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[Csnd] Android Build and Examples Committed to Csound5 GIT

Date2012-03-02 14:52
FromSteven Yi
Subject[Csnd] Android Build and Examples Committed to Csound5 GIT
Hi All,

As there is increasing discussion of arm and Android/iOS, Victor and I
cleaned up what we had and have committed it to the Csound5 GIT
repository. It is placed in csound5/android.  Some notes if working
from GIT:

* The android folder is itself an Android project that can be opened
in Eclipse; use Import Project to get that project into your
workspace.

* To use the project, you will need to build the native library.
There is a build.sh file that automatically builds the .so's.  It uses
the Android NDK to do this.  The build.sh was done to run SWIG, then
call the NDK make.  The Android.mk file in the android/jni folder is
what builds the library.

* Building libcsoundandroid.so requires libsndfile.  You will need to
grab the libsndfile-android.zip that is in the file releases of Csound
on Sourceforge.  This zip contains libsndfile sources organized into
an Android NDK style build, together with an NDK Make file
(Android.mk).  The csound5/android/jni/Android.mk references
libsndfile-android's Android.mk to build.

* Change for build files you'll need to do: update ANDROID_NDK_PATH in build.sh:

export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r7

as well as update LIBSNDFILE_SRC_DIR in android/jni/Android.mk:

LIBSNDFILE_SRC_DIR := $(LOCAL_PATH)/../../../android/libsndfile-android/jni/

* This build uses OpenSL, but also has code for AudioTrack. To use
AudioTrack, you will need to modify CsoundObj.java.

We have also put together a zip of the android folder that has
precompiled libcsoundandroid.so. This library has everything done
already, so you can just open the project in Eclipse, compile, and
run.  You can use this zip as a starter for your own project and won't
have to worry about compiling csound and libsndfile yourself.

The libsndfile-android.zip, csound-android.zip, and a pre-compiled
CsoundAndroid.apk of the example project is available at:

https://sourceforge.net/projects/csound/files/csound5/Android/

The APK file is directly installable on your Android device.  I've
created a short URL for it available at:

http://bit.ly/wrVGgg

for easier typing into your browser. You will need Android 2.3.3 or
higher (platform version 9) to run this application.

iOS will follow soon, likely in a few weeks.  It has a similar
folder/build system. We currently have documentation for iOS but not
Android, but they are similar API's.  For now, please look at the
examples project for how to use the API, and feel free to ask
questions here.

Thanks!
steven

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Date2012-03-02 15:21
FromMichael Gogins
SubjectRe: [Cs-dev] Android Build and Examples Committed to Csound5 GIT
That's great. Thank you Steven and Victor!

Regards,
Mike

On Fri, Mar 2, 2012 at 9:52 AM, Steven Yi  wrote:
> Hi All,
>
> As there is increasing discussion of arm and Android/iOS, Victor and I
> cleaned up what we had and have committed it to the Csound5 GIT
> repository. It is placed in csound5/android.  Some notes if working
> from GIT:
>
> * The android folder is itself an Android project that can be opened
> in Eclipse; use Import Project to get that project into your
> workspace.
>
> * To use the project, you will need to build the native library.
> There is a build.sh file that automatically builds the .so's.  It uses
> the Android NDK to do this.  The build.sh was done to run SWIG, then
> call the NDK make.  The Android.mk file in the android/jni folder is
> what builds the library.
>
> * Building libcsoundandroid.so requires libsndfile.  You will need to
> grab the libsndfile-android.zip that is in the file releases of Csound
> on Sourceforge.  This zip contains libsndfile sources organized into
> an Android NDK style build, together with an NDK Make file
> (Android.mk).  The csound5/android/jni/Android.mk references
> libsndfile-android's Android.mk to build.
>
> * Change for build files you'll need to do: update ANDROID_NDK_PATH in build.sh:
>
> export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r7
>
> as well as update LIBSNDFILE_SRC_DIR in android/jni/Android.mk:
>
> LIBSNDFILE_SRC_DIR := $(LOCAL_PATH)/../../../android/libsndfile-android/jni/
>
> * This build uses OpenSL, but also has code for AudioTrack. To use
> AudioTrack, you will need to modify CsoundObj.java.
>
> We have also put together a zip of the android folder that has
> precompiled libcsoundandroid.so. This library has everything done
> already, so you can just open the project in Eclipse, compile, and
> run.  You can use this zip as a starter for your own project and won't
> have to worry about compiling csound and libsndfile yourself.
>
> The libsndfile-android.zip, csound-android.zip, and a pre-compiled
> CsoundAndroid.apk of the example project is available at:
>
> https://sourceforge.net/projects/csound/files/csound5/Android/
>
> The APK file is directly installable on your Android device.  I've
> created a short URL for it available at:
>
> http://bit.ly/wrVGgg
>
> for easier typing into your browser. You will need Android 2.3.3 or
> higher (platform version 9) to run this application.
>
> iOS will follow soon, likely in a few weeks.  It has a similar
> folder/build system. We currently have documentation for iOS but not
> Android, but they are similar API's.  For now, please look at the
> examples project for how to use the API, and feel free to ask
> questions here.
>
> Thanks!
> steven
>
> ------------------------------------------------------------------------------
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing
> also focuses on allowing computing to be delivered as a service.
> http://www.accelacomm.com/jaw/sfnl/114/51521223/
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel



