[Csnd] modeling a hang drum ?
Date | 2011-03-23 15:14 |
From | Dave Phillips |
Subject | [Csnd] modeling a hang drum ? |
Greetings, Can anyone suggest a starting point for Csound synthesis of an instrument called a hang drum, as shown here: http://www.youtube.com/watch?v=TQXn5ba0aT8 A friend has asked about it and I'm not sure where he might start. TIA, dp Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2011-03-23 15:40 |
From | peiman khosravi |
Subject | Re: [Csnd] modeling a hang drum ? |
I would have thought a combination of either additive or modal + filtered noise for the noisier attack potions. BTW this guy is great! Peiman On 23 March 2011 15:14, Dave Phillips |
Date | 2011-03-23 16:38 |
From | mark jamerson |
Subject | Re: [Csnd] modeling a hang drum ? |
Sounds like a job for the 'mode' opcode. ----- Original Message ---- From: Dave Phillips |
Date | 2011-03-23 16:52 |
From | Brian Wong |
Subject | RE: [Csnd] modeling a hang drum ? |
The Hang is a very interesting instrument, thanks for bringing it to our attention! Brian ---------------------------------------- > Date: Wed, 23 Mar 2011 11:14:56 -0400 > From: dlphillips@woh.rr.com > To: csound@lists.bath.ac.uk > Subject: [Csnd] modeling a hang drum ? > > Greetings, > > Can anyone suggest a starting point for Csound synthesis of an > instrument called a hang drum, as shown here: > > http://www.youtube.com/watch?v=TQXn5ba0aT8 > > A friend has asked about it and I'm not sure where he might start. > > TIA, > > dp > > > > Send bugs reports to the Sourceforge bug tracker > https://sourceforge.net/tracker/?group_id=81968&atid=564599 > Discussions of bugs and features can be posted here > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" > Send bugs reports to the Sourceforge bug tracker https://sourceforge.net/tracker/?group_id=81968&atid=564599 Discussions of bugs and features can be posted here To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound" |
Date | 2011-03-23 19:35 |
From | Mark Van Peteghem |
Subject | Re: [Csnd] modeling a hang drum ? |
I've had nice results with the mode opcode where I replaced the often used pulse with a short burst of noise, linearly decreasing, for a few hundredths of a second. Of course the hardest part to imitate the instrument is to find the modal frequencies. peiman khosravi wrote: > I would have thought a combination of either additive or modal + > filtered noise for the noisier attack potions. > > BTW this guy is great! > > Peiman > > On 23 March 2011 15:14, Dave Phillips |