[Csnd] SuperCollider and Csound
Date | 2012-09-03 20:29 |
From | Tobiah |
Subject | [Csnd] SuperCollider and Csound |
Not wanting to ignite some sort of war a la Mac vs. PC, I'm interested in a lucid, impartial comparison of the two, with regard to work flow, methodology, strengths, weaknesses, etc. I was thinking of spending some time with SuperCollider and as a long time csounder, and I'm wondering whether I could save some time by finding out whether SuperCollider has anything extra for me. I'm normally more interested in algorithmic composition, and the sounds I create often stray far from that of mimicking real instruments, although I sometimes want to do that as well. I can't afford to fiddle with GUI's. I normally use Make with Bash, and all of the command line tools that that world has to offer. I have a strict policy that no musical decision is set in stone. At the end I can delete all .wav files (well except for any recorded source material) and with one command build the entire piece again, allowing me to change any parameter in the piece from the very beginning of its creation. Thanks, Tobiah |
Date | 2012-09-03 20:40 |
From | Victor |
Subject | Re: [Csnd] SuperCollider and Csound |
SC3 is good for algorithmic composition. You should try it. The language is yucky, but it does have good facilities for AC. If you are into designing synthesis or processing instruments, I would say you are better off with Csound, though. It depends also if you are a multi-language person or not. If you are, then maybe something like Grace with Csound might appeal to you. Victor On 3 Sep 2012, at 20:29, Tobiah |
Date | 2012-09-03 21:06 |
From | John Colgrove |
Subject | [Csnd] Re: SuperCollider and Csound |
Victor Lazzarini wrote > > SC3 is good for algorithmic composition. You should try it. The language > is yucky, but it does have good facilities for AC. If you are into > designing synthesis or processing instruments, I would say you are better > off with Csound, though. > > It depends also if you are a multi-language person or not. If you are, > then maybe something like Grace with Csound might appeal to you. > > Victor How does Csound and SC3's algorithmic composition differ? That's something I eventually want to go into. As far as the language in SC3 being yucky, the only thing I would have to say as I look through the Supercollider book is that I personally find it rather yucky to write one long line of code in one of the first examples in that book. That could be just personal preference though. I prefer to break things up a bit. One bad thing I will say about Supercollider 3 is the lack of a proper editor. I really detest having to select the lines of code I want to evaluate. I prefer the use of a more traditional IDE over the revamped text editor SC3 offers. I've never worked with the command line tools so I wouldn't know what that's like. One thing I love about SC3 are the local host and internal servers. Although I don't know much about either I will say that I believe that to be a step in the right direction. As I typed this I looked at an example outside of the supercollider book and I can see where you are coming from Victor. One thing I will say about the language being yucky is that the Supercollider community has said relatively the same thing about Csound's language (although I cannot remember what it was specifically) so I think the whole yucky language thing is rather subjected to the person evaluating it and their experience with other languages. -- View this message in context: http://csound.1045644.n5.nabble.com/SuperCollider-and-Csound-tp5715393p5715396.html Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2012-09-03 21:16 |
From | Victor |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Most definitely a personal opinion, regarding the language. That is why I am here and not there. But it is a fine system anyway. People should try it, if they are curious. I am not sure Csound on its own offers much for AC, but it is very open and can be integrated or combined with other systems and languages that do. Victor On 3 Sep 2012, at 21:t 06, John Colgrove |
Date | 2012-09-03 21:22 |
From | jpff@cs.bath.ac.uk |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Much of my work is algorithmic composition, and I use C programs to generate csound scores, driven by makefiles. But I am a programmer, and I use C as there is not a LISP to my taste. I did try SC but could not wiek out how to get anything out of it -- silence only. But it was on an OS with which I was not familiar either ==John ff > Most definitely a personal opinion, regarding the language. That is why I > am here and not there. But it is a fine system anyway. People should try > it, if they are curious. > > I am not sure Csound on its own offers much for AC, but it is very open > and can be integrated or combined with other systems and languages that > do. > > Victor > On 3 Sep 2012, at 21:t 06, John Colgrove |
Date | 2012-09-03 21:33 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
Yes totally agree with Victor. Supercollider has a nice patterns library that doesn't exist in Csound and Csound itself doesn't have any ready-to-use AC libraries. But then there is python and that's a whole new world opened up for Csounders. I also agree with Victor that SC language is rather unattractive. P
On 3 September 2012 20:29, Tobiah <toby@tobiah.org> wrote: Not wanting to ignite some sort of war a la Mac vs. PC, |
Date | 2012-09-03 21:41 |
From | Michael Gogins |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
If you are comfortable with programming languages, I suggest that you pick the most powerful, fastest running, best supported programming language and compose in that language, using Csound as a synthesis library. Personally, I compose in C++, others as jpff does use C, some use Lisp or Java. As for Csound it has the largest and best maintained library of unit generators, archive of freely available instruments, and supporting documentation. I don't see anything counting against that unless you need something like Max/MSP's superior support for graphical, interactive patch design. I truly fail to see how a programming language supposedly specialized for music can really beat the combination of a general-purpose programming language and Csound. In my view computer music people have devoted a lot of time to developing new software tools when they could have been composing or designing instruments or sounds. That said, if you try SuperCollider I'd be very interested to hear what worked for you and what did not. Regards, Mike On Mon, Sep 3, 2012 at 4:22 PM, |
Date | 2012-09-03 21:44 |
From | Justin Smith |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
plus for SC: It is very fast to go from looking at an example to hearing it tweaking it etc. (since the default mechanism is to simply select text and send it, you can do that from the docs, then edit the code and try again etc. without even having to create a file) The higher level patterns (things like l-systems, mathematical generators, streams, markov systems). There are fewer ways to do things on the audio generation side of things, so it is quicker to pick out which thing you want. minus for SC: they expect you to use an "IDE" type interface, there is little documentation or support for doing things from the command line or running a file as a program concurrancy: managing state between the language process, the editor process, the synth process, the GUI process (yes if you use Mac the editor and GUI are the same process, but last I used it with Linux the editor was implemented on top of emacs, with the option of using gedit instead). Things get weird, you expect a piece of code to execute in one process / time of evaluation when really it ends up in another altogether. Add this to a "DWIM" type language with extensive overloading and syntax sugar, and you often have no idea when your code is really evaluating or what it really expands to. dynamic language, but: classes are only definable at the start of the language process. People work around this by using hashtables as if they were namespaces or objects (~var). So now you learn two subtly different object systems, both capable of most of the same functionality (one can do real inheritance, method dispatch, the other is definable at runtime). order of operations: order of operations is strict left to right, so: 1 + 2 * 3 evaluates to 6. Needless to say this causes subtle bugs when you are used to a language that uses normal mathematical precedence. quality and flexibility of Ugens: I wasted many hours trying to figure out demand rate Ugens, only to find out months later that they had been broken for a significant period of time. The selection of filters is small, and many of them are prone to blow up with certain inputs (with csound we have some that blow up, and others that are limited in other ways but are less prone to bad internal state problems). flexibility of the language: there are quite a few computationally identical but syntactically diverse ways to undertake any task. In a language designed for an audience largely composed of novices (musicians foremost, secondarily programmers) this leads to people using code they don't really understand, or code that works for the wrong reason (leading to bugs down the road). CPU inefficiency: given all those gripes, I only switched back to csound because I wanted to do synthesis on my mobile device, and supercollider was totally incapable of doing anything in real time because its synthesis engine is too slow. csound plus: diversity of opcodes, simple language, easy to hook in another more powerful language csound minus: instruments only definable at the beginning of running the program, since you need another language to do more complex operations but none are made canonical, there is duplicated effort in Java, various lisps, smalltalk, C/C++, lua, etc. On Mon, Sep 3, 2012 at 1:16 PM, Victor |
