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[Csnd] Csound for iOS SDK Released

Date2012-04-03 10:37
FromSteven Yi
Subject[Csnd] Csound for iOS SDK Released
Hi All,

Victor and I are happy to announce the release of the Csound for iOS
SDK, version 5.17.3.  It is available at:

https://sourceforge.net/projects/csound/files/csound5/iOS/

There are currently two zips there:

* csound-iOS-5.17.3.zip - This includes a PDF manual for developing
applications with Csound for iOS, as well as includes the Csound for
iOS Examples project.  This project has a number of examples that
demonstrate differents aspects of the CsoundObj and Csound API,
including widget wrapping, MIDI handling, and using sensors. This
project includes precompiled binaries of libcsound.a and libsndfile.a
that are compiled for arm and intel, and work with both the simulator
and devices.  To create new projects based on Csound for iOS, we have
put everything that is the core of Csound for iOS in the "Csound iOS
Examples/csound-iOS" folder.  You can copy that entire folder into any
new project and will have everything necessary to build and run new
Csound-based apps.

* libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode
project used to build libsndfile.a for iOS.  This zip is only
necessary if you are planning to build libsndfile.a yourself,
otherwise, you can just use the pre-compiled one that comes with
csound-iOS-5.17.3.zip.


Other notes:

* An "iOS" folder has been pushed to the csound5 GIT repository.  It
contains a build.sh script for rebuilding libcsound.a, an
updateExamplesLibAndHeaders.sh file for updating the csound-iOS folder
with the latest .a's and headers, and a release.sh script for building
a release folder (same as what is used for the pre-compiled release
above).

* Building requires CMake and Xcode to be installed.  We are using
CMake to generate Xcode projects (using the same CMake files that are
used for building the desktop Csound), then using Xcode to build.
Also, the XCode commandline tools must be installed, as xcodebuild is
used to build the XCode projects from the commandline.

* iOS, like Android, will be maintained as first class platforms for
Csound.  New releases of Csound will now be built not only for Mac,
Windows, and Linux, but for iOS and Android as well.


Thanks and enjoy!
steve

Date2012-04-03 10:54
FromGmail
SubjectRe: [Csnd] Csound for iOS SDK Released
GREATTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thanks


stf

Le 3 avr. 2012 à 11:37, Steven Yi a écrit :

> Hi All,
> 
> Victor and I are happy to announce the release of the Csound for iOS
> SDK, version 5.17.3.  It is available at:
> 
> https://sourceforge.net/projects/csound/files/csound5/iOS/
> 
> There are currently two zips there:
> 
> * csound-iOS-5.17.3.zip - This includes a PDF manual for developing
> applications with Csound for iOS, as well as includes the Csound for
> iOS Examples project.  This project has a number of examples that
> demonstrate differents aspects of the CsoundObj and Csound API,
> including widget wrapping, MIDI handling, and using sensors. This
> project includes precompiled binaries of libcsound.a and libsndfile.a
> that are compiled for arm and intel, and work with both the simulator
> and devices.  To create new projects based on Csound for iOS, we have
> put everything that is the core of Csound for iOS in the "Csound iOS
> Examples/csound-iOS" folder.  You can copy that entire folder into any
> new project and will have everything necessary to build and run new
> Csound-based apps.
> 
> * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode
> project used to build libsndfile.a for iOS.  This zip is only
> necessary if you are planning to build libsndfile.a yourself,
> otherwise, you can just use the pre-compiled one that comes with
> csound-iOS-5.17.3.zip.
> 
> 
> Other notes:
> 
> * An "iOS" folder has been pushed to the csound5 GIT repository.  It
> contains a build.sh script for rebuilding libcsound.a, an
> updateExamplesLibAndHeaders.sh file for updating the csound-iOS folder
> with the latest .a's and headers, and a release.sh script for building
> a release folder (same as what is used for the pre-compiled release
> above).
> 
> * Building requires CMake and Xcode to be installed.  We are using
> CMake to generate Xcode projects (using the same CMake files that are
> used for building the desktop Csound), then using Xcode to build.
> Also, the XCode commandline tools must be installed, as xcodebuild is
> used to build the XCode projects from the commandline.
> 
> * iOS, like Android, will be maintained as first class platforms for
> Csound.  New releases of Csound will now be built not only for Mac,
> Windows, and Linux, but for iOS and Android as well.
> 
> 
> Thanks and enjoy!
> steve
> 
> 
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
> 



Date2012-04-03 12:21
FromRoger Kelly
SubjectRe: [Csnd] Csound for iOS SDK Released
Is this SDK available for commercial use, royalty free?

