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[Csnd] ksmps

Date2009-04-01 18:47
FromTobiah
Subject[Csnd] ksmps
I was playing around with the ksmps value a little.
I noticed that the smaller that I made this value
the better certain aspects of my score would sound.

I never went below a value of 1 until today.  I found
that with a value of .1, .01 or even .001 that rendering
took longer, but I achieved a far greater sound quality
than ever before.  My roommate said that she couldn't 
hear the difference, but to me it was like night and day.

Tobiah

Date2009-04-01 19:08
Fromvictor
Subject[Csnd] Re: ksmps
ksmps needs to be integral, it can't be less than 1. Probably
you are getting one.
----- Original Message ----- 
From: "Tobiah" 
To: 
Sent: Wednesday, April 01, 2009 6:47 PM
Subject: [Csnd] ksmps


>I was playing around with the ksmps value a little.
> I noticed that the smaller that I made this value
> the better certain aspects of my score would sound.
>
> I never went below a value of 1 until today.  I found
> that with a value of .1, .01 or even .001 that rendering
> took longer, but I achieved a far greater sound quality
> than ever before.  My roommate said that she couldn't hear the difference, 
> but to me it was like night and day.
>
> Tobiah
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
> csound" 


Date2009-04-01 19:17
Fromvictor
Subject[Csnd] Re: Re: ksmps
In fact here, csound does not let me do that.
----- Original Message ----- 
From: "victor" 
To: 
Sent: Wednesday, April 01, 2009 7:08 PM
Subject: [Csnd] Re: ksmps


> ksmps needs to be integral, it can't be less than 1. Probably
> you are getting one.
> ----- Original Message ----- 
> From: "Tobiah" 
> To: 
> Sent: Wednesday, April 01, 2009 6:47 PM
> Subject: [Csnd] ksmps
>
>
>>I was playing around with the ksmps value a little.
>> I noticed that the smaller that I made this value
>> the better certain aspects of my score would sound.
>>
>> I never went below a value of 1 until today.  I found
>> that with a value of .1, .01 or even .001 that rendering
>> took longer, but I achieved a far greater sound quality
>> than ever before.  My roommate said that she couldn't hear the 
>> difference, but to me it was like night and day.
>>
>> Tobiah
>>
>>
>> Send bugs reports to this list.
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
>> csound"
>
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
> csound" 


Date2009-04-01 19:33
FromMark Van Peteghem
Subject[Csnd] Re: ksmps
I get a very good quality with reasonable render time when I set

ksmps = 1/4

Tobiah wrote:
> I was playing around with the ksmps value a little.
> I noticed that the smaller that I made this value
> the better certain aspects of my score would sound.
>
> I never went below a value of 1 until today.  I found
> that with a value of .1, .01 or even .001 that rendering
> took longer, but I achieved a far greater sound quality
> than ever before.  My roommate said that she couldn't hear the 
> difference, but to me it was like night and day.


Date2009-04-01 19:35
FromRichard Dobson
Subject[Csnd] Re: Re: ksmps
You need to enable fractional-bit mode in your CPU, because this method 
depends on "Frail Loop" quantum reordering algorithms.  The only problem 
with this ~most timely~ refinement is that, in keeping with the 
Heisenberg Uncertainty Principle, the audio quality will indeed be 
greater, but it will be greater in a different way each time you run the 
score.


Richard Dobson


victor wrote:
> In fact here, csound does not let me do that.
> ----- Original Message ----- From: "victor" 
> To: 
> Sent: Wednesday, April 01, 2009 7:08 PM
> Subject: [Csnd] Re: ksmps
> 
> 
>> ksmps needs to be integral, it can't be less than 1. Probably
>> you are getting one.
>> ----- Original Message ----- From: "Tobiah" 
>> To: 
>> Sent: Wednesday, April 01, 2009 6:47 PM
>> Subject: [Csnd] ksmps
>>
>>
>>> I was playing around with the ksmps value a little.
>>> I noticed that the smaller that I made this value
>>> the better certain aspects of my score would sound.
>>>
>>> I never went below a value of 1 until today.  I found
>>> that with a value of .1, .01 or even .001 that rendering
>>> took longer, but I achieved a far greater sound quality
>>> than ever before.  My roommate said that she couldn't hear the 
>>> difference, but to me it was like night and day.
>>>