-- 
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
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Date2012-03-02 16:09
FromRory Walsh
SubjectRe: [Cs-dev] Android Build and Examples Committed to Csound5 GIT
I can confirm it works very well on my Google Nexus S. I would love a
really simple csd browseable app with reserved channels for XY(touch
screen) and maybe accelerometer data too. A no frills player that
allows interaction with the screen. I'm sure it wouldn't take long to
do but I just don't have time to write one at present. There's just
aren't enough hours in the day for Csound. Perhaps I'll try to
persuade one of my students to write one! Big up to Steven and Victor
for the work put into this.
Rory.




On 2 March 2012 15:21, Michael Gogins  wrote:
> That's great. Thank you Steven and Victor!
>
> Regards,
> Mike
>
> On Fri, Mar 2, 2012 at 9:52 AM, Steven Yi  wrote:
>> Hi All,
>>
>> As there is increasing discussion of arm and Android/iOS, Victor and I
>> cleaned up what we had and have committed it to the Csound5 GIT
>> repository. It is placed in csound5/android.  Some notes if working
>> from GIT:
>>
>> * The android folder is itself an Android project that can be opened
>> in Eclipse; use Import Project to get that project into your
>> workspace.
>>
>> * To use the project, you will need to build the native library.
>> There is a build.sh file that automatically builds the .so's.  It uses
>> the Android NDK to do this.  The build.sh was done to run SWIG, then
>> call the NDK make.  The Android.mk file in the android/jni folder is
>> what builds the library.
>>
>> * Building libcsoundandroid.so requires libsndfile.  You will need to
>> grab the libsndfile-android.zip that is in the file releases of Csound
>> on Sourceforge.  This zip contains libsndfile sources organized into
>> an Android NDK style build, together with an NDK Make file
>> (Android.mk).  The csound5/android/jni/Android.mk references
>> libsndfile-android's Android.mk to build.
>>
>> * Change for build files you'll need to do: update ANDROID_NDK_PATH in build.sh:
>>
>> export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r7
>>
>> as well as update LIBSNDFILE_SRC_DIR in android/jni/Android.mk:
>>
>> LIBSNDFILE_SRC_DIR := $(LOCAL_PATH)/../../../android/libsndfile-android/jni/
>>
>> * This build uses OpenSL, but also has code for AudioTrack. To use
>> AudioTrack, you will need to modify CsoundObj.java.
>>
>> We have also put together a zip of the android folder that has
>> precompiled libcsoundandroid.so. This library has everything done
>> already, so you can just open the project in Eclipse, compile, and
>> run.  You can use this zip as a starter for your own project and won't
>> have to worry about compiling csound and libsndfile yourself.
>>
>> The libsndfile-android.zip, csound-android.zip, and a pre-compiled
>> CsoundAndroid.apk of the example project is available at:
>>
>> https://sourceforge.net/projects/csound/files/csound5/Android/
>>
>> The APK file is directly installable on your Android device.  I've
>> created a short URL for it available at:
>>
>> http://bit.ly/wrVGgg
>>
>> for easier typing into your browser. You will need Android 2.3.3 or
>> higher (platform version 9) to run this application.
>>
>> iOS will follow soon, likely in a few weeks.  It has a similar
>> folder/build system. We currently have documentation for iOS but not
>> Android, but they are similar API's.  For now, please look at the
>> examples project for how to use the API, and feel free to ask
>> questions here.
>>
>> Thanks!
>> steven
>>
>> ------------------------------------------------------------------------------
>> Virtualization & Cloud Management Using Capacity Planning
>> Cloud computing makes use of virtualization - but cloud computing
>> also focuses on allowing computing to be delivered as a service.
>> http://www.accelacomm.com/jaw/sfnl/114/51521223/
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
>
>
> --
> Michael Gogins
> Irreducible Productions
> http://www.michael-gogins.com
> Michael dot Gogins at gmail dot com
>
> ------------------------------------------------------------------------------
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing
> also focuses on allowing computing to be delivered as a service.
> http://www.accelacomm.com/jaw/sfnl/114/51521223/
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
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_______________________________________________
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Date2012-03-02 16:23
From"Dr. Richard Boulanger"
Subject[Csnd] Re: [Cs-dev] Android Build and Examples Committed to Csound5 GIT
AttachmentsNone  None  
Dear Victor and Steven,

This is wonderful news.  