On Tue, Apr 3, 2012 at 4:54 AM, Gmail <stfboussuge@gmail.com> wrote:
GREATTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thanks


stf

Le 3 avr. 2012 à 11:37, Steven Yi a écrit :

> Hi All,
>
> Victor and I are happy to announce the release of the Csound for iOS
> SDK, version 5.17.3.  It is available at:
>
> https://sourceforge.net/projects/csound/files/csound5/iOS/
>
> There are currently two zips there:
>
> * csound-iOS-5.17.3.zip - This includes a PDF manual for developing
> applications with Csound for iOS, as well as includes the Csound for
> iOS Examples project.  This project has a number of examples that
> demonstrate differents aspects of the CsoundObj and Csound API,
> including widget wrapping, MIDI handling, and using sensors. This
> project includes precompiled binaries of libcsound.a and libsndfile.a
> that are compiled for arm and intel, and work with both the simulator
> and devices.  To create new projects based on Csound for iOS, we have
> put everything that is the core of Csound for iOS in the "Csound iOS
> Examples/csound-iOS" folder.  You can copy that entire folder into any
> new project and will have everything necessary to build and run new
> Csound-based apps.
>
> * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode
> project used to build libsndfile.a for iOS.  This zip is only
> necessary if you are planning to build libsndfile.a yourself,
> otherwise, you can just use the pre-compiled one that comes with
> csound-iOS-5.17.3.zip.
>
>
> Other notes:
>
> * An "iOS" folder has been pushed to the csound5 GIT repository.  It
> contains a build.sh script for rebuilding libcsound.a, an
> updateExamplesLibAndHeaders.sh file for updating the csound-iOS folder
> with the latest .a's and headers, and a release.sh script for building
> a release folder (same as what is used for the pre-compiled release
> above).
>
> * Building requires CMake and Xcode to be installed.  We are using
> CMake to generate Xcode projects (using the same CMake files that are
> used for building the desktop Csound), then using Xcode to build.
> Also, the XCode commandline tools must be installed, as xcodebuild is
> used to build the XCode projects from the commandline.
>
> * iOS, like Android, will be maintained as first class platforms for
> Csound.  New releases of Csound will now be built not only for Mac,
> Windows, and Linux, but for iOS and Android as well.
>
>
> Thanks and enjoy!
> steve
>
>
> Send bugs reports to the Sourceforge bug tracker
>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
> Discussions of bugs and features can be posted here
> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"
>



Send bugs reports to the Sourceforge bug tracker
           https://sourceforge.net/tracker/?group_id=81968&atid=564599
Discussions of bugs and features can be posted here
To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe csound"



Date2012-04-03 12:33
FromSteven Yi
SubjectRe: [Csnd] Csound for iOS SDK Released
This SDK is released under LGPL.  You will need to abide by that
license (it is included with the SDK). Because libsndfile and csound
are static libraries and iOS only supports static linking, you will
need to provide the source of your application.  (This is not a
requirement for Android applications as they dynamically load
libcsoundandroid.so, and that library's source and everything is
already published).  There is nothing to prevent sales of LGPL works
(or GPL for that matter).

Relevant links:

LGPL License: http://www.gnu.org/licenses/lgpl-2.1.html
Free Software Foundation on Selling Open Source Applications:
http://www.gnu.org/philosophy/selling.html







