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[Csnd] Re: Re: python/csound runtime signal path creation...

Date2010-04-11 17:04
Frommichael.gogins@gmail.com
Subject[Csnd] Re: Re: python/csound runtime signal path creation...
I am talking about wavetable synthesis, higher order filters, reverberation, 
waveguide physical modeling, etc. In other words writing the units and bolts 
of sound synthesis, including the innards of opcodes, oscillators, etc., in 
a dynamic language. You are doing this in Python and running dozens or 
hundreds of voices at the same time in real time? Even SndObj does the unit 
generators themselves in C or C++.

Regards,
Mike

----- Original Message ----- 
From: "DavidW" 
To: 
Sent: Saturday, April 10, 2010 4:03 PM
Subject: [Csnd] Re: python/csound runtime signal path creation...


>
> On 10/04/2010, at 8:32 PM, Michael Gogins wrote:
> ...
>> What this means is that LuaJIT might POSSIBLY be usable for audio DSP
>> in real time, whereas Python would definitely NOT be so usable. (Both
>> languages would be OK for off-line rendering.) ''
>
> Well I wonder what I' been doing all these years - it seems to work  for 
> me. Maybe there is a swathe of homunculi running around in my  machine 
> passing bits between them and vocalising through the audio port.
>
> Of course python talks to the audio port through audio libraries etc  but 
> so does pretty much everything else, Surely what we're talking  about here 
> is the user-interface level, in which case Python seems to  work fine.
>
> D.
>
>
>
>
> ________________________________________________
> Dr David Worrall.
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