[Csnd] Adapting spat3d for max4live
Date | 2012-03-01 04:57 |
From | bbell |
Subject | [Csnd] Adapting spat3d for max4live |
Hey Csounders, I'm running into a few issues trying to incorporate the spat3d opcode with max4live. Currently, I have the audio in max routed through the csound file with plugin/plugout. I think my issue is somewhere in my csound text. I've used the "ins" opcode to direct the audio into csound and "outs" to properly direct the audio through csound. I have also included csound parameter updaters with chnget, and the max object "pattrforward csound~" If anyone has any suggestions please let me know. I've attached the Csound file as well as an image of my signal flow in MAX/MSP. http://csound.1045644.n5.nabble.com/file/n5526911/BellHRTFcsoundlist.csd BellHRTFcsoundlist.csd http://csound.1045644.n5.nabble.com/file/n5526911/spat3dissueCsoundlist.png spat3dissueCsoundlist.png -- View this message in context: http://csound.1045644.n5.nabble.com/Adapting-spat3d-for-max4live-tp5526911p5526911.html Sent from the Csound - General mailing list archive at Nabble.com. |
Date | 2012-03-01 18:32 |
From | "Colman O'Reilly" |
Subject | Re: [Csnd] Adapting spat3d for max4live |
Hi there, I am not sure of the specific problem you are having, but the only large difference I see with your approach vs. the one I have taken in the past is your use of pattrforward. If you open any of the CsoundForLive devices, there is usually an orgy of patch cords, and that is because the various "send" and "receive" methods in Max tend to cause conflict, especially when more than one instance of an object is running.
There are of course ways around this... but especially in early stages of patch development I personally enjoy keeping everything as simple as possible until I know it is working. Now, if you are set on using pattrforward for the moment, remember that it directs to a "named" object. So getting your info to Csound~ that way would involve making an object [pattrforward foo] and then in the info panel of the Csound~ object, making sure the "scripting name" is set to (in this case) "foo" If you'd like, feel free to email me off list your full device and I'd be happy to look it over in context, and maybe I'll be able to offer better support. Best,
Colman On Wed, Feb 29, 2012 at 11:57 PM, bbell <lleb@live.com> wrote: Hey Csounders, Colman O'Reilly | colman@csoundforlive.com | www.colmanoreilly.com
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Date | 2012-03-01 20:44 |
From | Bernt Isak Wærstad |
Subject | Re: [Csnd] Adapting spat3d for max4live |
Using --- in front of the identifier/name generates an unique id for each instance of the device. On Thu, Mar 1, 2012 at 7:32 PM, Colman O'Reilly <colmanoreilly@gmail.com> wrote: Hi there, Mvh. Bernt Isak Wærstad |
Date | 2012-03-01 20:54 |
From | J Clements |
Subject | Re: [Csnd] Adapting spat3d for max4live |
+1. But timing, ordee for s and r in M4l is not guaranteed accurate, I must add. Btw the naming convention applies to value and coll too. John On Mar 1, 2012 3:45 PM, "Bernt Isak Wærstad" <berntisak@gmail.com> wrote:
Using --- in front of the identifier/name generates an unique id for each instance of the device. |