Date | 2012-09-03 21:46 |
From | Justin Smith |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Oops, make that "1+2*3 evaluates to 9" in my messed up order of evaluations example above (strict left to right) On Mon, Sep 3, 2012 at 1:44 PM, Justin Smith |
Date | 2012-09-03 23:23 |
From | peiman khosravi |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Actually the SC editor on os x is really not very good. We have a wealth of editors to choose from for Csound. P
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Date | 2012-09-04 00:43 |
From | Dave Phillips |
Subject | Re: [Csnd] SuperCollider and Csound |
On 09/03/12 15:29, Tobiah wrote: > ... > > I was thinking of spending some time with SuperCollider > and as a long time csounder, and I'm wondering whether I > could save some time by finding out whether SuperCollider > has anything extra for me. I'm normally more interested in > algorithmic composition, and the sounds I create often > stray far from that of mimicking real instruments, although > I sometimes want to do that as well. > Some superficial comments: I drift in & out of using SC. I like many of its features, and it has some support applications - MEAPsoft and FScape, for example - that are very cool extensions. The Quarks system is a neat way of packaging projects, and the plugins provide some nice extensions to the system's audio capabilities. I'm impressed with its language basis - I like the Smalltalk derivation - and it does have some great features for algorithmic composition and live coding. > I can't afford to fiddle with GUI's. I normally use Make > with Bash, and all of the command line tools that that world > has to offer. I have a strict policy that no musical decision > is set in stone. At the end I can delete all .wav files > (well except for any recorded source material) and with one > command build the entire piece again, allowing me to change > any parameter in the piece from the very beginning of its creation. > The new Scide editor is helpful, as is/was the gedit plugin. Btw, in my opinion GUI features are better integrated into SC than Csound, though I think Andres' work with CsoundQT balances things out. At the end of the day though I agree with Michael G. It's hard to beat the use of Csound in combination with a modern programming language such as C/C++ or Python, at least for event composition. Or use something like AthenaCL, GRACE/Common Music, or Csound AC. Instrument design is a different story. I find it much easier to create interesting instruments in Csound, though I'm sure that's just experience. There are a lot more ready-made instruments available to Csounders. Best, dp > Thanks, > > Tobiah > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body > "unsubscribe csound" > > |
Date | 2012-09-04 17:10 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
> csound minus: instruments only definable at the beginning of running > the program, since you need another language to do more complex > operations but none are made canonical, there is duplicated effort in > Java, various lisps, smalltalk, C/C++, lua, etc. As the author of one of these (muO, in Smalltak) I do not consider this a duplicate effort. Software for musical composition reflects the way the programmer(s) see composition, and as such it can be wildly diverse: see Blue, Strasheela, AthenaCL, muO, Grace/CM. They have not much in common. So to me this is a plus, not a minus. Stef |
Date | 2012-09-04 17:16 |
From | John Colgrove |
Subject | [Csnd] Re: SuperCollider and Csound |
Stéphane Rollandin wrote > > As the author of one of these (muO, in Smalltak) I do not consider this > a duplicate effort. Software for musical composition reflects the way > the programmer(s) see composition, and as such it can be wildly diverse: > see Blue, Strasheela, AthenaCL, muO, Grace/CM. They have not much in > common. So to me this is a plus, not a minus. > > Stef I don't know about anyone else, but I never thought of it that way. I completely agree. -- View this message in context: http://csound.1045644.n5.nabble.com/SuperCollider-and-Csound-tp5715393p5715423.html Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2012-09-04 17:31 |
From | Justin Smith |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
On Tue, Sep 4, 2012 at 9:10 AM, Stéphane Rollandin |
Date | 2012-09-04 17:32 |
From | Marc Demers |
Subject | RE: [Csnd] Re: SuperCollider and Csound |
I support Stef because each GUI/frontend/program as its specificities. Marc > Date: Tue, 4 Sep 2012 18:10:59 +0200 > From: lecteur@zogotounga.net > To: csound@lists.bath.ac.uk > Subject: Re: [Csnd] Re: SuperCollider and Csound > > > csound minus: instruments only definable at the beginning of running > > the program, since you need another language to do more complex > > operations but none are made canonical, there is duplicated effort in > > Java, various lisps, smalltalk, C/C++, lua, etc. > > As the author of one of these (muO, in Smalltak) I do not consider this > a duplicate effort. Software for musical composition reflects the way > the programmer(s) see composition, and as such it can be wildly diverse: > see Blue, Strasheela, AthenaCL, muO, Grace/CM. They have not much in > common. So to me this is a plus, not a minus. > > Stef > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" > |
Date | 2012-09-04 17:48 |
From | Anthony Palomba |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
One thing I really like about SuperCollider is the ability to create and modify the signal chain in real time. I like the fact that the source script creates the instruments. But now with the new csound parser in place, we should theoretically have this ability. All we need now is to expose this ability to our python interface. With python and our new parser, csound should be be able to do anything SuperCollider does. Plus you get all the nice features of a fully developed object oriented programming language. With a huge user base of algorithmic libraries. I really see no reason why one would bother with SuperCollider. Anthony
On Tue, Sep 4, 2012 at 11:32 AM, Marc Demers <caecos@hotmail.ca> wrote:
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Date | 2012-09-04 20:10 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
> What I miss from SuperCollider is that there are a similar diversity > of implicit compositional approaches, but since they are all > implemented in one language, it is easier to use parts of a variety of > them in one composition. I don't think there is something even remotely close to muO in supercollider or anywhere else for that matter... otherwise I would have used it instead of spending ten years developing my own software. Stef |
Date | 2012-09-04 20:24 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
> I do think that using a variety of real languages, and therefore > having a number of sometimes subtly incompatible and slightly > duplicate approaches is the best way to deal with the problem of > algorithmic composition To me it's not so much a problem than an art form. The important word in "algorithmic composition" is "composition", one of the more abstract form of artistic expression; "algorithmic" means we tackle this by the mean of computers. How we do so is highly personnal. The example of code you gave (map([0, 1], [0, 100])(0.5)) is a very basic piece of infrastructure; it is implemented differently in different languages in the same way than control loops are implemented differently. When I'm saying different systems for music composition have different viewpoints I'm talking about higher-level structures: how do such systems see rhythm, harmony, scales, melodic contours and other musical metrics; what kind of means of musical expression they give to a composer; what metaphors they play with; etc. Stef |
Date | 2012-09-05 00:57 |
From | Charles Groves |
Subject | Re: [Csnd] SuperCollider and Csound |
I've been playing with SC prior to jumping in to Csound for the :( third time. SC is fun, and since my programming career was mostly prior to oop, it's a nice introduction to that. I'd love to find tutorials for python/csound and grace/csound. I currently have Blue. Any suggestions? On Mon, Sep 3, 2012 at 3:40 PM, Victor <Victor.Lazzarini@nuim.ie> wrote:
SC3 is good for algorithmic composition. You should try it. The language is yucky, but it does have good facilities for AC. If you are into designing synthesis or processing instruments, I would say you are better off with Csound, though. |
Date | 2012-09-05 01:57 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
1- Although there are certainly those of us that are interested in more conventional musical dimensions I think we can all agree that the full power of AC becomes apparent when we start tackling lower-level (micro-time) structures. 2- From this perspective I'm interested in an 'integrated' system which does not place any theoretical and practical divides between the composition of different time-scales. This means that, for example, I should be able to create a grain (and define all its attributes) as well as how the grains are organised in time (in the higher structural level) all the way up to the phrase level in the same code-block. This is currently not possible with csound/python interaction. So the ability to dynamically create signal flow is I think essential. This is very much the opposite of creating an instrument that is then triggered by an algorithm. P On 5 September 2012 00:57, Charles Groves <cbgroves2001@gmail.com> wrote: I've been playing with SC prior to jumping in to Csound for the :( third time. SC is fun, and since my programming career was mostly prior to oop, it's a nice introduction to that. |