Congratulations and thanks for all your incredible work on this.

Congratulations also on your paper for the Linux Audio Developer's Conference on this subject.  

I am looking forward to reading it and possibly meeting up with you in California that weekend.  
(I will be performing at UC Santa Barbara with Curtis Roads on April 12, but will be rehearsing 
and recording in San Jose for five days prior to the 12th.  If  you, Victor, and Joachim arrive early,
I could have you down to the Open Path Recording studio and/or meet you up at Stanford.
Thomas Hass will be with me and Takahiko Tsuchiya - from the Hanover Conference will be with
me.) 

My questions, for you and the developers....

Which is the best Android device to purchase that will allow Csounders to take advantage of this work?

Which is the most powerful?

Which is the most affordable?

-dB
___________________________________

Dr. Richard Boulanger, Ph.D.

Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
1140 Boylston Street
Boston, MA 02215-3693

617-747-2485 (office)
774-488-9166 (cell)

____________________________________

____________________________________

____________________________________

On Mar 2, 2012, at 9:52 AM, Steven Yi wrote:

Hi All,

As there is increasing discussion of arm and Android/iOS, Victor and I
cleaned up what we had and have committed it to the Csound5 GIT
repository. It is placed in csound5/android.  Some notes if working
from GIT:

* The android folder is itself an Android project that can be opened
in Eclipse; use Import Project to get that project into your
workspace.

* To use the project, you will need to build the native library.
There is a build.sh file that automatically builds the .so's.  It uses
the Android NDK to do this.  The build.sh was done to run SWIG, then
call the NDK make.  The Android.mk file in the android/jni folder is
what builds the library.

* Building libcsoundandroid.so requires libsndfile.  You will need to
grab the libsndfile-android.zip that is in the file releases of Csound
on Sourceforge.  This zip contains libsndfile sources organized into
an Android NDK style build, together with an NDK Make file
(Android.mk).  The csound5/android/jni/Android.mk references
libsndfile-android's Android.mk to build.

* Change for build files you'll need to do: update ANDROID_NDK_PATH in build.sh:

export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r7

as well as update LIBSNDFILE_SRC_DIR in android/jni/Android.mk:

LIBSNDFILE_SRC_DIR := $(LOCAL_PATH)/../../../android/libsndfile-android/jni/

* This build uses OpenSL, but also has code for AudioTrack. To use
AudioTrack, you will need to modify CsoundObj.java.

We have also put together a zip of the android folder that has
precompiled libcsoundandroid.so. This library has everything done
already, so you can just open the project in Eclipse, compile, and
run.  You can use this zip as a starter for your own project and won't
have to worry about compiling csound and libsndfile yourself.

The libsndfile-android.zip, csound-android.zip, and a pre-compiled
CsoundAndroid.apk of the example project is available at:

https://sourceforge.net/projects/csound/files/csound5/Android/

The APK file is directly installable on your Android device.  I've
created a short URL for it available at:

http://bit.ly/wrVGgg

for easier typing into your browser. You will need Android 2.3.3 or
higher (platform version 9) to run this application.

iOS will follow soon, likely in a few weeks.  It has a similar
folder/build system. We currently have documentation for iOS but not
Android, but they are similar API's.  For now, please look at the
examples project for how to use the API, and feel free to ask
questions here.

Thanks!
steven

------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
Csound-devel mailing list
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https://lists.sourceforge.net/lists/listinfo/csound-devel


Date2012-03-02 18:12
FromVictor Lazzarini
SubjectRe: [Cs-dev] Android Build and Examples Committed to Csound5 GIT
Well you can always replace the CSDs in the examples and go.