Date2009-04-01 20:09
FromStéphane Rollandin
Subject[Csnd] Re: Re: Re: ksmps
Richard Dobson a écrit :
> You need to enable fractional-bit mode in your CPU, because this method 
> depends on "Frail Loop" quantum reordering algorithms.  The only problem 
> with this ~most timely~ refinement is that, in keeping with the 
> Heisenberg Uncertainty Principle, the audio quality will indeed be 
> greater, but it will be greater in a different way each time you run the 
> score.

... plus it probably works only once a year :)


Stef


Date2009-04-01 20:24
FromTobiah
Subject[Csnd] Re: Re: Re: ksmps
Richard Dobson wrote:
> You need to enable fractional-bit mode in your CPU

In fact, it would be nice if there were a csound flag
that would do this for you.

Date2009-04-01 21:20
Fromvictor
Subject[Csnd] Re: Re: Re: Re: ksmps
I'd risk saying it's the equivalent of homeopathy for computer music.

Victor
----- Original Message ----- 
From: "Stéphane Rollandin" 
To: 
Sent: Wednesday, April 01, 2009 8:09 PM
Subject: [Csnd] Re: Re: Re: ksmps


> Richard Dobson a écrit :
>> You need to enable fractional-bit mode in your CPU, because this method 
>> depends on "Frail Loop" quantum reordering algorithms.  The only problem 
>> with this ~most timely~ refinement is that, in keeping with the 
>> Heisenberg Uncertainty Principle, the audio quality will indeed be 
>> greater, but it will be greater in a different way each time you run the 
>> score.
>
> ... plus it probably works only once a year :)
>
>
> Stef
>
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
> csound" 


Date2009-04-01 23:23
FromOeyvind Brandtsegg
Subject[Csnd] Re: Re: Re: Re: Re: ksmps
And then with superstrings and all, there's actually no way of
determining exactly *where* the audio is going to turn up
Oeyvind

2009/4/1 victor :
> I'd risk saying it's the equivalent of homeopathy for computer music.
>
> Victor
> ----- Original Message ----- From: "Stéphane Rollandin"
> 
> To: 
> Sent: Wednesday, April 01, 2009 8:09 PM
> Subject: [Csnd] Re: Re: Re: ksmps
>
>
>> Richard Dobson a écrit :
>>>
>>> You need to enable fractional-bit mode in your CPU, because this method
>>> depends on "Frail Loop" quantum reordering algorithms.  The only problem
>>> with this ~most timely~ refinement is that, in keeping with the Heisenberg
>>> Uncertainty Principle, the audio quality will indeed be greater, but it will
>>> be greater in a different way each time you run the score.
>>
>> ... plus it probably works only once a year :)
>>
>>
>> Stef
>>
>>
>>
>> Send bugs reports to this list.
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>


Date2009-04-02 00:28
From"Anthony Palomba"
Subject[Csnd] Csound water harp?
I just got this email advertisement today...

Sample Logic is proud to release WaterHarp!
For more info visit:
http://www.samplelogic.com/waterharp.html


Which made me think, how would I do this in 
csound? Does anyone have any suggestions of
what opcodes I could use to create this effect/sound?



Thanks,
Anthony



Date2009-04-02 02:32
FromAndres Cabrera
Subject[Csnd] Re: Csound water harp?
Hi,
It's just a samples patch for Kontact, so to do it in Csound you would
just need the audio samples and diskin2.

Cheers,
Andrés

On Wed, Apr 1, 2009 at 6:28 PM, Anthony Palomba  wrote:
> I just got this email advertisement today...
>
> Sample Logic is proud to release WaterHarp!
> For more info visit:
> http://www.samplelogic.com/waterharp.html
>
>
> Which made me think, how would I do this in csound? Does anyone have any
> suggestions of
> what opcodes I could use to create this effect/sound?
>
>
>
> Thanks,
> Anthony
>
>
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>



-- 


Andrés


Date2009-04-02 02:38
From"Anthony Palomba"
Subject[Csnd] Re: Re: Csound water harp?
No, I don't mean play back samples. I mean synthesize it...