Date | 2012-09-05 03:24 |
From | Adam Puckett |
Subject | Re: [Csnd] SuperCollider and Csound |
Peiman, it sounds like you wish to destroy the ugen. ;) On 9/4/12, peiman khosravi |
Date | 2012-09-05 09:01 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> 1- Although there are certainly those of us that are interested in more > conventional musical dimensions I think we can all agree that the full > power of AC becomes apparent when we start tackling lower-level > (micro-time) structures. I think that power is also apparent in many other dimensions of music, like non-12ET scales, spectral evolution (at any time scale), motives variation, non-regular rhythms, dynamics control, to name a few. The emphasis on micro-time structures is yours, and as such is an example of the fact that algorithmic composition is a very personal matter, more an art than a science. By the way, whatever control we can have on micro structures will never give us the quality of expression of a good violonist. So computer music can be seen as very limited, also; in my view it is not a particularly powerful way of doing music, just another way. Stef |
Date | 2012-09-05 09:01 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> 2- From this perspective I'm interested in an 'integrated' system which > does not place any theoretical and practical divides between the > composition of different time-scales. This means that, for example, I > should be able to create a grain (and define all its attributes) as well > as how the grains are organised in time (in the higher structural level) > all the way up to the phrase level in the same code-block. This is > currently not possible with csound/python interaction. So the ability to > dynamically create signal flow is I think essential. This is very much > the opposite of creating an instrument that is then triggered by an > algorithm. I'm a bit confused by what you mean here. When you say 'same code-block' and 'csound/python interaction' I believe you talk about Csound orchestra code, right ? So the integrated system you would like would be Csound, improved ? Otherwise, defining a grain and the organisation of grains can be done via several of the AC systems we talked about (muO included), and there I don't see what you mean by 'integrated system'. Stef |
Date | 2012-09-05 09:40 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
I disagree. I believe computers do give the composer more control over micro-structure of the sound (both spectrally and temporally). although vibrato is an important quality of articulation in conventional instrumental music it is left to the performer's interpretation and performance practise. Now we can compose vibrato directly, precisely control its rate, periodicity, etc. Instead of starting from the note structure you can now start from a much smaller time-scale (even by simply zooming in in protools) and construct a sound on that level. What other tools gives us this power? Not analogue tape and not acoustic instruments. So computers do give composers the ability to directly compose with micro-time. I can cut out one single grain out of a 'grainy' voice sample and construct an entire section or piece out of it, simply by controlling it's organisation in time. You can make continuous pitched sound, noise-based sounds, granular texture and transmute between all these forms, starting with a single grain. Moreover, for obvious reasons an algorithmic approach would allow much more control over micro-time since you can define global parameters for lower-level behaviour.
P On 5 September 2012 09:01, Stéphane Rollandin <lecteur@zogotounga.net> wrote:
The emphasis on micro-time structures is yours, and as such is an example of the fact that algorithmic composition is a very personal matter, more an art than a science. |
Date | 2012-09-05 09:56 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
No I don't mean the orchestra code. I mean an AC language that allows one to work with all time-scales rather than just on the note-level. In an OO context I could define an instance of a 'grain' object and all its attributes, as well as introduce micro-modulations within the grain itself (e.g. glissando) from within the 'compositional language'. Obviously currently, this has to be done in the orchestra code, using python api we can only control already defined instruments.
Now I understand that this is my personal approach and do not expect Csound to be transformed into my personal tool. I do, however, expect to be able to make my own python library of classes as a higher-level environment that uses Csound as it's DSP engine. But this is not currently possibly. Here's one example: linseg cannot be dynamically created, which means that I cannot define envelops from within the python environment (or can I?). In order to define a grain I need to first create an instrument then trigger the instrument in python, this is what I mean by not integrated.
P On 5 September 2012 09:01, Stéphane Rollandin <lecteur@zogotounga.net> wrote:
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Date | 2012-09-05 09:58 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
I suppose yes :-) No let's keep the ugen! Instead let's have the power to dynamically define a ugen. Then an AC environment can take care of the ugen for the user. P
On 5 September 2012 03:24, Adam Puckett <adotsdothmusic@gmail.com> wrote: Peiman, it sounds like you wish to destroy the ugen. ;) |
Date | 2012-09-05 11:40 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
To clarify my position here with regard to AC. Below is a short excerpt from an interview with Vaggione. "Budon:How do musical structure and sound materials interact duringthe composition of a piece? Vaggione:I consider sound itself not as something already given, but as something to be composed. So the tiniest sound already has a structure on which we can operate, that is, articulate, projecting onto it our own musical desires. Consequently, I assume that there is no difference of nature between structure and sound materials; we are just confronting different operating levels, corresponding to different time scales to compose." Composing with Objects, Networks, and Time Scales: An Interview with Horacio Vaggione Author(s): Osvaldo Budon and Horacio Vaggione Source: Computer Music Journal, Vol. 24, No. 3 (Autumn, 2000), pp. 9-22 Published by: The MIT Press On 5 September 2012 09:58, peiman khosravi |
Date | 2012-09-05 11:55 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> I disagree. Could you point me to a piece of computer music exhibiting beautiful, moving expression of a melodic contour similar in mastery and warmth to the work of a good violonist ? There's no catch in this question; I would really love to hear such a piece. Stef |
Date | 2012-09-05 11:58 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> No I don't mean the orchestra code. I mean an AC language that allows > one to work with all time-scales rather than just on the note-level. That's what I don't get (I may be dense, sorry about that). There is no enforced time-scale in the score format, so you can use the AC language of your choice to built a score where all time scales merge. I don't see the problem, so I must be missing something. Stef |
Date | 2012-09-05 12:05 |
From | Victor Lazzarini |
Subject | Re: [Csnd] SuperCollider and Csound |
Stria? Phoneé? Just to cite two obvious ones. On 5 Sep 2012, at 11:55, Stéphane Rollandin wrote: >> I disagree. > > Could you point me to a piece of computer music exhibiting beautiful, moving expression of a melodic contour similar in mastery and warmth to the work of a good violonist ? > > There's no catch in this question; I would really love to hear such a piece. > > Stef > > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" > Dr Victor Lazzarini Senior Lecturer Dept. of Music NUI Maynooth Ireland tel.: +353 1 708 3545 Victor dot Lazzarini AT nuim dot ie |
Date | 2012-09-05 12:06 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
I don't see any philosophical justification for imitating what can be done with conventional acoustic instruments. Why not just write for an instrument? But there are many other possibilities that are not offered by instruments alone. I certainly point you to the work of many composers that work with all time-scales (micro-macro and everything in between the extremes) in a musically meaningful manner. Risset being a good case in point (he deals beautifully with composing micro-fluctuations and internal spectral detail of sound). And Vaggione (e.g. http://www.youtube.com/watch?v=F20kvxuXuE0). P On 5 September 2012 11:55, Stéphane Rollandin |
Date | 2012-09-05 12:08 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
yes, great examples. On 5 September 2012 12:05, Victor Lazzarini |
Date | 2012-09-05 12:08 |
From | Victor Lazzarini |
Subject | Re: [Csnd] SuperCollider and Csound |