Victor
On 2 Mar 2012, at 16:09, Rory Walsh wrote:

> I can confirm it works very well on my Google Nexus S. I would love a
> really simple csd browseable app with reserved channels for XY(touch
> screen) and maybe accelerometer data too. A no frills player that
> allows interaction with the screen. I'm sure it wouldn't take long to
> do but I just don't have time to write one at present. There's just
> aren't enough hours in the day for Csound. Perhaps I'll try to
> persuade one of my students to write one! Big up to Steven and Victor
> for the work put into this.
> Rory.
> 
> 
> 
> 
> On 2 March 2012 15:21, Michael Gogins  wrote:
>> That's great. Thank you Steven and Victor!
>> 
>> Regards,
>> Mike
>> 
>> On Fri, Mar 2, 2012 at 9:52 AM, Steven Yi  wrote:
>>> Hi All,
>>> 
>>> As there is increasing discussion of arm and Android/iOS, Victor and I
>>> cleaned up what we had and have committed it to the Csound5 GIT
>>> repository. It is placed in csound5/android.  Some notes if working
>>> from GIT:
>>> 
>>> * The android folder is itself an Android project that can be opened
>>> in Eclipse; use Import Project to get that project into your
>>> workspace.
>>> 
>>> * To use the project, you will need to build the native library.
>>> There is a build.sh file that automatically builds the .so's.  It uses
>>> the Android NDK to do this.  The build.sh was done to run SWIG, then
>>> call the NDK make.  The Android.mk file in the android/jni folder is
>>> what builds the library.
>>> 
>>> * Building libcsoundandroid.so requires libsndfile.  You will need to
>>> grab the libsndfile-android.zip that is in the file releases of Csound
>>> on Sourceforge.  This zip contains libsndfile sources organized into
>>> an Android NDK style build, together with an NDK Make file
>>> (Android.mk).  The csound5/android/jni/Android.mk references
>>> libsndfile-android's Android.mk to build.
>>> 
>>> * Change for build files you'll need to do: update ANDROID_NDK_PATH in build.sh:
>>> 
>>> export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r7
>>> 
>>> as well as update LIBSNDFILE_SRC_DIR in android/jni/Android.mk:
>>> 
>>> LIBSNDFILE_SRC_DIR := $(LOCAL_PATH)/../../../android/libsndfile-android/jni/
>>> 
>>> * This build uses OpenSL, but also has code for AudioTrack. To use
>>> AudioTrack, you will need to modify CsoundObj.java.
>>> 
>>> We have also put together a zip of the android folder that has
>>> precompiled libcsoundandroid.so. This library has everything done
>>> already, so you can just open the project in Eclipse, compile, and
>>> run.  You can use this zip as a starter for your own project and won't
>>> have to worry about compiling csound and libsndfile yourself.
>>> 
>>> The libsndfile-android.zip, csound-android.zip, and a pre-compiled
>>> CsoundAndroid.apk of the example project is available at:
>>> 
>>> https://sourceforge.net/projects/csound/files/csound5/Android/
>>> 
>>> The APK file is directly installable on your Android device.  I've
>>> created a short URL for it available at:
>>> 
>>> http://bit.ly/wrVGgg
>>> 
>>> for easier typing into your browser. You will need Android 2.3.3 or
>>> higher (platform version 9) to run this application.
>>> 
>>> iOS will follow soon, likely in a few weeks.  It has a similar
>>> folder/build system. We currently have documentation for iOS but not
>>> Android, but they are similar API's.  For now, please look at the
>>> examples project for how to use the API, and feel free to ask
>>> questions here.
>>> 
>>> Thanks!
>>> steven
>>> 
>>> ------------------------------------------------------------------------------
>>> Virtualization & Cloud Management Using Capacity Planning
>>> Cloud computing makes use of virtualization - but cloud computing
>>> also focuses on allowing computing to be delivered as a service.
>>> http://www.accelacomm.com/jaw/sfnl/114/51521223/
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>> 
>> 
>> 
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>> 
>> ------------------------------------------------------------------------------
>> Virtualization & Cloud Management Using Capacity Planning
>> Cloud computing makes use of virtualization - but cloud computing
>> also focuses on allowing computing to be delivered as a service.
>> http://www.accelacomm.com/jaw/sfnl/114/51521223/
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
> 
> ------------------------------------------------------------------------------
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing 
> also focuses on allowing computing to be delivered as a service.
> http://www.accelacomm.com/jaw/sfnl/114/51521223/
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




------------------------------------------------------------------------------
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Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
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Date2012-03-02 18:18
FromRory Walsh
SubjectRe: [Cs-dev] Android Build and Examples Committed to Csound5 GIT
That' true. I'm just thinking it would be nice for anyone who doesn't
want to bother with coding Java or messing with existing examples. We
built a Pd app here last year that basically did the same thing. It
was nice because I could email patches to users and they only needed
to download it in order to run it. I'm sure it won't be long before
someone builds one!

