| True. I need to fix that. As I said it's just a matter of removing the
#ifdefs for
OSX in pyhton_interface.i, but I need to test it (and protect the 2.3 build
which still exists). I won't be in front of a Mac for a week, though.
Victor
----- Original Message -----
From: "Chuckk Hubbard"
To:
Sent: Saturday, April 11, 2009 11:45 PM
Subject: [Csnd] Re: Re: Re: Re: Re: Re: Re: Setting options/orc/sco using
csound.h
This is what made me ask about .setPythonMessageCallback() on Mac,
though; without that, unless I'm mistaken, I can't actually parse the
interface list. I have to look at Mike's suggestion, though, because
directly querying the OS seems far more efficient.
-Chuckk
On Sat, Apr 11, 2009 at 11:25 PM, victor wrote:
> AFAIK, if you do -odac99 on the mac you get a list of interfaces just
> as elsewhere.
>
> Victor
> ----- Original Message ----- From:
> To:
> Sent: Saturday, April 11, 2009 8:38 PM
> Subject: [Csnd] Re: Re: Re: Re: Re: Setting options/orc/sco using csound.h
>
>
>> Okay, I wasn't aware that you could get your list of interfaces on
>> Windows
>> and Linux, but not on the Mac. Why is that? Sorry I'm not a Mac expert,
>> I'm
>> just curious.
>>
>> You can use ctypes to do exactly what we did in the example program, only
>> from Python. For that matter, you can use ctypes to call into whatever
>> audio
>> interface libraries you have available on your system, or into PortAudio,
>> for example. On Windows, you can use ctypes and Python to directly get a
>> list of available audio interfaces. I enclose a script that does just
>> that;
>> perhaps it can serve as an introduction to the use of ctypes.
>>
>> You could do the same thing on any other system where the audio interface
>> descriptions are available from a shared library (this usually means the
>> operating system, also).
>>
>> On the other hand, why use Python? Why not use C++ directly for your
>> whole
>> project, since you know it? You would have a lot more power that way, a
>> self-contained application, and more efficiency.
>>
>> Regards,
>> Mike
>>
>>
>> ----- Original Message ----- From: "Chuckk Hubbard"
>>
>> To:
>> Sent: Saturday, April 11, 2009 2:22 PM
>> Subject: [Csnd] Re: Re: Re: Re: Setting options/orc/sco using csound.h
>>
>>
>> It helps a great deal, especially the comments. I wasn't trying to
>> make sound, myself, I just want to get a list of available -odac
>> values, by specifying one that doesn't work. I can do this using
>> Python for Windows and Linux, but not Mac. I still have to make the
>> part that captures and parses the output; probably just send the whole
>> output back to Python, since I already have the code to parse it.
>>
>> I didn't realize I had two CppSound instances, and I saw on looking
>> again that I used both the C++ and Python initializing commands:
>> CppSound cs;
>> and later
>> cs = CppSound();
>> taking out the Python one fixes that traceback. I guess I was
>> thinking of declaring and later initializing. I really do know better
>> than that, it just slipped past me.
>>
>> The reason for -+rtaudio without a module is that argv[1] is going to
>> be the module to check for DACs, called from Python when the user
>> selects a module.
>>
>>> Thanks for the stimulus to produce a working example of how to use C++
>>> in
>>> a
>>> very simple way with Csound.
>>
>> Glad I could contribute, in my own oblivious way.
>>
>> -Chuckk
>>
>> On Sat, Apr 11, 2009 at 6:58 PM, wrote:
>>>
>>> I've taken the liberty of rewriting your example pretty completely. I
>>> wanted
>>> the example to produce a real sound, I wanted it to link with just a
>>> regular
>>> installation of Csound (not a build setup), and I wanted the code to be
>>> as
>>> simple and clear as possible.
>>>
>>> I have included an SConstruct file that builds the example on my
>>> MinGW/MSys
>>> setup using only the headers and libraries installed by the Windows
>>> Csound
>>> installer. And, I have added comments to both the SConstruct file and
>>> the
>>> source code file. My build of the example compiles without errors,
>>> produces
>>> a real-time sound, and exits without any errors or backtraces.
