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----- Original Message -----
From: "DavidW"
To:
Sent: Thursday, January 17, 2008 12:35 AM
Subject: [Csnd] Re: Re: parallel rendering, eg via clusters
> And going even more coarse grain - does anyone know of a sample- accurate
> mixer that accepts audio stream buffers from across a network. With a
> pause-until samples-arrive would be even nicer.
>
> David
>
> On 17/01/2008, at 9:27 AM, victor wrote:
>
>> Access to files etc is solved by MPI where things are copied across
>> nodes and everything is unified. My approach was more coarsely-grained
>> one, where instead of looking how to parallelise Csound internally,
>> I would build a host that would run parallel instances of Csound and
>> then load distribution would be a matter of starting events on each
>> of the nodes. One instance would distribute inputs (if any) and
>> collect the outputs, possibly in a blocking way, but asynchronous
>> operation also was something to try. Eventually we would move towards
>> a software that would load-balance automatically. Of course, not many
>> problems are coarsely-grained enough for this type of approach.
>>
>> So, perhaps we are not talking about a generic cluster solution, but
>> one tailored to a particular system, but working from the API level,
>> rather than providing support inside Csound. This does not exclude
>> a possible SMP version of Csound that runs parallelised without the
>> user having to do anything in particular. But that is a different thing
>> altogether.
>> Victor
>>
>>>> _________________________________________________
>
> experimental polymedia: www.avatar.com.au
> Sonic Communications Research Group,
> University of Canberra: creative.canberra.edu.au/scrg/
>
>
>
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