On Tue, Apr 3, 2012 at 12:21 PM, Roger Kelly  wrote:
> Is this SDK available for commercial use, royalty free?
>
>
> On Tue, Apr 3, 2012 at 4:54 AM, Gmail  wrote:
>>
>> GREATTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>> Thanks
>>
>>
>> stf
>>
>> Le 3 avr. 2012 à 11:37, Steven Yi a écrit :
>>
>> > Hi All,
>> >
>> > Victor and I are happy to announce the release of the Csound for iOS
>> > SDK, version 5.17.3.  It is available at:
>> >
>> > https://sourceforge.net/projects/csound/files/csound5/iOS/
>> >
>> > There are currently two zips there:
>> >
>> > * csound-iOS-5.17.3.zip - This includes a PDF manual for developing
>> > applications with Csound for iOS, as well as includes the Csound for
>> > iOS Examples project.  This project has a number of examples that
>> > demonstrate differents aspects of the CsoundObj and Csound API,
>> > including widget wrapping, MIDI handling, and using sensors. This
>> > project includes precompiled binaries of libcsound.a and libsndfile.a
>> > that are compiled for arm and intel, and work with both the simulator
>> > and devices.  To create new projects based on Csound for iOS, we have
>> > put everything that is the core of Csound for iOS in the "Csound iOS
>> > Examples/csound-iOS" folder.  You can copy that entire folder into any
>> > new project and will have everything necessary to build and run new
>> > Csound-based apps.
>> >
>> > * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode
>> > project used to build libsndfile.a for iOS.  This zip is only
>> > necessary if you are planning to build libsndfile.a yourself,
>> > otherwise, you can just use the pre-compiled one that comes with
>> > csound-iOS-5.17.3.zip.
>> >
>> >
>> > Other notes:
>> >
>> > * An "iOS" folder has been pushed to the csound5 GIT repository.  It
>> > contains a build.sh script for rebuilding libcsound.a, an
>> > updateExamplesLibAndHeaders.sh file for updating the csound-iOS folder
>> > with the latest .a's and headers, and a release.sh script for building
>> > a release folder (same as what is used for the pre-compiled release
>> > above).
>> >
>> > * Building requires CMake and Xcode to be installed.  We are using
>> > CMake to generate Xcode projects (using the same CMake files that are
>> > used for building the desktop Csound), then using Xcode to build.
>> > Also, the XCode commandline tools must be installed, as xcodebuild is
>> > used to build the XCode projects from the commandline.
>> >
>> > * iOS, like Android, will be maintained as first class platforms for
>> > Csound.  New releases of Csound will now be built not only for Mac,
>> > Windows, and Linux, but for iOS and Android as well.
>> >
>> >
>> > Thanks and enjoy!
>> > steve
>> >
>> >
>> > Send bugs reports to the Sourceforge bug tracker
>> >            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> > Discussions of bugs and features can be posted here
>> > To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> > csound"
>> >
>>
>>
>>
>> Send bugs reports to the Sourceforge bug tracker
>>            https://sourceforge.net/tracker/?group_id=81968&atid=564599
>> Discussions of bugs and features can be posted here
>> To unsubscribe, send email sympa@lists.bath.ac.uk with body "unsubscribe
>> csound"
>>
>


Date2012-04-07 14:04
FromErik de Castro Lopo
SubjectRe: [Cs-dev] Csound for iOS SDK Released
Steven Yi wrote:

> Victor and I are happy to announce the release of the Csound for iOS
> SDK, version 5.17.3.  It is available at:
> 
> https://sourceforge.net/projects/csound/files/csound5/iOS/
> 
> There are currently two zips there:



> * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode
> project used to build libsndfile.a for iOS.  This zip is only
> necessary if you are planning to build libsndfile.a yourself,
> otherwise, you can just use the pre-compiled one that comes with
> csound-iOS-5.17.3.zip.

Steven,

The libsndfile-iOS.zip file is missing the COPYING file that is
distributed with libsndfile. libsndfile as you probably know is
released under the terms of the LGPL (the contents of which is
in the COPYING file). The 1st clause of the LGPL states:


       1. You may copy and distribute verbatim copies of the Library's
    complete source code as you receive it, in any medium, provided that
    you conspicuously and appropriately publish on each copy an
    appropriate copyright notice and disclaimer of warranty; keep intact
    all the notices that refer to this License and to the absence of any
    warranty; and distribute a copy of this License along with the
    Library.


One particular issue with the way you are currently distributing
this library is that you distribute a static library. The LGPL 
allows static linking with code released under any LGPL compatible
license. My concern is that people may grab your libsndfile.a,
link it against their closed source code and hence contravene the
LGPL.

However, including the COPYING file in your libsndfile-iOS distribution
will staisfy the LGPL and discourage anyone from doing the wrong thing.

Erik
-- 
----------------------------------------------------------------------
Erik de Castro Lopo
http://www.mega-nerd.com/

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Date2012-04-07 14:30
FromSteven Yi
SubjectRe: [Cs-dev] Csound for iOS SDK Released
Hi Erik,

Apologies for this oversight!  I'm feel very strongly about free and
open source software; I think in my haste to release I missed this
very important file. I did include a LICENSE text with the LGPL in the
csound-iOS release (though, they may have been added to the
sub-folders).  Anyways, I will fix this now for both release zips.

