| No difference making ksmps=100, or 1000; seems a bit better at 4410.
Disposing of freeverb also didn't seem to have any effect.
Art Hunkins
----- Original Message -----
From: "victor"
To:
Sent: Tuesday, December 16, 2008 4:37 PM
Subject: [Csnd] Re: Fw: Re: Re: Modified FM example
> Try also making ksmps=100
> ----- Original Message -----
> From: "Art Hunkins"
> To:
> Sent: Tuesday, December 16, 2008 9:15 PM
> Subject: [Csnd] Fw: Re: Re: Modified FM example
>
>
>> As a matter of fact, it would be real helpful to have a commandline flag
>> that suppressed *all* console output during a performance. This should
>> take care of virtually all unnecessary glitches. (As far as I'm
>> concerned, console output *prior to* and *post* execution is just fine.)
>>
>> Art Hunkins
>>
>> ----- Original Message -----
>> From: "Art Hunkins"
>> To:
>> Sent: Tuesday, December 16, 2008 3:59 PM
>> Subject: Re: [Csnd] Re: Re: Modified FM example
>>
>>
>>> When I added ftest.dll to my (pared down) 5.092 distribution, your
>>> excellent example played fine. It's sounds are indeed flexible and
>>> beautiful.
>>>
>>> Will ModFM either be available as a UDO, or incorporated into Csound
>>> proper?
>>>
>>> I note that this plays well in realtime on my XP machines. It only
>>> glitches when new notes enter and print out a seed message. (Strangely,
>>> the seed message is printed even when a seed opcode is not specified.)
>>> Too bad the message couldn't be suppressed via some sort of flag. The
>>> seed message is *not* essential info, and it's largely these printed
>>> messages that glitch realtime performances.
>>>
>>> [Of course, the way I deal with this (in realtime) is to work with
>>> always-on notes (desirable for me for slider control with MIDI in any
>>> case).]
>>>
>>> Art Hunkins
>>>
>>> ----- Original Message -----
>>> From: "victor"
>>> To:
>>> Sent: Tuesday, December 16, 2008 1:56 PM
>>> Subject: [Csnd] Re: Re: Modified FM example
>>>
>>>
>>>>I thought the exp plugin table was already in 5.09 (according to
>>>> Dr.B it is). It is supposed to be in ftest.dll.
>>>>
>>>> Victor
>>>>
>>>> ----- Original Message -----
>>>> From: "Art Hunkins"
>>>> To:
>>>> Sent: Tuesday, December 16, 2008 6:20 PM
>>>> Subject: [Csnd] Re: Modified FM example
>>>>
>>>>
>>>>> Victor,
>>>>>
>>>>> Trying your ModFM csd in 5.092, with Windows XP, I was stymied by a
>>>>> host of error messages relating to f3, and not recognizing the "exp"
>>>>> gen. Indeed, I don't see any reference to such a name anywhere.
>>>>>
>>>>> Is some particular DLL required for this to work? (I'm running with a
>>>>> "lean and mean" [i.e., stripped-down) Csound installation.)
>>>>>
>>>>> Art Hunkins
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Victor Lazzarini"
>>>>> To:
>>>>> Sent: Tuesday, December 16, 2008 10:03 AM
>>>>> Subject: [Csnd] Modified FM example
>>>>>
>>>>>
>>>>>> Hi everyone,
>>>>>>
>>>>>> since we have mentioned ModFM here a few weeks ago, perhaps
>>>>>> you might be interested to hear an example of some sounds
>>>>>> you can get out of it.
>>>>>>
>>>>>> So I am attaching a bit of non-sense for you to hear, which
>>>>>> regardless
>>>>>> of its dubious musical qualities, shows some of the range of sounds
>>>>>> possible with ModFM. All sounds were generated using the technique.
>>>>>> Requires 5.09.
>>>>>>
>>>>>> Enjoy (?!)
>>>>>>
>>>>>> Victor Lazzarini
>>>>>> Music Technology Laboratory
>>>>>> Music Department
>>>>>> National University of Ireland, Maynooth
>>>>>>
>>>>>> Send bugs reports to this list.
>>>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>>>>> "unsubscribe csound"
>>>>>
>>>>>
>>>>>
>>>>> Send bugs reports to this list.
>>>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>>>> "unsubscribe csound"
>>>>
>>>>
>>>>
>>>> Send bugs reports to this list.
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>>>> "unsubscribe csound"
>>>
>>
>>
>>
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>> csound"
>
>
>
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> csound"
|