On 2 March 2012 18:12, Victor Lazzarini  wrote:
> Well you can always replace the CSDs in the examples and go.
>
> Victor
> On 2 Mar 2012, at 16:09, Rory Walsh wrote:
>
>> I can confirm it works very well on my Google Nexus S. I would love a
>> really simple csd browseable app with reserved channels for XY(touch
>> screen) and maybe accelerometer data too. A no frills player that
>> allows interaction with the screen. I'm sure it wouldn't take long to
>> do but I just don't have time to write one at present. There's just
>> aren't enough hours in the day for Csound. Perhaps I'll try to
>> persuade one of my students to write one! Big up to Steven and Victor
>> for the work put into this.
>> Rory.
>>
>>
>>
>>
>> On 2 March 2012 15:21, Michael Gogins  wrote:
>>> That's great. Thank you Steven and Victor!
>>>
>>> Regards,
>>> Mike
>>>
>>> On Fri, Mar 2, 2012 at 9:52 AM, Steven Yi  wrote:
>>>> Hi All,
>>>>
>>>> As there is increasing discussion of arm and Android/iOS, Victor and I
>>>> cleaned up what we had and have committed it to the Csound5 GIT
>>>> repository. It is placed in csound5/android.  Some notes if working
>>>> from GIT:
>>>>
>>>> * The android folder is itself an Android project that can be opened
>>>> in Eclipse; use Import Project to get that project into your
>>>> workspace.
>>>>
>>>> * To use the project, you will need to build the native library.
>>>> There is a build.sh file that automatically builds the .so's.  It uses
>>>> the Android NDK to do this.  The build.sh was done to run SWIG, then
>>>> call the NDK make.  The Android.mk file in the android/jni folder is
>>>> what builds the library.
>>>>
>>>> * Building libcsoundandroid.so requires libsndfile.  You will need to
>>>> grab the libsndfile-android.zip that is in the file releases of Csound
>>>> on Sourceforge.  This zip contains libsndfile sources organized into
>>>> an Android NDK style build, together with an NDK Make file
>>>> (Android.mk).  The csound5/android/jni/Android.mk references
>>>> libsndfile-android's Android.mk to build.
>>>>
>>>> * Change for build files you'll need to do: update ANDROID_NDK_PATH in build.sh:
>>>>
>>>> export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r7
>>>>
>>>> as well as update LIBSNDFILE_SRC_DIR in android/jni/Android.mk:
>>>>
>>>> LIBSNDFILE_SRC_DIR := $(LOCAL_PATH)/../../../android/libsndfile-android/jni/
>>>>
>>>> * This build uses OpenSL, but also has code for AudioTrack. To use
>>>> AudioTrack, you will need to modify CsoundObj.java.
>>>>
>>>> We have also put together a zip of the android folder that has
>>>> precompiled libcsoundandroid.so. This library has everything done
>>>> already, so you can just open the project in Eclipse, compile, and
>>>> run.  You can use this zip as a starter for your own project and won't
>>>> have to worry about compiling csound and libsndfile yourself.
>>>>
>>>> The libsndfile-android.zip, csound-android.zip, and a pre-compiled
>>>> CsoundAndroid.apk of the example project is available at:
>>>>
>>>> https://sourceforge.net/projects/csound/files/csound5/Android/
>>>>
>>>> The APK file is directly installable on your Android device.  I've
>>>> created a short URL for it available at:
>>>>
>>>> http://bit.ly/wrVGgg
>>>>
>>>> for easier typing into your browser. You will need Android 2.3.3 or
>>>> higher (platform version 9) to run this application.
>>>>
>>>> iOS will follow soon, likely in a few weeks.  It has a similar
>>>> folder/build system. We currently have documentation for iOS but not
>>>> Android, but they are similar API's.  For now, please look at the
>>>> examples project for how to use the API, and feel free to ask
>>>> questions here.
>>>>
>>>> Thanks!
>>>> steven
>>>>
>>>> ------------------------------------------------------------------------------
>>>> Virtualization & Cloud Management Using Capacity Planning
>>>> Cloud computing makes use of virtualization - but cloud computing
>>>> also focuses on allowing computing to be delivered as a service.
>>>> http://www.accelacomm.com/jaw/sfnl/114/51521223/
>>>> _______________________________________________
>>>> Csound-devel mailing list
>>>> Csound-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>>
>>>
>>>
>>> --
>>> Michael Gogins
>>> Irreducible Productions
>>> http://www.michael-gogins.com
>>> Michael dot Gogins at gmail dot com
>>>
>>> ------------------------------------------------------------------------------
>>> Virtualization & Cloud Management Using Capacity Planning
>>> Cloud computing makes use of virtualization - but cloud computing
>>> also focuses on allowing computing to be delivered as a service.
>>> http://www.accelacomm.com/jaw/sfnl/114/51521223/
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>> ------------------------------------------------------------------------------
>> Virtualization & Cloud Management Using Capacity Planning
>> Cloud computing makes use of virtualization - but cloud computing
>> also focuses on allowing computing to be delivered as a service.
>> http://www.accelacomm.com/jaw/sfnl/114/51521223/
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
> ------------------------------------------------------------------------------
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing
> also focuses on allowing computing to be delivered as a service.
> http://www.accelacomm.com/jaw/sfnl/114/51521223/
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> https://lists.sourceforge.net/lists/listinfo/csound-devel