Thanks for notifying me of this and of course, for your very important
work in libsndfile!
steven

On Sat, Apr 7, 2012 at 2:04 PM, Erik de Castro Lopo
 wrote:
> Steven Yi wrote:
>
>> Victor and I are happy to announce the release of the Csound for iOS
>> SDK, version 5.17.3.  It is available at:
>>
>> https://sourceforge.net/projects/csound/files/csound5/iOS/
>>
>> There are currently two zips there:
>
> 
>
>> * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode
>> project used to build libsndfile.a for iOS.  This zip is only
>> necessary if you are planning to build libsndfile.a yourself,
>> otherwise, you can just use the pre-compiled one that comes with
>> csound-iOS-5.17.3.zip.
>
> Steven,
>
> The libsndfile-iOS.zip file is missing the COPYING file that is
> distributed with libsndfile. libsndfile as you probably know is
> released under the terms of the LGPL (the contents of which is
> in the COPYING file). The 1st clause of the LGPL states:
>
>
>       1. You may copy and distribute verbatim copies of the Library's
>    complete source code as you receive it, in any medium, provided that
>    you conspicuously and appropriately publish on each copy an
>    appropriate copyright notice and disclaimer of warranty; keep intact
>    all the notices that refer to this License and to the absence of any
>    warranty; and distribute a copy of this License along with the
>    Library.
>
>
> One particular issue with the way you are currently distributing
> this library is that you distribute a static library. The LGPL
> allows static linking with code released under any LGPL compatible
> license. My concern is that people may grab your libsndfile.a,
> link it against their closed source code and hence contravene the
> LGPL.
>
> However, including the COPYING file in your libsndfile-iOS distribution
> will staisfy the LGPL and discourage anyone from doing the wrong thing.
>
> Erik
> --
> ----------------------------------------------------------------------
> Erik de Castro Lopo
> http://www.mega-nerd.com/
>
> ------------------------------------------------------------------------------
> For Developers, A Lot Can Happen In A Second.
> Boundary is the first to Know...and Tell You.
> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE!
> http://p.sf.net/sfu/Boundary-d2dvs2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

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Date2012-04-07 14:37
FromVictor Lazzarini
SubjectRe: [Cs-dev] Csound for iOS SDK Released
Also: Erik are you interested in this?

Steven has put together a makefile for building libsndfile with the Android NDK.
Would you like to incorporate that in the libsndfile sources? 
We can send it to you if you like.


Regards

Victor
On 7 Apr 2012, at 14:04, Erik de Castro Lopo wrote:

> Steven Yi wrote:
> 
>> Victor and I are happy to announce the release of the Csound for iOS
>> SDK, version 5.17.3.  It is available at:
>> 
>> https://sourceforge.net/projects/csound/files/csound5/iOS/
>> 
>> There are currently two zips there:
> 
> 
> 
>> * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode
>> project used to build libsndfile.a for iOS.  This zip is only
>> necessary if you are planning to build libsndfile.a yourself,
>> otherwise, you can just use the pre-compiled one that comes with
>> csound-iOS-5.17.3.zip.
> 
> Steven,
> 
> The libsndfile-iOS.zip file is missing the COPYING file that is
> distributed with libsndfile. libsndfile as you probably know is
> released under the terms of the LGPL (the contents of which is
> in the COPYING file). The 1st clause of the LGPL states:
> 
> 
>       1. You may copy and distribute verbatim copies of the Library's
>    complete source code as you receive it, in any medium, provided that
>    you conspicuously and appropriately publish on each copy an
>    appropriate copyright notice and disclaimer of warranty; keep intact
>    all the notices that refer to this License and to the absence of any
>    warranty; and distribute a copy of this License along with the
>    Library.
> 
> 
> One particular issue with the way you are currently distributing
> this library is that you distribute a static library. The LGPL 
> allows static linking with code released under any LGPL compatible
> license. My concern is that people may grab your libsndfile.a,
> link it against their closed source code and hence contravene the
> LGPL.
> 
> However, including the COPYING file in your libsndfile-iOS distribution
> will staisfy the LGPL and discourage anyone from doing the wrong thing.
> 
> Erik
> -- 
> ----------------------------------------------------------------------
> Erik de Castro Lopo
> http://www.mega-nerd.com/
> 
> ------------------------------------------------------------------------------
> For Developers, A Lot Can Happen In A Second.
> Boundary is the first to Know...and Tell You.
> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE!
> http://p.sf.net/sfu/Boundary-d2dvs2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

Dr Victor Lazzarini
Senior Lecturer
Dept. of Music
NUI Maynooth Ireland
tel.: +353 1 708 3545
Victor dot Lazzarini AT nuim dot ie




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Date2012-04-07 15:03
FromSteven Yi
SubjectRe: [Cs-dev] Csound for iOS SDK Released
Just to follow up: I've updated csound-iOS-5.17.3.zip,
libsndfile-iOS.zip, csound-android-5.17.3.zip, and
libsndfile-android.zip to add COPYING files to all of them.  (Also
updated csound5 and csound6 repos so that it should not be an issue in
the future, though libsndfile zips are not tracked currently in csound
git).

