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[Csnd] Optimization of instruments

Date2013-06-24 05:42
Fromlppier
Subject[Csnd] Optimization of instruments
Hi, 

Was wondering if there are any tips (or links to tips) for optimizing CSound
instruments. On iOS, one has to work with a limited CPU resource, was just
wondering there are certain things I can do to make CSound consume less CPU.
For example, putting ksmps at 128, which I already am doing.. 

CSound is really fun - learning a lot everyday. :)

This could be a useful thread to have around.. do let me know if there is
already one such thread. 
Thanks! 



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Date2013-06-24 06:33
FromEnrico Francioni
Subject[Csnd] Re: Optimization of instruments
Also here you can find some help ...
http://www.csounds.com/journal/issue17/heintz.html



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Date2013-06-24 08:01
Fromlppier
Subject[Csnd] Re: Optimization of instruments

Thanks, looks useful I'll take a look. 


Pier.



On 24 Jun, 2013, at 1:33 PM, "Enrico Francioni [via Csound]" <[hidden email]> wrote:

Also here you can find some help ...
http://www.csounds.com/journal/issue17/heintz.html


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Date2013-06-30 07:41
Fromlppier
Subject[Csnd] Re: Optimization of instruments
On this topic, are there any opcodes one should avoid for live csound? 
How do I know if an opcode is live-usable, other than trial and error? 

Thanks. 



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Date2013-06-30 08:36
FromRory Walsh
SubjectRe: [Csnd] Re: Optimization of instruments
It really depends on what you are trying to do. The phase vocoder
streaming opcodes can be a bit CPU hog, but if you use enough of any
opcode you'll see some performance issues eventually. Trial and error
is definitely the way to go.


On 30 June 2013 08:41, lppier  wrote:
> On this topic, are there any opcodes one should avoid for live csound?
> How do I know if an opcode is live-usable, other than trial and error?
>
> Thanks.
>
>
>
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> View this message in context: http://csound.1045644.n5.nabble.com/Optimization-of-instruments-tp5724758p5724996.html
> Sent from the Csound - General mailing list archive at Nabble.com.
>
>
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