I have to agree with that. I suppose the mistake Max Mathews made back in the day was to invent the 'note card' term (even though he commented that it was not to mean anything in particular). On 5 Sep 2012, at 11:58, Stéphane Rollandin wrote: >> No I don't mean the orchestra code. I mean an AC language that allows >> one to work with all time-scales rather than just on the note-level. > > That's what I don't get (I may be dense, sorry about that). There is no enforced time-scale in the score format, so you can use the AC language of your choice to built a score where all time scales merge. I don't see the problem, so I must be missing something. > > Stef > > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" > Dr Victor Lazzarini Senior Lecturer Dept. of Music NUI Maynooth Ireland tel.: +353 1 708 3545 Victor dot Lazzarini AT nuim dot ie |
Date | 2012-09-05 12:27 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> I don't see any philosophical justification for imitating what can be > done with conventional acoustic instruments. I am not interesting in philosophy, only in music. I have listened to a lot of music and I still have to hear computer music that have a soul, it's as simple as that. That's just my experience, I'm not implying anything about "conventions" in music. I known the work of Chowning and Risset, it's great, but it does not compare to a good violonist. IMO obviously. Now there is no need to tell me that you can do things with computers that you can't otherwise. I know that but it is not what I'm talking about. I'm talking about the control of fine expression in the context of a AC system; that's actually what I work on in my own system, and it's hard. Stef |
Date | 2012-09-05 12:38 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> And Vaggione (e.g. > http://www.youtube.com/watch?v=F20kvxuXuE0). You must be kidding, the source sound is produced by three actual violonists here :) Another example, no cheating please ? Cheers, Stef |
Date | 2012-09-05 12:46 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
Well that depends on what you're listening for in music. I propose that it's not a question of 'soul'; or rather, what you refer to as 'soul' is 'meaning': I don't mean 'meaning' (pun intended) in a semantic sense but the process of meaning-making as an embodied aspect of felt experience which of course has to do with feeling and qualia. This very much depends on listening focus an habits. One needs to learn how to listen to a piece of music and that goes for all music. I remember the first time I heard telemusik (OK not a 'computer piece'), I can only describe it as a 'spritual' experience (and I say this with the full conviction of an atheist!). I go one step further to say that musiking or any creative activity is itself about making sense of the world so it is an inherent aspect of meaning-making. That is, life would be meaningless without art - don't forget that in the evolution of the human animal it all started with those individuals that had the intuition to paint the animals that they relied on for survival on cave walls. You cannot say you're not interested in philosophy when you're having a philosophical discussion! :p I'm not interested in philosophy when I'm listening to music but I am interested in knowing what it is about the experience of music that I find meaningful (then you're in the realm of philosophy as well as science). And I think that's a valid question for a composer to ask. P On 5 September 2012 12:27, Stéphane Rollandin |
Date | 2012-09-05 12:50 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> Well that depends on what you're listening for in music. Here's an example, violin: https://www.youtube.com/watch?v=iF-LMJqgGLw&feature=relmfu |
Date | 2012-09-05 12:51 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
hold on. What is wrong about sampling an instrument? The point is that you have 'access' to all the micro-level structures and can manipulate them in a musically meaningful (whatever that is) way. You sound like a purist who IS interested in philosophy, but possibly for the wrong reasons ;-) p On 5 September 2012 12:38, Stéphane Rollandin |
Date | 2012-09-05 13:09 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> You cannot say you're not interested in philosophy when you're having > a philosophical discussion! It was a technical one at the beginning; I am not too pleased by the way it drifts actually. > I'm not interested in philosophy when > I'm listening to music but I am interested in knowing what it is about > the experience of music that I find meaningful (then you're in the > realm of philosophy as well as science). And I think that's a valid > question for a composer to ask. It is, but not my cup of tea. I'm not looking for a meaning in music outside the experience of listening, feeling and possibly playing/composing. In my software design activity, I'm interested in modelling musical structures, but I keep in mind that this modelling itself is arbitrary and has no specific meaning. It's only a mean. Stef |
Date | 2012-09-05 13:11 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> hold on. What is wrong about sampling an instrument? Nothing is wrong. But I have been asking for an exemple of beatiful control of expression via AC techniques. In the music you sent, I can not differentiate between the player and the computer, so that's not a valid example IMO. Stef |
Date | 2012-09-05 13:23 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> You sound like > a purist who IS interested in philosophy, but possibly for the wrong > reasons ;-) We can disagree and still avoid personal attacks, can we ? Stef |
Date | 2012-09-05 13:24 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
> > It is, but not my cup of tea. I'm not looking for a meaning in music outside > the experience of listening, feeling and possibly playing/composing. In my Nor am I. It's not about looking for meaning outside of music but look for why music is intrinsically meaningful. Using one software rather than another is not arbitrary, if it was you wouldn't be writing your own software. As you say it is a means of achieving something and that something is what I'm talking about. Musical structure for one person is not the same as it is for another. I'm not saying your taste and approach is not valid, and that wasn't my initial argument. And I wasn't making a philosophical statement. I am, however, saying that the full power of computers becomes apparent when it comes with the composition of micro-level strcuture. That is not to say that other structural levels are not relevant. In other words, controlling micro-time is something that cannot be done in such detail with any other tools, hence why the full power of the computer becomes apparent in this domain. And I would like to take advantage of this. I am not saying everyone should! Also I am not talking about performance interpretation of a violin piece, which I have no interest to imitate (being an ex-violinist myself, or rather a failed one!). Moreover, if Bach's music has soul, this soul is not merely due to the performer;s expression but also depends on many other aspects of the music. P > software design activity, I'm interested in modelling musical structures, > but I keep in mind that this modelling itself is arbitrary and has no > specific meaning. It's only a mean. > > > Stef > > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe > csound" > |
Date | 2012-09-05 13:26 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
I didn't mean that as a personal attack. I apology if that's how it came across. On 5 September 2012 13:23, Stéphane Rollandin |
Date | 2012-09-05 13:35 |
From | Stéphane Rollandin |
Subject | Re: [Csnd] SuperCollider and Csound |
> Also I am not talking about performance interpretation of a violin > piece, which I have no interest to imitate Ok there has been a misunderstanding here. I have been raising this violonist point not for saying we should be able to imitate it, but to illustrate that a musical performer has via his playing skills some kind of control over the micro-structures of the sound he makes. The way he uses this control over the relatively long run of a note, making it beautiful and expressive, is what is difficult to model in an AC language. In that respect, saying that a computer is able to access micro-structures, while true, does not garantee that a composer will be able to use that access. That's the work of the AC software designer to provide the tools making this possible; and this is where different systems vary wildly. Stef |
Date | 2012-09-05 13:50 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
Yes of course. Agreed. The composer's skill comes first. But there is no guarantee that a bad performer will not ruin an instrumental piece either with inappropriate expressions. But my point was that the computer offers the possibility, how one takes advantage of it is another thing altogether. I was simply saying that the ability to create signal flow dynamically in Csound would greatly benefit the creation of higher-level AC environments in such a way that takes full advantage of the computer's ability to provided access to the micro-level structures. Best, P On 5 September 2012 13:35, Stéphane Rollandin |
Date | 2012-09-05 19:09 |
From | Jim Aikin |
Subject | [Csnd] Re: SuperCollider and Csound |
