| Hi Jan Jacob,
I'm not sure I quite understand what's going on. With alwayson, it
means it schedules an instance of that instrument to run and it's
always running. Once you do that in the header, you shouldn't use
that instrument directly, such as using event or schedule. As for
instr 3 in your project, I'd recommend doing this kind of per-note in
instr 1 or wherever else you are actually doing per-note work.
Does that help or have I misunderstood something?
Thanks,
steven
On Thu, Mar 31, 2011 at 6:21 AM, Jan Jacob Hofmann
wrote:
> Dear list,
>
> in a setup where audio signals and i-rate signals are passed with Signal
> Flow Graph Opcodes there seem to be two different ways to invocate the
> following instruments. One can use schedule or alwayson. In contradiction to
> the advice in the manual, I have to use alwayson within the instrument to be
> able to pass other i-rate statements safely to the following instruments,
> even if it comes to thousands of soundgrains which do partly overlap.
>
> Now what I did experienced was this: Although the instruments get invocated
> at the same time and for the same duration (as far as I can see), they have
> totally different output in amplitude. If you use schedwhen (same with
> event_i b.t.w.), the amplitude is summed *somehow* differently and tends to
> clip easily and massively. Actually one could use alwayson instead, but
> there are two little drawbacks on that scenario
>
> 1. Using alwayson in the header-block makes impossible to pass different
> i-statements along to the following instruments
> 2. Using alwayson in the instrument block may produce clicks at init- time
> in Sean Costellos Reverb (see second mail on that different topic)
>
> What I do wonder now is how and why the amplitudes are summed so strange
> using schedwhen. If I knew why, I might find a workaround. I would prefer
> using schedwhen, as the reverbs do make some problems if I do use alwayson
> within the instrument. The other possibility would surely be to solve the
> clicks.
>
> I would be most delighted to receive any idea on that. The test-instrument
> is below.
>
> Best regards,
>
> Jan Jacob
>
>
>
>
> -n
>
>
> giprint init 0
>
> connect "1", "audio_out", "2",
> "audio_in" ; connecting a-rate output from instr 1 to instr 2
> ;alwayson 2, giprint
> ; putting alwayson in the header section will not pass giprint to
> the other instruments
>
> instr 1 ; source instrument
>
> giprint = giprint + 1
> ifreq = p4
>
>
> asig oscil 0dbfs * 0.2, ifreq, 1 ; creating
> an audio signal
> outleta "audio_out", asig ; sending the
> audio signal to channel "audio_out"
> schedule 2, 0, p3, giprint ; starting
> instr 2 to play simultaneously - comment this out instead of the line below
> ;alwayson 2, giprint ; starting
> instr 2 to play simultaneously - comment this out instead of the line above
> ;event_i "i", 2, 0, p3, giprint ; starting
> instr 2 to play simultaneously - comment this out instead of the line above
> endin
>
>
>
> instr 2 ; sink instrument
>
> iprint = p4
> asig inleta "audio_in" ; reading
> channel "audio_in"
> outc asig ; output the
> sound
> schedule 3, 0, p3, iprint ; starting
> instr 3 to play simultaneously
>
> endin
>
>
>
> instr 3 ; printing instrument
> iprint = p4 ; receive
> variable from isntr. 2
> print iprint ; print
> iprint
> endin
>
>
>
>
>
>
> f1 0 8192 10 1 /* sine
> */
> i1 0 5 220
> i1 1 4 440
> i1 2 3 880
> i1 3 2 1760
> i1 4 1 3520
>
>
>
>
>
>
> sound | movement | object |
> space
> sonic architecture | site: http://www.sonicarchitecture.de
> spatial electronic composition | 2nd order ambisonic music
>
>
>
>
>
>
> Send bugs reports to the Sourceforge bug tracker
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>
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