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Date2012-03-02 18:38
FromSteven Yi
SubjectRe: [Cs-dev] Android Build and Examples Committed to Csound5 GIT
Hi Rory,

The examples project shows how to use the accelerometer and how to do
multi-touch code.  You should be able to make something rather quickly
by taking those examples and building upon them.  One of the reasons
we did small, focused examples was to highlight a different way to use
the API, so that it'd be easier to learn in small bites as well as
easier to find example code to take and use for your own work.
(Sidenote: The multitouch example was one I found particularly
interesting to do as it uses per-instance channels and shows how to
communicate from a host to target data to just a single instance of an
instrument by dynamically reading/writing from/to a channel.)

Hopefully this work will open up some new and interesting uses of
Csound for everyone, as well as draw in more developers curious to
work with the Csound API as well as on Csound itself.  We'll certainly
be following up with feedback and incorporating things into Csound 6
work.  I think bringing in mobile platforms and working to support
them in conjunction with desktop platforms will bring up some
interesting topics.  The nice thing is that as we move forward, all of
these platforms will get all of the advancements that are introduced
into Csound.

Also to note, supporting mobile platforms expands how cross-platform
Csound is.  The result of that is that you could make a music
application for the desktop on Linux, OSX, and Windows, as well as
make it an Android and iOS application, and perhaps even more
platforms.  The CSD then becomes a cross-platform representation not
only for music but music engines and music software.

For example, each of the examples in the Android Examples project was
built based on a previously created iOS example.  All we had to do was
copy the CSD from the XCode project into the Eclipse one, then
recreate the User-interface and glue through the CsoundObj class (the
API is normalized between Android in Java and iOS in Objective-C).
The same CSD's could be used in CsoundQT or used within a native
application on the desktop.  It was fascinating to work with and think
about, the implications of this workflow.

Anyways, I've probably spent too much time thinking about all this. :)
 I'm really looking forward though to seeing what people will do with
all this.  (Can't wait until I get through the next couple releases of
blue myself so I can start on building blue mobile... :) ).

