| It is a pop piece, so the compress opcode will work nicely.
On 7/8/11, jpff@cs.bath.ac.uk wrote:
> or use the balance opcode
>
>
>> but unless the notes are unison and in phase the amplitude of (a1 + a2)/2
>> is goung to be less (likely significantly less) than the amplitude of a1
>> or a2 alone. is there a good rule of thumb divisor for signal levels when
>> you are mixing multiples?
>>
>> as a stylistic aside, if you want the pop music aesthetic where single
>> notes are exactly as loud as chords are, you may as well do what the pop
>> producers do and run your mix through a compressor (easy enough to do with
>> a global signal and the compress opcode).
>>
>> ----- Original message -----
>>> You can also use the active opcode to find out how many notes are
>>> playing and then alter the amplitude accordingly.
>>>
>>> On 8 July 2011 20:01, Justin Smith wrote:
>>> > the amplitude at maximum is addative, but on average will be closer to
>>> > the value of a single note of the chord. the exact amplitude will tend
>>> > to vary over time as the phase differeces drift (depending on how
>>> > closely the notes are related harmonically and whether there is any
>>> > vibratto). for example, two identical waveforms with 0 phase
>>> > difference will be strictly addative, at 180 phase difference will
>>> > cancel to silence. for more complex sounds the math is a bit more
>>> > complex, and the best general purpuse solution is probably to use the
>>> > balance opcode with a referance signal.
>>> >
>>> > ----- Original message -----
>>> > > Hi,
>>> > >
>>> > > I'm working on a composition which will use lots of counterpoint and
>>> > > I had a thought about amplitude values. The manual says they're
>>> > > additive, so wouldn't it make sense to average the amplitude values
>>> > > (e.g. divide one value by the number of notes in a chord)? That's my
>>> > > simple question. The more complex question is: How do I keep
>>> > > amplitude levels from clipping when multiple notes are playing at
>>> > > different times in parallel (different voices playing at once) with
>>> > > different ADSRs/accents? I would also be interested to hear about
>>> > > how to get the amplitudes right for percussive instruments as well
>>> > > as signal input.
>>> > >
>>> > > Thanks in advance for all replies.
>>> > >
>>> > > Adam
>>> > >
>>> > >
>>> > > Send bugs reports to the Sourceforge bug tracker
>>> > >
>>> > > https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> > > Discussions of bugs and features can be posted here
>>> > > To unsubscribe, send email sympa@lists.bath.ac.uk with body
>>> > > "unsubscribe csound"
>>> > >
>>> >
>>> >
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>>
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>>> csound"
>>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>> https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
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>> csound"
>>
>>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
> https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
> csound"
>
>
Send bugs reports to the Sourceforge bug tracker
https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
|