very good music, (b) it is definitely computer music in
the sense that it was made on a computer using software editors and
instruments and not 'real' instruments (though it is only tangentially
like what might be heard an an ICMC, say), and (c) it could not possibly
have been made with Csound -- it was sculpted in the, in this context,
very appropriately named SoundForge. I'm guessing, but I bet it took a
lot of time to put this together. Of course, SoundForge is a very capable
sound editor: high-resolution audio, full support for looping, all kinds
of built-in processing. Not multi-track though; multi-channel. Maybe you
can simulate multi-track with triggering.
Anyone else heard this
stuff?
Regards, Mike
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