>>>
>>> I don't know specifically why you were getting a backtrace. Possibly
>>> because
>>> you have two instances of CppSound in your program, when only one is
>>> required. Or possibly because you specify -+rtaudio without the name of
>>> an
>>> rtaudio module.
>>>
>>> Thanks for the stimulus to produce a working example of how to use C++
>>> in
>>> a
>>> very simple way with Csound.
>>>
>>> Hope this helps,
>>> Mike
>>>
>>> ----- Original Message ----- From: "Chuckk Hubbard"
>>>
>>> To:
>>> Sent: Saturday, April 11, 2009 9:31 AM
>>> Subject: [Csnd] Re: Re: Setting options/orc/sco using csound.h
>>>
>>>
>>> Hi Mike.
>>> Thanks a lot for the info (and the class). I just signed on to report
>>> that I had found the answer in your refman.pdf, to include CppSound.h
>>> and link to libcsound and lib_csnd.
>>>
>>> I'm getting a pretty big backtrace, though, and Csound is aborting
>>> from the attached test2.cpp compiled with the attached g++ command. I
>>> don't think I did anything wrong with the CppSound part. I cobbled
>>> together the string manipulations from several folks' suggestions, but
>>> everything runs fine if I comment out cs.compile().
>>> The program is meant to be run simply with an argument of the name of
>>> a real-time module, e.g. portaudio.
>>>
>>> Can anyone spot what I'm doing wrong? (in this program specifically,
>>> not in my life in general)
>>>
>>> -Chuckk
>>>
>>> On Sat, Apr 11, 2009 at 3:30 PM, wrote:
>>>>
>>>> Nope.
>>>>
>>>> The CsoundFile class, which is one of the classes from which CppSound
>>>> derives, contains in memory the Csound orchestra, score, and command
>>>> line
>>>> (hence the need for the exportForPerformance() call before rendering).
>>>> The
>>>> Csound class declared in csound.hpp, on the other hand, only deals with
>>>> Csound files on the disk.
>>>>
>>>> The CsoundFile class was developed by me for use in CsoundVST. VST
>>>> songs
>>>> are
>>>> required to contain all data for plugin patches in memory, hence I
>>>> needed
>>>> to
>>>> store the Csound orchestra or csd file in memory, hence CsoundFile.
>>>>
>>>> If, for some reason, you do not wish to, or cannot, use CppSound, then
>>>> you
>>>> can maintain your own copy of the Csound csd file or its parts in
>>>> memory
>>>> using your own code, and save them to the disk before using the Csound
>>>> class
>>>> to render them.
>>>>
>>>> But why not just use CppSound? This is exactly what it is designed for,
>>>> and
>>>> as far as I can see it works just fine.
>>>>
>>>> The CppSound class also derives from the Csound class, so anything you
>>>> can
>>>> do with the Csound class you can also do with CppSound.
>>>>
>>>> Hope this helps,
>>>> Mike
>>>>
>>>> ----- Original Message ----- From: "Chuckk Hubbard"
>>>>
>>>> To: "Csound List"
>>>> Sent: Saturday, April 11, 2009 6:40 AM
>>>> Subject: [Csnd] Setting options/orc/sco using csound.h
>>>>
>>>>
>>>>> Hello.
>>>>> I want to pass a string to a Csound instance using C++, either to
>>>>> "setCSD" or to individually set Command, Orchestra, and Score. It
>>>>> appears the standard input arguments for the functions in csound.h and
>>>>> csound.hpp expect filenames. csnd.h, on the other hand, has the
>>>>> CppSound class, which is derived from CsoundFile, which has the
>>>>> 'setCSD', etc. functions. Is there a way to emulate the .setCSD()
>>>>> method with the classes in csound.h/csound.hpp?
>>>>>
>>>>> -Chuckk
>>>>>
>>>>> --
>>>>> http://www.badmuthahubbard.com
>>>>>
>>>>>
>>>>> Send bugs reports to this list.
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>>>>> "unsubscribe
>>>>> csound"
>>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
>>>
>>>
>>> --
>>> http://www.badmuthahubbard.com
>>>
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>>
>>
>> --
>> http://www.badmuthahubbard.com
>>
>>
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>
>
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|