[Csnd] modeling a hang drum ?
| Date | 2011-03-23 15:14 |
| From | Dave Phillips |
| Subject | [Csnd] modeling a hang drum ? |
Greetings,
Can anyone suggest a starting point for Csound synthesis of an
instrument called a hang drum, as shown here:
http://www.youtube.com/watch?v=TQXn5ba0aT8
A friend has asked about it and I'm not sure where he might start.
TIA,
dp
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|
| Date | 2011-03-23 15:40 |
| From | peiman khosravi |
| Subject | Re: [Csnd] modeling a hang drum ? |
I would have thought a combination of either additive or modal + filtered noise for the noisier attack potions. BTW this guy is great! Peiman On 23 March 2011 15:14, Dave Phillips |
| Date | 2011-03-23 16:38 |
| From | mark jamerson |
| Subject | Re: [Csnd] modeling a hang drum ? |
Sounds like a job for the 'mode' opcode. ----- Original Message ---- From: Dave Phillips |
| Date | 2011-03-23 16:52 |
| From | Brian Wong |
| Subject | RE: [Csnd] modeling a hang drum ? |
The Hang is a very interesting instrument, thanks for bringing it to our attention!
Brian
----------------------------------------
> Date: Wed, 23 Mar 2011 11:14:56 -0400
> From: dlphillips@woh.rr.com
> To: csound@lists.bath.ac.uk
> Subject: [Csnd] modeling a hang drum ?
>
> Greetings,
>
> Can anyone suggest a starting point for Csound synthesis of an
> instrument called a hang drum, as shown here:
>
> http://www.youtube.com/watch?v=TQXn5ba0aT8
>
> A friend has asked about it and I'm not sure where he might start.
>
> TIA,
>
> dp
>
>
>
> Send bugs reports to the Sourceforge bug tracker
> https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>
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|
| Date | 2011-03-23 19:35 |
| From | Mark Van Peteghem |
| Subject | Re: [Csnd] modeling a hang drum ? |
I've had nice results with the mode opcode where I replaced the often used pulse with a short burst of noise, linearly decreasing, for a few hundredths of a second. Of course the hardest part to imitate the instrument is to find the modal frequencies. peiman khosravi wrote: > I would have thought a combination of either additive or modal + > filtered noise for the noisier attack potions. > > BTW this guy is great! > > Peiman > > On 23 March 2011 15:14, Dave Phillips |