steven

On Fri, Mar 2, 2012 at 4:09 PM, Rory Walsh  wrote:
> I can confirm it works very well on my Google Nexus S. I would love a
> really simple csd browseable app with reserved channels for XY(touch
> screen) and maybe accelerometer data too. A no frills player that
> allows interaction with the screen. I'm sure it wouldn't take long to
> do but I just don't have time to write one at present. There's just
> aren't enough hours in the day for Csound. Perhaps I'll try to
> persuade one of my students to write one! Big up to Steven and Victor
> for the work put into this.
> Rory.
>
>
>
>
> On 2 March 2012 15:21, Michael Gogins  wrote:
>> That's great. Thank you Steven and Victor!
>>
>> Regards,
>> Mike
>>
>> On Fri, Mar 2, 2012 at 9:52 AM, Steven Yi  wrote:
>>> Hi All,
>>>
>>> As there is increasing discussion of arm and Android/iOS, Victor and I
>>> cleaned up what we had and have committed it to the Csound5 GIT
>>> repository. It is placed in csound5/android.  Some notes if working
>>> from GIT:
>>>
>>> * The android folder is itself an Android project that can be opened
>>> in Eclipse; use Import Project to get that project into your
>>> workspace.
>>>
>>> * To use the project, you will need to build the native library.
>>> There is a build.sh file that automatically builds the .so's.  It uses
>>> the Android NDK to do this.  The build.sh was done to run SWIG, then
>>> call the NDK make.  The Android.mk file in the android/jni folder is
>>> what builds the library.
>>>
>>> * Building libcsoundandroid.so requires libsndfile.  You will need to
>>> grab the libsndfile-android.zip that is in the file releases of Csound
>>> on Sourceforge.  This zip contains libsndfile sources organized into
>>> an Android NDK style build, together with an NDK Make file
>>> (Android.mk).  The csound5/android/jni/Android.mk references
>>> libsndfile-android's Android.mk to build.
>>>
>>> * Change for build files you'll need to do: update ANDROID_NDK_PATH in build.sh:
>>>
>>> export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r7
>>>
>>> as well as update LIBSNDFILE_SRC_DIR in android/jni/Android.mk:
>>>
>>> LIBSNDFILE_SRC_DIR := $(LOCAL_PATH)/../../../android/libsndfile-android/jni/
>>>
>>> * This build uses OpenSL, but also has code for AudioTrack. To use
>>> AudioTrack, you will need to modify CsoundObj.java.
>>>
>>> We have also put together a zip of the android folder that has
>>> precompiled libcsoundandroid.so. This library has everything done
>>> already, so you can just open the project in Eclipse, compile, and
>>> run.  You can use this zip as a starter for your own project and won't
>>> have to worry about compiling csound and libsndfile yourself.
>>>
>>> The libsndfile-android.zip, csound-android.zip, and a pre-compiled
>>> CsoundAndroid.apk of the example project is available at:
>>>
>>> https://sourceforge.net/projects/csound/files/csound5/Android/
>>>
>>> The APK file is directly installable on your Android device.  I've
>>> created a short URL for it available at:
>>>
>>> http://bit.ly/wrVGgg
>>>
>>> for easier typing into your browser. You will need Android 2.3.3 or
>>> higher (platform version 9) to run this application.
>>>
>>> iOS will follow soon, likely in a few weeks.  It has a similar
>>> folder/build system. We currently have documentation for iOS but not
>>> Android, but they are similar API's.  For now, please look at the
>>> examples project for how to use the API, and feel free to ask
>>> questions here.
>>>
>>> Thanks!
>>> steven
>>>
>>> ------------------------------------------------------------------------------
>>> Virtualization & Cloud Management Using Capacity Planning
>>> Cloud computing makes use of virtualization - but cloud computing
>>> also focuses on allowing computing to be delivered as a service.
>>> http://www.accelacomm.com/jaw/sfnl/114/51521223/
>>> _______________________________________________
>>> Csound-devel mailing list
>>> Csound-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>>
>>
>>
>> --
>> Michael Gogins
>> Irreducible Productions
>> http://www.michael-gogins.com
>> Michael dot Gogins at gmail dot com
>>
>> ------------------------------------------------------------------------------
>> Virtualization & Cloud Management Using Capacity Planning
>> Cloud computing makes use of virtualization - but cloud computing
>> also focuses on allowing computing to be delivered as a service.
>> http://www.accelacomm.com/jaw/sfnl/114/51521223/
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> ------------------------------------------------------------------------------
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing
> also focuses on allowing computing to be delivered as a service.
> http://www.accelacomm.com/jaw/sfnl/114/51521223/
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
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Date2012-03-02 18:40
From"Dr. Richard Boulanger"
SubjectRe: [Cs-dev] Android Build and Examples Committed to Csound5 GIT
AttachmentsNone  None  
Blue Mobile will be awesome!  Can't wait.

-dB
___________________________________

Dr. Richard Boulanger, Ph.D.

Professor of Electronic Production and Design
Professional Writing and Music Technology Division
Berklee College of Music
1140 Boylston Street
Boston, MA 02215-3693

617-747-2485 (office)
774-488-9166 (cell)

____________________________________

____________________________________

____________________________________

On Mar 2, 2012, at 1:38 PM, Steven Yi wrote:

Hi Rory,

The examples project shows how to use the accelerometer and how to do
multi-touch code.  You should be able to make something rather quickly
by taking those examples and building upon them.  One of the reasons
we did small, focused examples was to highlight a different way to use
the API, so that it'd be easier to learn in small bites as well as
easier to find example code to take and use for your own work.
(Sidenote: The multitouch example was one I found particularly
interesting to do as it uses per-instance channels and shows how to
communicate from a host to target data to just a single instance of an
instrument by dynamically reading/writing from/to a channel.)

Hopefully this work will open up some new and interesting uses of
Csound for everyone, as well as draw in more developers curious to
work with the Csound API as well as on Csound itself.  We'll certainly
be following up with feedback and incorporating things into Csound 6
work.  I think bringing in mobile platforms and working to support
them in conjunction with desktop platforms will bring up some
interesting topics.  The nice thing is that as we move forward, all of
these platforms will get all of the advancements that are introduced
into Csound.