This is a fascinating discussion, and of course you're both right. However... > hold on. What is wrong about sampling an instrument? The point is that > you have 'access' to all the micro-level structures and can manipulate > them in a musically meaningful (whatever that is) way. As a string player, I can tell you that a sampled violin (or in my case, cello) note is a pathetic, dead thing. The point of comparison is not the existence of micro-level structures in the sound. The point of playing a violin or cello is that a skillful performer can execute, instantly and intuitively, micro-control gestures that have intuitive musical meaning -- at least to a knowledgeable listener, and quite possibly to a less knowledgeable listener as well. There really is no equivalent in computer music to this direct connection between the performer's unconscious, moment-to-moment desires and the audible result. This is not to say that either method of making music is superior to the other! I'm just observing that computer-based music-making of the sort that is practiced in the Csound community is, at almost every point after the initial idea, a conscious, intellectual activity. When I sit down and improvise on the cello, it is _not_ a conscious, intellectual activity. -- View this message in context: http://csound.1045644.n5.nabble.com/SuperCollider-and-Csound-tp5715393p5715489.html Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2012-09-05 19:50 |
From | Michael Gogins |
Subject | Re: [Csnd] SuperCollider and Csound |
Two points... First, Csound does in various ways allow working on all scales with the same forms or processes, especially using grains to build up larger structures, but also by modulating oscillators or other sound generators on the micro scale. Something like Xenakis' Gendyn... Second, the distinction between "notes" and "music" is based on something real, namely that most sounds in most music are created either by sending an impulse into a resonator ("percussion") or sending a stream of impulses or some other much longer-lasting stream of energy into a resonator. So, the impulse responses of the resonators have a huge hand in being "things" on the micro scale that fit together on the macro scale. We are very much adapted to hear this way, physically and neurally. This is not say that this is any sort of warrant for making music one way rather than another way... Regards, Mike On Tue, Sep 4, 2012 at 10:24 PM, Adam Puckett |
Date | 2012-09-05 20:00 |
From | Richard Dobson |
Subject | Re: [Csnd] SuperCollider and Csound |
On 05/09/2012 13:24, peiman khosravi wrote: >> >> It is, but not my cup of tea. I'm not looking for a meaning in music outside >> the experience of listening, feeling and possibly playing/composing. In my > > Nor am I. It's not about looking for meaning outside of music but look > for why music is intrinsically meaningful. It isn't. It is however so deeply embedded in a given culture that it seems to be. All musics are one way or another learned art forms; Western Art Music being one of the most extreme examples. The most one might be able to say is that the ~need~ for music seems to be intrinsic to (at least) homo sapiens (excluding statistical outliers such as the small minority of people with amusia). Western Art Music of the kind that leads us to talk about "beautiful expression" is ~very~ learned, and is almost certainly, if not necessarily provably, non-algorithmic. The gestures of WAM can be traced back to Classical Rhetoric (which later became "poetics") - the foundations of which are Ethos, Pathos and Logos (EPL). To address just one of these, briefly - Ethos signifies such things as "playing with conviction", and also artistic risk-taking - this very high note, played/sung that quietly, for that long, sounding effortless. In other words, the known limitations of both the instrument and the player are primary factors in defining and recognising Ethos in performance. The fact that, so we are told, the computer can do anything equally easily, removes that whole dimension from e/a music, such that the only option the composer has to suggest it are either to produce inaudible sounds, or dangerously deafening sounds, with (I find) a marked preference for the latter. we might recognise boldness in the conception and technical execution of the programming (daring juxtaposition and use of materials, etc; really part of Logos - skill of the executant), but there will be (can be) no sense of a performer taking a risk or playing "with conviction". It can be argued that the ultimate expression in such an art form (as in spoken rhetoric itself) is when all three elements are so fused that they cannot readily be separated. A sharp intake of breath moment. On that basis, e/a music cannot ever reach that level, as it misses out on Ethos. The only solution, indeed, is to discard those ostensibly old-fashioned principles and invent new, um, rhetorical devices. But until the listener has absorbed all these new devices such that they can respond almost unconsciously (intrinsically) to the sound, there is every chance that most if not all of those new devices will pass completely unnoticed. They may even be confused, as, needless to say, we have not as a culture actually forgotten EPL, and will respond accordingly whenever a fitting stimulus is detected, regardless of whether or not it was intended by the composer. YMMV etc! Richard Dobson |
Date | 2012-09-05 20:01 |
From | peiman khosravi |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
On 5 September 2012 19:09, Jim Aikin |
Date | 2012-09-05 20:05 |
From | Toby |
Subject | Re: [Csnd] SuperCollider and Csound |
On 09/05/2012 05:23 AM, Stéphane Rollandin wrote: >> You sound like >> a purist who IS interested in philosophy, but possibly for the wrong >> reasons ;-) > > We can disagree and still avoid personal attacks, can we ? The smiley face cancels out the personal insult. :) |
Date | 2012-09-05 20:07 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
> > Second, the distinction between "notes" and "music" is based on > something real, namely that most sounds in most music are created > either by sending an impulse into a resonator ("percussion") or > sending a stream of impulses or some other much longer-lasting stream > of energy into a resonator. So, the impulse responses of the > resonators have a huge hand in being "things" on the micro scale that > fit together on the macro scale. We are very much adapted to hear this > way, physically and neurally. > I don't understand. Do you mean that we are not adapted to hear micro-fluctuations such as vibrato in a sound? > This is not say that this is any sort of warrant for making music one > way rather than another way... > > Regards, > Mike > > On Tue, Sep 4, 2012 at 10:24 PM, Adam Puckett |
Date | 2012-09-05 20:09 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
yeah that was my logic but one sometimes forgets how impersonal an email is. P On 5 September 2012 20:05, Toby |
Date | 2012-09-05 20:19 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
Thanks Richard, very interesting. However, I have one issue with your remarks. > > primary factors in defining and recognising Ethos in performance. The fact > that, so we are told, the computer can do anything equally easily, removes > that whole dimension from e/a music, such that the only option the composer > has to suggest it are either to produce inaudible sounds, or dangerously > > We may know that a computer can play everything equally easily but our brain is hardwired to feel otherwise. A classic example is how the same moment in a Beethoven symphony can surprise you even if you're heard it a thousand times. Even if you're following the score. So I think we can heard the sense of effort in more abstract sounds too, of course it's up to the composer's skill to create the illusion. How about Wishart's Red bird? It's enough to give some a panic attack! P > > > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe > csound" > |
Date | 2012-09-05 20:35 |
From | Richard Dobson |
Subject | Re: [Csnd] SuperCollider and Csound |
On 05/09/2012 20:07, peiman khosravi wrote: .. > I don't understand. Do you mean that we are not adapted to hear > micro-fluctuations such as vibrato in a sound? > > A propos vibrato and "intrinsic" - I find it most interesting that the 'acceptable" range for sustained vibrato is approx between 4 and 8 Hz (the upper limit I suppose is the archetypal Edith Piaf vocalisation). This corresponds very closely to the range of Theta waves in the brain; variously associated with adult meditative states and learning: http://en.wikipedia.org/wiki/Theta_wave Of course we notice vibrato rather easily (tremors of the human voice usually signifying some significant internal state), but it perhaps took the work of Sundberg and others to reveal all the other micro-fluctuations of the typical singing voice that somehow we had not noticed before, and which were largely beyond the intention, awareness and control of the singer. Richard Dobson |
Date | 2012-09-05 20:44 |
From | Adam Puckett |
Subject | Re: [Csnd] SuperCollider and Csound |
While reading this discussion, Tao has come to mind. Has anyone played with this? http://taopm.sf.net On 9/5/12, peiman khosravi |
Date | 2012-09-05 20:59 |
From | Justin Smith |
Subject | Re: [Csnd] SuperCollider and Csound |