To note about Android, we put together an Android.mk file that is
defined as a static lib, so that when referenced elsewhere (i.e.
libcsoundandroid) it compiles libsndfile as a static lib, then links
into libcsoundandroid to produce the shared lib.

On Sat, Apr 7, 2012 at 2:37 PM, Victor Lazzarini
 wrote:
> Also: Erik are you interested in this?
>
> Steven has put together a makefile for building libsndfile with the Android NDK.
> Would you like to incorporate that in the libsndfile sources?
> We can send it to you if you like.
>
>
> Regards
>
> Victor
> On 7 Apr 2012, at 14:04, Erik de Castro Lopo wrote:
>
>> Steven Yi wrote:
>>
>>> Victor and I are happy to announce the release of the Csound for iOS
>>> SDK, version 5.17.3.  It is available at:
>>>
>>> https://sourceforge.net/projects/csound/files/csound5/iOS/
>>>
>>> There are currently two zips there:
>>
>> 
>>
>>> * libsndfile-iOS.zip - This is a copy of the sourcecode and Xcode
>>> project used to build libsndfile.a for iOS.  This zip is only
>>> necessary if you are planning to build libsndfile.a yourself,
>>> otherwise, you can just use the pre-compiled one that comes with
>>> csound-iOS-5.17.3.zip.
>>
>> Steven,
>>
>> The libsndfile-iOS.zip file is missing the COPYING file that is
>> distributed with libsndfile. libsndfile as you probably know is
>> released under the terms of the LGPL (the contents of which is
>> in the COPYING file). The 1st clause of the LGPL states:
>>
>>
>>       1. You may copy and distribute verbatim copies of the Library's
>>    complete source code as you receive it, in any medium, provided that
>>    you conspicuously and appropriately publish on each copy an
>>    appropriate copyright notice and disclaimer of warranty; keep intact
>>    all the notices that refer to this License and to the absence of any
>>    warranty; and distribute a copy of this License along with the
>>    Library.
>>
>>
>> One particular issue with the way you are currently distributing
>> this library is that you distribute a static library. The LGPL
>> allows static linking with code released under any LGPL compatible
>> license. My concern is that people may grab your libsndfile.a,
>> link it against their closed source code and hence contravene the
>> LGPL.
>>
>> However, including the COPYING file in your libsndfile-iOS distribution
>> will staisfy the LGPL and discourage anyone from doing the wrong thing.
>>
>> Erik
>> --
>> ----------------------------------------------------------------------
>> Erik de Castro Lopo
>> http://www.mega-nerd.com/
>>
>> ------------------------------------------------------------------------------
>> For Developers, A Lot Can Happen In A Second.
>> Boundary is the first to Know...and Tell You.
>> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE!
>> http://p.sf.net/sfu/Boundary-d2dvs2
>> _______________________________________________
>> Csound-devel mailing list
>> Csound-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/csound-devel
>
> Dr Victor Lazzarini
> Senior Lecturer
> Dept. of Music
> NUI Maynooth Ireland
> tel.: +353 1 708 3545
> Victor dot Lazzarini AT nuim dot ie
>
>
>
>
> ------------------------------------------------------------------------------
> For Developers, A Lot Can Happen In A Second.
> Boundary is the first to Know...and Tell You.
> Monitor Your Applications in Ultra-Fine Resolution. Try it FREE!
> http://p.sf.net/sfu/Boundary-d2dvs2
> _______________________________________________
> Csound-devel mailing list
> Csound-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/csound-devel

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Date2012-04-08 00:57
FromErik de Castro Lopo
SubjectRe: [Cs-dev] Csound for iOS SDK Released
Victor Lazzarini wrote:

> Also: Erik are you interested in this?
> 
> Steven has put together a makefile for building libsndfile with the Android NDK.
> Would you like to incorporate that in the libsndfile sources?

The main problem with this is that I would have to maintain it and make
sure it doesn't break. 

Send it along, and it I can easily maintain it, I'll include it.

Cheers,
Erik
-- 
----------------------------------------------------------------------
Erik de Castro Lopo
http://www.mega-nerd.com/

------------------------------------------------------------------------------
For Developers, A Lot Can Happen In A Second.
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