Also to note, supporting mobile platforms expands how cross-platform
Csound is.  The result of that is that you could make a music
application for the desktop on Linux, OSX, and Windows, as well as
make it an Android and iOS application, and perhaps even more
platforms.  The CSD then becomes a cross-platform representation not
only for music but music engines and music software.

For example, each of the examples in the Android Examples project was
built based on a previously created iOS example.  All we had to do was
copy the CSD from the XCode project into the Eclipse one, then
recreate the User-interface and glue through the CsoundObj class (the
API is normalized between Android in Java and iOS in Objective-C).
The same CSD's could be used in CsoundQT or used within a native
application on the desktop.  It was fascinating to work with and think
about, the implications of this workflow.

Anyways, I've probably spent too much time thinking about all this. :)
I'm really looking forward though to seeing what people will do with
all this.  (Can't wait until I get through the next couple releases of
blue myself so I can start on building blue mobile... :) ).

steven

On Fri, Mar 2, 2012 at 4:09 PM, Rory Walsh <rorywalsh@ear.ie> wrote:
I can confirm it works very well on my Google Nexus S. I would love a
really simple csd browseable app with reserved channels for XY(touch
screen) and maybe accelerometer data too. A no frills player that
allows interaction with the screen. I'm sure it wouldn't take long to
do but I just don't have time to write one at present. There's just
aren't enough hours in the day for Csound. Perhaps I'll try to
persuade one of my students to write one! Big up to Steven and Victor
for the work put into this.
Rory.




On 2 March 2012 15:21, Michael Gogins <michael.gogins@gmail.com> wrote:
That's great. Thank you Steven and Victor!

Regards,
Mike

On Fri, Mar 2, 2012 at 9:52 AM, Steven Yi <stevenyi@gmail.com> wrote:
Hi All,

As there is increasing discussion of arm and Android/iOS, Victor and I
cleaned up what we had and have committed it to the Csound5 GIT
repository. It is placed in csound5/android.  Some notes if working
from GIT:

* The android folder is itself an Android project that can be opened
in Eclipse; use Import Project to get that project into your
workspace.

* To use the project, you will need to build the native library.
There is a build.sh file that automatically builds the .so's.  It uses
the Android NDK to do this.  The build.sh was done to run SWIG, then
call the NDK make.  The Android.mk file in the android/jni folder is
what builds the library.

* Building libcsoundandroid.so requires libsndfile.  You will need to
grab the libsndfile-android.zip that is in the file releases of Csound
on Sourceforge.  This zip contains libsndfile sources organized into
an Android NDK style build, together with an NDK Make file
(Android.mk).  The csound5/android/jni/Android.mk references
libsndfile-android's Android.mk to build.

* Change for build files you'll need to do: update ANDROID_NDK_PATH in build.sh:

export ANDROID_NDK_ROOT=$HOME/work/android-ndk-r7

as well as update LIBSNDFILE_SRC_DIR in android/jni/Android.mk:

LIBSNDFILE_SRC_DIR := $(LOCAL_PATH)/../../../android/libsndfile-android/jni/

* This build uses OpenSL, but also has code for AudioTrack. To use
AudioTrack, you will need to modify CsoundObj.java.

We have also put together a zip of the android folder that has
precompiled libcsoundandroid.so. This library has everything done
already, so you can just open the project in Eclipse, compile, and
run.  You can use this zip as a starter for your own project and won't
have to worry about compiling csound and libsndfile yourself.

The libsndfile-android.zip, csound-android.zip, and a pre-compiled
CsoundAndroid.apk of the example project is available at:

https://sourceforge.net/projects/csound/files/csound5/Android/

The APK file is directly installable on your Android device.  I've
created a short URL for it available at:

http://bit.ly/wrVGgg

for easier typing into your browser. You will need Android 2.3.3 or
higher (platform version 9) to run this application.

iOS will follow soon, likely in a few weeks.  It has a similar
folder/build system. We currently have documentation for iOS but not
Android, but they are similar API's.  For now, please look at the
examples project for how to use the API, and feel free to ask
questions here.

Thanks!
steven

------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
Csound-devel mailing list
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https://lists.sourceforge.net/lists/listinfo/csound-devel



--
Michael Gogins
Irreducible Productions
http://www.michael-gogins.com
Michael dot Gogins at gmail dot com

------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
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https://lists.sourceforge.net/lists/listinfo/csound-devel

------------------------------------------------------------------------------
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Cloud computing makes use of virtualization - but cloud computing
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
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------------------------------------------------------------------------------
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Cloud computing makes use of virtualization - but cloud computing
also focuses on allowing computing to be delivered as a service.
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_______________________________________________
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