> > Western Art Music of the kind that leads us to talk about "beautiful > expression" is ~very~ learned, and is almost certainly, if not necessarily > provably, non-algorithmic. The gestures of WAM can be traced back to > Classical Rhetoric (which later became "poetics") - the foundations of which > are Ethos, Pathos and Logos (EPL). > > To address just one of these, briefly - Ethos signifies such things as > "playing with conviction", and also artistic risk-taking - this very high > note, played/sung that quietly, for that long, sounding effortless. In other > words, the known limitations of both the instrument and the player are > primary factors in defining and recognising Ethos in performance. The fact > that, so we are told, the computer can do anything equally easily, removes > that whole dimension from e/a music, such that the only option the composer > has to suggest it are either to produce inaudible sounds, or dangerously > deafening sounds, with (I find) a marked preference for the latter. we might > recognise boldness in the conception and technical execution of the > programming (daring juxtaposition and use of materials, etc; really part of > Logos - skill of the executant), but there will be (can be) no sense of a > performer taking a risk or playing "with conviction". > > It can be argued that the ultimate expression in such an art form (as in > spoken rhetoric itself) is when all three elements are so fused that they > cannot readily be separated. A sharp intake of breath moment. On that basis, > e/a music cannot ever reach that level, as it misses out on Ethos. The only > solution, indeed, is to discard those ostensibly old-fashioned principles > and invent new, um, rhetorical devices. But until the listener has absorbed > all these new devices such that they can respond almost unconsciously > (intrinsically) to the sound, there is every chance that most if not all of > those new devices will pass completely unnoticed. They may even be confused, > as, needless to say, we have not as a culture actually forgotten EPL, and > will respond accordingly whenever a fitting stimulus is detected, regardless > of whether or not it was intended by the composer. > Thank you Richard for this formulation, definitely a useful way to think about these things. In some ways, the recreation or capture and reproduction of a familiar sound or performance technique can take on that power that a long high soft note once did. A good quality capture, not to mention tabula rasa recreation of a natural sound or performer's technique is an extreme challenge in digital music, and I think anyone that has listened to a synthesizer picks this up pretty quickly. |
Date | 2012-09-06 01:08 |
From | peiman khosravi |
Subject | Re: [Csnd] SuperCollider and Csound |
On 5 September 2012 19:50, Michael Gogins |
Date | 2012-09-06 06:30 |
From | Jim Aikin |
Subject | [Csnd] Re: SuperCollider and Csound |
> The gestures of WAM can be traced > back to Classical Rhetoric (which later became "poetics") - the > foundations of which are Ethos, Pathos and Logos (EPL). I had never run into this line of thought before. I'd like to learn more about it. Can you suggest a book in which this lineage is discussed? Somewhere in the past year or two (and it may have been in Christopher Small's book Musicking) I read a suggestion that seemed to me cogent, to the effect that Western Art Music descends from the art of opera as it developed in the Renaissance. The emotions being portrayed in the on-stage action needed to be under-scored by the music, and gradually a style of music developed that conveyed these dramatic emotions even when no actual stage drama was involved. By the time of Beethoven I think the emotional content is quite clear, but you can see it developing even in Bach. -- View this message in context: http://csound.1045644.n5.nabble.com/SuperCollider-and-Csound-tp5715393p5715505.html Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2012-09-06 13:15 |
From | Richard Dobson |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
The starting point has to be Aristotle's "Rhetoric". You may as well start with the Wikipedia page and explore from there: http://en.wikipedia.org/wiki/Modes_of_persuasion Of course this is all oriented towards spoken argument: to invade Sparta or not to invade Sparta. Once one knows the rudiments of Rhetoric it is very easy to see them being employed successfully or otherwise by politicians - e.g. most clumsily, Gordon Brown PM: "I am a conviction politician". The idea of rehetorical devices (of which "climax" is one) very easily entered into literature, and thence into Western Art Music, especially as a secular music tradition (such as opera) took root. Needless to say any educated person (including a composer) from the Middle ages onwards will have been thoroughly steeped in what is now called Classics (Latin + Greek), with Plato and Aristotle right at the top. I have necessarily adapted the definitions of EPL to fit the processes of WAM performance, and use this approach from time to time with my flute students. I am not aware of EPL being discussed in this way for music anywhere else. I suppose I will to have to write the book some day. Logos for example clearly relates to technical skill and mastery of the instrument, but for WAM especially also knowledge and understanding of the text (Webern famously pointed out that Logos not only means "law" it also means "melody"); but Logos also includes such things as musical humour and "wordplay", just as telling a good joke can be a powerful weapon in the politician's arsenal; and he may need a dose of Ethos to have the nerve to use it. Winston Churchill was famous for his use of classical rhetoric, and many texts quote him for various examples. Even a simple symmetrical ABBA musical structure reflects a rhetorical device which has a name I forget offhand. So in music rhetoric appears as a sort of fractal - with the large-scale "argument" being found in similar form in the micro-level gestures. The mordent (ABA) is a simple rhetorical device in microcosm - the principle of "departure and return". The appoggiatura and "subito piano" gestures can be seen as micro-instances of Ethos - demonstrating the capacity to express great intensity (dissonance, loud), followed by a demonstration of restraint (resolution, soft) - the "gentle giant" principle. A sort of musical martial-art discipline; or as I call it, "T'ai Chi for flute players". It is relatively rare that any facet of performance will exist solely in one rhetorical mode (though Logos relates easily enough to raw technical display) - most of the time we get two out of the three; thus the appoggiatura naturally combines Ethos and Pathos (when as is usual it is intended to be "expressive"), and if also particularly well executed (or placed well by the musician in extempore embellishment - what in the Baroque period was called "good taste") brings in Logos as well for the ultimate perfect synthesis of expression. We could say that typically two will be explicit, and the third implicit (perhaps only the cognoscenti will appreciate it). Music is especially well suited to this as modes of expression really can operate in parallel (simultaneously); whereas the hard-pressed and insufficiently practised politician has to run one into another word by word, build a case; or just take a short-cut Brown-style. I see Ravel's Bolero as a peak example of Ethos plus Logos in a composition - boldness to dare to write such a thing, and rampant showing off! Richard Dobson On 06/09/2012 06:30, Jim Aikin wrote: >> The gestures of WAM can be traced >> back to Classical Rhetoric (which later became "poetics") - the >> foundations of which are Ethos, Pathos and Logos (EPL). > > I had never run into this line of thought before. I'd like to learn more > about it. Can you suggest a book in which this lineage is discussed? > > Somewhere in the past year or two (and it may have been in Christopher > Small's book Musicking) I read a suggestion that seemed to me cogent, to the > effect that Western Art Music descends from the art of opera as it developed > in the Renaissance. The emotions being portrayed in the on-stage action > needed to be under-scored by the music, and gradually a style of music > developed that conveyed these dramatic emotions even when no actual stage > drama was involved. By the time of Beethoven I think the emotional content > is quite clear, but you can see it developing even in Bach. > |
Date | 2012-09-06 13:56 |
From | peiman khosravi |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Talking of Ravel. La Valse is a prime example of a composer taking a musical genre (almost as a 'sample') and putting it under the magnifying glass (in fact stretching and compressing the sound material in both time and space), much in the same way that a natural scientist studies a species' characteristic morphology. It's this investigative 'eye' that also characterises much of electroacoustic/computer music. This is not only present as a poietic aspect, it also invites the listener to look deep inside the sound's morphology and so directly influences the aesthetic experience and defines musical form. In the context of a piece you will never hear a vocal sound in the same way once it's internal grain structure has been explicitly revealed (or a piano sound once it's spectral structure has been taken apart and put back together again). I see the application of digital technology as opening the way for composers to take this approach to extremes. http://www.youtube.com/watch?v=NRmavWyVLWw |
Date | 2012-09-06 17:37 |
