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[Csnd] ya know what would be great? - csound in xcode

Date2010-08-13 15:25
FromJason Timm
Subject[Csnd] ya know what would be great? - csound in xcode
ideally, the class materials for Richard Boulanger's: MS-P353-001 Audio Programming in C, C++ & ObjC. otherwise, any kind of examples or info on integrating csound within an xcode project would be super helpful.

thanks team,
_ J

Date2010-08-13 16:11
FromSteven Yi
Subject[Csnd] Re: ya know what would be great? - csound in xcode
Hi Jason,

Are you referring to linking to the Csound library and using the API,
or an xcode project for Csound itself?  The former one just needs to
do the same things one does for incorporating any library/framework
into a project by modifying the project properties (you may be able to
just drop the framework onto the project too to get it incorporated
into the project).  The latter is being addressed somewhat by work a
few of us are doing on creating a CMake-based build of Csound (I've
been able to create Eclipse and XCode projects for Csound as well as
commandline makefiles).

steven

On Fri, Aug 13, 2010 at 10:25 AM, Jason Timm  wrote:
> ideally, the class materials for Richard Boulanger's: MS-P353-001 Audio
> Programming in C, C++ & ObjC. otherwise, any kind of examples or info on
> integrating csound within an xcode project would be super helpful.
> thanks team,
> _ J


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            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
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Date2010-08-13 16:24
FromJason Timm
Subject[Csnd] Re: Re: ya know what would be great? - csound in xcode
ah ha,

what I can do is - 
include csound framework and study up on accessing the API!?

so here's a couple deft questions:
is that portable?
what role does the .csd play in this scenario, if any?

cheers Steven.


On Fri, Aug 13, 2010 at 11:11 AM, Steven Yi <stevenyi@gmail.com> wrote:
Hi Jason,

Are you referring to linking to the Csound library and using the API,
or an xcode project for Csound itself?  The former one just needs to
do the same things one does for incorporating any library/framework
into a project by modifying the project properties (you may be able to
just drop the framework onto the project too to get it incorporated
into the project).  The latter is being addressed somewhat by work a
few of us are doing on creating a CMake-based build of Csound (I've
been able to create Eclipse and XCode projects for Csound as well as
commandline makefiles).

steven

On Fri, Aug 13, 2010 at 10:25 AM, Jason Timm <jasontimm07@gmail.com> wrote:
> ideally, the class materials for Richard Boulanger's: MS-P353-001 Audio
> Programming in C, C++ & ObjC. otherwise, any kind of examples or info on
> integrating csound within an xcode project would be super helpful.
> thanks team,
> _ J


Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"



Date2010-08-13 17:44
FromRory Walsh
Subject[Csnd] Re: Re: Re: ya know what would be great? - csound in xcode
Yes, that's the idea. All you have to do is link to the csound
framework. The csd in this case plays the same role it does when
running Csound normally. It must be included as Csound can not yet
read csd strings from memory. If you use Mike Goggin's CppSound class
he includes methods that let you embed your csd into your source code.
The only thing is that even with Mike's classes a temporary csd still
has to be written to disk, then again his CppSound class does this for
you so you don't need to worry about it.

Rory.


On 13 August 2010 16:24, Jason Timm  wrote:
> ah ha,
> what I can do is -
> include csound framework and study up on accessing the API!?
> so here's a couple deft questions:
> is that portable?
> what role does the .csd play in this scenario, if any?
> cheers Steven.
>
> On Fri, Aug 13, 2010 at 11:11 AM, Steven Yi  wrote:
>>
>> Hi Jason,
>>
>> Are you referring to linking to the Csound library and using the API,
>> or an xcode project for Csound itself?  The former one just needs to
>> do the same things one does for incorporating any library/framework
>> into a project by modifying the project properties (you may be able to
>> just drop the framework onto the project too to get it incorporated
>> into the project).  The latter is being addressed somewhat by work a
>> few of us are doing on creating a CMake-based build of Csound (I've
>> been able to create Eclipse and XCode projects for Csound as well as
>> commandline makefiles).
>>
>> steven
>>
>> On Fri, Aug 13, 2010 at 10:25 AM, Jason Timm 
>> wrote:
>> > ideally, the class materials for Richard Boulanger's: MS-P353-001 Audio
>> > Programming in C, C++ & ObjC. otherwise, any kind of examples or info on
>> > integrating csound within an xcode project would be super helpful.
>> > thanks team,
>> > _ J
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>
>


Send bugs reports to the Sourceforge bug tracker
            https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"