| Hi Tarmo,
Sounds wonderful! I'm looking very forward to seeing these examples
online. (Also, if you have time, a Csound Journal article on these
things would be quite nice. :) )
Cheers!
steven
On Wed, May 14, 2014 at 11:17 AM, Tarmo Johannes
wrote:
> Hi,
>
> I am now in Amsterdam (anybody around, please let me know!)
> and yesterday in a live coding evening organized by Steim (www.steim.org)
> I introduced my latest sound game that I created to begin an electroacoustic
> concert in the end of April in Tallinn.
>
> Basically users had an web based interface written in html5, they could
> choose, which instrument, what type of sound from which position in the hall
> they want to hear it and press play. The played sounds came later back in
> certain interval, slightly more processed and more far away, so it created a
> kind of sound room preparing the public to listen to the following concert.
>
> By the way, we premiered new piece "Peeglid" by Victor Lazzarini then!
>
> The messages from user interface were sent as websocket messages to server
> (written in python) that ran also a Csound instance through the python API.
> Pretty simple solution but worked very well, also user does not need to do
> anything else than to go to specified web page and you can use whatever device
> and platform (having a browser with html5 support).
>
> Anyway the guys in Steim were very interested - both about the html5-
> websockets solution and also Csound - they work mostly with SuperCollider and
> had very little idea about Csound.
>
> I hope to post an interactive internet based example of Csound-pnancl-
> websockets soon.
>
> best!
> tarmo
>
>
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>
|