From | Anthony Palomba |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Hey guys, This is a fascinating discussion, one I think a lot about as well. I think what all this discussion is dancing around is the question of what is musical language and how do we perceive it. Western tonal music, and its counter parts on the east, have evolved through our experiences in how musical language makes us feel. Much of this process is completely unconscious. I whole hardheartedly agree with Jim Aikin on this. Yet the process of composition is very much concerned with narrative of form. So it will definitely be an exercise in intellectual decisions. Prior to the 1940's this relationship was very manageable. But the advent of the computer makes this infinitely more complex. Computer music enables us to create incredible new complexity. Unfortunately, the relationship between creating the language and experiencing it has become abstracted, even divorced. I think the challenge for electroacoustic composers is to explore new languages like spectromorphology, but also develop an awareness of whether or not that expression of language is actually communicating in an effective way. I can't tell you how acousmatic pieces I have heard that are very interesting, but really do nothing for me. Why is this? Richard's post really resonates with me because it is dealing with the concept of how we cognitively process language and how effective language works. I feel in order to have our understanding of musical language continue to evolve, we need to focus more on the cognitive process of linguistics. An interesting thought might be... Can human awareness of language be enhanced by algorithmic coordination of musical parameters? Can this new cognitive language pattern be based on an existing patterns like geometric form? Anthony |
Date | 2012-09-06 19:34 |
From | Nicolas Drweski |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
very interesting ! this is why I love this list. that is a whole question, why acousmatic music have an infinite potential but interest not many people ? is it because of the people who make it, because of it relativly new age (50 years is few in comparaison of counterpoint and writting). I just did the experiment to play acousmatic music in the amazonian jungle. here is the video. english is above the french in the description. http://www.youtube.com/watch?v=6H6CBquqHeY&feature=youtube_gdata_player nicolas Le 6 sept. 2012 à 18:37, Anthony Palomba |
Date | 2012-09-06 19:42 |
From | Rory Walsh |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Very interesting project Nicolas. Did the listeners get to create their own sonic soundscapes? On 6 September 2012 19:34, Nicolas Drweski |
Date | 2012-09-06 20:05 |
From | Nicolas Drweski |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
thanks Rory ! no, didn't have time. but i got in contact with a tribe in the deeper jungle. i am planing to come back soon and to stay some days living with the tribe and make a complete an elaborate documental about their perception of sounds. this was, let's say a try ! nico Le 6 sept. 2012 à 20:42, Rory Walsh |
Date | 2012-09-06 20:30 |
From | Anthony Palomba |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
This is a fantastic experiment Nicolas! For those of you who do not speak Spanish, many of the listeners liked it, and commented that they liked the sound of the birds in the piece. Although, one of the listeners was far more harsh... "It is only rhythmic, there is no message, there is nothing there to make you feel anything. I don't really understand it." Alas, there is a critic every where. -ap On Thu, Sep 6, 2012 at 2:05 PM, Nicolas Drweski <ndrweski@yahoo.fr> wrote: thanks Rory ! |
Date | 2012-09-06 21:41 |
From | peiman khosravi |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
ah nice! thanks for the translation Anthony. Glad you've now included in the interview Nicolas! All this talk about the problems of electroacoustic music, but the same can be said about contemporary instrumental music. There is a lot of bad music around and that's that! (And there are a lot of very bad instrumental works too that I'd rather not listen to.) I do have one issue with a lot of electroacoustic music though. Despite the potential, spatiality is often missing in electroacoustic music. It therefore can sound technological or 'artificial' to the listener, particularly to less experienced listeners. People feel like there is something lacking and put it down to the lack of visual cues but that's not it (they're happy enough listening to Gould on CD). [Instrumental] music is inherently spatial, I'm thinking largely of the gestural aspect of instrumental performance, which is deeply embodied and is carried in the sound itself. This was implied I think by what Richard was saying. Since more abstract electroacoustic sounds lack this felt gestural/spatial dimension, one (as a composer) needs to be very conscious of how space is evoked and dealt with in a meaningful and musical way. There is nothing less interesting for me than hearing sounds that have no space (I'm not talking about adding reverb but about sounds being inherently spatial: e.g. a pure sine-tone without any micro-variation is not experienced as a spatial entity, or rather, it is spatially uninteresting and flat). For me even interactive works often incorporate spatiality in a superficial way that doesn't go anywhere near acoustic instrumental performance because it is not carried in the sounds (I have seen some good examples though). And finally, doing a load of panning automations and moving joysticks around doesn't create space by itself, which is alarming since much of our technology encourages a kind of parametric attitude towards spatial composition. So my motto is: put space back into music. P On 6 September 2012 20:30, Anthony Palomba |
Date | 2012-09-06 22:59 |
From | Nicolas Drweski |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
yes because we can have good impression of spatiality and beeing in mono. panoramic allmost have no consequence on what you hear and how you hear it, all is about filtering. the potential of electroacoustic music is the garanty that in the future we will understand or feel how to structurate sounds in time and space. like harmony that took centuries to draw a singular path in western countries, the world of sounds will take us long time to capture it. if i can understand perfectly that one can be touch by an instrument and not beeing touch by the sound out of a computer, i cannot think that the magic that one find in the studio while manipulating sound is a mistake. we still have lot work... thanks for the feedback Anthony ! Le 6 sept. 2012 à 22:41, peiman khosravi |
Date | 2012-09-07 08:21 |
From | peiman khosravi |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
On 6 September 2012 22:59, Nicolas Drweski |
Date | 2012-09-07 08:37 |
From | peiman khosravi |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Incidentally, I said I've seen some good examples of interactive works. An very impressive work I saw was at LAC two years ago by Marco Donnarumma. Just saw this interview with him. http://www.percussa.com/2012/09/06/marco-donnarumma-inventor-of-xth-sense-interview/ P On 7 September 2012 08:21, peiman khosravi |
Date | 2012-09-07 09:16 |
From | cameron bobro |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
From: peiman khosravi <peimankhosravi@gmail.com> To: csound@lists.bath.ac.uk Sent: Friday, September 7, 2012 9:37 AM Subject: Re: [Csnd] Re: SuperCollider and Csound Groovy! I picked Donnarumma to perform at our art institution after seeing/hearing only some seconds of video. :-) Had no idea that "He created Xth Sense, a musical biotechnology that was named the 2012 “world’s most innovative new musical instrument” by the Georgia Tech Center for Music Technology. In February 2012, he also won the first prize in the Margaret Guthman Musical Instrument Competition, for his invention.", it was just bleedingly obvious from the performance itself that he'd dug deep into the roots of organology. Another, very different, approach to to electronic music which is astounding to experience live is done by Jacques Dudon. http://en.wikipedia.org/wiki/Jacques_Dudon His stuff is amazing to feel in the flesh, he performed in my music festival a couple of years ago and "people are still talking about it", as they say. -Cameron Bobro KIBLA, Maribor Incidentally, I said I've seen some good examples of interactive works. An very impressive work I saw was at LAC two years ago by Marco Donnarumma. Just saw this interview with him. http://www.percussa.com/2012/09/06/marco-donnarumma-inventor-of-xth-sense-interview/ P On 7 September 2012 08:21, peiman khosravi <peimankhosravi@gmail.com> wrote: > On 6 September 2012 22:59, Nicolas Drweski <ndrweski@yahoo.fr> wrote: >> yes because we can have good impression of spatiality and beeing in mono. panoramic allmost have no consequence on what you hear and how you hear it, all is about filtering. > > I wouldn't say it doesn't have a consequence. It matters but it's not > the only thing that matter, as you say space can exist even in mono. > >> the potential of electroacoustic music is the garanty that in the future we will understand or feel how to structurate sounds in time and space. like harmony that took centuries to draw a singular path in western countries, the world of sounds will take us long time to capture it. >> if i can understand perfectly that one can be touch by an instrument and not beeing touch by the sound out of a computer, i cannot think that the magic that one find in the studio while manipulating sound is a mistake. >> > > Yes!!! You've said it Nicolas. Exactly how I feel too. > > P > >> we still have lot work... >> >> thanks for the feedback Anthony ! >> >> >> Le 6 sept. 2012 à 22:41, peiman khosravi <peimankhosravi@gmail.com> a écrit : >> >>> ah nice! thanks for the translation Anthony. Glad you've now included >>> in the interview Nicolas! >>> >>> All this talk about the problems