| PS if the examples run OK then your system is configured correctly so
you don't need to worry about that.
P
On 21 April 2012 22:20, peiman khosravi wrote:
> OK I just double checked. You need to define a csd as an argument in
> order for csound~ to become functional. So put your CSD in a folder,
> save an empty patcher in the same folder. Next edit the patcher,
> giving the full name (including the .csd extension) of your CSD to
> csound~ as an argument. Now double clicking should open the csd with
> the Csound editor.
>
> Best,
>
> P
>
> On 21 April 2012 21:54, peiman khosravi wrote:
>> Hello,
>>
>> Can you send me a simple patch that doesn't run off list for me to test?
>>
>> Best,
>>
>> Peiman
>>
>> On 21 April 2012 19:33, Jason Lim wrote:
>>> Hello,
>>>
>>> I'm not sure if I am doing something completely wrong here, this is my first attempt with the csound~ object.
>>> I have followed the flossmanual for csound in max very closely but the object doesn't appear to be reacting as it should.
>>>
>>> For example, I attempted the basics! Creating the helloworld.csd and accompanying max patcher, with no result.
>>> When I open the Max Help patcher for csound~ it runs perfectly. Double click on the object and QT opens etc.
>>>
>>> When I add a new csound~ object it doesn't respond to anything (double clicking, 'open' message).
>>>
>>> Am I missing something quite obvious?
>>>
>>> Thanks for your help
>>>
>>> Jason Lim
>>>
>>>
>>> ps. I am running Csound5.17 Max5 and installed the newest version of the csound~ object. On Lion.
>>>
>>>
>>> Send bugs reports to the Sourceforge bug tracker
>>> https://sourceforge.net/tracker/?group_id=81968&atid=564599
>>> Discussions of bugs and features can be posted here
>>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>>>
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