My initial thoughts were a bank of oscillators that have different
tunings that create phase cancelation. Obviously the trick is to
"shaping" the tunings to create those shimmering effects.
I think there is some type of feedback in there as well.

Any body have any ideas?


Anthony


----- Original Message ----- 
From: "Andres Cabrera" 
To: 
Sent: Wednesday, April 01, 2009 8:32 PM
Subject: [Csnd] Re: Csound water harp?


Hi,
It's just a samples patch for Kontact, so to do it in Csound you would
just need the audio samples and diskin2.

Cheers,
Andrés

On Wed, Apr 1, 2009 at 6:28 PM, Anthony Palomba  
wrote:
> I just got this email advertisement today...
>
> Sample Logic is proud to release WaterHarp!
> For more info visit:
> http://www.samplelogic.com/waterharp.html
>
>
> Which made me think, how would I do this in csound? Does anyone have any
> suggestions of
> what opcodes I could use to create this effect/sound?
>
>
>
> Thanks,
> Anthony
>
>
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>



-- 


Andrés


Send bugs reports to this list.
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe 
csound"= 


Date2009-04-02 02:57
FromAndres Cabrera
Subject[Csnd] Re: Re: Re: Csound water harp?
ah!.. sorry. I would think this is a prime example for physical modeling.

Cheers,
Andrés

On Wed, Apr 1, 2009 at 8:38 PM, Anthony Palomba  wrote:
> No, I don't mean play back samples. I mean synthesize it...
>
> My initial thoughts were a bank of oscillators that have different
> tunings that create phase cancelation. Obviously the trick is to
> "shaping" the tunings to create those shimmering effects.
> I think there is some type of feedback in there as well.
>
> Any body have any ideas?
>
>
> Anthony
>
>
> ----- Original Message ----- From: "Andres Cabrera" 
> To: 
> Sent: Wednesday, April 01, 2009 8:32 PM
> Subject: [Csnd] Re: Csound water harp?
>
>
> Hi,
> It's just a samples patch for Kontact, so to do it in Csound you would
> just need the audio samples and diskin2.
>
> Cheers,
> Andrés
>
> On Wed, Apr 1, 2009 at 6:28 PM, Anthony Palomba 
> wrote:
>>
>> I just got this email advertisement today...
>>
>> Sample Logic is proud to release WaterHarp!
>> For more info visit:
>> http://www.samplelogic.com/waterharp.html
>>
>>
>> Which made me think, how would I do this in csound? Does anyone have any
>> suggestions of
>> what opcodes I could use to create this effect/sound?
>>
>>
>>
>> Thanks,
>> Anthony
>>
>>
>>
>>
>> Send bugs reports to this list.
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
>
>
> --
>
>
> Andrés
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"=
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>



-- 


Andrés


Date2009-04-03 12:19
FromChuckk Hubbard
Subject[Csnd] Re: Re: Re: Re: Re: ksmps
ksmps=toothfairy

On Wed, Apr 1, 2009 at 11:20 PM, victor  wrote:
> I'd risk saying it's the equivalent of homeopathy for computer music.
>
> Victor
> ----- Original Message ----- From: "Stéphane Rollandin"
> 
> To: 
> Sent: Wednesday, April 01, 2009 8:09 PM
> Subject: [Csnd] Re: Re: Re: ksmps
>
>
>> Richard Dobson a écrit :
>>>
>>> You need to enable fractional-bit mode in your CPU, because this method
>>> depends on "Frail Loop" quantum reordering algorithms.  The only problem
>>> with this ~most timely~ refinement is that, in keeping with the Heisenberg
>>> Uncertainty Principle, the audio quality will indeed be greater, but it will
>>> be greater in a different way each time you run the score.
>>
>> ... plus it probably works only once a year :)
>>
>>
>> Stef
>>
>>
>>
>> Send bugs reports to this list.
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>
>
>
> Send bugs reports to this list.
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>



-- 
http://www.badmuthahubbard.com


Date2009-04-03 12:22
FromVictor.Lazzarini@nuim.ie
Subject[Csnd] Re: Re: Re: Re: Re: Re: ksmps
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