[Csnd] ksmps
Date | 2009-04-01 18:47 |
From | Tobiah |
Subject | [Csnd] ksmps |
I was playing around with the ksmps value a little. I noticed that the smaller that I made this value the better certain aspects of my score would sound. I never went below a value of 1 until today. I found that with a value of .1, .01 or even .001 that rendering took longer, but I achieved a far greater sound quality than ever before. My roommate said that she couldn't hear the difference, but to me it was like night and day. Tobiah |
Date | 2009-04-01 19:08 |
From | victor |
Subject | [Csnd] Re: ksmps |
ksmps needs to be integral, it can't be less than 1. Probably you are getting one. ----- Original Message ----- From: "Tobiah" |
Date | 2009-04-01 19:17 |
From | victor |
Subject | [Csnd] Re: Re: ksmps |
In fact here, csound does not let me do that. ----- Original Message ----- From: "victor" |
Date | 2009-04-01 19:33 |
From | Mark Van Peteghem |
Subject | [Csnd] Re: ksmps |
I get a very good quality with reasonable render time when I set ksmps = 1/4 Tobiah wrote: > I was playing around with the ksmps value a little. > I noticed that the smaller that I made this value > the better certain aspects of my score would sound. > > I never went below a value of 1 until today. I found > that with a value of .1, .01 or even .001 that rendering > took longer, but I achieved a far greater sound quality > than ever before. My roommate said that she couldn't hear the > difference, but to me it was like night and day. |
Date | 2009-04-01 19:35 |
From | Richard Dobson |
Subject | [Csnd] Re: Re: ksmps |
You need to enable fractional-bit mode in your CPU, because this method depends on "Frail Loop" quantum reordering algorithms. The only problem with this ~most timely~ refinement is that, in keeping with the Heisenberg Uncertainty Principle, the audio quality will indeed be greater, but it will be greater in a different way each time you run the score. Richard Dobson victor wrote: > In fact here, csound does not let me do that. > ----- Original Message ----- From: "victor" |
Date | 2009-04-01 20:09 |
From | Stéphane Rollandin |
Subject | [Csnd] Re: Re: Re: ksmps |
Richard Dobson a écrit : > You need to enable fractional-bit mode in your CPU, because this method > depends on "Frail Loop" quantum reordering algorithms. The only problem > with this ~most timely~ refinement is that, in keeping with the > Heisenberg Uncertainty Principle, the audio quality will indeed be > greater, but it will be greater in a different way each time you run the > score. ... plus it probably works only once a year :) Stef |
Date | 2009-04-01 20:24 |
From | Tobiah |
Subject | [Csnd] Re: Re: Re: ksmps |
Richard Dobson wrote: > You need to enable fractional-bit mode in your CPU In fact, it would be nice if there were a csound flag that would do this for you. |
Date | 2009-04-01 21:20 |
From | victor |
Subject | [Csnd] Re: Re: Re: Re: ksmps |
I'd risk saying it's the equivalent of homeopathy for computer music. Victor ----- Original Message ----- From: "Stéphane Rollandin" |
Date | 2009-04-01 23:23 |
From | Oeyvind Brandtsegg |
Subject | [Csnd] Re: Re: Re: Re: Re: ksmps |
And then with superstrings and all, there's actually no way of determining exactly *where* the audio is going to turn up Oeyvind 2009/4/1 victor |
Date | 2009-04-02 00:28 |
From | "Anthony Palomba" |
Subject | [Csnd] Csound water harp? |
I just got this email advertisement today... Sample Logic is proud to release WaterHarp! For more info visit: http://www.samplelogic.com/waterharp.html Which made me think, how would I do this in csound? Does anyone have any suggestions of what opcodes I could use to create this effect/sound? Thanks, Anthony |
Date | 2009-04-02 02:32 |
From | Andres Cabrera |
Subject | [Csnd] Re: Csound water harp? |
Hi, It's just a samples patch for Kontact, so to do it in Csound you would just need the audio samples and diskin2. Cheers, Andrés On Wed, Apr 1, 2009 at 6:28 PM, Anthony Palomba |
Date | 2009-04-02 02:38 |
From | "Anthony Palomba" |
Subject | [Csnd] Re: Re: Csound water harp? |
No, I don't mean play back samples. I mean synthesize it... My initial thoughts were a bank of oscillators that have different tunings that create phase cancelation. Obviously the trick is to "shaping" the tunings to create those shimmering effects. I think there is some type of feedback in there as well. Any body have any ideas? Anthony ----- Original Message ----- From: "Andres Cabrera" |
Date | 2009-04-02 02:57 |
From | Andres Cabrera |
Subject | [Csnd] Re: Re: Re: Csound water harp? |
ah!.. sorry. I would think this is a prime example for physical modeling. Cheers, Andrés On Wed, Apr 1, 2009 at 8:38 PM, Anthony Palomba |
Date | 2009-04-03 12:19 |
From | Chuckk Hubbard |
Subject | [Csnd] Re: Re: Re: Re: Re: ksmps |
ksmps=toothfairy On Wed, Apr 1, 2009 at 11:20 PM, victor |
Date | 2009-04-03 12:22 |
From | Victor.Lazzarini@nuim.ie |
Subject | [Csnd] Re: Re: Re: Re: Re: Re: ksmps |
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