of electroacoustic music, but the >>> same can be said about contemporary instrumental music. There is a lot >>> of bad music around and that's that! (And there are a lot of very bad >>> instrumental works too that I'd rather not listen to.) >>> >>> I do have one issue with a lot of electroacoustic music though. >>> Despite the potential, spatiality is often missing in electroacoustic >>> music. It therefore can sound technological or 'artificial' to the >>> listener, particularly to less experienced listeners. People feel like >>> there is something lacking and put it down to the lack of visual cues >>> but that's not it (they're happy enough listening to Gould on CD). >>> [Instrumental] music is inherently spatial, I'm thinking largely of >>> the gestural aspect of instrumental performance, which is deeply >>> embodied and is carried in the sound itself. This was implied I think >>> by what Richard was saying. Since more abstract electroacoustic sounds >>> lack this felt gestural/spatial dimension, one (as a composer) needs >>> to be very conscious of how space is evoked and dealt with in a >>> meaningful and musical way. There is nothing less interesting for me >>> than hearing sounds that have no space (I'm not talking about adding >>> reverb but about sounds being inherently spatial: e.g. a pure >>> sine-tone without any micro-variation is not experienced as a spatial >>> entity, or rather, it is spatially uninteresting and flat). >>> >>> For me even interactive works often incorporate spatiality in a >>> superficial way that doesn't go anywhere near acoustic instrumental >>> performance because it is not carried in the sounds (I have seen some >>> good examples though). And finally, doing a load of panning >>> automations and moving joysticks around doesn't create space by >>> itself, which is alarming since much of our technology encourages a >>> kind of parametric attitude towards spatial composition. So my motto >>> is: put space back into music. >>> >>> P >>> >>> >>> >>> >>> On 6 September 2012 20:30, Anthony Palomba <apalomba@austin.rr.com> wrote: >>>> This is a fantastic experiment Nicolas! >>>> >>>> For those of you who do not speak Spanish, many of the listeners >>>> liked it, and commented that they liked the sound of the birds in the >>>> piece. >>>> >>>> Although, one of the listeners was far more harsh... >>>> >>>> "It is only rhythmic, there is no message, there is nothing there >>>> to make you feel anything. I don't really understand it." >>>> >>>> Alas, there is a critic every where. >>>> >>>> >>>> >>>> -ap >>>> >>>> >>>> >>>> >>>> On Thu, Sep 6, 2012 at 2:05 PM, Nicolas Drweski <ndrweski@yahoo.fr> wrote: >>>>> >>>>> thanks Rory ! >>>>> >>>>> no, didn't have time. but i got in contact with a tribe in the deeper >>>>> jungle. i am planing to come back soon and to stay some days living with the >>>>> tribe and make a complete an elaborate documental about their perception of >>>>> sounds. this was, let's say a try ! >>>>> nico >>>>> >>>>> Le 6 sept. 2012 à 20:42, Rory Walsh <rorywalsh@ear.ie> a écrit : >>>>> >>>>>> Very interesting project Nicolas. Did the listeners get to create >>>>>> their own sonic soundscapes? >>>>>> >>>>>> On 6 September 2012 19:34, Nicolas Drweski <ndrweski@yahoo.fr> wrote: >>>>>>> very interesting ! this is why I love this list. that is a whole >>>>>>> question, why acousmatic music have an infinite potential but interest not >>>>>>> many people ? is it because of the people who make it, because of it >>>>>>> relativly new age (50 years is few in comparaison of counterpoint and >>>>>>> writting). I just did the experiment to play acousmatic music in the >>>>>>> amazonian jungle. here is the video. >>>>>>> english is above the french in the description. >>>>>>> >>>>>>> http://www.youtube.com/watch?v=6H6CBquqHeY&feature=youtube_gdata_player >>>>>>> >>>>>>> nicolas >>>>>>> >>>>>>> >>>>>>> Le 6 sept. 2012 à 18:37, Anthony Palomba <apalomba@austin.rr.com> a >>>>>>> écrit : >>>>>>> >>>>>>>> Hey guys, >>>>>>>> >>>>>>>> This is a fascinating discussion, one I think a lot about as well. >>>>>>>> I think what all this discussion is dancing around is the question >>>>>>>> of what is musical language and how do we perceive it. >>>>>>>> >>>>>>>> Western tonal music, and its counter parts on the east, have evolved >>>>>>>> through our experiences in how musical language makes us feel. >>>>>>>> Much of this process is completely unconscious. I whole hardheartedly >>>>>>>> agree with Jim Aikin on this. >>>>>>>> >>>>>>>> Yet the process of composition is very much concerned with narrative >>>>>>>> of form. So it will definitely be an exercise in intellectual >>>>>>>> decisions. >>>>>>>> Prior to the 1940's this relationship was very manageable. >>>>>>>> But the advent of the computer makes this infinitely more complex. >>>>>>>> >>>>>>>> Computer music enables us to create incredible new complexity. >>>>>>>> Unfortunately, the relationship between creating the language and >>>>>>>> experiencing it has become abstracted, even divorced. >>>>>>>> >>>>>>>> I think the challenge for electroacoustic composers is to explore >>>>>>>> new languages like spectromorphology, but also develop an awareness >>>>>>>> of whether or not that expression of language is actually >>>>>>>> communicating >>>>>>>> in an effective way. I can't tell you how acousmatic pieces I have >>>>>>>> heard >>>>>>>> that are very interesting, but really do nothing for me. Why is this? >>>>>>>> >>>>>>>> Richard's post really resonates with me because it is dealing with >>>>>>>> the concept of how we cognitively process language and how effective >>>>>>>> language works. I feel in order to have our understanding of musical >>>>>>>> language continue to evolve, we need to focus more on the cognitive >>>>>>>> process of linguistics. >>>>>>>> >>>>>>>> An interesting thought might be... >>>>>>>> Can human awareness of language be enhanced by algorithmic >>>>>>>> coordination of musical parameters? Can this new cognitive language >>>>>>>> pattern be based on an existing patterns like geometric form? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Anthony >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> Send bugs reports to the Sourceforge bug tracker >>>>>>> https://sourceforge.net/tracker/?group_id=81968&atid=564599 >>>>>>> Discussions of bugs and features can be posted here >>>>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body >>>>>>> "unsubscribe csound" >>>>>>> >>>>>> >>>>>> >>>>>> Send bugs reports to the Sourceforge bug tracker >>>>>> https://sourceforge.net/tracker/?group_id=81968&atid=564599 >>>>>> Discussions of bugs and features can be posted here >>>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe >>>>>> csound" >>>>>> >>>>> >>>>> >>>>> Send bugs reports to the Sourceforge bug tracker >>>>> https://sourceforge.net/tracker/?group_id=81968&atid=564599 >>>>> Discussions of bugs and features can be posted here >>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe >>>>> csound" >>>>> >>>> >>> >>> >>> Send bugs reports to the Sourceforge bug tracker >>> https://sourceforge.net/tracker/?group_id=81968&atid=564599 >>> Discussions of bugs and features can be posted here >>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" >>> >> >> >> Send bugs reports to the Sourceforge bug tracker >> https://sourceforge.net/tracker/?group_id=81968&atid=564599 >> Discussions of bugs and features can be posted here >> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" >> Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2012-09-07 10:04 |
From | Rory Walsh |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
I think I might have seen Jacques perform some of his work at a NIME conference at some stage? Marco's approach is really nice. That reminds me, I should get on to my department head about getting him over to give a workshop some time soon! On 7 September 2012 09:16, cameron bobro |
Date | 2012-09-07 10:31 |
From | cameron bobro |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
"Electronic" music covers a vast range. I find it nightmarish that the word "electronica" has become synonymous with (Godwin's Law-inducing observations elided) disco music. One thing I've found good to do is to present in acoustic instrumentation concepts which are mistakenly bound to electronics, and vice versa. For example, I've noticed that the availability of software instruments has helped create a gravely mistaken notion that microtonality is a "computer" thing, so when I do a workshop I use clarinet and voice to demonstrate microtonality, and had Barbara Buchholz here to most dramatically squash the notion of electronic insturments as inexpressive. From: Rory Walsh <rorywalsh@ear.ie> To: csound@lists.bath.ac.uk Sent: Friday, September 7, 2012 11:04 AM Subject: Re: [Csnd] Re: SuperCollider and Csound I think I might have seen Jacques perform some of his work at a NIME conference at some stage? Marco's approach is really nice. That reminds me, I should get on to my department head about getting him over to give a workshop some time soon! On 7 September 2012 09:16, cameron bobro <misterbobro@yahoo.com> wrote: > > Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2012-09-07 10:46 |
From | peiman khosravi |
Subject | Re: [Csnd] Re: SuperCollider and Csound |
Thanks for the link cameron. I will check it out later today. I'm very happy that Marco is now in London so we can have him over for workshops. In fact I've spoken to him about purchasing a couple of Xth Sense devices for our department. Best, Peiman On 7 September 2012 10:04, Rory Walsh |